




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | The Hammer of Urh'Rok: Part I 1.7.4The Hammer of Urh'Rok, Part I ((This Addon requires the Ashes of Urh'rok DLC)) In this timeline, the Scourge from the West died after using the Demonic Orb of Many Ways, giving the demons everything they needed to get through the planetary shield. As a Bringer of Doom in service to the demonic invasion, you will fight your way across a dozen new zones, uncover mysteries, pillage cities, join evil cults, and bring ruin to the land of Maj'Eyal. Future updates will bring better art, more variety, and all sorts of content. Now with 4 pieces of art by rexorcorum! Ring Soul 1.7.2An Ring in bag when birth, there is a soul in the ring, you can talk with the soul This is a Chinese mod, will add english translation recently welcome any suggestions The main idea and code is from https://tieba.baidu.com/p/4420255944?red_tag=1967259920 Thanks to QAZ823005978 v1.8 v1.4.2 Done v1.3.2 v1.3 v1.2 v1.1及 之前 TODO LIST Items Vault 1.7.0Donators/Buyers bonus! Adventurer Mastery 1.7.2Changes the mastery of the Adventurer's talents to 1.3 and gives it 1 more category point, 2 extra talents points and 2 extra generics. Now, there are quite a few addons that do similar things, however they tend to overwrite the adventurer birth data, making them incompatible with other changes to the class. This addon should be compatible with either : Slightly More Adventurous : - https://te4.org/games/addons/tome/adven_addon
- allows adventurer to use talents from classes that don't spawn on randbosses
- still checks race/class compatibility so stonewarden talents are only for dwarf and undead cant get wilder talents
Much More Adventurous : - temporarily incompatible (use previous version of this addon instead) - https://te4.org/games/addons/tome/every_tree
- allows the adventurer to use every talents, including monster only and debug talent trees.
- tends to have issues with classes from other addons due to the way it loads their data.
Improved Adventurer : - https://te4.org/games/addons/tome/Improved_Adventurer
- my own adventurer skill addon.
- allows the adventurer to use talents from every race and class, including locked ones and those normaly incompatible with your character.
- use this one if you use addons that add new classes/races and want their talents on an adventurer
Note : use only one of those three. They are not compatible with eachother ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Swordsmaster Class 1.7.4Adds a swordsmaster class to the game. CHANGELOG1.6.0 - Added a new talent tree, Technique/Fencing which has defensive talents related to parrying. - The talent Web of Steel has been moved from Swordsmanship to Fencing. It's place in the Swordsmanship tree has been taken by a new talent, Vorpal, which gives Physical Power and Armor Penetration. - The talent Crescent Sweep has been reworked. It deals more damage, inflicts bleed, moves before