









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Playable Naloren Race 1.7.4Adds two races, one class, a new town, and a new low level dungeon. Completing a quest to explore the new dungeon unlocks purchasable perks in the town. This quest is the starting quest for the added races, but anyone can access an alternate version of the quest with the same rewards. Look toward the coast east of Last Hope to get started. Available perks (cost varies): Gain the ability to invest in Heavy Armour Training and equip mail(heavy) armor by meeting the requirement with the highest of Constitution and Dexterity (or Strength, as usual). Gain bonus attack and movement speeds and a chance to evade incoming damage while wearing mail(heavy) armor. These values scale with Dex and Con, respectively. Learn (locked or unlocked) a new Psionic/Mindstar combat talent tree. Similar to Wild-Gift/Mindstar mastery, this tree also has a Psiblades sustain. Once learned, you can also pay to boost mastery (as with Mindstar mastery from Zigur). --- Psionic/Mindstar combat: Psiblades: Mind Thorns: Mind Storm: Psionic Balance: --- Races: The Naloren are elven race with an affinity for water who are adept with mail armor, whips and tridents. They are also known for their bountiful spirit and superb flexibility. Spirit of the Tides: Spirited Combat: Cleansing Water: Whitewater: Stats: + 4 Con, +4 Dex, -1 Cun, -1 Str, -1 Mag, +10 life rating, 10% increased global speed, 15% xp penalty. The Freeks are a tribe of Yeeks who broke free from The Way. They are still strong psionics, but their minds have been irreparably shattered. Talents: Unbound Mind: Partition: Hasty: Schism: Stats: --- Added a new Psionic subclass: the Psion. Talents: Survival Psi-Casting Telekinetic Crush: Deal physical damage and stun. Active Aura damage is added to the attack at 3 times the usual power. Stimulation: Increase Con based on combined Wil and Cun. Guiding Star: Puncture: Psionic Striking Kinetic Blast: Deal physical damage and pin. Frozen targets take extra damage and both hits bypass the ice block. Thermal Blast: Deal fire damage and cold damage and freeze. If target is pinned, pull in nearby enemies and freeze them to the ground for a few turns. Charged Blast: Psi Weaving: Altered Talents Quick as Thought: Mindhook: Resonant Focus: Frenzied Focus: Transcendent Telekinesis: Transcendent Electrokinesis: Static Net: Transcendent Pyrokinesis: --- Full details in the forum: http://forums.te4.org/viewtopic.php?f=50&t=45418&p=208951#p208951. Prodigy for Sawrd 1.7.4Provides the obselete Sawrd at the cost of one prodigy. Just for fun! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Hulking Berserker Evolution 1.7.4Introduces a class evolution for Berserker. Taking this class evolution allows one to wield a 2H weapon in each hand, as well as making his punches more powerful. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Discordant class (and friends) 1.6.71) Add Discordant as playable psionic subclass. A psionic tank with death radius around them (think of Mindrot, but less sucky). Wins battle through attrition, melts trash mobs just by standing. Can also spam tele-frags if you feel like it. 2) Add Kudzu as playable wilder subclass. Invasive, annoying, and hard to get rid of. Master of crowd controls and area denials. Cover the world with fungus, lichens, moss, and kudzus. 3) Add Scorpion as playable rogue subclass. Stealthy brawler with poison fist. Pull in your enemy and dethrone them with chain of combos. 4) Add Critic as playable afflicted subclass. High-risk, high-reward, critical-centric class that use feedback pool as life. Overpower your enemy with overwhelming amount of Gestures, or die from receiving too much criticism. 