Vampire the level 20 Shalore Necromancer by Shoob

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceShalore
ClassNecromancer
Level / Exp20 / 70%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity11 (base 10)
Constitution36 (base 30)
Magic50 (base 48)
Willpower38 (base 20)
Cunning18 (base 11)

Resources

Life351/351
Mana353/353
Souls10/10
Healing Factor1.3
Regeneration0.78

Speed

Mental0%
Attack0%
Movement+20%
Spell0%
Global+100%

Vision

Sight10
Lite9
Infravision7

Offense: Mainhand

Damage50
Accuracy15
Crit Chance23%
APR9
Speed1.00

Offense: Spell

Spellpower48.333333333333
Crit Chance19%
Speed1

Offense: Mind

Mindpower30.4
Crit Chance9%
Speed1

Offense: Damage Bonus

All+6%

Defense: Base

Armour (hardiness)7 (30%)
Defense18.35
Ranged Defense18.35
Fatigue1
Physical Save25.9
Spell Save25.4
Mental Save31.3

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Confusion Resistance10%
Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Nightfall1.30
5/5
1/5
5/5
0/5
Spell / Shades1.30
1/5
1/5
3/5
0/5
Spell / Necrotic minions1.30
2/5
3/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Advanced necrotic minions1.30
0/5
0/5
0/5
0/5
Spell / Necrosis1.30
1/5
5/5
0/5
0/5

Generic Talents

Cunning / Survival0.90
3/5
0/5
0/5
0/5
Spell / Staff combat1.00
1/5
3/5
0/5
0/5
Spell / Conveyance1.20
5/5
5/5
0/5
0/5
Race / Shalore1.00
1/5
1/5
0/5
0/5
Spell / Divination1.20
1/5
0/5
0/5
0/5

Effects

talent
talent

Quests

done
done
done
active
done
active
active
active
done
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Bringer of Doom Killed a Bringer of Doom.
By Vampire the Shalore Necromancer level 19
76th Haze 122nd year of Ascendancy at 01:47
see stats
Exterminator Killed 1000 creatures.
By Vampire the Shalore Necromancer level 17
51st Haze 122nd year of Ascendancy at 01:29
see stats
Level 10 Got a character to level 10.
By Vampire the Shalore Necromancer level 10
1st Summertide 122nd year of Ascendancy at 08:51
see stats
Level 20 Got a character to level 20.
By Vampire the Shalore Necromancer level 20
77th Haze 122nd year of Ascendancy at 18:59
see stats
Rescuer of the lost Rescued the merchant from the assassin lord.
By Vampire the Shalore Necromancer level 16
63rd Dusk 122nd year of Ascendancy at 11:23
see stats
The Arena Unlocked Arena mode.
By Vampire the Shalore Necromancer level 8
6th Mirth 122nd year of Ascendancy at 12:21
see stats
The secret city Discovered the truth about mages.
By Vampire the Shalore Necromancer level 15
42nd Dusk 122nd year of Ascendancy at 21:42
see stats

Log

Vampire hits Yellow ooze for 244 darkness damage.
Vampire killed Yellow ooze!
Talent Invoke Darkness is ready to use.

Resting starts...

Talent Fear the Night is ready to use.
Rested for 24 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Vampire picks up (a.):
regeneration infusion of the psychic (heal 336 over 5 turns).
You pickup 2.90 gold pieces.

There is a previous level here (press &039; or right click to use).
Ran for 19 turns (stop reason: at exit).


You gain 0.40 gold from the transmogrification of
quiet dwarven-steel torque of charged psionic shield [power 73] (20 cooldown).
You gain 1.80 gold from the transmogrification of
self-loading pouch of dwarven-steel shots (22/22, 30-36 power, 3 apr).
You gain 1.51 gold from the transmogrification of
prismatic hardened leather cap of strength (+4) (0 def, 3 armour).
You gain 0.88 gold from the transmogrification of
cashmere robe of frost (+16%) (2 def, 0 armour).
You gain 3.41 gold from the transmogrification of
spiritwalker&LASTLASTvined mindstar of balance (5.5-6.05 power, 18 apr, mind damage).
You gain 2.16 gold from the transmogrification of
dwarven-steel mace of erosion (27-37.8 power, 4 apr).
You gain 1.15 gold from the transmogrification of
shielding rune (absorb 52 for 4 turns).
You gain 1.62 gold from the transmogrification of
regeneration infusion of the psychic (heal 336 over 5 turns).
There is a next level here (press &039; or right click to use).
You feel mildly anxious, and walk with caution.
Saving game...

Saving done.

Vampire deactivates Necrotic Aura.

Vampire deactivates Blurred Mortality.