











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Ogre |
| Class | Writhing One |
| Level / Exp | 50 / 3153% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 87 (base 60) |
| Dexterity | 41 (base 22) |
| Constitution | 42 (base 32) |
| Magic | 101 (base 60) |
| Willpower | 45 (base 13) |
| Cunning | 84 (base 51) |
Resources
| Life | 1945/1945 |
| Insanity | 1/100 |
| Healing Factor | 2.0837879230631 |
| Regeneration | 77.621100134098 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | +73.31788189224% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 14 |
| Infravision | 6 |
| See Stealth | 71.453993780778 |
| See Invisible | 84.453993780778 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 226 |
| Accuracy | 75 |
| Crit Chance | 107% |
| APR | 87 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 75 |
| Crit Chance | 60% |
| Speed | 1 |
Offense: Mind
| Mindpower | 41 |
| Crit Chance | 54% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +40% |
| Light | +10% |
| Blight | +47% |
| Arcane | +40% |
| Physical | +51% |
| All | +7% |
Offense: Damage Penetration
| Darkness | +50% |
| Light | +45% |
| Physical | +78% |
| Blight | +55% |
| Arcane | +75% |
| Mind | +60% |
| All | +40% |
Defense: Base
| Armour (hardiness) | 57 (59.574340358689%) |
| Defense | 80 |
| Ranged Defense | 80 |
| Fatigue | 0 |
| Physical Save | 54 |
| Spell Save | 49 |
| Mental Save | 43 |
Defense: Resistances
| Acid | 70%( 70%) |
| Arcane | 64%( 70%) |
| Cold | 70%( 70%) |
| All | 62%( 70%) |
| Darkness | 66%( 70%) |
| Light | 69%( 70%) |
| Temporal | 68%( 70%) |
| Physical | 67%( 70%) |
| Lightning | 70%( 70%) |
| Fire | 70%( 70%) |
| Mind | 69%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Blind Resistance | 100% |
| Silence Resistance | 60% |
| Bleed Resistance | 20% |
| Pinning Resistance | 90% |
| Disarm Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 99% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 756 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 137 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 313 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 889% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Demented / Tentacles | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Demented / Path of horror | 1.30 |
| 4/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Demented / Disfigured face | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Friend of the worm | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 5/5 |
| Demented / Horrific body | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Demented / Controlled horrors | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| Cunning / Scoundrel | 1.00 |
| 2/5 |
| 2/5 |
| 2/5 |
| 2/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Chaos Orbs |
| talent | Chant of Fortress |
| beneficial effect | Linked to their horror ally gaining 25% all damage resistance. Shared Insanity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife& And now for a grave | done |
Back and there again | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Scintillating Caves. Escort: lone alchemist (level 2 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the lost warrior from death by Bethuth the vampire lord. Escort: lost warrior (level 7 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You failed to protect the repented thief from death by Lisywyn the skeleton warrior. Escort: repented thief (level 6 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called &039;, probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj&039;s new member is Stire of Derth. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
The Doom of the World! | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm& | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak&WHITELIGHT_GREENWHITELIGHT_GREENWHITELIGHT_GREENWHITELIGHT_GREEN | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj&LIGHT_GREENWHITELIGHT_GREEN There and back again | done |
Till the Blood Runs Clear | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Poliwe the pair of voratun boots (10 def, 5 armour)Requires: - Heavy armour training Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +7 Physical crit. chance: +6.0% Physical power: +6 (+1 eff.) Armour: +5 Defense: +10 (+2 eff.) Fatigue: +4% Effects on melee hit: * 20% chance to reduce all saves and defense by 26 Changes resistances: +11% lightning / +15% temporal Changes resistances penetration: +10% mind Disease immunity: +25% Silence immunity: +60% Confusion immunity: +50% Stun/Freeze immunity: +50% Maximum life: +20.00 Healing mod.: +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
| Light source | dwarven lantern &039;Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +18 Physical crit. chance: +5.0% Physical power: +9 (+1 eff.) Effects on melee hit: * 21% chance to slow global speed by 53% Changes stats: +1 Str / +7 Wil Changes resistances: +3% acid / +6% fire Changes resistances penetration: +15% all Critical mult.: +18.00% Blindness immunity: +50% Confusion immunity: +29% Stamina each turn: +3.16 Maximum stamina: +10.00 Light radius: +12 See stealth: +25 See invisible: +25 It can be used to activate talent Track, placing all other charms into a 33 cooldown : Effective talent level: 5.2 Power cost: 33 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 31 for 8 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Xovena the Murkoblivion (6 def, 10 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +10 Defense: +6 (+2 eff.) Fatigue: +3% Effects on melee hit: * 10% chance to reduce damage dealt by 22% Changes resistances: +11% acid / +3% darkness / +10% lightning / +10% cold / +8% fire / +19% mind / +5% all Changes resistances penetration: +10% darkness Changes damage: +15% darkness Physical save: +11 (+4 eff.) Mental save: +16 (+6 eff.) Confusion immunity: +34% A cap made of leather. |
| Tool | Aerolen the voratun pickaxe (dig speed 22 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +5 Physical crit. chance: +15.0% Physical power: +9 (+1 eff.) Changes stats: +12 Str / +3 Mag / +11 Wil Changes resistances penetration: +20% arcane / +19% physical Changes damage: +9% arcane Critical mult.: +28.00% Vim when firing critical spell: +1.00 Mental crit. chance: +9% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | ArcravenInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +14 (+4 eff.) Changes stats: +9 Dex / +3 Wil / +10 Cun Changes resistances: +6% lightning Changes damage: +12% arcane Disarm immunity: +50% Pinning immunity: +48% Knockback immunity: +50% Life regen: +17.00 Mana each turn: +0.04 Spellpower on spell critical (stacks up to 3 times): +4 Maximum life: +121.00 Spell crit. chance: +2% Healing mod.: +20% Rings make your fingers look great! |
| On fingers | YvelaithInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +16 (+4 eff.) Armour penetration: +14 Armour: +2 Defense: +22 (+5 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes resistances: +5% arcane / +6% fire Physical save: +12 (+4 eff.) Cut immunity: +20% Disarm immunity: +49% Pinning immunity: +42% Knockback immunity: +49% Life regen: +20.00 Maximum life: +126.00 Healing mod.: +20% It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around waist | Yvilema the drakeskin leather beltInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +4 Wil Changes resistances: +10% acid / +9% fire / +10% lightning / +10% cold Changes resistances penetration: +10% mind / +19% physical Changes damage: +24% physical Critical mult.: +20.00% Spell save: +9 (+3 eff.) Maximum life: +68.00 Maximum hate: +4.00 Maximum psi: +50.00 A belt that goes around your waist. |
