










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Better Item Description Filter 1.7.4A combination of Deogo's Better Item Description and my Item Description Filter Plus (based on yutio's Item Description Filter). Custom Difficulty 1.7.6Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Ogre |
| Class | Archmage |
| Level / Exp | 20 / 100% |
| Size | big |
| Lifes / Deaths | Killed by dreaming brown bear at level 12 on the 2nd Summertide 122nd year of Ascendancy at 04:07 0 / 6Killed by Xerissra the slumbering treant at level 12 on the 2nd Summertide 122nd year of Ascendancy at 05:56 Killed by thought-forged bowman at level 12 on the 2nd Summertide 122nd year of Ascendancy at 07:12 Killed by Betyrin the ghast at level 19 on the 19th Dusk 122nd year of Ascendancy at 13:57 Killed by Veluldarianor the copperhead snake at level 20 on the 21st Dusk 122nd year of Ascendancy at 15:10 Killed by Nerybremina the dredgling at level 20 on the 21st Dusk 122nd year of Ascendancy at 22:09 |
Primary Stats
| Strength | 16 (base 13) |
| Dexterity | 16 (base 12) |
| Constitution | 11 (base 10) |
| Magic | 50 (base 48) |
| Willpower | 34 (base 34) |
| Cunning | 15 (base 12) |
Resources
| Life | -36/555 |
| Mana | 47/353 |
| Vim | 176/176 |
| Healing Factor | 1.1697162075846 |
| Regeneration | 6.8428398143698 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Invisible | 3 |
Offense: Mainhand
| Damage | 29 |
| Accuracy | 22 |
| Crit Chance | 9% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 46 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +15% |
| Lightning | +66% |
| Cold | +12% |
| Temporal | +22% |
| Blight | +9% |
| Acid | +9% |
| Fire | +15% |
| All | +6% |
Offense: Damage Penetration
| Blight | +30% |
| Lightning | +45% |
| Acid | +20% |
Defense: Base
| Armour (hardiness) | 25 (30%) |
| Defense | 22 |
| Ranged Defense | 22 |
| Fatigue | 0 |
| Physical Save | 9 |
| Spell Save | 34 |
| Mental Save | 17 |
Defense: Resistances
| Lightning | 47%( 70%) |
| Cold | 14%( 70%) |
| Temporal | 29%( 70%) |
| Blight | 21%( 70%) |
| Acid | 12%( 70%) |
| Mind | 14%( 70%) |
| All | 9%( 70%) |
Defense: Immunities
| Stun Resistance | 21% |
| Pinning Resistance | 21% |
| Knockback Resistance | 62% |
| Disarm Resistance | 22% |
| Instadeath Resistance | 100% |
| Blind Resistance | 0% |
Inscriptions (3/4)
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 49 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1152% for 10 turns (58 total) and instantly restoring 58 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Class Talents
| Spell / Arcane | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 2/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Spell / Storm | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Heart of the Gloom. Escort: lost defiler (level 1 of Heart of the Gloom)As a reward you improved talent Curse of Defenselessness (+1 level(s)). | done |
You failed to protect the lost warrior from death by Nerarin the dreaming honey tree. Escort: lost warrior (level 2 of Heart of the Gloom) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj&WHITELIGHT_GREEN039;ve found the needed orc heart. The Brotherhood of Alchemists* &039; * &039; Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You&WHITESLATE039;Needed: one faerlhing fang. I&039;m sure you&039; * You&WHITELIGHT_GREEN039;ve found the needed sandworm tooth. * You&WHITELIGHT_GREEN039;ve found the needed length of troll intestine. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * &039;s undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you&039;t apply curses.&WHITESLATE039;Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn&039; * &039; | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Xatira the pair of rough leather boots (0 def, 13 armour)2.0 T1 feet armor [Rare] Nature While equipped: Stats +2 Dex dps ---------- Phys.pwr +5 (+3 eff.) ----- def ----- Armour +13 Resists +6% lightning +6% temporal ---------- misc Max.stam +10.00 A pair of boots made of leather. |
| Light source | Nimbusserpent the brass lantern2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +3% lightning +3% acid Res.pen +5% blight +5% lightning On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 24 ----- def ----- Max.HP +41.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Flamebore (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Cun dps ---------- Dmg.mod +11% lightning +9% fire Res.pen +15% blight ----- def ----- Defense +1 (+1 eff.) Resists +16% lightning +6% blight ---------- misc Max.hate +2.00 A pointy cloth hat, very wizardly... |
