











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Drem |
| Class | Necromancer |
| Level / Exp | 33 / 75% |
| Size | big |
| Lifes / Deaths | Killed by Belildavena the midge swarm at level 24 on the 29th Shortage 122nd year of Ascendancy at 22:44 0 / 8Killed by Isutira the corrupted mastocytic feeder at level 30 on the 36th Steel 123rd year of Ascendancy at 08:46 Killed by Islothra the corrupted protosentient globula at level 30 on the 37th Steel 123rd year of Ascendancy at 08:10 Killed by Islothra the corrupted protosentient globula at level 30 on the 37th Steel 123rd year of Ascendancy at 12:36 Killed by ghast at level 33 on the 4th Profit 123rd year of Ascendancy at 10:31 Killed by Celia at level 33 on the 4th Profit 123rd year of Ascendancy at 18:45 Killed by Celia at level 33 on the 5th Profit 123rd year of Ascendancy at 16:38 Killed by Celia at level 33 on the 5th Profit 123rd year of Ascendancy at 16:43 |
Primary Stats
| Strength | 25 (base 10) |
| Dexterity | 19 (base 10) |
| Constitution | 34 (base 10) |
| Magic | 107 (base 60) |
| Willpower | 53 (base 30) |
| Cunning | 70 (base 51) |
Resources
| Life | -518/501 |
| Mana | 532/539 |
| Soul | 14/14 |
| Healing Factor | 1.185336564623 |
| Regeneration | 0.29633414115574 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 3 |
| See Invisible | 22 |
| ESP Range | 10 |
| ESP Kinds | undead, animal/canine |
Offense: Mainhand
| Damage | 76 |
| Accuracy | 13 |
| Crit Chance | 23% |
| APR | 21 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 17 |
| Accuracy | 13 |
| Crit Chance | 33% |
| APR | 35 |
| Speed | 0.90 |
Offense: Spell
| Spellpower | 72 |
| Crit Chance | 59% |
| Speed | 1 |
Offense: Mind
| Mindpower | 45 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +16% |
| Acid | +16% |
| Light | +23% |
| Temporal | +12% |
| Darkness | +65% |
| Physical | +30% |
| Fire | +15% |
| All | +6% |
Offense: Damage Penetration
| Cold | +17% |
| Darkness | +17% |
| Mind | +32% |
| All | +7% |
Defense: Base
| Armour (hardiness) | 35 (62.65183292883%) |
| Defense | 49 |
| Ranged Defense | 49 |
| Fatigue | 0 |
| Physical Save | 43 |
| Spell Save | 43 |
| Mental Save | 40 |
Defense: Resistances
| Cold | 31%( 70%) |
| Acid | 22%( 70%) |
| Light | 16%( 70%) |
| Nature | 24%( 70%) |
| Darkness | 16%( 70%) |
| Physical | 26%( 70%) |
| Fire | 26%( 70%) |
| All | 11%( 70%) |
Defense: Immunities
| Disarm Resistance | 50% |
| Confusion Resistance | 20% |
| Silence Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 408 damage for 4 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 93 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 9 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 29%, your defense is increased by 29 and all your resistances by 29%. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 221.10 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Willpower stat. |
Class Talents
| Spell / Glacial waste | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Master of flesh | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Death | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Master of bones | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Animus | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Spell / Staff combat | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Spectre | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Drem | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Necrosis | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife& And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 2 of Heart of the Gloom. Escort: injured seer (level 2 of Heart of the Gloom)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Heart of the Gloom. Escort: repented thief (level 1 of Heart of the Gloom)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Norgos Lair. Escort: worried loremaster (level 2 of Norgos Lair)As a reward you improved Magic by +5. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * The beating heart of a powerful necromancer. * Yiilkgur the Sher&WHITELIGHT_GREENWHITESLATE | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITELIGHT_GREEN039;Pul and vanquished the Shade. Of trolls and damp caves | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj&WHITELIGHT_GREEN039;ve found the needed red crystal shard. The Brotherhood of Alchemists* &039;s undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you&039;t apply curses.&WHITELIGHT_GREEN039;ve found the needed green worm. Stire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You&WHITELIGHT_GREEN039;ve found the needed vial of wight ectoplasm. * You&WHITELIGHT_GREEN039;ve found the needed chunk of ghoul flesh. * &039;ve lost a number of adventurers to this one, but I&039;ll be fine.&WHITELIGHT_GREEN039;ve found the needed vial of squid ink. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You&WHITELIGHT_GREEN039;ve found the needed vial of greater demon bile. * You& | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm& | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Till the Blood Runs Clear | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Anunik (28 def, 15 armour)2.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +9 Str +3 Mag +7 Wil +8 Con offense ------ Damage +9% physical defense ------ Armor +15 Defense +28 (+10 eff.) Crit Resistance 15.00% Unlife -20.00 life other ------- EQ when Hit +0.08 Size +1 Blink to a nearby random location (rad 12) Puts all charms on 25 turn cooldown A pair of boots made of leather. |