| In main hand | Elora (58-80 power, 6 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 5 Base power: 57.5 - 80.5 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Armour penetration: +12 Physical crit. chance: +30.0% Changes resistances: +6% acid Critical mult.: +30.00% Blindness immunity: +20% Stun/Freeze immunity: +25% Spellpower: +20 (+5 eff.) Mental crit. chance: +3% Healing mod.: +25% Blunt and deadly. |
| On hands | Radhysta the voratun gauntlets (0 def, 13 armour)Requires: - Heavy armour training Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +8 (+2 eff.) Physical crit. chance: +14.0% Armour: +13 Fatigue: +5% Effects on melee hit: * 20% chance to slow global speed by 53% Damage (Melee): 8 physical Effects when hit in melee: * 41% chance to reduce strength, dexterity, and constitution by 33 * 43% chance to reduce damage dealt by 22% Changes resistances: +12% light / +12% acid Changes damage: +11% physical Critical mult.: +10.00% Physical save: +8 (+3 eff.) Mental save: +9 (+3 eff.) Disarm immunity: +29% Spell crit. chance: +19% Mental crit. chance: +16% When used to modify unarmed attacks: Base power: 36.5 - 51.1 Uses stats: 40% Dex, 40% Cun, 50% Mag, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +10 Armour Penetration: +15 Crit. chance: +22.0% Attack speed: 83% When this weapon hits: Sand Breath (10% chance level 5). When this weapon hits: Perfect Control (10% chance level 5). When this weapon crits: Cripple (20% chance level 5). Damage (radius 1) on hit: +14 physical Damage (radius 2) on crit: +10 physical Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Worm Nest (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +15 Mag / +5 Cun / +5 Con Changes resistances: +13% all Reduce damage by fixed amount: +30 all Changes damage: +22% blight Spellpower: +15 (+4 eff.) Spell crit. chance: +8% Movement speed: +32% It can be used to activate talent Carrion Feet (costing 13 power out of 20/20) : Effective talent level: 3.9 Power cost: 13 out of 20/20. Range: 8 Travel Speed: instantaneous Is: a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 32%. You can also activate this talent to instantly destroy more worms, letting you jump in range 8 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
| Cloak | Porosewen the Duathelpiety (18 def, 13 armour)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +13 Defense: +18 (+4 eff.) Changes resistances: +8% acid / +2% physical / +6% darkness / +8% fire / +36% cold / +10% lightning Changes resistances penetration: +15% arcane Changes damage: +12% arcane Critical mult.: +18.00% Maximum mana: +35.00 Maximum stamina: +20.00 Spellpower: +7 (+2 eff.) Spell crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | NoonswiftInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +18 Physical power: +10 (+2 eff.) Changes stats: +4 Wil Changes resistances: +6% light Changes resistances penetration: +15% blight / +5% light Changes damage: +3% light / +9% physical Critical mult.: +23.00% Spell save: +6 (+2 eff.) Blindness immunity: +32% Infravision radius: +6 Sight radius: +2 See invisible: +13 Combat speed: +10% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Amulets make your neck look great! |
Inventory
This item will automatically be transmogrified when you leave the level.healing infusion (heal 89; cd 10) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 89 then cleanse 1 wound, poison, and disease effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the wizard (speed 806%; cd 15)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 806% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the wizard (heal 582; 16 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 582 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 41%; magical, physical; dur 3; cd 10)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 41% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
stormshield rune of the titan (threshold 71; blocks 7; dur 4; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 71 up to 7 times. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
stormshield rune of the warrior (threshold 37; blocks 6; dur 4; cd 13)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 37 up to 6 times. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled &039;0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
copper amulet of strength (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Str Amulets make your neck look great! |
Daneth&Crafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con Changes resistances: +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General& |
IslagawenCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Physical power: +6 (+1 eff.) Armour: +10 Defense: +10 (+2 eff.) Damage when hit (Melee): 2 physical Changes damage: +7% physical Critical mult.: +10.00% Combat speed: +10% Amulets make your neck look great! |
Shimmerkiss the steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Damage when hit (Melee): 10 lightning Changes resistances: +30% mind / +6% fire Confusion immunity: +51% Life regen: +4.00 Amulets make your neck look great! |
The Black CorePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Yaresin the WoeonslaughtInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +13% lightning / +3% darkness Changes damage: +3% arcane Talent mastery: +0.15 Demented / Controlled horrors Spell save: +9 (+3 eff.) Cut immunity: +50% Stun/Freeze immunity: +27% Mana each turn: +0.08 Healing mod.: +13% It can be used to activate talent Heal, placing all other charms into a 29 cooldown : Effective talent level: 1.0 Power cost: 29 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 187 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
steel amulet &039;Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +9 (+3 eff.) Defense: +7 (+2 eff.) Changes stats: +7 Lck Changes resistances: +13% lightning / +6% blight / +3% nature / +6% acid Talent mastery: +0.12 Demented / Controlled horrors Stun/Freeze immunity: +25% Reduce all damage from unseen attackers: 13% Amulets make your neck look great! |
UlinikInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +5 Dex / +5 Cun / +5 Con Spell save: +18 (+6 eff.) Blindness immunity: +10% Cut immunity: +50% Life regen: +2.00 Stamina each turn: +0.80 Spellpower on spell critical (stacks up to 3 times): +2 Infravision radius: +4 Sight radius: +2 See invisible: +7 Movement speed: +10% Healing mod.: +13% Damage Shield penetration: +30% It can be used to activate talent Heal, placing all other charms into a 29 cooldown : Effective talent level: 3.0 Power cost: 29 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 277 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
mindweaver&Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +9 (+3 eff.) Armour penetration: +18 Changes stats: +5 Wil Critical mult.: +15.00% Mental save: +10 (+4 eff.) Confusion immunity: +22% Mindpower: +13 (+5 eff.) Amulets make your neck look great! |
stralite amulet &039;Powered by arcane forces Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Defense: +25 (+5 eff.) Changes stats: +12 Wil Changes resistances: +6% mind / +3% cold Changes damage: +9% blight / +6% fire Critical mult.: +14.00% Mental save: +9 (+3 eff.) Cut immunity: +10% Confusion immunity: +18% Spellpower: +9 (+3 eff.) Mindpower: +10 (+4 eff.) Amulets make your neck look great! |
