Zivus the level 5 Draconian Archmage by Azronical

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDraconian
ClassArchmage
Level / Exp5 / 45%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity10 (base 10)
Constitution11 (base 10)
Magic20 (base 18)
Willpower16 (base 13)
Cunning11 (base 11)

Resources

Life132/132
Mana158/158
Healing Factor1.0097162075846
Regeneration0.25242905189616

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage9
Accuracy4
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower21
Crit Chance8%
Speed1

Offense: Mind

Mindpower15
Crit Chance1%
Speed1

Offense: Damage Bonus

Acid+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense1
Ranged Defense1
Fatigue0
Physical Save8
Spell Save12
Mental Save9

Defense: Resistances

Cold 13%( 70%)
Fire 13%( 70%)
All 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
1/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
1/5
1/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
1/5
1/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Race / Draconian1.00
1/5
Spell / Conveyance1.30
4/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5

Effects

Quests

done
active
active
active

Equipment

Tool
Main armor
Light source
On head
In main hand

Inventory

Achievements

Log

Zivus stops being poisoned.

Resting starts...

Talent Lightning is ready to use.
Rested for 23 turns (stop reason: all resources and life at maximum).


Zivus picks up (f.):
balanced iron battleaxe of massacre (118% power, 1 apr).
Zivus picks up (b.):
movement infusion of the wizard (speed 460%; cd 18).
Zivus picks up (r.):
restful dwarven-steel gauntlets of magic (+2) (0 def, 2 armour).
There is a way to the hidden trollmire treasure here (press &039; or right click to use).
Ran for 32 turns (stop reason: at exit).


You gain 0.50 gold from the transmogrification of
Prox&LASTLASTminer&LASTLASTlinen wizard hat of darkness (+15%) (1 def, 0 armour).
You gain 5.17 gold from the transmogrification of
restful dwarven-steel gauntlets of magic (+2) (0 def, 2 armour).
You gain 1.62 gold from the transmogrification of
prismatic iron mail armour of acid resistance (2 def, 4 armour).
You gain 3.00 gold from the transmogrification of
Coral Spray (8 def, 8 armour, 48 block).
You gain 0.96 gold from the transmogrification of
flaming quiver of elm arrows (20/20, 105% power, 5 apr).
You gain 1.37 gold from the transmogrification of
steady rough leather sling.
You gain 1.39 gold from the transmogrification of
elm longbow of cold.
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 0.25 gold from the transmogrification of
iron waraxe (105% power, 2 apr).
You gain 2.74 gold from the transmogrification of
arcing iron waraxe of vileness (102% power, 2 apr).
You gain 3.51 gold from the transmogrification of
thought-forged iron greatsword of erosion (112% power, 1 apr).
You gain 3.02 gold from the transmogrification of
balanced iron battleaxe of massacre (118% power, 1 apr).
You gain 0.25 gold from the transmogrification of
elm starstaff (100% power, 2 apr, physical element).
You gain 2.06 gold from the transmogrification of
blink rune of the duelist (range 4; phase 12; cd 15).
You gain 2.02 gold from the transmogrification of
movement infusion of the wizard (speed 460%; cd 18).
There is a way to the previous level here (press &039; or right click to use).