




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 27 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 41 (base 34) |
| Dexterity | 30 (base 12) |
| Constitution | 25 (base 12) |
| Magic | 54 (base 48) |
| Willpower | 18 (base 10) |
| Cunning | 26 (base 10) |
Resources
| Life | 685/685 |
| Hate | 100/100 |
| Vim | 134/134 |
| Healing Factor | 0.73451782433692 |
| Regeneration | 6.6106604190322 |
Speed
| Mental | -20% |
| Attack | 0% |
| Movement | +22.60995032651% |
| Spell | -20% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 39 |
Offense: Mainhand
| Damage | 66 |
| Accuracy | 52 |
| Crit Chance | 19% |
| APR | 13 |
| Speed | 1.25 |
Offense: Offhand
| Damage | 16 |
| Accuracy | 52 |
| Crit Chance | 30% |
| APR | 28 |
| Speed | 1.12 |
Offense: Spell
| Spellpower | 55 |
| Crit Chance | 6% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | -45% |
| Light | -48% |
| All | -60% |
Offense: Damage Penetration
| Physical | +7% |
| Acid | +15% |
Defense: Base
| Armour (hardiness) | 30.413408721348 (85.897138898113%) |
| Defense | 29 |
| Ranged Defense | 29 |
| Fatigue | 16 |
| Physical Save | 33 |
| Spell Save | 26 |
| Mental Save | 19 |
Defense: Resistances
| Nature | 50%(100%) |
| Lightning | 43%(100%) |
| Cold | 46%(100%) |
| Mind | 39%(100%) |
| Blight | +100%(100%) |
| Acid | +100%(100%) |
| Fire | 28%(100%) |
| All | 28%(100%) |
Defense: Immunities
| Stun Resistance | 100% |
| Knockback Resistance | 28% |
| Disarm Resistance | 100% |
| Pinning Resistance | 28% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 148 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 49.68 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 199 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Rot | 0.80 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Plague | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Effects
| talent | Infestation |
| talent | Worm that Walks Link |
| talent | Ruin |
| beneficial effect | Linked to their horror ally gaining 25% all damage resistance. Shared Insanity |
Quests
Equipment
| Tool | focusing steel torque of mindblast [power 150] (15 cooldown)2.0 Encumbrance T2 torque charm [Ego+] Psionic Blast the opponent&ORANGELASTLIGHT_GREENLASTORANGELASTLIGHT_GREENLASTLAST999900LAST999900LASTANTIQUE_WHITE |
| On fingers | Vargh Redemption0.1 Encumbrance T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con offense ------ Damage +15% cold defense ------ Resistance +10% nature +25% cold other ------- Max mana +20.00 Max stamina +20.00 Max psi +20.00 Max air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 5.21 cold and 3.79 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
| On fingers | gold ring &039;0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +2 Str +3 Dex offense ------ Ignore resists +15% acid On-Hit (Melee): * 20% chance to reduce armor by 37% defense ------ Resistance +12% acid Life +28.00 Disarm Resist +31% Pinning Resist +28% Knockbk Resist +28% other ------- See Invisibility +9 Rings make your fingers look great! |
| On fingers | sneakthief&0.1 Encumbrance T1 ring jewelry [Ego++] Arcane/Master While equipped: Stats +4 Dex +2 Mag +5 Cun offense ------ On-Hit 14 light On-Ranged-Hit 12 light Damage +12% light Accuracy +6 (+2 eff.) Rings make your fingers look great! |
| On fingers | gold ring of life0.1 Encumbrance T3 ring jewelry [Ego+] Nature While equipped: defense ------ Life +54.00 Life Regen +8.00 Healmod +11% Rings make your fingers look great! |
| Around waist | Treeblood1.0 Encumbrance T3 belt armor [Rare] Arcane While equipped: Stats +3 Cun +4 Wil offense ------ When Hit 8 nature defense ------ Armor +6 Resistance +15% mind Create a temporary shield that absorbs 215 damage Puts all charms on 30 turn cooldown A belt that goes around your waist. |
| Main armor | Scale Mail of Kroltar (10 def, 18 armour)14.0 Encumbrance T5 heavy armor [Unique] Nature/Master Kroltar&LASTYELLOWLASTORANGE+5 Str +3 Dex +4 Con defense ------ Armor +18 Defense +10 (+5 eff.) Fatigue +16% Resistance +20% acid +20% blight +20% fire +20% nature +20% lightning Life +120.00 Devouring Flame: Effective talent level: 3.0 Power cost 50 out of 25/80. Range 10 Cooldown: 20 Travel.spd instantaneous Is: a mind power and a nature gift Description: Spit a cloud of flames, doing 6.67 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
