defense_schmefense the level 11 Dwarf Skirmisher by Aeternis

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Semi-Roguelike (mild)
SexMale
RaceDwarf
ClassSkirmisher
Level / Exp11 / 93%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity45 (base 36)
Constitution13 (base 10)
Magic8 (base 10)
Willpower17 (base 14)
Cunning37 (base 32)

Resources

Life361/361
Stamina134/134
Healing Factor1.0283363011315
Regeneration7.3613512116543

Speed

Mental-1.1102230246252E-14%
Attack0%
Movement0%
Spell0%
Global+94.190998905915%

Vision

Sight10
Lite5
Infravision5
See Stealth33.020402716974
See Invisible33.020402716974

Offense: Mainhand

Damage59
Accuracy48
Crit Chance12%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower8
Crit Chance9%
Speed1

Offense: Mind

Mindpower23
Crit Chance14%
Speed1

Offense: Damage Bonus

Light+9%
All+0%

Defense: Base

Armour (hardiness)22.719009130622 (66.439381135396%)
Defense45
Ranged Defense45
Fatigue0.68997267002178
Physical Save15
Spell Save8
Mental Save22

Defense: Resistances

Darkness 6%( 70%)
Fire 13%( 70%)
Mind 3%( 70%)
Physical 2%( 70%)
Cold 24%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance23%
Pinning Resistance20%
Instadeath Resistance100%
Disarm Resistance23%

Inscriptions (3/4)

Infusions
Infusions
Infusions

Class Talents

Cunning / Poisons1.30
1/5
2/5
1/5
0/5
Technique / Tireless Combatant1.30
3/5
4/5
1/5
0/5
Technique / Skirmisher - Slings1.30
5/5
1/5
1/5
0/5
Cunning / Called Shots1.30
1/5
1/5
1/5
0/5
Technique / Buckler Training1.30
2/5
1/5
1/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
1/5
0/5
0/5
Cunning / Survival1.30
1/5
1/5
1/5
0/5
Technique / Mobility1.30
2/5
1/5
2/5
0/5
Cunning / Scoundrel1.30
1/5
1/5
1/5
0/5
Technique / Combat training1.30
0/5
1/5
2/5
2/5
0/5
0/5

Effects

talent
talent
talent

Quests

done
active
done
active
done
active
done
active

Equipment

On feet
Quiver
On hands
On head
Tool
On fingers
On fingers
Around waist
In main hand
In off hand
Light source
Main armor

Inventory

Achievements

Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By defense_schmefense the Dwarf Skirmisher level 10
12nd Dearth 122nd year of Ascendancy at 15:27
see stats
The Arena (Insane (Roguelike) difficulty) Unlocked Arena mode.
By defense_schmefense the Dwarf Skirmisher level 11
13rd Dearth 122nd year of Ascendancy at 15:09
see stats

Log

Gloranor the armoured skeleton warrior casts Dark Whispers.
--------------------------------

Defense_schmefense shoots!
Defense_schmefense&
WHITELASTLASTfbd578LASTGREYLASTGREYLAST0 total damage).
Gloranor the armoured skeleton warrior loses 7 health to the entropy.
Gloranor the armoured skeleton warrior casts
Cacophony.
Defense_schmefense&
LASTLASTDefense_schmefense shoots!
Defense_schmefense uses
Block.
A wave of icy water sprays out from
defense_schmefense towards Gloranor the armoured skeleton warrior!
Talent Noggin Knocker is ready to use.
Dark Whispers from Gloranor the armoured skeleton warrior hits
defense_schmefense for (21 blocked), 0 darkness, (21 blocked), 0 temporal (0 total damage).
Defense_schmefense&
WHITELASTLASTdefense_schmefense hits Gloranor the armoured skeleton warrior for 24 cold damage.
defense_schmefense killed Gloranor the armoured skeleton warrior!
--------------------------------

Talent Kneecapper is ready to use.
Dark Whispers from Gloranor the armoured skeleton warrior hits
defense_schmefense for (20 flat reduction), 1 darkness, (20 flat reduction), 1 temporal (2 total damage).
Defense_schmefense picks up (f.):
iron greatsword &039; (24-38 power, 1 apr).
Dark Whispers from Gloranor the armoured skeleton warrior hits
defense_schmefense for (20 flat reduction), 1 darkness, (20 flat reduction), 1 temporal (2 total damage).
Dark Whispers from Gloranor the armoured skeleton warrior hits
defense_schmefense for (17 flat reduction), 0 darkness, (17 flat reduction), 0 temporal (0 total damage).
--------------------------------

Resting starts...

Defense_schmefense&
LASTLASTTalent Infusion: Wild is ready to use.
Talent Block is ready to use.
Rested for 4 turns (stop reason: all resources and life at maximum).