











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Shalore |
| Class | Mindslayer |
| Level / Exp | 16 / 84% |
| Size | medium |
| Lifes / Deaths | Killed by bandit at level 10 on the 3rd Flare 122nd year of Ascendancy at 00:25 0 / 6Killed by Xeridarin the mean looking elven guard at level 15 on the 11st Dusk 122nd year of Ascendancy at 01:33 Killed by ritch flamespitter at level 16 on the 19th Dusk 122nd year of Ascendancy at 17:46 Killed by Yvodata the slumbering treant at level 16 on the 20th Dusk 122nd year of Ascendancy at 05:42 Killed by Velyrawen the dozing giant venus flytrap at level 16 on the 21st Dusk 122nd year of Ascendancy at 02:29 Killed by Vorata the slumbering treant at level 16 on the 22nd Dusk 122nd year of Ascendancy at 06:15 |
Primary Stats
| Strength | 20 (base 13) |
| Dexterity | 13 (base 10) |
| Constitution | 16 (base 10) |
| Magic | 17 (base 10) |
| Willpower | 60 (base 31) |
| Cunning | 46 (base 43) |
Resources
| Life | -68/297 |
| Psi | 13/199 |
| Healing Factor | 1.1645771506545 |
| Regeneration | 3.7848757396271 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -2.2204460492503E-14% |
| Spell | 0% |
| Global | +106% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 40.365053558023 |
| See Invisible | 38.365053558023 |
Offense: Mainhand
| Damage | 31 |
| Accuracy | 24 |
| Crit Chance | 19% |
| APR | 6 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 25 |
| Accuracy | 42 |
| Crit Chance | 20% |
| APR | 43 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 17 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 44 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +27% |
| Nature | +11% |
| Mind | +9% |
| Lightning | +6% |
| Fire | +13% |
| All | +0% |
Offense: Damage Penetration
| Acid | +5% |
| Fire | +9% |
| Physical | +5% |
| Mind | +5% |
| All | +0% |
Defense: Base
| Armour (hardiness) | 9 (35.65183292883%) |
| Defense | 25 |
| Ranged Defense | 25 |
| Fatigue | 0 |
| Physical Save | 23 |
| Spell Save | 26 |
| Mental Save | 45 |
Defense: Resistances
| Acid | 56%( 70%) |
| Cold | 18%( 70%) |
| All | 13%( 70%) |
| Lightning | 28%( 70%) |
| Light | 15%( 70%) |
| Temporal | 20%( 70%) |
| Mind | 15%( 70%) |
| Fire | 25%( 70%) |
| Nature | 26%( 70%) |
Defense: Immunities
| Pinning Resistance | 10% |
| Silence Resistance | 20% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 20% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 45 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 208 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Psionic / Absorption | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Psionic / Augmented striking | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Voracity | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Focus | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Projection | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Psi-fighting | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Psionic / Augmented mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the injured seer from death by Layemina the large white snake. Escort: injured seer (level 2 of Scintillating Caves) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You failed to protect the worried loremaster from death by Iviribeth the red crystal. Escort: worried loremaster (level 3 of Scintillating Caves) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| Psionic focus | flaming iron battleaxe of massacre (20-30 power, 1 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 Base power: 20.5 - 30.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% Damage (radius 1) on hit: +7 fire Massive two-handed battleaxes. |
| On hands | rough leather gloves &039; (0 def, 1 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +12% lightning / +3% temporal / +3% mind Physical save: +9 (+5 eff.) Disease immunity: +10% Life regen: +2.00 Stamina each turn: +0.60 Maximum stamina: +12.00 Learn an unarmed attack talent or enable &039; to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | BygarInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 55% Changes stats: +1 Str / +1 Dex / +4 Wil / +2 Cun Changes resistances: +3% cold Mental save: +6 (+2 eff.) Light radius: +3 See stealth: +8 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Mayiwen (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Effects on melee hit: * 20% chance to reduce armor by 19% Damage when hit (Melee): 4 acid Changes resistances: +16% nature Changes damage: +11% nature Pinning immunity: +10% Only die when reaching: -40.00 life A pointy cloth hat, very wizardly... |