| In off hand | Swordbreaker (25-32 power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Master Weapon Damage 25.0 - 32.5 Physical Uses 50% Cun, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +15.0% Attack Speed 111% On Critical: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex defense ------ Hardiness +20% Defense +15 (+8 eff.) Physical save +15 (+7 eff.) Disarm Resist +50% other ------- Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
| In main hand | Delasarach the stralite longsword (34-48 power, 5 apr)3.0 Encumbrance T4 longsword 1H weapon [Random Unique] Arcane/Master Weapon Damage 34.0 - 47.6 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% On Hit: * 10% chance to reduce all saves and defense by 15 * 25% chance for lightning to strike from the target to a second target dealing 93 damage While equipped: Stats +4 Mag +3 Con offense ------ Physical Crit +10.0% Critical power +19.00% Physical Power +8 (+3 eff.) Ignore resists +7% physical Ignore Armor +8 defense ------ Crit Resistance 15.00% Disarm Resist +23% Sharp, long, and deadly. |
Inventory
regeneration infusion of the wizard (heal 244; 17 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 17 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 244 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the wizard (heal 244; 16 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 244 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shielding rune of the warrior (absorb 206; dur 3; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 206 damage for 3 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 212; dur 3; cd 17)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 212 damage for 3 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Flashwreath the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: Stats +4 Dex +1 Mag offense ------ Damage +11% light +3% lightning On-Hit (Melee): * 20% chance to reduce all saves and defense by 15 defense ------ Resistance +22% light +9% lightning other ------- See Invisibility +6 Rings make your fingers look great! |
Glareglory the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: Stats +1 Mag +3 Wil offense ------ Damage +6% light defense ------ Resistance +9% blight +5% arcane +3% darkness Mind save +4 (+2 eff.) Rings make your fingers look great! |
Hazehack0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: offense ------ Damage +11% blight +9% cold Ignore resists +10% darkness +15% cold When Hit 4 lightning defense ------ Resistance +11% blight +3% cold Rings make your fingers look great! |
Unrasin0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: offense ------ Spellpower/crit +6 Damage +12% acid Ignore resists +10% blight When Hit 2 blight defense ------ Resistance +24% acid +3% mind other ------- Mana-on-crit +2.00 Max mana +20.00 Rings make your fingers look great! |
copper ring0.1 Encumbrance T1 ring jewelry [Normal] Rings make your fingers look great! |
copper ring0.1 Encumbrance T1 ring jewelry [Normal] Rings make your fingers look great! |
rogue&0.1 Encumbrance T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Cun offense ------ Damage +11% nature defense ------ Defense +4 (+2 eff.) Resistance +22% nature Rings make your fingers look great! |
solipsist&0.1 Encumbrance T1 ring jewelry [Ego++] Master/Psionic While equipped: Stats +5 Cun +5 Wil offense ------ Mindpower +6 (+3 eff.) Accuracy +8 (+3 eff.) Ignore Armor +8 defense ------ Defense +8 (+4 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 108% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Spellblaze Shard (20-26 power, 10 apr)1.0 Encumbrance T2 dagger 1H weapon [Unique] Arcane Weapon Damage 20.0 - 26.0 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +12.0% Attack Speed 100% Lifesteal +6% On-hit +20 blight +20 fire While equipped: Stats +5 Mag defense ------ Resistance +10% blight +10% fire other ------- Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Spelldrinker (27-35 power, 8 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Arcane Weapon Damage 27.0 - 35.1 Physical Uses 35% Str, 20% Mag, 55% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +8 Critical Rate +9.0% Attack Speed 100% On Hit: 15% Disperse Magic level 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag defense ------ Resistance +12% arcane Spell save +12 (+6 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
Gydundur the Cystminister (12-17 power, 2 apr)3.0 Encumbrance T1 longsword 1H weapon [Rare] Master Weapon Damage 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% On-Hit, radius 1 +12 nature While equipped: Stats +2 Str +1 Mag offense ------ Damage +3% arcane +6% physical Accuracy +5 (+2 eff.) defense ------ Resistance +3% light Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Max vim +20.00 Sharp, long, and deadly. |