attacking, no longer allows swapping places, and has a cooldown. It's usage as a spammable movement talent for swapping places has been filled by the new Mist Step talent on the Fencing tree. - Lightspeed Draw can now attack enemies adjacent to any tiles you pass through in addition to enemies that you pass through directly. These additional targets count when determining whether you can use Lightspeed Draw or not. It still can only hit one enemy per tile you travel through though. - Fixed Swordsmanship not functioning for daggers - Fixed Swordsmanship to not permanently replace a weapon's strength damage mod with dexterity - Harrying blows no longer requires your spring attacks to hit the target; instead it only requires that you attempt them. - Harrying blows's finishing blow now bypasses evasion/repulsion talents that the target possesses - Harrying blows's finishing blow no longer ignores ALL armor and resistances. It ignores 50% of the target's resistances, and has set bonus armor penetration. - Spring Attack now functions immediately when activated instead of only after an action is performed after it is activated. - Surgical Strikes's stun and interference effects are now separate (so you get the full stun regardless of what the target does on its next turn). It's cooldown has also been increased from 6 to 8. - Added clarifying text to the descriptions of Will to Live and Unfetter to give a better idea of how effective they are when leveled up without requiring arithmetic. - Buffed Spring Attack stamina restoration - Cunning/Tactical is once again locked by default - Added translation support to timed effects 1.5.2 - Fixed bug with pre-use talent for swordsmanship talents when npc does not have an inventory 1.5.0 - Added a new talent tree, Technique/Two-handed Bladework, which serves as a Dexterity-based replacement for Technique/Two-handed Assault - As it has now been replaced, Technique/Two-handed Assault has been removed from the Swordsmaster class. - Cunning/Tactical is now unlocked by default 1.4.1 - Lightspeed Fatigue duration changed from 40 turns to a lower value which is based on effective talent level - (with 1.3 mastery: 24, 21, 18, 16, 14) - Lightspeed Fatigue now increases stamina cost of Lightspeed Draw linearly instead of quadratically. - (20 -> 40 -> 60 -> 80) instead of (20 -> 40 -> 80 -> 160) - Removed cooldown from Spring Attack, making it fully toggleable. 1.4.0 - Changed Moving Target to reduce direct damage taken by 30% instead of giving 15% all resist. - Buffed pin resistance of Slippery to 100% from 50% - Buffed movement speed granted by Slippery to 50% from 20% - Spring Attack once again restores stamina when wielding one-handed weapons - Lowered the maximum number of attacks per turn at ETL 5 for Spring Attack from 3 to 2 - Fixed typo in Harrying Blows description - Fixed Swordsmanship talents still being usable even when disarmed - Removed Duelist tree from Swordsmaster class, as it is mostly