| Light source | Gleldamira the Eclipsebait1.0 Encumbrance T3 lite [Rare] Master While equipped: Stats +3 Str +1 Mag offense ------ Damage +15% darkness Ignore resists +7% all Ignore Armor +8 defense ------ Resistance +6% fire other ------- Light +7 Infravision +2 See Invisibility +12 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | starseer&2.0 Encumbrance T3 head armor [Ego++] Arcane While equipped: Stats +5 Mag +3 Wil offense ------ Spellpower +5 (+2 eff.) Damage +5% light +6% temporal +3% darkness +5% physical defense ------ Defense +2 (+1 eff.) A pointy cloth hat, very wizardly... |
| On hands | spellstreaming dwarven-steel gauntlets of the starseeker (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego++] Arcane While equipped: Stats +3 Cun +2 Mag offense ------ Spell Crit +6% Spellpower +10 (+3 eff.) defense ------ Armor +2 Fatigue +3% Resistance +6% light +6% darkness other ------- Mana/turn +0.18 Infravision +1 Learn an unarmed attack talent or enable &039; to see combat stats. Starfall: Puts all charms on 20 turn cooldown Effective talent level: 1.0 Power cost 20 out of 20/20. Range 6 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 130.35 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | yew totem of healing &039; [power 302] (9/15 cooldown)2.0 Encumbrance T3 totem charm [Rare] Nature While equipped: offense ------ Mind Crit +6% defense ------ Armor +4 Resistance +2% physical Unlife -80.00 life other ------- Stamina/turn +3.00 Hate-on-crit +3.00 Light +3 Heal yourself and all friendly characters within 10 spaces for 302 Puts all charms on 15 turn cooldown 100% to gain a 23% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Unrolekath the Frosthack0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +13 Con offense ------ Physical Power +12 (+4 eff.) Spellpower +6 (+2 eff.) Mindpower +12 (+4 eff.) Damage +6% all Ignore resists +25% mind +10% cold defense ------ Resistance +9% cold other ------- EQ when Hit +0.20 Rings make your fingers look great! |
| On fingers | conjurer&0.1 Encumbrance T2 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag +5 Wil offense ------ Spellpower +7 (+2 eff.) Rings make your fingers look great! |
| Around neck | Choker of Dread0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+2 eff.) defense ------ Blind Resist +100% other ------- See Invisibility +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 1/60 The evilness of undeath radiates from this amulet. |
| In main hand | Bregidig (30-36 power, 6 apr, darkness element)5.0 Encumbrance T5 staff 1H weapon [Random Unique] Arcane/Master Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +13% Spellpower +15 (+4 eff.) Damage +30% darkness When Hit 4 blight defense ------ Armor +5 Hardiness +7% Physical save +16 (+5 eff.) Spell save +13 (+4 eff.) Mind save +10 (+3 eff.) other ------- Mana-on-crit +2.00 Max positive +5.00 Max negative +5.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| Around waist | Eilinewe the Wildfoe1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +2 Mag +5 Cun +2 Con offense ------ Ignore resists +10% darkness When Hit 4 nature On-Hit (Melee): * 20% chance to slow global speed by 55% defense ------ Armor +9 Defense +10 (+4 eff.) Resistance +15% nature Physical save +12 (+4 eff.) A belt that goes around your waist. |
| In off hand | Swordbreaker (25-32 power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Master Weapon Damage 25.0 - 32.5 Physical Uses 50% Cun, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +15.0% Attack Speed 111% On Critical: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex defense ------ Hardiness +20% Defense +15 (+5 eff.) Physical save +15 (+5 eff.) Disarm Resist +50% other ------- Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
| Cloak | enveloping cashmere cloak of sorcery (11 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego+] Arcane/Master While equipped: Stats +4 Mag +4 Wil offense ------ Spell Crit +6% defense ------ Defense +11 (+4 eff.) Physical save +7 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Fulachak the Deepsstreak (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Random Unique] Arcane While equipped: Stats +3 Mag +5 Wil +3 Cun offense ------ Spell Crit +7% Spellpower +16 (+4 eff.) Spellpower/crit +4 Damage +10% acid +10% physical +12% light +9% fire +11% darkness +10% cold When Hit 10 darkness On-Hit (Melee): * 10% chance to reduce damage dealt by 23% defense ------ Resistance +12% acid +15% physical +13% cold +11% fire +11% all Silence Resist +20% other ------- Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion of the psychic (heal 146; cd 14)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 146 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the psychic (speed 567%; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 567% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the psychic (speed 657%; cd 14)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 657% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the sneak (speed 761%; cd 15)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 761% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the sneak (speed 738%; cd 8)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 8 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 738% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the wizard (speed 825%; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 825% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 535; 12 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 535 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 31%; magical, physical; dur 4; cd 16)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 31% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 34%; physical; dur 2; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 34% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 