voratun amulet &039;Powered by arcane forces Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 4 blight Changes stats: +5 Mag / +4 Wil Changes resistances: +12% physical Changes damage: +9% blight / +8% fire Critical mult.: +19.00% Mental save: +10 (+4 eff.) Confusion immunity: +15% Stamina each turn: +1.20 Psi when hit: +0.12 Spellpower: +23 (+6 eff.) Mindpower: +11 (+4 eff.) Amulets make your neck look great! |
This item will automatically be transmogrified when you leave the level.voratun amulet of vision Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Blindness immunity: +24% Infravision radius: +7 Sight radius: +2 See invisible: +15 Amulets make your neck look great! |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 9 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Sootcutter the copper ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to reduce damage dealt by 22% Changes resistances: +22% acid / +6% darkness Changes resistances penetration: +10% darkness Changes damage: +11% acid Rings make your fingers look great! |
copper ring of clarityInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Mental save: +6 (+2 eff.) Confusion immunity: +22% Rings make your fingers look great! |
warrior&Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Changes stats: +2 Str Rings make your fingers look great! |
Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+3 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
steel quartz ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +6 (+1 eff.) Changes damage: +4% all Stun/Freeze immunity: +30% Spellpower: +10 (+3 eff.) Mindpower: +7 (+3 eff.) Rings make your fingers look great! |
wizard&Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Mag Spell save: +8 (+2 eff.) Stun/Freeze immunity: +32% Life regen: +1.00 Rings make your fingers look great! |
Bethylaith the TempestbileInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 12% chance to reduce all saves and defense by 26 Damage (Melee): 11 physical Effects on ranged hit: * 11% chance to reduce all saves and defense by 26 Damage (Ranged): 16 physical Damage when hit (Melee): 4 arcane Changes stats: +2 Cun / +3 Con Changes resistances: +24% fire Changes damage: +3% lightning / +12% fire Spell save: +12 (+4 eff.) Hate when firing a critical mind attack: +2.00 Maximum stamina: +15.00 Maximum hate: +10.00 Spellpower: +5 (+2 eff.) Damage Shield penetration: +20% It can be used to activate talent Bleeding Edge, placing all other charms into a 17 cooldown : Effective talent level: 2.0 Power cost: 17 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
FestertouchPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +11 Wil Changes resistances penetration: +25% nature Silence immunity: +38% Mana each turn: +0.27 Equilibrium when hit: +0.20 Psi when hit: +0.20 Rings make your fingers look great! |
Morningfiend the gold ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +15 (+4 eff.) Physical crit. chance: +5.0% Changes stats: +3 Con Changes damage: +27% light Critical mult.: +10.00% Silence immunity: +33% Mana each turn: +0.28 Only die when reaching: -40.00 life Light radius: +3 Rings make your fingers look great! |
gold ring &039;Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +10 (+2 eff.) Effects on melee hit: * 10% chance to reduce all saves and defense by 26 Damage (Melee): 17 physical Effects on ranged hit: * 12% chance to reduce all saves and defense by 26 Damage (Ranged): 18 physical Changes stats: +7 Cun / +5 Con Changes resistances: +6% nature Changes damage: +9% mind / +5% all Physical save: +10 (+3 eff.) Equilibrium when hit: +0.12 Hate when firing a critical mind attack: +2.00 Maximum hate: +8.00 Spellpower: +14 (+4 eff.) Mindpower: +15 (+5 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 17 cooldown : Effective talent level: 3.0 Power cost: 17 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
VoruyattaInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +2 Physical power: +15 (+2 eff.) Changes stats: +7 Str / +3 Dex Changes resistances penetration: +25% physical Critical mult.: +15.00% Mental save: +13 (+5 eff.) Confusion immunity: +44% Infravision radius: +3 Rings make your fingers look great! |
Analathel the voratun ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +40 (+9 eff.) Physical crit. chance: +9.0% Physical power: +15 (+2 eff.) Changes stats: +3 Str / +6 Wil Changes resistances: +9% temporal / +3% physical Changes damage: +9% physical Critical mult.: +25.00% Spellpower: +15 (+4 eff.) Mindpower: +13 (+5 eff.) Mental crit. chance: +4% Rings make your fingers look great! |
Ce&Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +13 (+3 eff.) Physical power: +13 (+2 eff.) Changes stats: +10 Str / +9 Dex / +10 Cun / +10 Con Changes resistances: +9% nature Changes resistances penetration: +15% fire / +20% light / +5% nature Changes damage: +12% nature / +12% fire Mental save: +15 (+5 eff.) Confusion immunity: +50% Rings make your fingers look great! |
UrunegInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +29 (+7 eff.) Defense: +13 (+3 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +7 Dex Changes resistances: +38% lightning / +6% temporal Changes resistances penetration: +20% temporal Changes damage: +19% lightning Spellpower on spell critical (stacks up to 3 times): +4 Movement speed: +24% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 33 cooldown : Effective talent level: 2.0 Power cost: 33 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.sneakthief& Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+4 eff.) Physical power: +14 (+2 eff.) Changes stats: +9 Cun / +10 Dex Spellpower: +15 (+4 eff.) Mindpower: +13 (+5 eff.) Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.voratun ring of life Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Life regen: +19.00 Maximum life: +77.00 Healing mod.: +20% Rings make your fingers look great! |
Awakened Staff of Absorption (60-72 power, 60 apr, fire element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 180% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+11 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher&YELLOWLASTANTIQUE_WHITE{italic} |
This item will automatically be transmogrified when you leave the level.lifebinding dragonbone starstaff (30-36 power, 6 apr, physical element) Requires: - Magic 48 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +7 Con Changes damage: +30% physical Talent granted: +1 Command Staff Life regen: +2.00 Spellpower: +25 (+6 eff.) Spell crit. chance: +5% Healing mod.: +26% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.enhanced voratun greatmaul of massacre (88-132 power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 88.0 - 132.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +19 Str / +19 Dex / +16 Mag / +19 Wil / +14 Cun / +19 Con Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.plaguebringer& Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.0 - 96.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +39 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 21% chance to reduce strength, dexterity, and constitution by 33 Damage Shield penetration (this weapon only): +28% Damage (Melee): +28 blight When wielded/worn: Disease immunity: +49% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.plaguebringer& Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 42.0 - 58.8 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 20% chance to reduce strength, dexterity, and constitution by 33 Damage (Melee): +16 blight When wielded/worn: Disease immunity: +35% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.stormbringer& Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 44.0 - 61.6 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * Wound the target dealing 367 physical damage across 5 turns and reducing healing by 50% Damage (radius 2) on crit: +45 lightning / +36 cold When wielded/worn: Physical crit. chance: +15.0% Physical power: +15 (+2 eff.) Changes resistances penetration: +25% lightning / +19% cold Movement speed: +38% Blunt and deadly. |
