Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
| Addons | Lore library fix 1.0.0 Items Vault 1.0.0 Stone Wardens DLC Class 1.0.0 |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 16 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
| Strength | 34 (base 32) |
| Dexterity | 12 (base 12) |
| Constitution | 18 (base 18) |
| Magic | 18 (base 18) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 384/384 |
| Mana | 160/160 |
| Stamina | 145/145 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 41 |
| Accuracy | 26 |
| Crit Chance | 3% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 18 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| All | +0% |
Defense: Base
| Armour (hardiness) | 19.28 (56%) |
| Defense | 3.7 |
| Ranged Defense | 3.7 |
| Fatigue | 15 |
| Physical Save | 24.557345911861 |
| Spell Save | 12.641065256913 |
| Mental Save | 9.3422184276376 |
Defense: Resistances
| Mind | 8%(100%) |
| Cold | 8%(100%) |
| All | 0%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 8. Its effects scale with your Strength stat. |
Class Talents
| Golem / Fighting | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
Quests
Equipment
| Main armor | This item will automatically be transmogrified when you leave the level. iron plate armour of implacability (3 def, 12 armour)iron plate armour of implacability (3 def, 12 armour) Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +12 Defense: +3 Fatigue: +15% Physical save: +7 A suit of armour made of metal plates. |
| In main hand | flaming steel greatsword of vileness (25-40 power, 2 apr) flaming steel greatsword of vileness (25-40 power, 2 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 25.0 - 40.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% Damage when this weapon hits: +6 blight Burst (radius 1) on hit: +6 fire Burst (radius 2) on crit: +12 corrupted blood Massive two-handed swords. |
Inventory
acidic iron battleaxe of vileness (9.5-14.25 power, 1 apr) acidic iron battleaxe of vileness (9.5-14.25 power, 1 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 9.5 - 14.2 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits: +8 blight / +6 acid Burst (radius 2) on crit: +10 corrupted blood Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. plaguebringer&plaguebringer& Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 18.0 - 27.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). Damage when this weapon hits: +6 blight When wielded/worn: Disease immunity: +12% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. stralite battleaxe &039; (53.5-80.25 power, 3 apr)stralite battleaxe &039; (53.5-80.25 power, 3 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 53.5 - 80.2 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Damage when this weapon hits: +41 insidious poison Burst (radius 2) on crit: +4 mind When wielded/worn: Accuracy: +15 Defense: +11 Damage when the wearer hits(melee): 4 mind Changes damage: +3% mind Massive two-handed battleaxes. |
Bill& Bill&Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Armour Penetration: +7 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
This item will automatically be transmogrified when you leave the level. Oakrace (28-42 power, 2 apr)Oakrace (28-42 power, 2 apr) Requires: - Strength 16 Infused by nature 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 28.0 - 42.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% Burst (radius 1) on hit: +12 nature When wielded/worn: Changes resistances: +9% nature Changes resistances penetration: +25% fire Changes damage: +12% fire Massive two-handed maul. |
acidic steel greatsword (19.5-31.2 power, 2 apr) acidic steel greatsword (19.5-31.2 power, 2 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 19.5 - 31.2 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits: +8 acid Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. flaming steel greatsword of amnesia (23-36.8 power, 2 apr)flaming steel greatsword of amnesia (23-36.8 power, 2 apr) Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 23.0 - 36.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% Special effect when this weapon hits: 25% chance to put talents on cooldown Burst (radius 1) on hit: +9 fire When wielded/worn: Damage when the wearer is hit: 8 mind Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. Frost Treads (1 def, 4 armour)Frost Treads (1 def, 4 armour) Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Achievements
Log
Saving done.
There is an exit to the worldmap here (press &039; or right click to use).
Saving done.
Saving done.
Saving game...
Quest &039; status updated! (Press &039; to see the quest log)
Quest &039; status updated! (Press &039; to see the quest log)
Quest &039; status updated! (Press &039; to see the quest log)
Quest &039; status updated! (Press &039; to see the quest log)
You receive: vial of cyan fluid
Saving done.
Saving done.
Saving game...
Quest &039; status updated! (Press &039; to see the quest log)
You drink the elixir and feel forever transformed!
The elixir has augmented your magical and mental capacity!
You have no more Elixir of Mysticism.
The_Mad_Bomber deactivates Defensive Posture.
The_Mad_Bomber activates Defensive Posture.
The_Mad_Bomber deactivates Lightning Infusion.
The_Mad_Bomber activates Lightning Infusion.
The_Mad_Bomber deactivates Chant of Fortitude.
The_Mad_Bomber activates Chant of Fortitude.
Character control switched to golem (servant of The_Mad_Bomber).
The_Mad_Bomber casts Rune: Manasurge.
The_Mad_Bomber starts to surge mana.