37%; physical; dur 4; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 37% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 37%; mental, physical; dur 4; cd 15)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 37% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 38%; magical; dur 2; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 38% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Prismatic Rune (6 turns; physical, light, blight, mind, nature)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 physical, 4 light, 4 blight, 3 mind, 5 nature Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the psychic (damage 184; dur 4; cd 19)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 19 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 183.98 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the sneak (range 7; phase 21; cd 11)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 7 Cooldown: 11 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 39; cd 12)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 39 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 73; cd 20)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 20 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 73 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 163; cd 22)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 22 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 163 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 450; dur 4; cd 17)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 450 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 387; dur 4; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 387 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the psychic (range 87; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 87 with a minimum range of 15. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Airhunt0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Str +3 Dex offense ------ Accuracy +5 (+5 eff.) When Hit 2 lightning defense ------ Resistance +9% lightning +6% cold Physical save +3 (+1 eff.) Healmod +12% Cut Resist +50% Heal: Puts all charms on 35 turn cooldown Effective talent level: 1.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 199 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Beridig the Charmark0.1 Encumbrance T2 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Mag offense ------ Spell Crit +4% Spellpower +4 (+1 eff.) Damage +5% acid +5% fire +5% cold +5% lightning Ignore resists +15% fire On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 32 defense ------ Fatigue -5% Resistance +6% blight Life Regen +2.00 Amulets make your neck look great! |
Daneth&2.0 Encumbrance T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con defense ------ Armor +10 Fatigue +2% Resistance +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General& |
Duathelroar0.1 Encumbrance T1 amulet jewelry [Rare] Master While equipped: offense ------ Damage +6% light +9% darkness Ignore resists +5% darkness When Hit 4 darkness defense ------ Fatigue -4% Life Regen +1.00 Amulets make your neck look great! |
Falofang0.1 Encumbrance T1 amulet jewelry [Rare] Arcane While equipped: offense ------ On-Hit 6 light 6 darkness Damage +5% light +6% darkness Ignore Shields +10% When Hit: * 6% chance to reduce damage dealt by 23% * 6% chance to blind defense ------ Armor +6 Resistance +3% lightning +3% light Physical save +9 (+3 eff.) Stun Resist +10% other ------- Mana-on-crit +2.00 Amulets make your neck look great! |
Feathersteel Amulet0.1 Encumbrance T2 amulet jewelry [Unique] Master While equipped: offense ------ Move Speed +25% defense ------ Defense +15 (+5 eff.) Fatigue -20% Slow Projectiles +15% other ------- Encumbrance +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Giledodig the gold amulet0.1 Encumbrance T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Str +2 Wil +2 Con defense ------ Resistance +8% physical +12% temporal Physical save +10 (+3 eff.) Spell save +15 (+5 eff.) Mind save +16 (+5 eff.) Pinning Resist +31% Knockbk Resist +29% other ------- Stamina/turn +0.40 See Invisibility +6 Amulets make your neck look great! |
Withering Orbs0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+2 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
restful copper amulet0.1 Encumbrance T1 amulet jewelry [Ego] Master While equipped: defense ------ Fatigue -4% Life Regen +1.00 Amulets make your neck look great! |
restful steel amulet of magic (+4)0.1 Encumbrance T2 amulet jewelry [Ego] Arcane/Master While equipped: Stats +4 Mag defense ------ Fatigue -5% Life Regen +1.00 Amulets make your neck look great! |
steel amulet &039;0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +7 Dex +3 Cun +4 Con offense ------ Critical power +10.00% Move Speed +10% Accuracy +5 (+5 eff.) defense ------ Fatigue -4% Resistance +13% mind Life Regen +2.00 Confus Resist +20% other ------- Stamina/turn +0.30 Amulets make your neck look great! |
steel amulet &039;0.1 Encumbrance T2 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Mag offense ------ Physical Power +6 (+2 eff.) Spellpower/crit +3 Combat Speed +10% Damage +6% physical Ignore resists +20% light On-Hit (Melee): * 10% chance to reduce all saves and defense by 28 defense ------ Resistance +3% mind +3% light other ------- Mana/turn +0.18 Max mana +26.00 Light +3 Amulets make your neck look great! |
voratun amulet &039;0.1 Encumbrance T5 amulet jewelry [Rare] Nature While equipped: Stats +4 Cun +4 Wil offense ------ Ignore resists +10% mind On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 32 * 20% chance to reduce damage dealt by 23% defense ------ Resistance +12% blight +15% physical other ------- Stamina/turn +1.20 Max psi +40.00 Amulets make your neck look great! |