Glorytha the Eclipseimmortal (42-59 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 42.0 - 58.8 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +30 cold When wielded/worn: Armour penetration: +13 Physical crit. chance: +27.0% Changes stats: +2 Cun / +5 Dex Changes resistances: +2% physical Changes damage: +6% darkness Critical mult.: +34.00% Hate when firing a critical mind attack: +3.00 One-handed war axes. |
Rainspawn the voratun waraxe (41-57 power, 6 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 41.0 - 57.4 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +12 mind / +16 cold Damage (radius 1) on hit: +16 mind When wielded/worn: Accuracy: +15 (+4 eff.) Physical crit. chance: +15.0% Defense: +15 (+3 eff.) Damage when hit (Melee): 4 cold Changes stats: +15 Con / +15 Wil Disarm immunity: +50% Maximum life: +96.00 Maximum hate: +2.00 One-handed war axes. |
This item will automatically be transmogrified when you leave the level.enhanced voratun waraxe of erosion (40-56 power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.0 - 56.0 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% Damage (Melee): +20 nature When wielded/worn: Changes stats: +12 Str / +13 Dex / +12 Mag / +12 Wil / +10 Cun / +12 Con One-handed war axes. |
This item will automatically be transmogrified when you leave the level.stormbringer& Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 51.5 - 72.1 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% Damage (radius 2) on crit: +43 lightning / +39 cold When wielded/worn: Changes resistances penetration: +22% lightning / +25% cold Movement speed: +50% One-handed war axes. |
This item will automatically be transmogrified when you leave the level.mighty dragonbone longbow of piercing Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 When wielded/worn: Accuracy: +36 (+8 eff.) Armour penetration: +23 Physical power: +23 (+4 eff.) Changes stats: +11 Str Changes resistances penetration: +21% all Longbows are used to shoot arrows at your foes. |
linen robe &039; (5 def, 4 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Armour: +4 Defense: +5 (+1 eff.) Changes resistances: +10% physical / +7% all Changes damage: +6% mind / +10% physical Spell save: +3 (+1 eff.) Maximum life: +20.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+2 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature / +11% all Changes damage: +15% acid / +15% nature / +15% mind Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mindpower: +10 (+4 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
dreamer&Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes resistances: +12% darkness / +11% mind / +11% all Changes damage: +10% all Physical save: +11 (+4 eff.) Spell save: +11 (+3 eff.) Mental save: +20 (+7 eff.) Spellpower: +12 (+3 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Amodil the elven-silk robe (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Effects on melee hit: * 10 arcane resource burn Changes stats: +14 Con Changes resistances: +6% acid / +12% light / +3% blight / +3% cold / +15% all Changes damage: +42% nature / +9% acid Mental save: +27 (+9 eff.) Poison immunity: +95% Disease immunity: +90% Mindpower: +4 (+2 eff.) Mental crit. chance: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Betymitira (4 def, 3 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour: +3 Defense: +4 (+1 eff.) Changes stats: +5 Str / +7 Mag / +6 Wil Changes resistances: +12% lightning / +10% cold / +5% arcane / +15% all Changes resistances penetration: +16% mind Changes damage: +24% lightning / +24% physical / +9% arcane / +24% cold / +19% mind / +27% temporal Physical save: +24 (+7 eff.) Psi each turn: +0.42 Maximum psi: +17.00 Mindpower: +8 (+3 eff.) Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Doursteel the elven-silk robe (7 def, 7 armour)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour: +7 Defense: +7 (+2 eff.) Effects on melee hit: * 20% chance to reduce damage dealt by 22% * 20% chance to reduce strength, dexterity, and constitution by 33 Changes stats: +12 Mag / +6 Wil Changes resistances: +12% darkness / +12% light / +15% all Changes resistances penetration: +15% darkness Changes damage: +24% light / +6% blight Silence immunity: +50% Mana each turn: +0.36 Spellpower on spell critical (stacks up to 3 times): +6 Maximum life: +66.00 Maximum mana: +88.00 Spellpower: +38 (+9 eff.) Spell crit. chance: +8% Light radius: +4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Icesun the elven-silk robe (5 def, 5 armour)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour: +5 Defense: +5 (+1 eff.) Changes stats: +8 Str / +8 Mag / +8 Wil / +6 Cun Changes resistances: +13% lightning / +29% cold / +6% blight / +15% all Changes resistances penetration: +20% blight / +10% fire / +20% cold Changes damage: +30% lightning / +20% physical / +25% light / +9% blight / +30% cold / +30% darkness Physical save: +29 (+9 eff.) Spellpower: +10 (+3 eff.) Spell crit. chance: +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.mindwoven elven-silk robe of Angolwen (0 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +6 Mag / +6 Wil Changes resistances: +15% all Mental save: +25 (+9 eff.) Silence immunity: +50% Spellpower on spell critical (stacks up to 3 times): +7 Spellpower: +20 (+5 eff.) Mindpower: +6 (+2 eff.) Mental crit. chance: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.shimmering elven-silk robe of life (0 def, 0 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes resistances: +11% blight / +15% all Changes damage: +30% arcane Life regen: +6.00 Maximum life: +100.00 Maximum mana: +110.00 Healing mod.: +24% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rejuvenating rough leather armour (3 def, 2 armour)Requires: - Strength 10 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% Life regen: +2.10 Stamina each turn: +0.50 A suit of armour made of leather. |
rough leather armour of alacrity (3 def, 2 armour)Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% Combat speed: +15% Casting speed: +15% Mental speed: +15% A suit of armour made of leather. |
Plate of the Blackened Mind (15 def, 40 armour)Requires: - Massive armour training - Strength 48 Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +40 Defense: +15 (+3 eff.) Fatigue: +17% Effects when hit in melee: * 20% chance to cause random gloom Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +15% light / +20% blight / +25% mind / +20% darkness Talent mastery: +0.20 Cursed / Gloom Physical save: +15 (+5 eff.) Mental save: +25 (+9 eff.) Confusion immunity: +100% Fear immunity: +100% Mindpower: +10 (+4 eff.) Light radius: -2 Infravision radius: +4 It can be used to activate talent Dominate (costing 13 power out of 25/25) : Effective talent level: 2.0 Power cost: 13 out of 25/25. Range: 2 Travel Speed: instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 8 Armour, 11 Defense and your attacks will gain 17% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
