Nnvia the level 2 Shalore Anorithil by DeathBySnooSnoo

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.0
AddonsItems Vault 1.0.0
Stone Wardens DLC Class 1.0.0
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceShalore
ClassAnorithil
Level / Exp2 / 75%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity13 (base 10)
Constitution10 (base 10)
Magic24 (base 22)
Willpower13 (base 10)
Cunning14 (base 13)

Resources

Life100/100
Positive16/53
Negative16/53
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage11
Accuracy7
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower23.5
Crit Chance6%
Speed1

Offense: Mind

Mindpower14.7
Crit Chance2%
Speed1

Offense: Damage Bonus

Darkness+10%

Defense: Base

Armour (hardiness)5 (30%)
Defense1.05
Ranged Defense1.05
Fatigue1
Physical Save12
Spell Save12.95
Mental Save9.45

Inscriptions (2/3)

Runes
Runes

Class Talents

Celestial / Sun1.30
0/5
0/5
0/5
0/5
Celestial / Eclipse1.30
1/5
0/5
0/5
0/5
Celestial / Twilight1.30
3/5
0/5
0/5
0/5
Celestial / Star fury1.30
2/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
0/5
0/5
0/5
0/5
Celestial / Hymns1.30
0/5
0/5
0/5
0/5
Race / Shalore1.00
0/5
0/5
0/5
0/5
Celestial / Chants1.30
0/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

On fingers
Main armor
Light source
On head
In main hand

Inventory

Achievements

Log


Resting starts...

Talent Moonlight Ray is ready to use.
Talent Twilight is ready to use.
Rested for 3 turns (stop reason: all resources and life at maximum).


Nnvia picks up (g.):
manaburning coral trident (7.5-12 power, 6 apr).
There is a way to the next level here (press &039; or right click to use).
Ran for 51 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press &039; or right click to use).
Ran for 51 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press &039; or right click to use).
Ran for 51 turns (stop reason: at exit).


You gain 1.41 gold from the transmogrification of
reinforced iron shield of acid resistance (+15%) (4 def, 7 armour, 38.5 block).
You gain 0.76 gold from the transmogrification of
iron shield of fire resistance (+15%) (4 def, 2 armour, 24.5 block).
You gain 0.47 gold from the transmogrification of
insulating linen wizard hat (1 def, 0 armour).
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 2.77 gold from the transmogrification of
manaburning coral trident (7.5-12 power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (6.5-10.4 power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (8-12.8 power, 6 apr).
You gain 1.03 gold from the transmogrification of
arcing coral trident (9-14.4 power, 6 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (4.5-5.85 power, 5 apr).
There is a way to the previous level here (press &039; or right click to use).