Armyrominarilach the Stokeburst0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +2 Mag +6 Con offense ------ Ignore resists +20% fire On-Hit (Melee): * 20% chance to reduce all saves and defense by 28 defense ------ Resistance +12% fire Life +22.00 Disarm Resist +22% Pinning Resist +23% Knockbk Resist +23% Rings make your fingers look great! |
Bifast the steel ring0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +6 Dex offense ------ Physical Power +15 (+5 eff.) Accuracy +27 (+16 eff.) defense ------ Defense +25 (+9 eff.) Resistance +4% physical other ------- Psi when Hit +0.20 Hate-on-crit +2.00 Rings make your fingers look great! |
Blackpiety0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: offense ------ Damage +6% temporal +6% light +18% darkness When Hit 6 darkness On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +12% light +12% temporal Blind Resist +29% other ------- Infravision +5 See Stealth +9 See Invisibility +11 Rings make your fingers look great! |
Bloodcaller0.1 Encumbrance T4 ring jewelry [Unique] Psionic While equipped: defense ------ Fatigue -5% Mind save -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Cracklewreck the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: offense ------ Damage +3% blight Ignore resists +5% blight +5% lightning On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 32 * 10% chance to reduce all saves and defense by 28 defense ------ Resistance +9% mind Mind save +6 (+2 eff.) Confus Resist +21% Rings make your fingers look great! |
Daywell the steel ring0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: Stats +4 Cun +10 Wil defense ------ Silence Resist +28% other ------- Mana/turn +0.14 Hate-on-crit +4.00 Light +3 Rings make your fingers look great! |
Glyganne0.1 Encumbrance T3 ring jewelry [Rare] Arcane While equipped: offense ------ Damage +15% darkness Ignore resists +20% temporal defense ------ Defense +10 (+4 eff.) Resistance +30% darkness +15% blight Crit Resistance 15.00% Life +20.00 Pinning Resist +20% Stun Resist +20% Rings make your fingers look great! |
Inertial Twine0.1 Encumbrance T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil offense ------ Damage +5% physical defense ------ Armor +5 Resistance +5% physical Physical save +12 (+4 eff.) Knockbk Resist +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Lustreonslaught0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: offense ------ Damage +11% cold When Hit 8 light defense ------ Resistance +1% physical +5% arcane +22% cold Crit Resistance 15.00% Spell save +6 (+2 eff.) Rings make your fingers look great! |
copper ring of perseverance0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: defense ------ Life Regen +2.00 Stun Resist +23% Rings make your fingers look great! |
gladiator&0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: Stats +7 Str +6 Con offense ------ Physical Power +8 (+2 eff.) Rings make your fingers look great! |
pixie&0.1 Encumbrance T2 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +3 Cun +3 Mag offense ------ Spellpower +7 (+2 eff.) Damage +12% mind defense ------ Resistance +12% mind Rings make your fingers look great! |
psionicist&0.1 Encumbrance T1 ring jewelry [Ego] Psionic While equipped: Stats +3 Wil defense ------ Mind save +6 (+2 eff.) Rings make your fingers look great! |
psionicist&0.1 Encumbrance T2 ring jewelry [Ego] Psionic While equipped: Stats +3 Wil defense ------ Mind save +6 (+2 eff.) Rings make your fingers look great! |
rogue&0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +2 Cun defense ------ Defense +4 (+2 eff.) Life Regen +2.00 Stun Resist +22% Rings make your fingers look great! |
stralite ring &039;0.1 Encumbrance T4 ring jewelry [Random Unique] Master While equipped: Stats +13 Str +7 Con offense ------ Physical Power +9 (+3 eff.) defense ------ Armor +12 Resistance +5% arcane +15% light +6% darkness Spell save +12 (+4 eff.) other ------- Max stamina +14.00 Light +2 Rings make your fingers look great! |
Spelldrinker (27-35 power, 8 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 30 [Unique] Arcane Weapon Damage 27.0 - 35.1 Physical Uses 35% Str, 20% Mag, 55% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +8 Critical Rate +9.0% Attack Speed 100% On Hit: 15% Disperse Magic level 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag defense ------ Resistance +12% arcane Spell save +12 (+4 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
acidic stralite dagger of torment (29-38 power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon Reqs Dex 35 [Ego+] Arcane/Psionic Weapon Damage 29.0 - 37.7 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Critical: * Splash the target with acid dealing 194 damage over 5 turns and reducing armor and accuracy by 25 Sharp, short and deadly. |
elemental stralite dagger (30-40 power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon Reqs Dex 35 [Ego+] Arcane Weapon Damage 30.5 - 39.6 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On Hit: * Create an explosion dealing 116 cold damage (1/turn) While equipped: offense ------ Damage +13% cold Ignore resists +20% cold Sharp, short and deadly. |
Spectral Blade (26-42 power, 25 apr)0.1 Encumbrance T2 greatsword 2H weapon [Unique] Arcane/Master Weapon Damage 26.0 - 41.6 Physical Uses 10% Mag, 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +25 Critical Rate +3.0% Attack Speed 111% On-hit +15 arcane On-crit, radius 2 +30 arcane silence While equipped: offense ------ Spellpower +5 (+2 eff.) other ------- Mana/turn +0.50 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed This sword appears weightless, and nearly invisible. |