Sunsever (14-20 power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Random Unique] Nature/Master/Psionic Weapon Damage 14.5 - 20.3 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +7 nature On-Hit, radius 1 +4 fire On-crit, radius 2 +12 fire On Hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: offense ------ Ignore resists +5% cold Accuracy +6 (+2 eff.) defense ------ Defense +5 (+3 eff.) Resistance +3% cold +3% fire Disarm Resist +20% Sharp, long, and deadly. |
balanced stralite longsword of shearing (32-46 power, 5 apr)3.0 Encumbrance T4 longsword 1H weapon [Ego+] Master Weapon Damage 32.5 - 45.5 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Ignore resists +5% all Accuracy +18 (+6 eff.) Ignore Armor +9 defense ------ Defense +8 (+4 eff.) Disarm Resist +20% Sharp, long, and deadly. |
dwarven-steel longsword of massacre (28-38 power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon [Ego] Master Weapon Damage 27.5 - 38.5 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% Sharp, long, and deadly. |
elemental dwarven-steel longsword of phasing (26-36 power, 15 apr)3.0 Encumbrance T3 longsword 1H weapon [Ego+] Arcane Weapon Damage 25.5 - 35.7 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +15 Critical Rate +3.5% Attack Speed 100% Ignore Shields +13% On Hit: * Create an explosion dealing 93 acid damage (1/turn) While equipped: offense ------ Damage +13% acid Ignore resists +5% acid Sharp, long, and deadly. |
elemental iron longsword of crippling (13-18 power, 2 apr)3.0 Encumbrance T1 longsword 1H weapon [Ego++] Arcane/Master Weapon Damage 13.0 - 18.2 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% On Hit: * Create an explosion dealing 93 acid damage (1/turn) On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +5.0% Damage +6% acid Ignore resists +7% acid Sharp, long, and deadly. |
flaming iron longsword of massacre (18-24 power, 2 apr)3.0 Encumbrance T1 longsword 1H weapon [Ego] Arcane/Master Weapon Damage 17.5 - 24.5 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% On-Hit, radius 1 +6 fire Sharp, long, and deadly. |
Crooked Club (25-35 power, 4 apr)3.0 Encumbrance T2 mace 1H weapon [Unique] Master Weapon Damage 25.0 - 35.0 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +10.0% Attack Speed 100% On-hit +14% confusion +30 physical On Hit: * Reduce targets accuracy and powers by 5 (stacks 5 times) While equipped: offense ------ Accuracy +12 (+4 eff.) An oddly twisted club with a hefty weight on the end. There& |
Elutha the dwarven-steel mace (28-38 power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Rare] Nature Weapon Damage 27.5 - 38.5 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% While equipped: Stats +6 Str +16 Dex +6 Mag +5 Wil +8 Cun +12 Con defense ------ Armor +10 Defense +20 (+10 eff.) Blunt and deadly. |
Infernopiercer (20-29 power, 3 apr)3.0 Encumbrance T2 mace 1H weapon [Random Unique] Nature/Master/Psionic Weapon Damage 20.5 - 28.7 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% On-hit +9 mind +6 nature On Hit: * 14% chance to reduce all saves and defense by 15 While equipped: Stats +3 Cun +2 Wil offense ------ Damage +12% fire defense ------ Resistance +6% fire Blunt and deadly. |
short elm starstaff of might (10-12 power, 2 apr, physical element)5.0 Encumbrance T1 staff 1H weapon [Ego] Arcane/Master Weapon Damage 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +7% Spellpower +3 (+1 eff.) Damage +10% physical other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Beriduhell the dwarven-steel waraxe (22-32 power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Random Unique] Arcane/Master Weapon Damage 22.5 - 31.5 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-Hit, radius 1 +8 fire While equipped: Stats +3 Con offense ------ Spell Crit +3% Physical Power +6 (+2 eff.) Ignore resists +6% all +6% physical Accuracy +10 (+4 eff.) Ignore Armor +7 defense ------ Disarm Resist +11% other ------- Mana/turn +0.04 Mana-on-crit +2.00 Light +3 One-handed war axes. |
Skullcleaver (20-28 power, 4 apr)3.0 Encumbrance T1 waraxe 1H weapon [Unique] Arcane Weapon Damage 20.0 - 28.0 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +12.0% Attack Speed 100% Lifesteal +10% Damage Conversion 25% blight While equipped: offense ------ Damage +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