This item will automatically be transmogrified when you leave the level.fortifying voratun plate armour of acid resistance (0 def, 16 armour) Requires: - Massive armour training - Strength 60 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Fatigue: +22% Changes stats: +7 Str / +7 Con Changes resistances: +30% acid Maximum life: +95.00 A suit of armour made of metal plates. |
Shadeshaper of the BlightspawnInfused by nature 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 1 When wielded/worn: Physical power: +6 (+1 eff.) Effects when hit in melee: * 22% chance to reduce strength, dexterity, and constitution by 33 * 23% chance to reduce damage dealt by 22% Changes stats: +4 Str / +6 Con Changes resistances: +5% arcane / +9% cold Changes resistances penetration: +15% arcane / +5% cold Changes damage: +9% arcane / +3% cold Physical save: +7 (+2 eff.) Mental save: +7 (+3 eff.) Life regen: +0.80 Mindpower: +4 (+2 eff.) Healing mod.: +13% Size category: +1 A belt that goes around your waist. |
YvettaCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +13 (+3 eff.) Changes resistances: +3% cold Stealth bonus: +6 Cut immunity: +10% Stun/Freeze immunity: +20% A belt that goes around your waist. |
Tilathathel the BleakreamPowered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +8.0% Damage when hit (Melee): 2 darkness / 2 temporal Changes stats: +4 Dex / +5 Mag / +5 Cun / +3 Con Changes resistances: +6% darkness / +6% temporal Mental save: +10 (+4 eff.) Mana each turn: +0.18 Maximum mana: +28.00 Mindpower: +5 (+2 eff.) Mental crit. chance: +8% A belt that goes around your waist. |
ZahadInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical power: +9 (+1 eff.) Defense: +9 (+2 eff.) Changes stats: +4 Str / +3 Dex / +4 Cun / +4 Con / +8 Lck Changes resistances: +3% blight / +3% light / +12% acid Trap disarming bonus: +12 Stealth bonus: +13 Physical save: +6 (+2 eff.) Spell save: +9 (+3 eff.) Infravision radius: +4 Size category: +1 A belt that goes around your waist. |
Dagirin the drakeskin leather beltPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +7 (+1 eff.) Fatigue: -7% Damage when hit (Melee): 6 temporal Changes stats: +5 Dex / +6 Cun / +8 Lck Changes resistances: +9% nature Changes resistances penetration: +10% temporal Trap disarming bonus: +21 Stealth bonus: +11 Maximum encumbrance: +58 Spell save: +12 (+4 eff.) Infravision radius: +4 Healing mod.: +10% Size category: +1 A belt that goes around your waist. |
Girdle of PreservationInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Con / +5 Wil Changes resistances: +15% lightning / +15% temporal / +15% light / +15% fire / +15% nature / +15% acid / +10% physical / +15% blight / +15% cold / +10% arcane / +15% darkness Physical save: +15 (+5 eff.) Spell save: +15 (+5 eff.) Mental save: +15 (+5 eff.) Confusion immunity: +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
Thunderwaker the drakeskin leather beltCrafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +12.0% Physical power: +11 (+2 eff.) Changes stats: +6 Dex / +4 Cun / +10 Lck Changes resistances: +24% nature / +1% physical Changes damage: +3% lightning Critical mult.: +30.00% Trap disarming bonus: +23 Stealth bonus: +13 Life regen: +4.00 Infravision radius: +5 A belt that goes around your waist. |
drakeskin leather belt &039;Powered by arcane forces Infused by nature 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +15 (+2 eff.) Fatigue: -8% Changes stats: +10 Str / +3 Wil / +3 Cun / +6 Con Changes resistances: +14% blight Maximum encumbrance: +60 Physical save: +15 (+5 eff.) Maximum mana: +100.00 Spellpower: +5 (+2 eff.) Size category: +1 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
drakeskin leather belt &039;Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +8 Mag / +10 Wil / +7 Cun Changes resistances: +9% blight Changes resistances penetration: +5% blight Physical save: +15 (+5 eff.) Maximum life: +105.00 Maximum mana: +62.00 Maximum stamina: +61.00 Maximum hate: +15.00 Maximum psi: +32.00 Maximum vim: +28.00 Maximum pos.energy: +40.00 Maximum neg.energy: +40.00 Spell crit. chance: +6% Mindpower: +10 (+4 eff.) Reduces paradox anomalies(equivalent to willpower): +19 A belt that goes around your waist. |
drakeskin leather belt &039;Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +11.0% Armour: +15 Defense: +13 (+3 eff.) Changes stats: +5 Dex / +2 Wil / +5 Cun Changes resistances: +12% blight / +10% fire / +13% cold Changes damage: +6% blight Physical save: +20 (+6 eff.) Spell crit. chance: +2% Mental crit. chance: +12% A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level.nightruned drakeskin leather belt of resilience Powered by arcane forces Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes resistances: +12% light / +11% darkness Maximum life: +68.00 A belt that goes around your waist. |
Berorerion the Morningwasp (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +14 (+4 eff.) Armour penetration: +4 Physical crit. chance: +1.0% Defense: +1 (+1 eff.) Changes stats: +2 Cun / +1 Dex Changes resistances: +6% light / +5% arcane A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Blazeenvy (9 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +9 (+2 eff.) Changes resistances: +3% lightning / +4% physical / +18% light / +15% fire / +9% nature / +6% darkness Stealth bonus: +8 Poison immunity: +20% Light radius: +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Mayildanor (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +3 Dex / +4 Wil / +3 Cun Changes resistances penetration: +10% arcane Critical mult.: +20.00% Spell save: +6 (+2 eff.) Spellpower on spell critical (stacks up to 3 times): +4 Maximum vim: +20.00 Spellpower: +20 (+5 eff.) Mindpower: +30 (+10 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Shadestrike (22 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +20 (+5 eff.) Physical power: +10 (+2 eff.) Defense: +22 (+5 eff.) Changes resistances: +6% darkness Critical mult.: +15.00% Stamina each turn: +2.00 Maximum life: +41.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Veluwe the elven-silk cloak (3 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +9 Defense: +3 (+1 eff.) Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) * 25% chance to reduce all saves and defense by 26 Damage when hit (Melee): 6 temporal Changes stats: +6 Cun / +6 Dex Changes resistances: +20% nature / +19% blight Changes resistances penetration: +5% mind / +10% temporal Changes damage: +6% temporal Life regen: +7.00 Maximum life: +59.00 Mindpower: +10 (+4 eff.) Mental crit. chance: +2% Healing mod.: +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak &039; (8 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +8 (+2 eff.) Changes stats: +3 Cun / +3 Dex Changes resistances: +20% blight / +6% temporal / +31% nature / +3% fire Physical save: +14 (+5 eff.) Spell save: +6 (+2 eff.) Mental save: +12 (+4 eff.) Life regen: +8.00 Only die when reaching: -90.00 life Light radius: +2 Infravision radius: +3 Healing mod.: +19% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Betuvea the Blindburst (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes stats: +6 Lck / +4 Dex Changes resistances: +5% arcane / +12% light Changes resistances penetration: +5% light Changes damage: +6% blight Stealth bonus: +7 Spell crit. chance: +2% A pair of boots made of leather. |
Pitchquake the pair of rough leather boots (0 def, 1 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Effects on melee hit: * 10% chance to reduce damage dealt by 22% Changes stats: +3 Con / +3 Wil Changes resistances penetration: +26% physical Changes damage: +6% darkness / +6% physical Maximum stamina: +30.00 Mindpower: +4 (+2 eff.) It can be used to activate talent Blindside, placing all other charms into a 21 cooldown : Effective talent level: 3.0 Power cost: 21 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 26 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