caustic dwarven-steel greatsword of projection (36-58 power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Ego++] Nature/Psionic Weapon Damage 36.0 - 57.6 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-crit, radius 2 +12 acid +28 nature On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: offense ------ Ignore resists +19% acid +19% nature Ignore Armor +12 Massive two-handed swords. |
caustic dwarven-steel greatsword of torment (34-54 power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Ego++] Nature/Psionic Weapon Damage 33.5 - 53.6 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-crit, radius 2 +17 acid +16 nature On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: offense ------ Ignore resists +20% acid +13% nature Ignore Armor +13 Massive two-handed swords. |
Bethemita (16-23 power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Random Unique] Arcane/Psionic Weapon Damage 16.5 - 23.1 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +5 temporal On Hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) On Critical: * Splash the target with acid dealing 194 damage over 5 turns and reducing armor and accuracy by 25 While equipped: offense ------ Damage +3% mind defense ------ Resistance +5% temporal other ------- Max psi +10.00 Sharp, long, and deadly. |
acidic stralite longsword of daylight (36-50 power, 5 apr)3.0 Encumbrance T4 longsword 1H weapon Reqs Str 35 [Ego] Arcane Weapon Damage 35.5 - 49.7 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% On-hit +10 light Damage Against +8% Undead On Critical: * Splash the target with acid dealing 194 damage over 5 turns and reducing armor and accuracy by 25 Sharp, long, and deadly. |
stormbringer&3.0 Encumbrance T4 longsword 1H weapon Reqs Str 35 [Ego+] Nature Weapon Damage 32.5 - 45.5 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% On-crit, radius 2 +13 lightning +9 cold While equipped: offense ------ Move Speed +29% Ignore resists +8% lightning +20% cold Sharp, long, and deadly. |
hateful stralite mace of massacre (41-57 power, 5 apr)3.0 Encumbrance T4 mace 1H weapon Reqs Str 35 [Ego] Master/Psionic Weapon Damage 41.0 - 57.4 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% On-hit +11 darkness Damage Against +7% Living Blunt and deadly. |
projecting pulsing mindstar of sand (13-14 power, 32 apr, mind damage)3.0 Encumbrance T4 mindstar 1H weapon [Ego++] Nature/Psionic Weapon Damage 13.0 - 14.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+3 eff.) On-Hit 12 physical Damage +16% lightning +9% physical +17% cold +11% fire Ignore resists +4% physical defense ------ Resistance +8% physical other ------- Talents +1 Attune Mindstar Masteries +0.20 Psionic/Focus +0.10 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wyrm&3.0 Encumbrance T4 mindstar 1H weapon [Ego+] Nature Weapon Damage 12.0 - 13.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+3 eff.) On-Hit 6 lightning 2 physical 8 fire 4 acid 5 cold defense ------ Resistance +6% lightning +6% physical +4% cold +6% fire +2% acid other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Lisadhemira the ash starstaff (15-18 power, 3 apr, darkness element)5.0 Encumbrance T2 staff 2H weapon [Random Unique] Nature/Master Weapon Damage 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +1 Wil offense ------ Spell Crit +14% Critical power +21.00% Spellpower +6 (+2 eff.) Damage +15% darkness Ignore Shields +30% defense ------ Defense +5 (+2 eff.) Resistance +10% blight other ------- Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 2.0 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 163.02 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. It was hardened by the digestive sack. |
Quenchgrind the ash starstaff (18-22 power, 3 apr, darkness element)5.0 Encumbrance T2 staff 2H weapon [Random Unique] Arcane Weapon Damage 18.0 - 21.6 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +15% Spellpower +9 (+3 eff.) Damage +15% cold +18% darkness +6% mind other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Staff of Arcane Supremacy (20-24 power, 4 apr, physical element)5.0 Encumbrance T3 staff 2H weapon [Unique] Arcane A true understanding of the arcane is needed to release its full power. Weapon Damage 20.0 - 24.0 Arcane Uses 150% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Attack Speed 100% While equipped: offense ------ Spellpower +20 (+5 eff.) Damage +20% arcane other ------- Cooldown Manathrust -1 Masteries +0.20 Spell/Arcane Arcane Supremacy: Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. |
dragonbone magestaff &039; (30-36 power, 6 apr, arcane element)5.0 Encumbrance T5 staff 2H weapon [Rare] Master Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +20% Critical power +20.00% Spellpower +15 (+4 eff.) Damage +30% arcane +18% darkness Ignore resists +15% acid +10% cold +15% darkness When Hit 8 acid defense ------ Resistance +18% acid other ------- Max positive +10.00 Max negative +10.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
earthen elm vilestaff of power (10-12 power, 2 apr, fire element)5.0 Encumbrance T1 staff 2H weapon [Ego] Arcane Weapon Damage 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +1% Spellpower +9 (+3 eff.) Damage +10% fire defense ------ Armor +3 Hardiness +2% Physical save +4 (+1 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elven-wood vilestaff of channeling (25-30 power, 5 apr, acid element)5.0 Encumbrance T4 staff 2H weapon [Ego+] Arcane Weapon Damage 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +4% Spellpower +24 (+6 eff.) Damage +25% acid other ------- Mana/turn +0.30 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