| On feet | Frozenpain (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes stats: +1 Dex / +2 Mag / +4 Wil Changes resistances: +3% cold Reduces incoming crit damage: 5.00% Life regen: +1.00 Healing mod.: +11% A pair of boots made of leather. |
| Tool | elm totem of healing [power 122] (9/13 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to heal yourself and all friendly characters within 10 spaces for 122 Activation puts all charms on cooldown for 13 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | copper ring of clarityInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Mental save: +5 (+1 eff.) Confusion immunity: +20% Rings make your fingers look great! |
| On fingers | copper ring &039;Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Wil Changes resistances: +25% acid Changes resistances penetration: +5% mind / +5% acid Changes damage: +11% acid / +9% mind / +6% lightning Rings make your fingers look great! |
| Around neck | Nerorimira the copper amuletPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Physical power: +5 (+3 eff.) Changes stats: +5 Str / +3 Mag Changes resistances: +3% acid Changes damage: +3% acid Only die when reaching: -20.00 life Amulets make your neck look great! |
| In main hand | Dazzledeath the steel waraxe (15-21 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Infused by nature 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 2 Base power: 15.0 - 21.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +7 cold / +7 nature / +4 light Damage (radius 1) on hit: +4 light When wielded/worn: Changes stats: +6 Con / +6 Wil Changes resistances: +3% light / +6% fire Changes resistances penetration: +5% fire Maximum life: +24.00 One-handed war axes. |
| Around waist | Ce&Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour: +2 Defense: +5 (+2 eff.) Changes stats: +3 Str Changes resistances: +6% lightning / +6% temporal Mental save: +9 (+3 eff.) Silence immunity: +20% A belt that goes around your waist. |
| In off hand | living mindstar of flames (17-18 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 8 fire Changes resistances: +8% fire Changes resistances penetration: +4% fire Changes damage: +13% fire Talent granted: +1 Attune Mindstar Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Global speed: +6% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Polira (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Defense: +7 (+3 eff.) Damage when hit (Melee): 2 mind Changes resistances: +3% acid Changes resistances penetration: +5% physical Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Maximum psi: +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | mindwoven silk robe of corrosion (+19%) (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes resistances: +19% acid / +13% all Changes damage: +13% acid Mental save: +18 (+6 eff.) Mindpower: +3 (+1 eff.) Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
This item will automatically be transmogrified when you leave the level.Kindleshear (0 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Damage when hit (Melee): 2 fire Changes stats: +1 Str / +1 Wil / +2 Cun Changes resistances: +6% blight / +6% cold / +11% mind / +7% all Changes resistances penetration: +10% fire Changes damage: +11% mind A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Aerovor the rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +15 (+7 eff.) Changes stats: +1 Cun Changes resistances: +6% fire / +3% light / +6% cold Blindness immunity: +20% Stun/Freeze immunity: +20% Equilibrium when hit: +0.04 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level.Aeriratta the linen cloak (1 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour penetration: +2 Defense: +1 (+0 eff.) Effects on melee hit: * 10% chance to reduce armor by 19% Damage when hit (Melee): 2 physical Changes stats: +1 Str / +5 Con Changes damage: +3% acid / +6% physical A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Tarryyagorn the Chargegore (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Damage when hit (Melee): 6 lightning Changes resistances penetration: +5% mind Changes damage: +12% lightning Maximum life: +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Erelodelar the pair of iron boots (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: -3% Changes stats: +5 Con Changes resistances: +6% temporal Maximum encumbrance: +20 Physical save: +5 (+3 eff.) See invisible: +6 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
naturalist&Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +8 (+4 eff.) Armour: +1 Damage (Melee): 6 nature Changes stats: +2 Str Changes resistances: +5% nature Changes damage: +4% nature Learn an unarmed attack talent or enable &039; to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