scholar&Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Spellpower: +4 (+1 eff.) Movement speed: +25% A pair of boots made of leather. |
Falederek (0 def, 9 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +9 Damage when hit (Melee): 8 mind Changes resistances: +26% acid / +15% blight / +11% fire / +9% cold / +8% lightning Changes damage: +12% physical Critical mult.: +15.00% Mental save: +6 (+2 eff.) Maximum stamina: +30.00 Mental crit. chance: +4% A pair of boots made of leather. |
Hanomas (0 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +5 Physical crit. chance: +3.0% Physical power: +4 (+1 eff.) Armour: +3 Damage when hit (Melee): 6 blight Changes stats: +3 Cun / +3 Con Changes resistances: +5% arcane / +6% blight Changes resistances penetration: +5% blight Changes damage: +6% arcane / +6% blight Physical save: +16 (+5 eff.) Mental save: +15 (+5 eff.) Spellpower: +5 (+2 eff.) A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.pair of drakeskin leather boots &039; (13 def, 5 armour) Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +13 (+3 eff.) Fatigue: -7% Changes stats: +7 Dex Changes resistances: +12% nature Changes damage: +9% nature Maximum encumbrance: +45 Physical save: +7 (+2 eff.) Life regen: +9.00 Mental crit. chance: +8% Healing mod.: +20% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.pair of drakeskin leather boots &039; (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Effects on melee hit: * 27% chance to reduce all saves and defense by 26 Damage when hit (Melee): 8 light / 10 fire Changes resistances: +20% mind / +13% fire / +21% light / +15% cold Changes resistances penetration: +34% light Changes damage: +36% arcane Light radius: +4 A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.wanderer& Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Changes stats: +6 Cun / +6 Con Physical save: +22 (+7 eff.) Mental save: +24 (+8 eff.) A pair of boots made of leather. |
pair of iron boots &039; (0 def, 3 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: -3% Changes stats: +3 Wil Changes damage: +6% blight / +9% light Critical mult.: +20.00% Stamina each turn: +0.30 Mana when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +4 Maximum life: +35.00 Maximum mana: +40.00 Spell crit. chance: +3% Movement speed: +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Bethonor (8 def, 4 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +8 (+2 eff.) Fatigue: +3% Damage when hit (Melee): 6 blight Changes stats: +7 Str / +6 Mag / +3 Cun / +3 Con Changes damage: +7% acid / +6% blight Physical save: +15 (+5 eff.) Mental save: +15 (+5 eff.) Disease immunity: +37% Spellpower: +5 (+2 eff.) Light radius: +2 Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 24% chance to evade melee and ranged attacks and 14 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
undeterred pair of dwarven-steel boots of speed (0 def, 4 armour)Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Silence immunity: +27% Confusion immunity: +25% Stun/Freeze immunity: +23% Movement speed: +25% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Boots of the Hunter (2 def, 12 armour)Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 (+2 eff.) Armour: +12 Defense: +2 (+1 eff.) Fatigue: +8% Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) Stun/Freeze immunity: +40% Maximum life: +80.00 Activating this item is instant. It can be used to boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action) Activation costs 27 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn&039;ve clearly seen extensive use. |
Unbreakable Greaves (8 def, 20 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+2 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
This item will automatically be transmogrified when you leave the level.blood-soaked pair of voratun boots of tirelessness (0 def, 5 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +10 Physical crit. chance: +6.0% Physical power: +6 (+1 eff.) Armour: +5 Fatigue: +4% Stamina each turn: +1.30 Maximum stamina: +40.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
This item will automatically be transmogrified when you leave the level.grounding pair of voratun boots of tirelessness (0 def, 5 armour) Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes resistances: +14% lightning / +14% temporal Stamina each turn: +0.90 Maximum stamina: +39.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) When used to modify unarmed attacks: Base power: 7.0 - 7.7 Uses stats: 40% Str, 40% Dex, 50% Mag, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +4.0% Attack speed: 100% When this weapon hits: Slime Spit (35% chance level 1). These gloves are coated with a thick, green liquid. |
iron gauntlets &039; (0 def, 1 armour)Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Critical mult.: +15.00% Life regen: +2.00 Stamina each turn: +0.50 Maximum stamina: +10.00 Spellpower: +10 (+3 eff.) Light radius: +1 When used to modify unarmed attacks: Base power: 9.5 - 13.3 Uses stats: 40% Dex, 40% Cun, 50% Mag, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.0% Attack speed: 83% When this weapon hits: Nightmare (10% chance level 1). Metal gloves protecting the hands up to the middle of the lower arm. |
iron gauntlets of dexterity (+3) (0 def, 1 armour)Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +12 (+3 eff.) Armour: +1 Fatigue: +1% Changes stats: +3 Dex When used to modify unarmed attacks: Base power: 10.5 - 14.7 Uses stats: 40% Cun, 40% Str, 50% Mag, 40% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +6 Armour Penetration: +3 Crit. chance: +7.0% Attack speed: 83% Metal gloves protecting the hands up to the middle of the lower arm. |
sand dwarven-steel gauntlets of strength (+3) (0 def, 10 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical power: +11 (+2 eff.) Armour: +10 Fatigue: +3% Damage (Melee): 8 physical Changes stats: +3 Str Changes damage: +6% physical When used to modify unarmed attacks: Base power: 22.0 - 30.8 Uses stats: 40% Cun, 40% Str, 50% Mag, 40% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 83% When this weapon hits: Sand Breath (10% chance level 3). Damage (radius 1) on hit: +7 physical Damage (radius 2) on crit: +7 physical Metal gloves protecting the hands up to the middle of the lower arm. |
Badrathad the Rainreaper (0 def, 3 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +21 (+5 eff.) Physical crit. chance: +9.0% Armour: +3 Fatigue: +5% Changes stats: +4 Dex / +4 Mag / +5 Wil / +5 Cun Changes resistances: +6% cold / +7% light / +8% darkness Changes damage: +6% cold Critical mult.: +13.00% Reduces incoming crit damage: 15.00% Spell crit. chance: +13% Mental crit. chance: +20% Light radius: +1 Infravision radius: +2 When used to modify unarmed attacks: Base power: 34.5 - 48.3 Uses stats: 40% Dex, 40% Cun, 50% Mag, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +5 Armour Penetration: +15 Crit. chance: +32.0% Attack speed: 83% When this weapon crits: Cripple (20% chance level 5). Damage (radius 2) on crit: +34 light / +21 darkness It can be used to activate talent Starfall, placing all other charms into a 17 cooldown : Effective talent level: 1.0 Power cost: 17 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 114.09 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