shimmering dragonbone starstaff of the prodigy (30-36 power, 6 apr, physical element)5.0 Encumbrance T5 staff 2H weapon [Ego+] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +14 Mag +8 Wil +7 Cun offense ------ Spell Crit +5% Spellpower +15 (+4 eff.) Spellpower/crit +8 Damage +30% physical other ------- Mana/turn +0.37 Max mana +57.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Betatha1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: Stats +3 Mag offense ------ Spellpower/crit +2 Damage +3% blight Ignore resists +15% arcane defense ------ Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Mana/turn +0.14 Max mana +26.00 Max vim +10.00 A belt that goes around your waist. |
Girdle of the Calm Waters1.0 Encumbrance T2 belt armor [Unique] Nature While equipped: Stats +3 Wil defense ------ Resistance +20% blight +20% cold +20% nature Healmod +15% A belt rumoured to have been worn by the Conclave healers. |
Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Tilathalen the Daygrit (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats +3 Cun +6 Wil defense ------ Defense +1 (+1 eff.) Crit Resistance 5.00% Life +33.00 other ------- Light +2 Infravision +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Urthyrak the linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: offense ------ On-Hit (Melee): * 20% chance to reduce armor by 42% defense ------ Defense +1 (+1 eff.) Resistance +3% acid Physical save +6 (+2 eff.) Life +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Gena the Blazeviper (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Random Unique] Arcane While equipped: offense ------ Spell Crit +3% Spellpower +24 (+6 eff.) Damage +9% fire +16% all On-Hit (Melee): * 10% chance to reduce all saves and defense by 28 defense ------ Resistance +3% fire +9% all Spell save +18 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
ancient silk robe (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego+] Arcane While equipped: Stats +8 Mag offense ------ Damage +19% temporal +5% physical Ignore resists +9% temporal +8% physical defense ------ Resistance +13% all Anomaly Control +11 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dispeller&2.0 Encumbrance T4 cloth armor [Ego++] Arcane While equipped: Stats +3 Mag +4 Wil offense ------ Spellpower +7 (+2 eff.) Spellpower/crit +4 defense ------ Resistance +9% lightning +8% darkness +8% light +10% blight +10% fire +8% cold +13% all Physical save +14 (+5 eff.) Spell save +32 (+10 eff.) Mind save +14 (+5 eff.) Silence Resist +33% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing silk robe of power (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego+] Arcane/Psionic While equipped: Stats +5 Mag +7 Wil offense ------ Spellpower +15 (+4 eff.) Damage +13% all defense ------ Resistance +13% all other ------- Mana/turn +0.23 Psi/turn +0.29 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant silk robe of life (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego++] Nature While equipped: Stats +5 Con offense ------ Damage +13% nature defense ------ Resistance +6% blight +13% all Life +64.00 Life Regen +2.00 Healmod +22% Poison Resist +29% Disease Resist +28% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Gloomusher (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Psionic While equipped: Stats +3 Cun +4 Wil offense ------ Damage +9% darkness +12% mind Ignore resists +10% darkness defense ------ Armor +3 Resistance +6% lightning +3% fire +9% mind Physical save +8 (+3 eff.) Spell save +8 (+2 eff.) Mind save +7 (+2 eff.) A pair of boots made of leather. |
pair of rough leather boots &039; (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: Stats +3 Str +2 Dex +3 Wil +2 Cun +3 Con defense ------ Armor +1 Resistance +6% lightning +5% temporal A pair of boots made of leather. |
undeterred pair of dwarven-steel boots of phasing (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego++] Arcane While equipped: Stats +3 Mag +2 Wil defense ------ Armor +4 Fatigue +3% Silence Resist +25% Confus Resist +28% Stun Resist +22% Blink to a nearby random location (rad 7) Puts all charms on 25 turn cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Blasttrail (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +2 Dex +2 Mag +5 Cun offense ------ Accuracy +6 (+6 eff.) Ignore Armor +5 defense ------ Armor +2 Resistance +6% blight +3% lightning +5% darkness +6% light Life Regen +2.00 other ------- Stamina/turn +0.50 Max stamina +10.00 Infravision +1 Learn an unarmed attack talent or enable &039; to see combat stats. Starfall: Puts all charms on 20 turn cooldown Effective talent level: 1.0 Power cost 20 out of 20/20. Range 6 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 130.35 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Boradethel (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Rare] Nature While equipped: Stats +3 Wil offense ------ Mind Crit +1% On-Hit 6 lightning Damage +4% lightning defense ------ Armor +1 Resistance +6% lightning +3% temporal +3% acid Learn an unarmed attack talent or enable &039; to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Lavataint (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Str +3 Dex +5 Mag +4 Cun offense ------ Critical power +15.00% Damage +3% blight +3% fire +5% arcane defense ------ Armor +2 Physical save +6 (+2 eff.) Life Regen +6.00 other ------- Stamina/turn +0.80 Max stamina +16.00 Cooldown Double Strike -1 Learn an unarmed attack talent or enable &039; to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Spellhunt Remnants (1 def, 2 armour)1.5 Encumbrance T1 hands armor [Unique] Disrupt/Master While equipped: Stats +2 Cun +2 Wil offense ------ Mind Crit +3% Mindpower +4 (+2 eff.) Damage +5% nature Ignore resists +5% nature defense ------ Armor +2 Defense +1 (+1 eff.) Spell save +4 (+1 eff.) Life +20.00 Learn an unarmed attack talent or enable &039; to see combat stats. Can&PURPLELASTWHITEffff66PURPLELASTLAST999900LASTANTIQUE_WHITE |