5) Add Colossus as playable race. Artificial giant constructed by dwarves to guard their gold, has some non-living characteristics. Starts on Reknor (dwarf start). A durable race with some drawbacks. Also like gold. - This is a practice addon intended for personal use, but thank you if you decided to check it out anyway. Creditshttp://game-icons.net/ Changelog1.0.0: - Initial release Class: Hunted 1.7.4A stealthy Cursed class that uses unarmed attacks. Inspired by HousePet's Werebeast from the Verdant Class Pack. First and foremost, thank you to everyone in the Tales of Maj'Eyal Discord for all the coding help! --- Class Talents --- Cursed / Prowl (WIL) Cursed / Gore (WIL, Locked) Cursed / Endless hunt --- Generic Talents --- Technique / Combat training Class: Hekatonkheire 1.7.0This adds three new classes, two of which are loosely based on the Headless Horror, plus a mini-adventurer that gets talents from all three. Hekatonkhieres are spell-using melee combatants who mix armed and unarmed attacks while accompanied by their eldritch Wandering Eyes. New Talents Advanced Talents Old Talents: By special request: New Talents Advanced Talents Old Talents: Kharybdians are ocean mages who mix attack spells, summons, and a precise sense of timing. New Talents Advanced Talents Generic Talents Old Talents: The Hammer of Urh'Rok: Part I 1.7.4The Hammer of Urh'Rok, Part I ((This Addon requires the Ashes of Urh'rok DLC)) In this timeline, the Scourge from the West died after using the Demonic Orb of Many Ways, giving the demons everything they needed to get through the planetary shield. As a Bringer of Doom in service to the demonic invasion, you will fight your way across a dozen new zones, uncover mysteries, pillage cities, join evil cults, and bring ruin to the land of Maj'Eyal. Future updates will bring better art, more variety, and all sorts of content. Now with 4 pieces of art by rexorcorum! Items Vault 1.7.0Donators/Buyers bonus! Barbarian Evolution for Berserker 1.7.2Adds a new class evolution for Berserker, the Barbarian. As a Barbarian, the Berserker loses the ability to equip body armor, but gains the ability to wield a two-handed weapon in their off-hand. Additionally, they will unlock Technique/Duelist and Technique/Dual Weapons at 1.0 mastery. Finally, each turn the Barbian attacks a foe, they will automatically eneter a blocking stance to deflect damage with their weapons, potentially setting up deadly counter-strikes. Ring Soul 1.7.2An Ring in bag when birth, there is a soul in the ring, you can talk with the soul This is a Chinese mod, will add english translation recently welcome any suggestions The main idea and code is from https://tieba.baidu.com/p/4420255944?red_tag=1967259920 Thanks to QAZ823005978 v1.8 v1.4.2 Done v1.3.2 v1.3 v1.2 v1.1及 之前 TODO LIST Improved Adventurer 1.7.2Allows adventurers to use talent trees from every classes and races, including those from addons. This addon is designed as a more "addon friendly" alternative to Much more Adventurous. It takes talents directly from the subclass/subrace list so it should : - Bypass race/class compatibility - Take talents trees from NPC only classes/races - Ignore the locks Additionally, "undead/lich", "Cursed/Cursed Aura" and talents from the Fallen Paladin can also be selected. Talents from the Technomancer and the Thaumaturgist dont work without their respective prodigy, so if you want them I recommend this addon : https://te4.org/games/addons/tome/evolve_adven1 It should be compatible with most classes and races from other addons. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Adventurer Mastery 1.7.2Changes the mastery of the Adventurer's talents to 1.3 and gives it 1 more category point, 2 extra talents points and 2 extra generics. Now, there are quite a few addons that do similar things, however they tend to overwrite the adventurer birth data, making them incompatible with other changes to the class. This addon should be compatible with either : Slightly More Adventurous : - https://te4.org/games/addons/tome/adven_addon
- allows adventurer to use talents from classes that don't spawn on randbosses
- still checks race/class compatibility so stonewarden talents are only for dwarf and undead cant get wilder talents
Much More Adventurous : - temporarily incompatible (use previous version of this addon instead) - https://te4.org/games/addons/tome/every_tree
- allows the adventurer to use every talents, including monster only and debug talent trees.
- tends to have issues with classes from other addons due to the way it loads their data.
Improved Adventurer : - https://te4.org/games/addons/tome/Improved_Adventurer
- my own adventurer skill addon.
- allows the adventurer to use talents from every race and class, including locked ones and those normaly incompatible with your character.