extraneous at this point 1.3.1 - Fixed infinite loop caused when reflecting certain spells like Invoke Darkness with Web of Steel 1.3.0 - Updated for version 1.7.2 - Raised stamina cost and cooldown for "Never Give Up" - Added offhand damage increase to "Swordsmanship" for swords and daggers - Changed format calls to tformat calls to support potential translation 1.2.0 - Added tactical data to talents for npcs - Swordsmanship mastery and str/dex scaling swap now works with daggers as well as swords - Determination now always takes 15 turns to reach maximum regeneration instead of taking fewer turns with a higher talent level. - Fixed logic of projectile selffire to correctly function as indicated by comments (for web of steel) - Fixed Vapor Blade knocking back even when it misses 1.1.0 - Swordsmanship now completely exchanges strength scaling for dexterity scaling on swords instead of giving -100% str mod and +100% dex mod - Fixed bug that prevented critical hits from occurring (oops!) - Unfetter and Never Give Up now have stamina costs - Harrying Blows fixed to only require Spring Attack to hit once per global turn instead of once per target's turn - Lightspeed Draw now has a fixed cooldown. - Spring Attack now only restores stamina if you are wielding a two-handed weapon - Will to Live changed to provide a health regen bonus equal to a flat amount per percent missing health rather than an amount equal to a percent of missing health. Also, now scales with Willpower. 1.0.0 - Initial Release Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Shadow Race 1.0.1Adds shadow race with bugfix. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Sapper 1.7.4DescriptionThis addon adds the Sapper as a playable class. As it is a Tinker, it will require Embers of Rage DLC to work. Sappers use their knowledge of steam weaponry to build construct that will fight your foes and destroy the walls of their lair. They have 9 class trees, including 4 locked ones : - Trapping (locked) They have 6 generic trees : DisclaimerPlease report any bugs you find and I will endeavor to fix them ;) If possible, please take discussions and bugs report to the forum thread : http://forums.te4.org/viewtopic.php?f=50&t=50995 Creditshttp://game-icons.net/ for all the talent and effect icons. In advance, whoever tries this out and gives me feedback so I can continue to improve it ! Changelog1.2.1 : 1.2.0 : 1.1.0 : 1.0.2 : 1.0.1 : 1.0.0 : release ! Improved Adventurer 1.7.2Allows adventurers to use talent trees from every classes and races, including those from addons. This addon is designed as a more "addon friendly" alternative to Much more Adventurous. It takes talents directly from the subclass/subrace list so it should : - Bypass race/class compatibility - Take talents trees from NPC only classes/races - Ignore the locks Additionally, "undead/lich", "Cursed/Cursed Aura" and talents from the Fallen Paladin can also be selected. Talents from the Technomancer