eldritch cashmere wizard hat of the Brotherhood (2 def, 0 armour)2.0 Encumbrance T3 head armor [Ego++] Arcane While equipped: Stats +1 Mag +2 Con offense ------ Spellpower +8 (+2 eff.) Damage +8% arcane defense ------ Defense +2 (+1 eff.) other ------- Mana/turn +0.70 Mana when Hit +1.20 Max mana +68.00 Arcane Eye: (Instant) Puts all charms on 10 turn cooldown Effective talent level: 5.0 Power cost 10 out of 10/10. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
prismatic dwarven-steel mail armour of lightning resistance (3 def, 8 armour)14.0 Encumbrance T3 heavy armor Reqs - Heavy armour training Str 28 [Ego] Arcane/Master While equipped: defense ------ Armor +8 Defense +3 (+1 eff.) Fatigue +12% Resistance +18% lightning +13% light +12% darkness A suit of armour made of mail. |
prismatic stralite mail armour of stability (4 def, 8 armour)14.0 Encumbrance T4 heavy armor Reqs - Heavy armour training Str 38 [Ego] Arcane/Master While equipped: defense ------ Armor +8 Defense +4 (+2 eff.) Fatigue +12% Resistance +7% physical +14% light +14% darkness Physical save +14 (+5 eff.) A suit of armour made of mail. |
rejuvenating stralite mail armour of lightning resistance (4 def, 8 armour)14.0 Encumbrance T4 heavy armor Reqs - Heavy armour training Str 38 [Ego] Nature/Master While equipped: defense ------ Armor +8 Defense +4 (+2 eff.) Fatigue +12% Resistance +19% lightning Life Regen +3.50 other ------- Stamina/turn +0.80 A suit of armour made of mail. |
rejuvenating cured leather armour of lightning resistance (6 def, 4 armour)9.0 Encumbrance T2 light armor [Ego] Nature/Master While equipped: defense ------ Armor +4 Defense +6 (+2 eff.) Fatigue +7% Resistance +20% lightning Life Regen +2.80 other ------- Stamina/turn +0.90 A suit of armour made of leather. |
Veletha the Galeslice (0 def, 13 armour, 183.5 block)7.0 Encumbrance T4 shield armor Reqs - Shield usage training ,Str 35 [Random Unique] Arcane/Master Learn shield attack talent or enable &039; to see combat stats. While equipped: offense ------ Damage +18% lightning Ignore resists +15% arcane defense ------ Armor +13 Fatigue +8% Resistance +19% acid +12% lightning other ------- Wards +6 lightning +6 temporal +6 darkness +3 fire +4 nature +6 blight +6 cold +5 arcane +5 light Talents +1 Ward +1 Block Handheld deflection devices. |
dwarven-steel shield of the stars (0 def, 6 armour, 79.5 block)7.0 Encumbrance T3 shield armor Reqs - Shield usage training [Ego+] Arcane Learn shield attack talent or enable &039; to see combat stats. While equipped: Stats +3 Cun +1 Mag offense ------ Damage +13% light +14% darkness defense ------ Armor +6 Fatigue +8% Resistance +12% light +10% darkness other ------- Talents +1 Block Handheld deflection devices. |
stralite shield of patience (0 def, 8 armour, 135.5 block)7.0 Encumbrance T4 shield armor Reqs - Shield usage training ,Str 35 [Ego+] Arcane Learn shield attack talent or enable &039; to see combat stats. While equipped: defense ------ Armor +8 Fatigue +8% Resistance +12% temporal other ------- Talents +1 Block Temporal Shield: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 4.0 Power cost 30 out of 30/30. Range 10 Cooldown: 18 Travel.spd instantaneous Is: a spell and usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (418) is absorbed, or the time runs out (9 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield&ANTIQUE_WHITE |
swashbuckler&7.0 Encumbrance T4 shield armor Reqs - Shield usage training ,Str 35 [Ego++] Master Learn shield attack talent or enable &039; to see combat stats. While equipped: Stats +6 Str +9 Dex offense ------ Physical Crit +11.0% Physical Power +6 (+2 eff.) Accuracy +10 (+8 eff.) defense ------ Armor +8 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
8 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
359 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Mummified Egg-sac of Ungolë2.0 Encumbrance egg misc [Unique] Nature While carried: other ------- Light -2 Summon up to 2 spiders. Uses 80 power out of 21/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof&1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
2 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ethereal alchemist&0.0 Encumbrance T3 lite [Ego++] Arcane While equipped: Stats +3 Mag offense ------ Spell Crit +4% Spellpower +13 (+4 eff.) defense ------ Resistance +7% blight +8% darkness other ------- Light +6 Infravision +5 See Invisibility +7 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 turn cooldown Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 24 blight damage or heals 34 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
The Cog The Cog0.0 Encumbrance T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target&LIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTLAST999900LASTANTIQUE_WHITE |
Rod of Entropy (1/1)2.0 Encumbrance T2 rod charm [Unique] Unknown While carried: other ------- Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 157% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Hazeclamor the voratun torque of mindblast [power 310] (9/15 cooldown)2.0 Encumbrance T5 torque charm [Random Unique] Psionic While equipped: offense ------ Ignore resists +5% cold When Hit 10 cold defense ------ Resistance +12% nature Blast the opponent&ORANGELASTLIGHT_GREENLASTORANGELASTLIGHT_GREENLASTLAST999900LAST999900LASTANTIQUE_WHITE |