- use this one if you use addons that add new classes/races and want their talents on an adventurer
Note : use only one of those three. They are not compatible with eachother Swordsmaster Class 1.7.4Adds a swordsmaster class to the game. CHANGELOG1.6.0 - Added a new talent tree, Technique/Fencing which has defensive talents related to parrying. - The talent Web of Steel has been moved from Swordsmanship to Fencing. It's place in the Swordsmanship tree has been taken by a new talent, Vorpal, which gives Physical Power and Armor Penetration. - The talent Crescent Sweep has been reworked. It deals more damage, inflicts bleed, moves before attacking, no longer allows swapping places, and has a cooldown. It's usage as a spammable movement talent for swapping places has been filled by the new Mist Step talent on the Fencing tree. - Lightspeed Draw can now attack enemies adjacent to any tiles you pass through in addition to enemies that you pass through directly. These additional targets count when determining whether you can use Lightspeed Draw or not. It still can only hit one enemy per tile you travel through though. - Fixed Swordsmanship not functioning for daggers - Fixed Swordsmanship to not permanently replace a weapon's strength damage mod with dexterity - Harrying blows no longer requires your spring attacks to hit the target; instead it only requires that you attempt them. - Harrying blows's finishing blow now bypasses evasion/repulsion talents that the target possesses - Harrying blows's finishing blow no longer ignores ALL armor and resistances. It ignores 50% of the target's resistances, and has set bonus armor penetration. - Spring Attack now functions immediately when activated instead of only after an action is performed after it is activated. - Surgical Strikes's stun and interference effects are now separate (so you get the full stun regardless of what the target does on its next turn). It's cooldown has also been increased from 6 to 8. - Added clarifying text to the descriptions of Will to Live and Unfetter to give a better idea of how effective they are when leveled up without requiring arithmetic. - Buffed Spring Attack stamina restoration - Cunning/Tactical is once again locked by default - Added translation support to timed effects 1.5.2 - Fixed bug with pre-use talent for swordsmanship talents when npc does not have an inventory 1.5.0 - Added a new talent tree, Technique/Two-handed Bladework, which serves as a Dexterity-based replacement for Technique/Two-handed Assault - As it has now been replaced, Technique/Two-handed Assault has been removed from the Swordsmaster class. - Cunning/Tactical is now unlocked by default 1.4.1 - Lightspeed Fatigue duration changed from 40 turns to a lower value which is based on effective talent level - (with 1.3 mastery: 24, 21, 18, 16, 14) - Lightspeed Fatigue now increases stamina cost of Lightspeed Draw linearly instead of quadratically. - (20 -> 40 -> 60 -> 80) instead of (20 -> 40 -> 80 -> 160) - Removed cooldown from Spring Attack, making it fully toggleable. 1.4.0 - Changed Moving Target to reduce direct damage taken by 30% instead of giving 15% all resist. - Buffed pin resistance of Slippery to 100% from 50% - Buffed movement speed granted by Slippery to 50% from 20% - Spring Attack once again restores stamina when wielding one-handed weapons - Lowered the maximum number of attacks per turn at ETL 5 for Spring Attack from 3 to 2 - Fixed typo in Harrying Blows description - Fixed Swordsmanship talents still being usable even when disarmed - Removed Duelist tree from Swordsmaster class, as it is mostly extraneous at this point 1.3.1 - Fixed infinite loop caused when reflecting certain spells like Invoke Darkness