elven-silk wizard hat &039; (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +2.0% Physical power: +20 (+3 eff.) Defense: +3 (+1 eff.) Changes resistances: +18% darkness / +21% physical Changes damage: +13% acid / +18% physical / +17% darkness / +10% lightning / +14% fire / +17% arcane / +14% cold Psi each turn: +0.35 Only die when reaching: -80.80 life Maximum hate: +12.00 Mindpower: +16 (+6 eff.) Mental crit. chance: +10% A pointy cloth hat, very wizardly... |
rough leather cap of strength (+2) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Str A cap made of leather. |
drakeskin leather cap &039; (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +5 Fatigue: +5% Damage when hit (Melee): 6 darkness Changes stats: +8 Str / +3 Mag / +1 Cun / +7 Con Changes resistances: +8% fire / +11% cold Changes damage: +10% blight Light radius: +3 It can be used to activate talent Skullcracker, placing all other charms into a 17 cooldown : Effective talent level: 3.0 Power cost: 17 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy&ANTIQUE_WHITEDARK_SEA_GREEN |
drakeskin leather cap &039; (8 def, 13 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +7.0% Armour: +13 Defense: +8 (+2 eff.) Fatigue: +5% Effects on melee hit: * 20% chance to reduce all saves and defense by 26 Changes stats: +17 Lck Changes resistances: +15% mind / +6% all Changes resistances penetration: +15% mind Physical save: +38 (+11 eff.) Spell crit. chance: +6% Mental crit. chance: +7% Light radius: +3 A cap made of leather. |
This item will automatically be transmogrified when you leave the level.drakeskin leather cap of trickery (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +8 Armour: +5 Fatigue: +5% Changes stats: +5 Cun / +5 Dex A cap made of leather. |
Getakalthodir the iron helm (0 def, 3 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +5 (+2 eff.) Armour penetration: +1 Physical crit. chance: +1.0% Armour: +3 Fatigue: +5% Damage when hit (Melee): 6 physical Changes stats: +1 Str Changes resistances: +7% cold Changes resistances penetration: +10% physical Allows you to breathe in: water Stamina each turn: +1.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Horan (0 def, 3 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +25 (+6 eff.) Physical crit. chance: +1.0% Armour: +3 Fatigue: +5% Changes stats: +3 Dex / +1 Wil Changes resistances: +6% lightning / +6% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Mayutta the Flashtreason (0 def, 3 armour)Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +1 Str / +5 Dex / +3 Wil / +3 Cun Changes resistances: +3% blight Changes resistances penetration: +5% blight Changes damage: +6% fire Mindpower: +3 (+1 eff.) See invisible: +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Vilestrike (0 def, 5 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage when hit (Melee): 6 nature Changes stats: +3 Mag Changes resistances: +14% acid / +25% fire / +15% lightning / +24% cold Changes damage: +3% temporal Stamina when hit: +2.20 Equilibrium when hit: +2.30 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +80.00 Spell crit. chance: +2% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level.defender& Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +14 Defense: +8 (+2 eff.) Fatigue: +5% Changes resistances: +7% all Physical save: +15 (+5 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level.stabilizing voratun helm of constitution (+10) (0 def, 5 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +10 Con Physical save: +24 (+7 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level.voratun helm of trickery (0 def, 5 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +8 Armour: +5 Fatigue: +5% Changes stats: +4 Cun / +5 Dex A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Atamathon&0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 25 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
117 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
RhohadCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +21% lightning / +12% acid Changes damage: +27% blight Blindness immunity: +44% Silence immunity: +25% Confusion immunity: +28% Stun/Freeze immunity: +25% Knockback immunity: +25% Life regen: +4.93 Maximum life: +123.29 Light radius: +11 See stealth: +25 See invisible: +25 Healing mod.: +25% It can be used to activate talent Track, placing all other charms into a 33 cooldown : Effective talent level: 6.5 Power cost: 33 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 34 for 9 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Rungof&Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Nimbustouch the voratun pickaxe (dig speed 13 turns)Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Fatigue: -10% Effects on melee hit: * 21% chance to reduce strength, dexterity, and constitution by 33 Damage when hit (Melee): 6 lightning Changes stats: +11 Str / +4 Con Changes resistances: +9% blight / +9% fire / +9% darkness / +12% lightning Light radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tarreneg (dig speed 17 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +5 Armour: +12 Defense: +20 (+4 eff.) Effects on melee hit: * 25% chance to reduce armor by 43% Changes stats: +3 Str Changes resistances: +12% acid Changes damage: +27% blight Mana when firing critical spell: +2.48 Maximum vim: +62.05 Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 166 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Olydin the Ebonywrack [power 173] (21 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Changes stats: +2 Wil Changes resistances: +6% darkness Changes resistances penetration: +15% mind Changes damage: +15% mind / +9% fire Critical mult.: +20.00% It can be used to setup a psionic shield, reducing all damage taken by 173 for 5 turns Activation puts all charms on cooldown for 21 turns. When used: * Increase all damage by 30% for 2 turns. * Increase the duration of 3 beneficial effects by 3. * Reduce 3 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Cuthadoyarand the ash totem of summon tentacle [power 155] (21 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 2 When wielded/worn: Changes resistances: +5% arcane / +6% temporal It can be used to summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 310 Base Damage: 161 Armor: 5 All Resist: 0 Activation puts all charms on cooldown for 21 turns. When used: * Reduce fatigue by 22% for 2 turns. * Increase all damage penetration by 10% for 2 turns. * Increase all damage by 11% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Kindlebane the dragonbone totem of healing [power 560] (13 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Damage when hit (Melee): 13 fire Changes resistances: +21% nature / +38% acid Changes damage: +30% acid It can be used to heal yourself and all friendly characters within 10 spaces for 560 Activation puts all charms on cooldown for 13 turns. Natural totems are made by powerful wilders to store nature power. |
Brandmoon the yew wand of lightning storm [power 290] (13 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Armour: +16 Changes resistances penetration: +25% fire Changes damage: +27% physical / +9% fire Reduces incoming crit damage: 15.00% Only die when reaching: -80.00 life It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 62 lightning damage and will be dazed for 1 turn (310 total damage) Activation puts all charms on cooldown for 13 turns. When used: * Heal for 56. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
WINNER!