| Tool | Stormwilder [power 1] (22/25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% mind +6% cold Res.pen +15% lightning ----- def ----- Resists +15% lightning +6% cold Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Fatigue - 22% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | copper ring &039;0.1 T1 ring jewelry [Rare] Master While equipped: Stats +1 Con ----- def ----- Armour +2 Resists +3% acid Max.HP +60.00 HP.reg +2.00 Disease- +20% Disarm- +22% Pinning- +21% Knockbk- +22% ---------- misc See.Invis +3 Rings make your fingers look great! |
| On fingers | Zerion the Blazewilder0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Phys.crit +1.0% Phys.pwr +10 (+5 eff.) Dmg.mod +9% lightning Res.pen +15% lightning ----- def ----- Armour +2 Defense +5 (+3 eff.) HP.reg +2.00 Stun/Frz- +21% Rings make your fingers look great! |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | ethereal elven-wood magestaff (25-30 power, 5 apr, lightning element)5.0 T4 staff 2H weapon [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +16 (+5 eff.) Dmg.mod +25% lightning Phasing +14% ----- def ----- Defense +14 (+7 eff.) Shield.pwr +5% ---------- misc Talents +1 Command Staff This staff offers 25% bonus to lightning damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
| On hands | storm hardened leather gloves of dexterity (+3) (0 def, 2 armour)1.0 T2 hands armor [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Melee+ 8 lightning Dmg.mod +3% lightning Acc +15 (+8 eff.) ----- def ----- Armour +2 Resists +5% lightning Learn an unarmed attack talent or enable &039; to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Boltransom (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Arcane/Nature While equipped: dps ---------- Spell.pwr +12 (+4 eff.) Dmg.mod +3% lightning +16% temporal +3% blight +6% all Res.pen +10% blight Melee Ret 4 blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 24 ----- def ----- Resists +7% blight +16% temporal +9% all Max.HP +54.00 HP.reg +1.60 Heal.mod +16% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | linen cloak &039; (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Phys.crit +2.0% Dmg.mod +6% lightning Res.pen +10% lightning +20% acid Apr +1 ----- def ----- Defense +1 (+1 eff.) Die.at -20.00 life Max.HP +31.00 ---------- misc Stam/turn +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Offalslicer0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Wil dps ---------- On Hit (Melee): * 10% chance to slow global speed by 42% ----- def ----- Armour +2 Resists +6% mind Amulets make your neck look great! |
Inventory
restful copper amulet of cunning (+2)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: Stats +2 Cun ----- def ----- Fatigue -4% HP.reg +1.00 Amulets make your neck look great! |
copper ring of sensing0.1 T1 ring jewelry [Ego] Arcane While equipped: ----- def ----- Blind- +21% ---------- misc Infravis +4 See.Stealth +6 See.Invis +5 Rings make your fingers look great! |
gladiator&0.1 T2 ring jewelry [Ego+] Arcane/Master While equipped: Stats +4 Str +5 Con dps ---------- Phys.pwr +11 (+6 eff.) Spell.pwr +6 (+2 eff.) Mind.pwr +5 (+3 eff.) Rings make your fingers look great! |
psionicist&0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+4 eff.) Rings make your fingers look great! |
psionicist&0.1 T1 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+4 eff.) Blind- +20% ---------- misc Infravis +3 See.Stealth +6 See.Invis +7 Rings make your fingers look great! |
steel ring &039;0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +3 Con +7 Mag dps ---------- Dmg.mod +12% blight Melee Ret 4 arcane ----- def ----- Resists +6% blight Spell.save +8 (+4 eff.) ---------- misc Infravis +2 Rings make your fingers look great! |
titan&0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +22% lightning Phys.save +6 (+6 eff.) Rings make your fingers look great! |
wizard&0.1 T1 ring jewelry [Ego] Arcane/Nature While equipped: Stats +3 Mag dps ---------- Dmg.mod +11% nature ----- def ----- Resists +22% nature Spell.save +6 (+3 eff.) Rings make your fingers look great! |
acidic iron dagger of projection (10-14 power, 5 apr)1.0 T1 dagger 1H weapon [Ego+] Arcane/Psionic Power 10.5 - 13.7 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) On Crit: * Splash the target with acid dealing 132 damage over 5 turns and reducing armor and accuracy by 17 Sharp, short and deadly. |
Chalaregosarak (10-12 power, 2 apr, lightning element)5.0 T1 staff 2H weapon [Rare] Arcane Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +1 Dex +2 Mag dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +10% lightning ---------- misc Mana/turn +0.13 Max.mana +36.00 Light +3 Infravis +1 Talents +1 Command Staff This staff offers 10% bonus to lightning damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