iron torque of psionic shield [power 23] (9/25 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 23 for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Fogsever [power 260] (9/15 cooldown)2.0 Encumbrance T3 totem charm [Random Unique] Nature While equipped: Stats +1 Str +4 Con offense ------ Damage +12% darkness When Hit 2 physical Heal yourself and all friendly characters within 10 spaces for 260 Puts all charms on 15 turn cooldown 100% to increase all damage by 13% for 2 turns. 100% to reduce fatigue by 28% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Duskbender the ash wand of conjuration [power 160] (9/15 cooldown)2.0 Encumbrance T2 wand charm [Random Unique] Arcane While equipped: offense ------ Damage +9% darkness On-Hit (Melee): * 10% chance to reduce damage dealt by 23% Fire a magical bolt dealing 186 cold damage Puts all charms on 15 turn cooldown 100% to increase all damage by 13% for 2 turns. 100% to heal for 30. 100% to increase all damage penetration by 14% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
ash wand of lightning storm &039; [power 182] (9/15 cooldown)2.0 Encumbrance T2 wand charm [Rare] Arcane While equipped: Stats +3 Wil offense ------ Spell Crit +4% Spellpower +10 (+3 eff.) Damage +6% blight When Hit 8 arcane defense ------ Resistance +12% lightning Create a radius 3 storm for 5 turns. Each turn, creatures within take 38 lightning damage and will be dazed for 1 turn (192 total damage) Puts all charms on 15 turn cooldown 100% to heal for 46. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A different point of view (Insane (Adventure) difficulty)
32nd Steel 123rd year of Ascendancy at 01:59 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Bingbong the Clown the Drem Necromancer level 9
6th Wealth 122nd year of Ascendancy at 05:17 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Bingbong the Clown the Drem Necromancer level 23
29th Shortage 122nd year of Ascendancy at 21:01 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Bingbong the Clown the Drem Necromancer level 31
42nd Stralite 123rd year of Ascendancy at 03:28 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Bingbong the Clown the Drem Necromancer level 27
20th Steel 123rd year of Ascendancy at 08:13 see stats
Home sweet home (Insane (Adventure) difficulty)
32nd Steel 123rd year of Ascendancy at 01:06 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Bingbong the Clown the Drem Necromancer level 10
11st Wealth 122nd year of Ascendancy at 17:08 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Bingbong the Clown the Drem Necromancer level 20
2nd Loss 122nd year of Ascendancy at 23:15 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Bingbong the Clown the Drem Necromancer level 30
31st Steel 123rd year of Ascendancy at 20:14 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Bingbong the Clown the Drem Necromancer level 30
8th Stralite 123rd year of Ascendancy at 22:04 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Bingbong the Clown the Drem Necromancer level 6
24th Voratun 122nd year of Ascendancy at 21:52 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Bingbong the Clown the Drem Necromancer level 8
28th Voratun 122nd year of Ascendancy at 16:50 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Bingbong the Clown the Drem Necromancer level 30
32nd Steel 123rd year of Ascendancy at 01:59 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Bingbong the Clown the Drem Necromancer level 8
30th Voratun 122nd year of Ascendancy at 16:53 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Bingbong the Clown the Drem Necromancer level 26
5th Iron 123rd year of Ascendancy at 00:43 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Bingbong the Clown the Drem Necromancer level 18
30th Dearth 122nd year of Ascendancy at 01:51 see stats
Unstoppable (Insane (Adventure) difficulty)
Returned from the dead.By Bingbong the Clown the Drem Necromancer level 33
5th Profit 123rd year of Ascendancy at 16:38 see stats
Log
Ghast receives 41 healing from Ghast&LAST039;s purging blight area effect hits Weaver matriarch for 62 blight damage.
Ghast receives 83 healing from Ghast&LAST039;s purging blight area effect hits Something for 32 blight damage.
Elder vampire receives 30 healing from Ghast&LASTLIGHT_GREENLAST039;s purging blight area effect.
Ghast receives 41 healing from Ghast&LASTLIGHT_GREENLAST039;s purging blight area effect.
Ghast&DARK_GREENLASTLASTLIGHT_GREENLAST039;s purging blight area effect.
Ghoul receives 41 healing from Ghast&LASTLIGHT_GREENLAST039;s purging blight area effect.
Ghast receives 41 healing from Ghast&LAST039;s purging blight area effect hits Celia for 0 blight damage.
Ghoul hits Elder vampire for 55 physical damage.
Elder vampire receives 61 healing from Ghast&LASTLIGHT_GREENLAST039;s purging blight area effect.
Ghast receives 83 healing from Ghast&LASTLIGHT_GREENLAST039;s purging blight area effect.
Ghast receives 83 healing from Ghast&LAST039;s purging blight area effect hits Something for 29 blight damage.
Ghast receives 83 healing from Ghast&LASTLIGHT_GREENLAST039;s purging blight area effect.
Ghoulking receives 83 healing from Ghast&LASTLIGHT_GREENLAST039;s purging blight area effect.
Ghast&DARK_GREENLASTLAST1133F3LASTGREYLAST162 total damage).
Spikes of Decrepitude hits Bingbong the Clown for 81 cold damage.
Spikes of Decrepitude hits Elder vampire for 58 cold, (76 ignored), 0 darkness (58 total damage).
Bingbong the Clown the level 33 drem necromancer was chilled to death by Celia on level 2 of Last Hope Graveyard.













































































































