flaming iron waraxe of massacre (18-25 power, 2 apr)3.0 Encumbrance T1 waraxe 1H weapon [Ego] Arcane/Master Weapon Damage 18.0 - 25.2 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-Hit, radius 1 +7 fire One-handed war axes. |
iron waraxe &039; (18-24 power, 2 apr)3.0 Encumbrance T1 waraxe 1H weapon [Rare] Master Weapon Damage 17.5 - 24.5 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-Hit, radius 1 +12 nature On-crit, radius 2 +8 nature On Hit: * 20% chance to reduce armor by 37% While equipped: offense ------ Damage +3% acid +12% lightning defense ------ Resistance +3% lightning One-handed war axes. |
Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Zanudragalar the Tempestwitch1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +5 Dex +2 Wil +5 Cun offense ------ Physical Crit +10.0% Mind Crit +9% Ignore resists +20% lightning When Hit 10 lightning other ------- Light +2 Infravision +3 A belt that goes around your waist. |
Firewalker (15 def, 2 armour)2.0 Encumbrance T3 cloth armor [Unique] Arcane While equipped: Stats +6 Cun +10 Mag offense ------ Spellpower +12 (+4 eff.) Damage +20% fire Ignore resists +20% fire When Hit 18 fire defense ------ Armor +2 Defense +15 (+8 eff.) Resistance +50% fire -10% cold +11% all Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
Eluldawen the steel mail armour (2 def, 6 armour)14.0 Encumbrance T2 heavy armor [Rare] Master While equipped: offense ------ Spell Crit +8% Damage +18% blight Ignore resists +15% blight Ignore Shields +20% defense ------ Armor +6 Defense +2 (+1 eff.) Fatigue +12% Resistance +19% cold other ------- Mana/turn +0.08 A suit of armour made of mail. |
Offaldream (17 def, 4 armour)14.0 Encumbrance T1 heavy armor [Rare] Master While equipped: offense ------ Damage +3% nature defense ------ Armor +4 Defense +17 (+9 eff.) Fatigue +12% Resistance +3% temporal +6% physical Physical save +12 (+6 eff.) Mind save +9 (+5 eff.) Life +40.00 Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A suit of armour made of mail. |
dwarven-steel mail armour &039; (3 def, 14 armour)14.0 Encumbrance T3 heavy armor [Random Unique] Master/Psionic While equipped: Stats +7 Str +8 Con offense ------ Damage +6% mind defense ------ Armor +14 Defense +3 (+2 eff.) Fatigue +12% Resistance +6% mind +9% acid Mind save +10 (+5 eff.) Life +90.00 Teleport Resist +20% A suit of armour made of mail. |
Isevea the hardened leather armour (13 def, 10 armour)9.0 Encumbrance T3 light armor [Random Unique] Arcane/Master While equipped: Stats +5 Cun +3 Dex offense ------ Combat Speed +15% Spell Speed +15% Mind Speed +15% On-Hit 7 darkness On-Ranged-Hit 7 darkness Damage +12% blight On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 27 defense ------ Armor +10 Defense +13 (+7 eff.) Fatigue +8% Resistance +6% blight +16% temporal +14% darkness Out-of-Phase Defense +16 Out-of-Phase Resistance +16% Out-of-Phase Resilience +13% Blink to a nearby random location (rad 8) Puts all charms on 25 turn cooldown A suit of armour made of leather. |
The Untouchable (14 def, 12 armour)9.0 Encumbrance T3 light armor [Unique] Arcane While equipped: Stats +8 Cun offense ------ Ignore Armor +10 defense ------ Armor +12 Defense +14 (+7 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Achievements
Log
Worm that walks (servant of Glorp Rottballz) drops on the floor: rough leather belt.
Worm that walks (servant of Glorp Rottballz) drops on the floor: Noonpiety (6 def, 4 armour).
Worm that walks (servant of Glorp Rottballz) drops on the floor: steel plate armour &039; (0 def, 9 armour).
Worm that walks (servant of Glorp Rottballz) wears (replacing Mighty Girdle): Treeblood.
Worm that walks (servant of Glorp Rottballz) wears (replacing Gydundur the Cystminister (12-17 power, 2 apr)): Delasarach the stralite longsword (34-48 power, 5 apr).
You carry too much--you are encumbered!
Drop some of your items.
Worm that walks (servant of Glorp Rottballz) wears: Swordbreaker (25-32 power, 20 apr).
You are unable to move!
You carry too much--you are encumbered!
Drop some of your items.
Ran for 1 turns (stop reason: didn&LASTLASTFF0000LASTFF0000LAST039;t move).
You are unable to move!
You carry too much--you are encumbered!
Drop some of your items.
You are no longer encumbered.
Worm that walks (servant of Glorp Rottballz) drops on the floor: Robe of the Worm (Improved) (2 def, 4 armour).



















