iron gauntlets &039; (0 def, 6 armour)Requires: - Heavy armour training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour penetration: +2 Physical power: +5 (+3 eff.) Armour: +6 Fatigue: +1% Damage (Melee): 6 physical Changes resistances: +2% physical Changes damage: +4% physical Physical save: +3 (+2 eff.) Learn an unarmed attack talent or enable &039; to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Chamanarichak the Lighttorrent (0 def, 1 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Cun / +2 Wil Changes resistances: +15% lightning / +3% darkness / +5% arcane / +3% light Mindpower: +4 (+1 eff.) A cap made of leather. |
Glogara the rough leather cap (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +1 Armour: +1 Fatigue: +1% Changes resistances: +10% light / +11% darkness / +5% arcane Changes resistances penetration: +5% physical Critical mult.: +10.00% Pinning immunity: +10% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A cap made of leather. |
Radhagrim (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +4 (+2 eff.) Armour: +1 Fatigue: +1% Effects on melee hit: * 20% chance to reduce armor by 19% Changes stats: +3 Str / +2 Dex / +3 Con Changes resistances penetration: +5% physical Stamina each turn: +1.00 A cap made of leather. |
rough leather cap &039; (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Dex Changes resistances: +12% lightning Changes resistances penetration: +10% nature Changes damage: +6% mind Mental save: +6 (+2 eff.) A cap made of leather. |
Duraldir the Offalstriker (20 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Defense: +20 (+10 eff.) Fatigue: +5% Changes stats: +2 Dex / +4 Con Changes resistances: +6% nature Changes damage: +3% lightning A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 172 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Naima the Shalore Mindslayer level 10
8th Mirth 122nd year of Ascendancy at 04:56 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Naima the Shalore Mindslayer level 15
10th Dusk 122nd year of Ascendancy at 07:59 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Naima the Shalore Mindslayer level 10
1st Summertide 122nd year of Ascendancy at 00:17 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Naima the Shalore Mindslayer level 14
5th Dusk 122nd year of Ascendancy at 00:02 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Naima the Shalore Mindslayer level 15
10th Dusk 122nd year of Ascendancy at 10:10 see stats
Log
Talent Kinetic Strike is ready to use.
Talent Charge Leech is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Thermal Leech is ready to use.
The Dreaming One converts some damage to Psi!
Poison from Salynn the dozing white wolf hits Naima for (10 to psi shield), (11 absorbed), 0 nature (0 total damage).
Glerawen the dozing giant venus flytrap hits Naima for (4 to psi shield), (5 absorbed), 0 nature (0 total damage).
Burning from Dozing warg hits Naima for (5 to psi shield), (5 absorbed), 0 fire (0 total damage).
Naima&WHITELASTSTEEL_BLUELASTORANGELASTWHITELASTSTEEL_BLUELASTORANGELASTLIGHT_REDLASTSTEEL_BLUELASTORANGELASTLIGHT_REDLASTSTEEL_BLUELASTORANGELASTLIGHT_REDLASTSTEEL_BLUELASTORANGELASTROYAL_BLUELAST39 total damage).
Naima&135 physical damage.
Naima&
Naima uses Charged Strike.
Naima&
Naima performs a melee critical strike against The Dreaming One!
The Dreaming One&LASTORANGE039;Shocked&LASTLASTThe Dreaming One converts some damage to Psi!
Naima hits The Dreaming One for (22 blocked), (30 to ice), 18 to psi, 18 lightning, (2 to ice), 1 to psi, 1 cold, (2 to ice), 1 to psi, 1 nature, (1 to ice), 0 to psi, 0 light, (3 to ice), 2 to psi, 2 fire, (1 to ice), 0 to psi, 0 light, (4 to ice), 3 to psi, 2 fire, (9 blocked), 0 lightning, (22 blocked), (2 to ice), 1 to psi, 1 lightning, (3 to ice), 2 to psi, 2 fire, (4 to ice), 3 to psi, 2 fire, (9 blocked), 0 lightning, (22 blocked), (24 to ice), 8 to psi, 24 lightning (104 total damage).
Thought-forged bowman uses Steady Shot.
Thought-forged bowman&fbd578LASTWHITELASTSLATELASTWHITELAST0 total damage).
Salynn the dozing white wolf shoves Turtle aside.
Glerawen the dozing giant venus flytrap summons a Ritch Flamespitter!
Naima becomes more vulnerable to fire.
Vorata the slumbering treant uses Mind Sear.
Your shield crumbles under the damage!
The shield around Naima crumbles.
Vorata the slumbering treant hits Naima for (10 absorbed), 77 mind (78 total damage).
Naima the level 16 shalore mindslayer was mentally tortured to death by Vorata the slumbering treant on level 3 of Heart of the Gloom.









































































