Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
| Addons | Stone Wardens DLC Class 1.0.0 Plenum Tooltip: Enhanced actor tooltip display for TOME 1.0.0 Items Vault 1.0.0 New Prodigies 1.0.0 |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Stone Warden |
| Level / Exp | 9 / 33% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton warrior at level 9 on the 17th Voratun 122nd year of Ascendancy at 00:43 / 1 |
Primary Stats
| Strength | 24 (base 20) |
| Dexterity | 11 (base 11) |
| Constitution | 18 (base 15) |
| Magic | 16 (base 18) |
| Willpower | 25 (base 22) |
| Cunning | 13 (base 10) |
Resources
| Life | -5/281 |
| Mana | 180/193 |
| Equilibrium | 0 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 48 |
| Accuracy | 28 |
| Crit Chance | 4% |
| APR | 0 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 20 |
| Accuracy | 28 |
| Crit Chance | 3% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 16 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21.35 |
| Crit Chance | 2% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 28.595394139794 (30%) |
| Defense | 20.675 |
| Ranged Defense | 25.675 |
| Fatigue | 17 |
| Physical Save | 27.15 |
| Spell Save | 23.975 |
| Mental Save | 13.3 |
Defense: Resistances
| Lightning | 5%( 70%) |
| Temporal | 5%( 70%) |
| Fire | 17%( 70%) |
| Cold | 15%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Poison Resistance | 30% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Spell / Eldritch shield | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.20 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Earthen power | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Earthen vines | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Dwarven nature | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Stone Skin |
| detrimental effect | The target is stunned, reducing damage by 70%, putting random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| beneficial effect | Dwarven Resilience |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On head | grounding rough leather cap (0 def, 1 armour) grounding rough leather cap (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +5% lightning / +5% temporal A cap made of leather. |
| Around waist | stabilizing rough leather belt stabilizing rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical save: +6 A belt that goes around your waist. |
| Main armor | Eel-skin armour (10 def, 1 armour) Eel-skin armour (10 def, 1 armour)Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +1 Defense: +10 Fatigue: +2% Changes stats: +3 Cun / +2 Dex Poison immunity: +30% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 18 power out of 13/50) : Effective talent level: 2.0 Power cost: 18 out of 13/50. Range: 10.00 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 32.08 to 96.24 damage. The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
| In main hand | reinforced steel shield of fire resistance (+17%) (6 def, 7 armour, 18.5 dam, 57 block) reinforced steel shield of fire resistance (+17%) (6 def, 7 armour, 18.5 dam, 57 block)Requires: - Strength 16 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 18.5 - 22.2 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +3.0% Block value: +57 When wielded/worn: Armour: +7 Defense: +6 Ranged Defense: +6 Fatigue: +8% Changes resistances: +17% fire Talent granted: +2 Block Handheld deflection devices |
| In off hand | reinforced iron shield of cold resistance (+15%) (4 def, 6 armour, 10 dam, 48 block) reinforced iron shield of cold resistance (+15%) (4 def, 6 armour, 10 dam, 48 block)Requires: - Strength 11 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 10.0 - 12.0 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +2.5% Block value: +48 When wielded/worn: Armour: +6 Defense: +4 Ranged Defense: +4 Fatigue: +6% Changes resistances: +15% cold Talent granted: +1 Block Handheld deflection devices |
| Cloak | linen cloak (1 def, 0 armour) linen cloak (1 def, 0 armour)2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
flaming iron dagger (4.5-5.85 power, 5 apr) flaming iron dagger (4.5-5.85 power, 5 apr)Requires: - Dexterity 11 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 4.5 - 5.9 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Burst (radius 1) on hit: +4 fire Sharp, short and deadly. |
huntsman& huntsman&Requires: - Strength 11 Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 12.0 - 19.2 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Damage when this weapon hits: +6 nature Damage against: +8% Animal Massive two-handed swords. |
manaburning iron greatsword (10.5-16.8 power, 1 apr) manaburning iron greatsword (10.5-16.8 power, 1 apr)Requires: - Strength 11 Infused by arcane disrupting forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 10.5 - 16.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Damage when this weapon hits: +14 manaburn Massive two-handed swords. |
steady elm longbow of power steady elm longbow of powerRequires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Attack speed: 80% Firing range: +6 When wielded/worn: Accuracy: +6 Changes resistances penetration: +9% physical Changes damage: +8% physical Talent cooldown: Steady Shot (-1 turn) Longbows are used to shoot arrows at your foes. |
flaming iron longsword of phasing (5.5-7.7 power, 7 apr) flaming iron longsword of phasing (5.5-7.7 power, 7 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 5.5 - 7.7 Uses stat: 100% Str Damage type: Physical Armour Penetration: +7 Physical crit. chance: +2.5% Attack speed: 100% Damage Shield penetration (this weapon only): +11% Burst (radius 1) on hit: +6 fire Sharp, long, and deadly. |
elm vilestaff of might (10-12 power, 2 apr, fire damage) elm vilestaff of might (10-12 power, 2 apr, fire damage)Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Fire Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% fire Talent granted: +1 Command Staff Spellpower: +3 Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
mindwoven linen robe of lightning (+16%) (0 def, 0 armour) mindwoven linen robe of lightning (+16%) (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +16% lightning Changes damage: +11% lightning Mindpower: +2 Mental crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
iron plate armour of fire resistance (3 def, 7 armour) iron plate armour of fire resistance (3 def, 7 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 Fatigue: +20% Changes resistances: +15% fire A suit of armour made of metal plates. |
reinforced iron shield of fire resistance (+16%) (4 def, 6 armour, 8.5 dam, 40 block) reinforced iron shield of fire resistance (+16%) (4 def, 6 armour, 8.5 dam, 40 block)Requires: - Strength 11 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 8.5 - 10.2 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +2.5% Block value: +40 When wielded/worn: Armour: +6 Defense: +4 Ranged Defense: +4 Fatigue: +6% Changes resistances: +16% fire Talent granted: +1 Block Handheld deflection devices |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Alchemist hits Shieldy McDwarferson2 for 42 acid damage.
Skeleton warrior hits Shieldy McDwarferson2 for 25 physical damage.
Giant crystal rat hits giant crystal rat for 10 physical damage.
Shieldy McDwarferson2 stops burning.
Giant crystal rat hits giant crystal rat for 10 physical damage.
Shieldy McDwarferson2 uses Resilience of the Dwarves.
Shieldy McDwarferson2&LASTLASTUID:13294:0aaaaaaLASTLASTLASTLASTLASTLASTORANGE039;Frozen&LASTUID:13168:01133F3LASTLASTLASTLASTLASTskeleton mage skull.
Skeleton mage is stunned!
Dremling misses Shieldy McDwarferson2.
Giant crystal rat misses Shieldy McDwarferson2.
Shieldy McDwarferson2 hits skeleton mage for 109 arcane damage.
Shieldy McDwarferson2 killed skeleton mage!
Skeleton warrior uses Stunning Blow.
Shieldy McDwarferson2 is stunned!
Skeleton warrior hits Shieldy McDwarferson2 for 35 physical damage.
Skeleton warrior killed Shieldy McDwarferson2!
Shieldy McDwarferson2 the level 9 dwarf stone warden was pierced to death by a skeleton warrior on level 8 of The Arena.
