Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
| Addons | Barbarian Class 1.0.0 |
| Campaign | Arena |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Thalore |
| Class | Barbarian |
| Level / Exp | 24 / 5% |
| Size | medium |
| Lifes / Deaths | Killed by red crystal at level 24 on the 77th Pyre 122nd year of Ascendancy at 07:13 6 / 1 |
Primary Stats
| Strength | 39 (base 27) |
| Dexterity | 15 (base 10) |
| Constitution | 38 (base 37) |
| Magic | 1 (base 2) |
| Willpower | 40 (base 31) |
| Cunning | 42 (base 27) |
Resources
| Life | -33/745 |
| Stamina | 194/194 |
| Healing Factor | 1.22 |
| Regeneration | 25.925 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +6% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 2 |
Offense: Mainhand
| Damage | 43 |
| Accuracy | 36 |
| Crit Chance | 22% |
| APR | 20 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 25 |
| Accuracy | 36 |
| Crit Chance | 23% |
| APR | 19 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 1 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 32.4 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Damage Bonus
| Arcane | +11% |
| Nature | +6% |
| All | +0% |
Defense: Base
| Armour (hardiness) | 54.57 (69%) |
| Defense | 30.2 |
| Ranged Defense | 30.2 |
| Fatigue | 25 |
| Physical Save | 37.8 |
| Spell Save | 14.35 |
| Mental Save | 38.35 |
Defense: Resistances
| Fire | 17%( 70%) |
| Nature | 60%( 70%) |
| Blight | 28%( 70%) |
| Arcane | 20%( 70%) |
| Cold | 22%( 70%) |
| All | 10%( 70%) |
Defense: Immunities
| Stun Resistance | 10% |
| Confusion Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 128 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Thug | 1.52 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Gladiator | 1.30 |
| 1/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| Technique / Barbarian | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Executioner | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Wild-gift / Genetics | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Guard |
| beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
| detrimental effect | The target is poisoned and sick, doing 13.43 nature damage per turn. All damage it does is reduced by 19%. Numbing Poison |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
| beneficial effect | Reduces all incoming physical and acid damage by 28. Kinetic Psionic Shield |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | blood-soaked pair of iron boots (0 def, 3 armour) blood-soaked pair of iron boots (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +4 Physical crit. chance: +4.0% Physical power: +4 Armour: +3 Fatigue: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | stabilizing iron helm (0 def, 3 armour) stabilizing iron helm (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Physical save: +6 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | naturalist& naturalist&Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 Armour: +3 Changes stats: +2 Dex Damage when the wearer hits(melee): 8 nature Changes resistances: +6% nature Changes damage: +6% nature Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | steel torque of kinetic psionic shield [power 28] (16/20 cooldown) steel torque of kinetic psionic shield [power 28] (16/20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all physical and acid damage by 28 for 6 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
| On fingers | gold ring of pilfering gold ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour penetration: +5 Defense: +5 It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.00 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| On fingers | psionicist& psionicist&Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil Changes resistances: +11% arcane Changes damage: +11% arcane Mental save: +8 Rings can have magical properties. |
| Around neck | restful gold amulet of mastery (0.12 Cunning / Thug) restful gold amulet of mastery (0.12 Cunning / Thug)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Talent mastery: +0.12 Cunning / Thug Life regen: +0.40 Amulets can have magical properties. |
| In main hand | Newly picked up balanced dwarven-steel longsword of ruin (24.5-34.3 power, 4 apr)balanced dwarven-steel longsword of ruin (24.5-34.3 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 24.5 - 34.3 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +7 Armour penetration: +7 Physical crit. chance: +5.0% Defense: +5 Critical mult.: +10.00% Sharp, long, and deadly. |
| Around waist | rough leather belt of life rough leather belt of lifeInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Life regen: +0.20 Healing mod.: +10% A belt that goes around your waist. |
| In off hand | steel waraxe of massacre (15-21 power, 3 apr) steel waraxe of massacre (15-21 power, 3 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 15.0 - 21.0 Uses stat: 100% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% One-handed war axes. |
| Cloak | thick cashmere cloak of mindcraft (2 def, 7 armour) thick cashmere cloak of mindcraft (2 def, 7 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +7 Defense: +2 Changes stats: +4 Cun / +2 Wil Changes resistances: +13% cold Mental crit. chance: +4% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | enlightening dwarven-steel plate armour of Eyal (5 def, 11 armour) enlightening dwarven-steel plate armour of Eyal (5 def, 11 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 Fatigue: +24% Changes stats: +1 Cun / +2 Wil Mental save: +12 Life regen: +0.90 Maximum life: +46.00 Healing mod.: +12% A suit of armour made of metal plates. |
Inventory