and the Thaumaturgist dont work without their respective prodigy, so if you want them I recommend this addon : https://te4.org/games/addons/tome/evolve_adven1 It should be compatible with most classes and races from other addons. Class: Hunted 1.7.4A stealthy Cursed class that uses unarmed attacks. Inspired by HousePet's Werebeast from the Verdant Class Pack. First and foremost, thank you to everyone in the Tales of Maj'Eyal Discord for all the coding help! --- Class Talents --- Cursed / Prowl (WIL) Cursed / Gore (WIL, Locked) Cursed / Endless hunt --- Generic Talents --- Technique / Combat training Playable Naloren Race 1.7.4Adds two races, one class, a new town, and a new low level dungeon. Completing a quest to explore the new dungeon unlocks purchasable perks in the town. This quest is the starting quest for the added races, but anyone can access an alternate version of the quest with the same rewards. Look toward the coast east of Last Hope to get started. Available perks (cost varies): Gain the ability to invest in Heavy Armour Training and equip mail(heavy) armor by meeting the requirement with the highest of Constitution and Dexterity (or Strength, as usual). Gain bonus attack and movement speeds and a chance to evade incoming damage while wearing mail(heavy) armor. These values scale with Dex and Con, respectively. Learn (locked or unlocked) a new Psionic/Mindstar combat talent tree. Similar to Wild-Gift/Mindstar mastery, this tree also has a Psiblades sustain. Once learned, you can also pay to boost mastery (as with Mindstar mastery from Zigur). --- Psionic/Mindstar combat: Psiblades: Mind Thorns: Mind Storm: Psionic Balance: --- Races: The Naloren are elven race with an affinity for water who are adept with mail armor, whips and tridents. They are also known for their bountiful spirit and superb flexibility. Spirit of the Tides: Spirited Combat: Cleansing Water: Whitewater: Stats: + 4 Con, +4 Dex, -1 Cun, -1 Str, -1 Mag, +10 life rating, 10% increased global speed, 15% xp penalty. The Freeks are a tribe of Yeeks who broke free from The Way. They are still strong psionics, but their minds have been irreparably shattered. Talents: Unbound Mind: Partition: Hasty: Schism: Stats: --- Added a new Psionic subclass: the Psion. Talents: Survival Psi-Casting Telekinetic Crush: Deal physical damage and stun. Active Aura damage is added to the attack at 3 times the usual power. Stimulation: Increase Con based on combined Wil and Cun. Guiding Star: Puncture: Psionic Striking Kinetic Blast: Deal physical damage and pin. Frozen targets take extra damage and both hits bypass the ice block. Thermal Blast: Deal fire damage and cold damage and freeze. If target is pinned, pull in nearby enemies and freeze them to the ground for a few turns. Charged Blast: Psi Weaving: Altered Talents Quick as Thought: Mindhook: Resonant Focus: Frenzied Focus: Transcendent Telekinesis: Transcendent Electrokinesis: Static Net: Transcendent Pyrokinesis: --- Full details in the forum: http://forums.te4.org/viewtopic.php?f=50&t=45418&p=208951#p208951. Forbidden Cults 1.7.4Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Nalore |