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Somebody... the Ogre Writhing One level 41
68th Haze 123rd year of Ascendancy at 11:47 see stats
A different point of view (Insane (Roguelike) difficulty)
6th Haze 124th year of Ascendancy at 22:39 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Somebody... the Ogre Writhing One level 40
66th Haze 123rd year of Ascendancy at 19:34 see stats
Are you out of your mind?! (Insane (Roguelike) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Somebody... the Ogre Writhing One level 45
37th Pyre 124th year of Ascendancy at 18:31 see stats
Back and there again (Insane (Roguelike) difficulty)
79th Dusk 124th year of Ascendancy at 14:31 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Somebody... the Ogre Writhing One level 44
77th Regrowth 124th year of Ascendancy at 02:02 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Somebody... the Ogre Writhing One level 10
2nd Dusk 122nd year of Ascendancy at 14:22 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Somebody... the Ogre Writhing One level 42
7th Decay 123rd year of Ascendancy at 09:21 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Somebody... the Ogre Writhing One level 34
4th Dusk 123rd year of Ascendancy at 06:13 see stats
Evil denied (Insane (Roguelike) difficulty)
Won ToME by preventing the Void portal from opening.By Somebody... the Ogre Writhing One level 50
3rd Allure 125th year of Ascendancy at 23:11 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Somebody... the Ogre Writhing One level 23
5th Regrowth 123rd year of Ascendancy at 22:22 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Somebody... the Ogre Writhing One level 29
68th Regrowth 123rd year of Ascendancy at 10:04 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Somebody... the Ogre Writhing One level 27
51st Regrowth 123rd year of Ascendancy at 10:37 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By Somebody... the Ogre Writhing One level 50
67th Haze 124th year of Ascendancy at 16:41 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Roguelike) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Somebody... the Ogre Writhing One level 46
37th Pyre 124th year of Ascendancy at 23:37 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Somebody... the Ogre Writhing One level 10
2nd Dusk 122nd year of Ascendancy at 14:21 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Somebody... the Ogre Writhing One level 20
4th Allure 123rd year of Ascendancy at 08:57 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Somebody... the Ogre Writhing One level 30
4th Pyre 123rd year of Ascendancy at 21:56 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Somebody... the Ogre Writhing One level 40
65th Haze 123rd year of Ascendancy at 14:05 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Somebody... the Ogre Writhing One level 50
38th Dusk 124th year of Ascendancy at 11:02 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By Somebody... the Ogre Writhing One level 50
66th Haze 124th year of Ascendancy at 08:40 see stats
Overpowered! (Insane (Roguelike) difficulty)
Did over 6000 damage in one attack.By Somebody... the Ogre Writhing One level 50
56th Haze 124th year of Ascendancy at 17:04 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Somebody... the Ogre Writhing One level 23
25th Regrowth 123rd year of Ascendancy at 00:50 see stats
Race through fire (Insane (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Somebody... the Ogre Writhing One level 50
19th Haze 124th year of Ascendancy at 11:25 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Somebody... the Ogre Writhing One level 30
37th Pyre 123rd year of Ascendancy at 10:19 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Somebody... the Ogre Writhing One level 18
69th Haze 122nd year of Ascendancy at 01:41 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Somebody... the Ogre Writhing One level 43
7th Decay 123rd year of Ascendancy at 12:25 see stats
Tactical master (Insane (Roguelike) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Somebody... the Ogre Writhing One level 50
3rd Allure 125th year of Ascendancy at 23:10 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Somebody... the Ogre Writhing One level 9
5th Mirth 122nd year of Ascendancy at 23:58 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Somebody... the Ogre Writhing One level 50
66th Haze 124th year of Ascendancy at 15:06 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Somebody... the Ogre Writhing One level 29
56th Regrowth 123rd year of Ascendancy at 21:48 see stats
The Sun Still Shines (Insane (Roguelike) difficulty)
Aeryn survived the last battle.By Somebody... the Ogre Writhing One level 50
3rd Allure 125th year of Ascendancy at 23:11 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By Somebody... the Ogre Writhing One level 42
5th Decay 123rd year of Ascendancy at 06:23 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Somebody... the Ogre Writhing One level 10
29th Dusk 122nd year of Ascendancy at 04:22 see stats
There and back again (Insane (Roguelike) difficulty)
57th Pyre 124th year of Ascendancy at 00:58 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Somebody... the Ogre Writhing One level 23
7th Regrowth 123rd year of Ascendancy at 02:50 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Somebody... the Ogre Writhing One level 18
68th Haze 122nd year of Ascendancy at 16:04 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Somebody... the Ogre Writhing One level 40
65th Haze 123rd year of Ascendancy at 18:32 see stats
Log
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 2 turns (stop reason: at portal).
Saving done.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Somebody... casts Tendrils Eruption.
Resting starts...
Talent Tendrils Eruption is ready to use.
Rested for 17 turns (stop reason: all resources and life at maximum).
Ran for 2 turns (stop reason: interesting terrain).
Ran for 2 turns (stop reason: interesting terrain).
Ran for 4 turns (stop reason: interesting terrain).
Ran for 2 turns (stop reason: interesting terrain).
Ran for 2 turns (stop reason: interesting terrain).
Ran for 2 turns (stop reason: interesting terrain).






























































































