Ivyna the Bloomwind (15-18 power, 3 apr, lightning element)5.0 T2 staff 2H weapon [Random Unique] Arcane/Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Crit.mult +11.00% Spell.pwr +6 (+2 eff.) Dmg.mod +15% lightning +6% cold +3% nature Res.pen +10% nature Melee Ret 2 nature ----- def ----- Armour +12 Defense +12 (+6 eff.) ---------- misc Wards +5 lightning Talents +3 Ward +1 Command Staff This staff offers 15% bonus, 5 wards to lightning damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
Mubers the Deepspassion (15-18 power, 3 apr, lightning element)5.0 T2 staff 2H weapon [Random Unique] Nature/Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +1 Con dps ---------- Spell.crit +8% Crit.mult +11.00% Spell.pwr +6 (+2 eff.) Dmg.mod +15% lightning ----- def ----- Defense +10 (+5 eff.) ---------- misc Light +6 See.Invis +9 Talents +1 Command Staff This staff offers 15% bonus to lightning damage. (included above) Illuminate: Puts all charms on 6 cooldown Level 2.6 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 115.47 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Purecutter the elm magestaff (10-12 power, 2 apr, lightning element)5.0 T1 staff 2H weapon [Rare] Nature Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +16% lightning +9% fire Res.pen +15% lightning On Hit (Melee): * 10% chance to slow global speed by 42% ----- def ----- Defense +5 (+3 eff.) Resists +6% nature +3% fire ---------- misc Light +3 Talents +1 Command Staff This staff offers 10% bonus to lightning damage. (included above) Illuminate: Puts all charms on 6 cooldown Level 1.3 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 85.19 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
iron waraxe &039; (10-14 power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Psionic Power 10.0 - 14.0 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +7 mind On Hit: * 11% chance to reduce all saves and defense by 17 While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.crit +2% ----- def ----- Mind.save +6 (+4 eff.) Heal.mod +10% Stun/Frz- +10% One-handed war axes. |
Beryhek1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Dex ----- def ----- Resists +3% physical Spell.save +3 (+2 eff.) Max.HP +31.00 HP.reg +4.00 Disease- +10% A belt that goes around your waist. |
rough leather belt &039;1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% darkness Res.pen +25% darkness Melee Ret 2 acid ----- def ----- Resists +6% acid Max.HP +30.00 A belt that goes around your waist. |
Shimmervenom (6 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Wil dps ---------- Dmg.mod +9% lightning Res.pen +20% mind ----- def ----- Defense +6 (+3 eff.) Resists +9% lightning Phys.save +6 (+6 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ulfulakhad (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Dex +1 Mag +2 Cun dps ---------- Res.pen +10% acid Phasing +30% Acc +4 (+2 eff.) Apr +4 ----- def ----- Defense +1 (+1 eff.) Resists +3% mind Stun/Frz- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping linen cloak of Iron Throne (7 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +1 Str +1 Con ----- def ----- Defense +7 (+4 eff.) Phys.save +6 (+6 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Normal] While equipped: ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Iceglean the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +3 Con dps ---------- Crit.mult +5.00% Res.pen +5% cold Acc +15 (+8 eff.) ----- def ----- Armour +1 Silence- +23% Confus- +20% Stun/Frz- +22% ---------- misc Stam/turn +1.00 A pair of boots made of leather. |
Serpentblast (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +4 Str +2 Dex +4 Con dps ---------- Dmg.mod +6% physical ----- def ----- Armour +1 Resists +3% nature +6% cold Crit.dmg- 15.00% Spell.save +12 (+6 eff.) ---------- misc Size +1 A pair of boots made of leather. |
pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 ---------- misc Stam/turn +0.40 Max.stam +13.00 A pair of boots made of leather. |
sand rough leather gloves (0 def, 6 armour)1.0 T1 hands armor [Ego] Nature While equipped: dps ---------- Melee+ 6 physical Dmg.mod +3% physical ----- def ----- Armour +6 Learn an unarmed attack talent or enable &039; to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Boltvein the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% lightning +6% fire Res.pen +5% lightning +15% acid ----- def ----- Armour +1 Fatigue +1% Resists +11% mind Mind.save +10 (+6 eff.) Confus- +23% A cap made of leather. |