| Class | Hunted |
| Level / Exp | 5 / 56% |
| Size | 中等 |
| Lifes / Deaths | no deaths recorded 3 / 0 |
Primary Stats
| Strength | 18 (base 13) |
| Dexterity | 20 (base 10) |
| Constitution | 14 (base 10) |
| Magic | 11 (base 10) |
| Willpower | 22 (base 16) |
| Cunning | 33 (base 26) |
Resources
| Life | 183/183 |
| Hate | 37/100 |
| Equilibrium | 5 |
| Healing Factor | 0.72335712586209 |
| Regeneration | 0.18083928146552 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +110% |
Vision
| Sight | 10 |
| Lite | -997 |
| Infravision | 3 |
| See Stealth | 6 |
| See Invisible | 5 |
| Stealth | 25.271935802244 |
Offense: Barehand
| Damage | 27 |
| Accuracy | 26 |
| Crit Chance | 8% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 11 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| 奥术 | +4% |
| 光系 | +3% |
| 自然 | +10% |
| All | +0% |
Offense: Damage Penetration
| 暗影 | +5% |
| 枯萎 | +10% |
Defense: Base
| Armour (hardiness) | 3 (38.594633868923%) |
| Defense | 24 |
| Ranged Defense | 24 |
| Fatigue | 0 |
| Physical Save | 11 |
| Spell Save | 11 |
| Mental Save | 22 |
Defense: Resistances
| 光系 | 6%( 70%) |
| 自然 | 19%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | 有效技能等级:1.0 纹身:回复使用模式:主动技能 使用范围:近战/单体 冷却时间:10 飞行速度:瞬间 使用速度:标准(100%回合) 是:自然力量 介绍:激活纹身治疗你自己 100 生命值,持续 5 回合。 |
| Infusions | 有效技能等级:1.0 纹身:狂暴使用模式:主动技能 使用范围:近战/单体 冷却时间:14 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:自然力量 介绍:激活纹身解除你随机一个 物理 效果并减少所有伤害 14% 持续 4 回合。 同时除去对应类型的越层效果(失去平衡、法术冲击和思维封锁)。 |
| Infusions | 有效技能等级:1.0 纹身:治疗使用模式:主动技能 使用范围:近战/单体 冷却时间:12 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:自然力量 介绍:激活纹身立即治疗你 50 生命值,然后去除一个流血、毒素和疾病效果。 |
Class Talents
| 诅咒 / 冲突 | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 诅咒 / 无尽狩猎 | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 诅咒 / 猎杀 | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 诅咒 / Prowl | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 诅咒 / Werebeast | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| 种族技能 / Naloren | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 格斗 / 战斗训练 | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 诅咒 / Primal | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 诅咒 / 诅咒光环 | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 自然 / 自然召唤 | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 诅咒 / 诅咒形态 | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Claws of the Beast |
| talent | Prowl |
| talent | 凶残猎手 |
| talent | 跟踪 |
Quests
Something is afflicting the sea life in the Abyssal Caves, the only source of reagents needed for the rituals which allow your people to continue living under the sea. Rumbles from the AbyssIf the disturbance cannot be eliminated, your people may be forced to the surface and laid at the mercy of the land-dwellers. Head to the northern wall of New Shellsea and then east to the caves to investigate. * You have eliminated the threat in the caves, saving your people. * The owner of The Seaforge may now be able to offer you some special training. | 结束 |