with Web of Steel 1.3.0 - Updated for version 1.7.2 - Raised stamina cost and cooldown for "Never Give Up" - Added offhand damage increase to "Swordsmanship" for swords and daggers - Changed format calls to tformat calls to support potential translation 1.2.0 - Added tactical data to talents for npcs - Swordsmanship mastery and str/dex scaling swap now works with daggers as well as swords - Determination now always takes 15 turns to reach maximum regeneration instead of taking fewer turns with a higher talent level. - Fixed logic of projectile selffire to correctly function as indicated by comments (for web of steel) - Fixed Vapor Blade knocking back even when it misses 1.1.0 - Swordsmanship now completely exchanges strength scaling for dexterity scaling on swords instead of giving -100% str mod and +100% dex mod - Fixed bug that prevented critical hits from occurring (oops!) - Unfetter and Never Give Up now have stamina costs - Harrying Blows fixed to only require Spring Attack to hit once per global turn instead of once per target's turn - Lightspeed Draw now has a fixed cooldown. - Spring Attack now only restores stamina if you are wielding a two-handed weapon - Will to Live changed to provide a health regen bonus equal to a flat amount per percent missing health rather than an amount equal to a percent of missing health. Also, now scales with Willpower. 1.0.0 - Initial Release Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Frost Invoker 1.7.0Adds the Frost Invoker, a mage subclass. The Frost Invoker is a Cold-focused caster and unarmed fighter. Their primary stats are Magic and Dexterity. Generic: Frozen Core: Unarmed training with 40/80 Mag/Dex dam mods, and utility. Class: Hail: Offensive spells which can reduce the cd of Artic talents. Locked: Blizzard: Defense and debuffs focused on a single AoE spell. Talent icons from https://game-icons.net Forbidden Cults 1.7.4Official Expansion! |
| Campaign | Demons |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Whitehoof |
| Class | Swordsmaster |
| Level / Exp | 19 / 26% |
| Size | 中等 |
| Lifes / Deaths | Killed by 狼 未来的时光 at level 10 on the 73 Vengeance 123 year of Ascendancy at 10:06 4 / 1 |
Primary Stats
| Strength | 32 (base 12) |
| Dexterity | 50 (base 46) |
| Constitution | 17 (base 10) |
| Magic | 22 (base 10) |
| Willpower | 45 (base 36) |
| Cunning | 23 (base 12) |
Resources
| Life | 765/765 |
| Stamina | 247/262 |
| Steam | 0/100 |
| Healing Factor | 1.162941519274 |
| Regeneration | 2.6166184183664 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +129.81934847624% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 7 |
| See Stealth | 6 |
| See Invisible | 7 |
Offense: Mainhand
| Damage | 82 |
| Accuracy | 44 |
| Crit Chance | 9% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 21 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 44 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| 枯萎 | +25% |
| 火焰 | +25% |
| 物理 | +21% |
| 自然 | +20% |
| All | +15% |
Offense: Damage Penetration
| 物理 | +25% |
Defense: Base
| Armour (hardiness) | 8 (38.594633868923%) |
| Defense | 59 |
| Ranged Defense | 59 |
| Fatigue | 0 |
| Physical Save | 24 |
| Spell Save | 24 |
| Mental Save | 24 |
Defense: Resistances
| 精神 | 3%( 70%) |
| 闪电 | 21%( 70%) |
| 寒冷 | 12%( 70%) |
| All | 0%( 70%) |
| 酸性 | 9%( 70%) |
| 物理 | 1%( 70%) |
| 光系 | 12%( 70%) |
| 自然 | 10%( 70%) |
| 时空 | 6%( 70%) |
Defense: Immunities
| Stun Resistance | 76% |
| Confusion Resistance | 40% |
| Poison Resistance | 100% |
| Blind Resistance | 60% |
| Silence Resistance | 73% |
| Bleed Resistance | 100% |
| Disarm Resistance | 52% |
| Pinning Resistance | 86% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 16% |
Inscriptions (3/3)