copper amulet of constitution (+2) copper amulet of constitution (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Con Amulets can have magical properties. |
savior& savior&Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical save: +7 Spell save: +7 Mental save: +7 Rings can have magical properties. |
savior& savior&Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical save: +5 Spell save: +7 Mental save: +8 Rings can have magical properties. |
steel ring of lightning (+22%) steel ring of lightning (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +22% lightning Changes damage: +11% lightning Rings can have magical properties. |
Newly picked up balanced steel battleaxe of corruption (19-28.5 power, 2 apr)balanced steel battleaxe of corruption (19-28.5 power, 2 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 19.0 - 28.5 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon hits: 20% chance to curse the target Damage when this weapon hits: +9 darkness / +9 blight When wielded/worn: Accuracy: +11 Defense: +9 Massive two-handed battleaxes. |
Newly picked up dwarven-steel battleaxe of shearing (30-45 power, 2 apr)dwarven-steel battleaxe of shearing (30-45 power, 2 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 30.0 - 45.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% When wielded/worn: Armour penetration: +9 Changes resistances penetration: +9% physical Changes damage: +9% physical Massive two-handed battleaxes. |
balanced dwarven-steel dagger of evisceration (22-28.6 power, 7 apr) balanced dwarven-steel dagger of evisceration (22-28.6 power, 7 apr)Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 22.0 - 28.6 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Special effect when this weapon crits: wounds the target When wielded/worn: Accuracy: +8 Physical crit. chance: +5.0% Physical power: +7 Defense: +7 Sharp, short and deadly. |
sleek stringed bow sleek stringed bowRequires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. |
iron longsword of purging (6-8.4 power, 2 apr) iron longsword of purging (6-8.4 power, 2 apr)Requires: - Strength 11 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 6.0 - 8.4 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Special effect when this weapon hits: 25% chance to remove a magical effect Damage when this weapon hits: +5 nature Sharp, long, and deadly. |
Newly picked up hardened leather belt of dampeninghardened leather belt of dampening Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +6% fire / +7% cold / +5% lightning / +7% acid A belt that goes around your waist. |
thick linen cloak of stability (1 def, 6 armour) thick linen cloak of stability (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 Changes resistances: +11% cold Physical save: +5 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of yellow boots pair of yellow bootsCrafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 2 |
Newly picked up pair of drakeskin leather boots of evasion (9 def, 5 armour)pair of drakeskin leather boots of evasion (9 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +9 Fatigue: +5% It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 34% chance to completely evade them for 9 turns. Duration increases with your Willpower, and the chance to evade improves with your Cunning and Dexterity. A pair of boots made of leather. |
Newly picked up cleansing cashmere wizard hat of knowledge (2 def, 0 armour)cleansing cashmere wizard hat of knowledge (2 def, 0 armour) Infused by arcane disrupting forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +3 Cun / +3 Wil Changes resistances: +9% nature / +7% blight Mindpower: +4 A pointy cloth hat, very wizardly... |
Newly picked up miner&miner& Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +5 Fatigue: +4% Infravision radius: +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
spiked iron mail armour (2 def, 4 armour) spiked iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Damage when the wearer is hit: 10 physical A suit of armour made of mail. |
304 alchemist agate 304 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
Achievements
Arena Battler 20
Got to wave 20 in the arena.By Barbar the Thalore Barbarian level 16
76th Pyre 122nd year of Ascendancy at 00:16 see stats
Level 10
Got a character to level 10.By Barbar the Thalore Barbarian level 10
75th Pyre 122nd year of Ascendancy at 06:05 see stats
Level 20
Got a character to level 20.By Barbar the Thalore Barbarian level 20
76th Pyre 122nd year of Ascendancy at 10:11 see stats
Log
Orc assassin hits Barbar for 6 light, 6 nature, 6 fire damage (total 16.69).
Barbar hits orc assassin for 22 physical, 7 nature damage (total 27.79).
Orc assassin hits Barbar for 6 nature damage.
Red crystal hits Barbar for 52 fire damage.
Red crystal casts Flame.
Red crystal hits Barbar for 59 fire damage.
Barbar stops regenerating health quickly.
Orc assassin hits Barbar for 6 nature damage.
Red crystal hits Barbar for 30 fire damage.
Barbar uses Infusion: Regeneration.
Barbar starts regenerating health quickly.
Barbar shrugs off the effect &039;!
Green ooze hits Barbar for 1 nature damage.
Talent Charge is ready to use.
Orc assassin hits Barbar for 6 nature damage.
Red crystal hits Barbar for 30 fire damage.
Orc assassin misses Barbar.
Orc assassin hits Barbar for 0 physical, 6 fire damage (total 5.21).
Barbar feels pain again.
Barbar stops burning.
Orc assassin hits Barbar for 6 nature damage.
Orc assassin calms down.
Red crystal casts Flame.
Red crystal hits Barbar for 69 fire damage.
Red crystal killed Barbar!
Barbar the level 24 thalore barbarian was burnt to death by a red crystal on level 30 of The Arena.