你遇到了一个吓得魂飞魄散的伐木工人从一个小村庄里跑出来,大声喊着有个没见过的吓人的东西在里面杀人。 林中的野兽 | 正在进行 |
到卡·普尔废墟和食人魔沼泽的地下城去发现宝藏和荣耀! 食人魔巢穴* 你必须进入食人魔沼泽去调查那里潜伏着什么怪物并找到那里的宝藏! * 你必须进入卡·普尔废墟去调查那里潜伏着什么怪物并找到那里的宝藏! | 正在进行 |
Equipment
| 在手上 | 灿烂的魔法之 (+2)铁臂铠 (0 闪避, 1 护甲)装备需求: - 重甲训练 装备力量来源 奥术力量 1.50 负重。 类型:护甲/手部 ; 材质等级 1 当使用或装备时: 护甲值:+1 疲劳值:+1% 近战附加伤害:6光系 属性变化:+2魔力 抗性改变:+6%光系 伤害加成:+4%奥术/+3%光系 徒手伤害加成: 基础伤害:10.0-14.0 使用属性: 40%灵巧, 40%敏捷, 40%力量 伤害类型:物理 命中加成:+0.2% 基础伤害(最大20%) 护甲穿透:+3 暴击率:+2.0% 攻击速度:100% 当该武器击中:灼热之矛 (20% 几率等级 1)。 近战附加伤害:+5奥术 暴击时溅射伤害(2格半径):+5奥术 臂铠保护你的手至前臂的中间部分。 |
| 主护甲 | 粗制皮甲 (3 闪避, 2 护甲)装备需求: - 力量 10 9.00 负重。 类型:护甲/轻甲 ; 材质等级 1 当使用或装备时: 护甲值:+2 闪避:+3(+2有效值) 疲劳值:+6% 一套用皮革制成的皮甲。 |
| 工具 | 强风之沃瑞钽项圈 乌鸦传说 [能量 300] (15 冷却)装备力量来源 灵能 2.00 负重。 [随机史诗级物品] 类型:护符/项圈 ; 材质等级 5 当使用或装备时: 抗性穿透改变:+5%暗影/+10%枯萎 它可以用于在扇形区域呼出一阵强风,击退所有生物11格,并造成300物理伤害 激活会将所有护符置入冷却状态15回合。 当使用时: * 治疗45生命值. * 在2回合内增加10%全体伤害加成. * 延长1项正面状态3回合持续时间. 项圈是由强大的精神能量制造而成,用来储存灵能。 |
| 光源 | 清晰之黄铜灯笼装备力量来源 灵能 2.00 负重。 类型:光照/光照 ; 材质等级 1 当使用或装备时: 精神豁免加成:+5(+2有效值) 光照范围:+3 侦测潜行:+6 侦测隐形:+5 一个有引线的黄铜容器,上面覆盖有一张纸防止灯油溅出来。它有一只把手,可以提着。 |
| 在腰间 | Slippery Belt Slippery Belt装备力量来源 自然力量 装备力量来源 未知力量 1.00 负重。 [史诗级物品] 类型:护甲/腰带 ; 材质等级 1 当使用或装备时: 属性变化:+8灵巧/+8意志 抗性改变:+20%自然 伤害加成:+10%自然 每回合失衡值回复:-0.50 技能(精神)命中后释放:史莱姆喷吐 (15% 几率等级 1). It took quite a bit more effort to lash the tentacles into a belt than expected. It pulses with horrific energy. |
Inventory
这一物品会在你离开地图的时候自动被转化。(厄运)榆木邪恶法杖 炉窑怪物 (10-12 伤害, 2 护甲穿透, 火焰 伤害) 装备需求: - 魔力 11 装备力量来源 自然力量 5.00 负重。 类型:武器/法杖 ; 材质等级 1 你必须使用双手装备。 基础伤害:10.0-12.0 使用属性: 80%魔力 伤害类型:物理 武器精通类型:法杖掌握 命中加成:+2.0% 触发伤害(最大200%) 护甲穿透:+2 暴击率:+2.5% 攻击速度:100% 当使用或装备时: 闪避:+6(+3有效值) 近战反击伤害:2火焰 属性变化:+3力量/+1体质 伤害加成:+10%火焰 获得技能: +1 法杖掌控 法术强度:+3(+3有效值) 法术暴击率:+1% 光照范围:+3 夜视范围:+1 厄运诅咒 它可以用于触发技能照明术,将所有其他物品置入6回合冷却: 有效技能等级:2.0 能量消耗:6,总计6/6. 使用范围:近战/单体 飞行速度:瞬间 是:法术 介绍:制造一个发光的球体,照亮 7 码半径范围区域,并对所有生物造成 51.27 点光系伤害。 在等级 3 时,它同时可以致盲看到它的人(施法者除外) 3 回合。 法杖经过精细的加工,被法师所使用。 |
这一物品会在你离开地图的时候自动被转化。(尸体)铁剑 (10-14 伤害, 2 护甲穿透) 装备需求: - 力量 11 3.00 负重。 类型:武器/长剑 ; 材质等级 1 基础伤害:10.5-14.7 使用属性: 100%力量 伤害类型:物理 命中加成:+0.4% 暴击伤害(最大40%) 护甲穿透:+2 暴击率:+2.5% 攻击速度:100% 尸体诅咒 锋利,长而致命。 |
(厄运)蛇灵怒视 (7-7 伤害, 15 护甲穿透, 自然 伤害)装备需求: - 意志 12 装备力量来源 自然力量 3.00 负重。 [史诗级物品] 类型:武器/灵晶 ; 材质等级 1 基础伤害:7.0-7.7 使用属性: 50%意志, 30%灵巧 伤害类型:自然 武器精通类型:心灵利刃 命中加成:+0.2% 暴击率(最大25%) 该武器的命中率受意志加成。 护甲穿透:+15 暴击率:+7.0% 攻击速度:100% 伤害类型转换:30%毒素 当使用或装备时: 抗性改变:+10%自然 伤害加成:+10%自然 毒素免疫:+50% 精神强度:+4(+2有效值) 精神暴击率:+2% 厄运诅咒 它可以用于触发技能毒性喷吐 (消耗8能量,总计8/8): 有效技能等级:2.0 能量消耗:8,总计8/8. 使用范围:10 飞行速度:瞬间 是:自然力量 介绍:向目标喷射毒液造成共计 133.14 毒素伤害,持续 6 回合。 伤害受力量或敏捷(取较高值)加成。 凝厚的毒液不断地从这个灵晶上滴落。 |
这一物品会在你离开地图的时候自动被转化。铁质板甲 &039; (0 闪避, 7 护甲) 装备需求: - 板甲训练 - 力量 22 装备制造者 某位大师 17.00 负重。 类型:护甲/板甲 ; 材质等级 1 当使用或装备时: 护甲值:+7 疲劳值:+22% 近战附加特效: * 20法力燃烧 近战反击伤害:2光系 抗性改变:+16%酸性 抗性穿透改变:+5%光系 一套用金属片制成的板甲。 |