Jetgrinder (0 def, 1 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.pwr +3 (+2 eff.) Dmg.mod +21% darkness On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +1 Fatigue +1% Resists +3% mind A cap made of leather. |
rough leather cap of constitution (+3) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +3 Con ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
rough leather cap of strength (+3) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
Chargevalor (3 def, 2 armour)9.0 T1 light armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% lightning ----- def ----- Armour +2 Defense +3 (+2 eff.) Fatigue +6% Resists +19% lightning +6% temporal Spell.save +3 (+2 eff.) A suit of armour made of leather. |
9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
97 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe &039; (dig speed 36 turns)3.0 T1 digger tool [Rare] Arcane While equipped: Stats +1 Str +1 Mag +3 Con dps ---------- Spell.crit +5% Crit.mult +5.00% Res.pen +10% fire Apr +3 ---------- misc Max.mana +23.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Void Star1.0 T2 lite [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Dmg.mod +6% acid +6% fire +6% cold +6% arcane +6% lightning ---------- misc Light +2 Echoes From The Void: Level 2.0 Pwr.cost 70 out of 70/70. Range 10 Travel.spd instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 26.86 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target&LIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTLAST999900WHITELASTWHITE You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900WHITELASTWHITE This chest is an extension of old Sher& |
Lisorille [power 1] (22/25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: ----- def ----- Armour +2 Resists +3% physical Die.at -40.00 life Heal.mod +5% Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Res.pen: + 11% all for 2 turns. Torques are made by powerful psionics to store psionic powers. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Isora the Cloudpulverizer [power 116] (22/20 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +9% lightning On Hit (Melee): * 10% chance to reduce all saves and defense by 17 ----- def ----- Resists +5% arcane Teleport- +10% Create a shield absorbing up to 122 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Increase 1 buffs&LIGHT_GREENLASTLASTANTIQUE_WHITE |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By FULGOR the Ogre Archmage level 10
3rd Mirth 122nd year of Ascendancy at 13:43 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By FULGOR the Ogre Archmage level 20
20th Dusk 122nd year of Ascendancy at 12:49 see stats
Orbituary (Insane (Adventure) difficulty)
Stabilized the Abashed Expanse to maintain it in orbit.By FULGOR the Ogre Archmage level 3
74th Pyre 122nd year of Ascendancy at 21:57 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By FULGOR the Ogre Archmage level 11
8th Mirth 122nd year of Ascendancy at 01:27 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By FULGOR the Ogre Archmage level 15
1st Flare 122nd year of Ascendancy at 21:43 see stats
Log
Ivylle the temporal stalker uses Shattering Shout.
Your time shield crumbles under the damage!
The fabric of time around FULGOR stabilizes to normal.
The powerful time-altering energies generate a restoration field on FULGOR.
Ivylle the temporal stalker hits FULGOR for (169 to time), 229 physical (229 total damage).
FULGOR casts Rune: Shatter Afflictions.
FULGOR is not stunned anymore.
FULGOR no longer hears the hateful whisper.
A shield forms around FULGOR.
FULGOR casts Phase Door.
Select a target to teleport...
Select a teleport location...
The targeted phase door fizzles and works randomly!
FULGOR is no longer writhing in agony.
Talent Shock is ready to use.
Talent Manathrust is ready to use.
Talent Flame is ready to use.
Talent Dig is ready to use.
Talent Curse of Defenselessness is ready to use.
Talent Teleport: Angolwen is ready to use.
Thunderstorm hits Ivylle the temporal stalker for (19 absorbed), 3 lightning (3 total damage).
FULGOR receives 30 healing from Temporal Restoration Field.
Nerybremina the dredgling casts Searing Light.
Nerybremina the dredgling&
Your shield crumbles under the damage!
The shield around FULGOR crumbles.
Nerybremina the dredgling hits FULGOR for (140 absorbed), 59 light (59 total damage).
FULGOR the level 20 ogre archmage was seared to death by Nerybremina the dredgling on level 3 of The Maze.
The furious lightning storm around FULGOR calms down and disappears.






















































