这一物品会在你离开地图的时候自动被转化。速度之铁质重靴 (0 闪避, 3 护甲) 装备需求: - 重甲训练 装备力量来源 奥术力量 3.00 负重。 类型:护甲/脚部 ; 材质等级 1 当使用或装备时: 护甲值:+3 疲劳值:+2% 移动速度:+25% 重靴,用金属覆盖着脚趾、脚后跟和其他重要部位,保护穿戴者的足部免受伤害。 |
粗制手套 (0 闪避, 1 护甲)1.00 负重。 类型:护甲/手部 ; 材质等级 1 当使用或装备时: 护甲值:+1 徒手伤害加成: 基础伤害:7.5-8.2 使用属性: 40%敏捷, 40%力量, 40%灵巧 伤害类型:物理 命中加成:+0.2% 暴击率(最大25%) 护甲穿透:+1 暴击率:+1.0% 攻击速度:125% 轻便的手套不仅不影响手指的活动,还会多多少少保护手的安全。 |
魔法之 (+3)粗制手套 (0 闪避, 1 护甲)装备力量来源 奥术力量 1.00 负重。 类型:护甲/手部 ; 材质等级 1 当使用或装备时: 护甲值:+1 属性变化:+3魔力 伤害加成:+4%奥术 徒手伤害加成: 基础伤害:7.5-8.2 使用属性: 40%灵巧, 40%敏捷, 40%力量 伤害类型:物理 命中加成:+0.2% 暴击率(最大25%) 护甲穿透:+1 暴击率:+1.0% 攻击速度:125% 近战附加伤害:+5奥术 暴击时溅射伤害(2格半径):+5奥术 轻便的手套不仅不影响手指的活动,还会多多少少保护手的安全。 |
铁臂铠 (0 闪避, 1 护甲)装备需求: - 重甲训练 1.50 负重。 类型:护甲/手部 ; 材质等级 1 当使用或装备时: 护甲值:+1 疲劳值:+1% 徒手伤害加成: 基础伤害:10.5-14.7 使用属性: 40%敏捷, 40%力量, 40%灵巧 伤害类型:物理 命中加成:+0.2% 基础伤害(最大20%) 护甲穿透:+3 暴击率:+2.0% 攻击速度:100% 臂铠保护你的手至前臂的中间部分。 |
这一物品会在你离开地图的时候自动被转化。铁臂铠 流水污点 (0 闪避, 1 护甲) 装备需求: - 重甲训练 装备力量来源 反魔法力量 1.50 负重。 类型:护甲/手部 ; 材质等级 1 当使用或装备时: 护甲值:+1 疲劳值:+1% 近战反击伤害:4寒冷 抗性改变:+6%枯萎/+6%暗影/+6%奥术/+6%精神 伤害加成:+3%精神/+3%寒冷 伤害吸收(治疗):+5%自然 技能精通: +0.20 自然/反魔法 法术豁免加成:+9(+9有效值) 徒手伤害加成: 基础伤害:12.5-17.5 使用属性: 40%力量, 40%灵巧, 40%敏捷 伤害类型:物理 命中加成:+0.2% 基础伤害(最大20%) 护甲穿透:+3 暴击率:+2.0% 攻击速度:100% 当该武器暴击时:软泥召唤 (20% 几率等级 2)。 臂铠保护你的手至前臂的中间部分。 |
这一物品会在你离开地图的时候自动被转化。法力编织的亚麻法师帽 (1 闪避, 0 护甲) 装备力量来源 奥术力量 2.00 负重。 类型:护甲/头部 ; 材质等级 1 当使用或装备时: 闪避:+1(+1有效值) 每回合法力回复:+0.12 法术强度:+2(+2有效值) 法术暴击率:+2% 一顶法师风格的尖帽子…… |
玛瑙石0.00 负重。 类型:珠宝/黑曜石 ; 材质等级 1 当使用或装备时: 属性变化:+1力量/+1敏捷/+1魔力/+1意志/+1灵巧/+1体质 当被用来强化装备时: 属性变化:+1力量/+1敏捷/+1魔力/+1意志/+1灵巧/+1体质 潜在伤害类型:酸性 宝石可用来卖钱或用于法术仪式。 |
紫黄晶0.00 负重。 类型:珠宝/黄宝石 ; 材质等级 1 当使用或装备时: 物理暴击率:+1.0% 伤害加成:+2%所有 法术暴击率:+1% 精神暴击率:+1% 当被用来强化装备时: 物理暴击率:+1.0% 伤害加成:+2%所有 法术暴击率:+1% 精神暴击率:+1% 潜在伤害类型:光系 宝石可用来卖钱或用于法术仪式。 |
黄铜灯笼2.00 负重。 类型:光照/光照 ; 材质等级 1 当使用或装备时: 光照范围:+3 一个有引线的黄铜容器,上面覆盖有一张纸防止灯油溅出来。它有一只把手,可以提着。 |
指引之戒装备力量来源 未知力量 0.00 负重。 [史诗级物品] 类型:杂项/戒指 当携带时: 每回合法力回复:+0.30 每回合蒸汽回复:+0.50 它可以用于与戒指中的灵魂交谈 激活消耗1能量,总计1/1。 戒指中好像囚禁了一个古老的灵魂。 |
鉴定水晶球装备力量来源 未知力量 1.00 负重。 [剧情物品] 类型:水晶球/水晶球 当携带时: 这个球是半身人先知埃莉萨给你的,它会自动为你鉴定装备。 |
转化之盒装备力量来源 未知力量 2.00 负重。 [剧情物品] 类型:盒子/夏·图尔 当携带时: 它可以用于立即转化盒子中的所有物品(当你切换地图时也会自动转化) 激活消耗0能量,总计1000/1000。 这只宝箱是某个夏·图尔古代建筑的延伸,任何扔在里面的物品会被自动传送到那个地方,进行处理并摧毁,从里面提取能量。 这个过程的副产物是黄金,因为没有用,所以被自动传送给你。 当你有这只箱子时,所有你经过地面上的物品会被自动捡起,并且当你离开地下城时会自动交易成金币。 如果你想保留物品,只需要从宝箱里把它移到包裹中。在宝箱中的物品不会增加你的负重。 |
回归之杖 (1/1)装备力量来源 未知力量 2.00 负重。 [剧情物品] 类型:护符/魔杖 它可以用于传送至世界地图(等待40回合) 激活消耗202能量,总计400/400。 这个法杖通体用沃瑞钽打造,充满了可以撕裂空间的奥术能量。你以前曾听说过此类物品。它们对于冒险者的快速旅行非常有帮助。 |
Achievements
Log
[0]fqq3受到来自诅咒之体的5 治疗。
[3]自动探索了2回合(中断原因:在东北面有敌对目标(棕熊))
[4]fqq3击中棕熊造成32 物理, 5 奥术, 10 精神, 10 暗影, 6 光系 (65合计伤害).
[2]棕熊被fqq3追踪!
[3]fqq3击中棕熊造成34 物理, 5 奥术, 10 精神, 10 暗影, 6 光系 (66合计伤害).
[3]棕熊未命中fqq3。
[1]fqq3向棕熊发起一次近战暴击!
[1]棕熊不再被fqq3追踪。
[1]你搜集了一个新的材料:熊爪(1).
[1]fqq3击中棕熊造成44 物理, 5 奥术, 10 精神 (60合计伤害).
[2]fqq3击杀了棕熊!
[0]fqq3受到来自诅咒之体的8 治疗。
[0]fqq3受到来自诅咒之体的2 治疗。
[0]技能 Prowl 已经可以使用。
[7]Fqq3启用了Prowl。
[7]狼 和蔼安静 发现了你的踪迹!
[7]狼 和蔼安静使用了史莱姆喷吐.
[2]自动探索了4回合(中断原因:在东北面有敌对目标(狼 和蔼安静))
[6]狼 和蔼安静使用了粘液.
[8]自动探索了4回合(中断原因:在北面有敌对目标(狼 和蔼安静))















