| Runes | 有效技能等级:1.0 符文:护盾使用模式:主动技能 使用范围:近战/单体 冷却时间:14 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:法术 介绍:激活这个符文产生一个防护护盾,吸收最多 130 伤害持续 5 回合。 |
| Runes | 有效技能等级:1.0 符文:粉碎痛苦使用模式:主动技能 使用范围:近战/单体 冷却时间:18 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:法术 介绍:激活符文,立刻清除你身上的负面效果。 清除所有越层效果(失去平衡、法术冲击和思维封锁),以及物理、精神和魔法负面效果各 1 个。 每清除一个负面效果,你都会获得一个抵挡 50 伤害的护盾,持续 3 回合。 如果只清除了越层效果,不会产生护盾且冷却时间减少75% 。 |
| Runes | 有效技能等级:1.0 符文:闪烁使用模式:主动技能 使用范围:6 冷却时间:16 飞行速度:瞬间 使用速度:法术(100%回合) 是:法术 介绍:激活符文,传送到视野内 6 格内的指定位置。之后,你会脱离相位 3 回合。在这种状态下,所有新的负面效果的持续时间减少 17% ,你的闪避增加 17 ,你的全体伤害抗性增加 17% 。 效果随你的敏捷属性提升。 |
Class Talents
| 格斗 / Intrepid | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 格斗 / Swordsmanship | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| 格斗 / Two-handed bladework | 1.30 |
| 1/5 |
| 4/5 |
| 2/5 |
| 1/5 |
| 格斗 / 双持战技 | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 灵巧 / 战术 | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 格斗 / 战斗经验 | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 格斗 / 战斗技巧 | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| 灵巧 / 生存 | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 格斗 / 移动 | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 格斗 / Footwork | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 蒸汽科技 / 化学 | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 种族技能 / 白蹄 | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| 蒸汽科技 / 物理 | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 格斗 / 战斗训练 | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 格斗 / 体质强化 | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Spring Attack |
| beneficial effect | Target has +19 defense, +29% resistance to stuns, +58% resistance to pins, and takes 9% less direct damage Moving Target |
| beneficial effect | 叠加次数:5 。 死亡波动 |
| detrimental effect | 地图效果 : 恶魔空间的火焰将增加 10% 火焰和枯萎伤害,同时减少 20% 击退抗性。 恶魔空间 |
Quests
The fearscape was in position. The armies were ready. The research was done. Then a vast horde of void creatures descended. Invaders InvadedFight them off, and take back the portal! The portal is secure once again. The invasion begins! | 结束 |
You&LIGHT_GREEN The Beachhead | 结束 |
The peoples of Maj&039;Eyal. The Fall of Maj'EyalYour job will be to sabotage, assassinate, and destroy various targets to weaken the Eyalites. * Our water imp agents in the lake of Nur have stopped reporting. Investigate. * You must bring down the dwarven kingdom of the Iron Throne. * You must destroy the town of Derth, a focal point of Allied agriculture and trade. * In the southern forests is a hidden city of elves. Find a way to defeat them. * You must gather your strength before dealing with Last Hope. | 正在进行 |
Equipment
| 在手上 | 泥泞之握 (0 闪避, 0 护甲)1.0 T1 手部 护甲 [史诗级物品] Nature While equipped: Stats +4 灵巧 +4 意志 dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5%自然 ----- def ----- Resists +10%自然 Poison- +20% ---------- misc Masteries +0.20 Wild-gift/史莱姆 学习空手攻击技能,或者开启 &039; 选项来查看战斗数据 这双手套被粘稠的绿色液体覆盖。 |
| 在头上 | 粗制皮帽 &039; (5 闪避, 1 护甲)2.0 T1 头部 护甲 [Rare] Master While equipped: Stats +3 敏捷 ----- def ----- 护甲值 +1 Defense +5 (+1 eff.) Fatigue +1% Resists +6%光系 Max.HP +40.00 Cut- +10% Stun/Frz- +20% 一顶皮帽。 |
| 主护甲 | 人皮 (12 闪避, 6 护甲)9.0 T2 光系 护甲 [史诗级物品] Master While equipped: Stats +4 体质 ----- def ----- 护甲值 +6 Defense +12 (+3 eff.) Fatigue +7% Max.HP +40.00 Blind- +40% Confus- +40% ---------- misc Infravis +3 Masteries +0.20 Cunning/潜行 缝在一起的许多人皮。有些眼睛和嘴巴依然待在这件袍子上,并且有一些仍然活着,在被酷刑折磨的痛苦中尖啸。 |
| 在手指上 | 钢戒指 &039;0.1 T2 戒指 首饰 [随机史诗级物品] Arcane/Master While equipped: dps ---------- Apr +2 ----- def ----- Defense +5 (+1 eff.) Max.HP +25.00 HP.reg +2.00 Silence- +23% Disarm- +24% Pinning- +28% Stun/Frz- +27% Knockbk- +26% ---------- misc Mana/turn +0.10 Max.stam +30.00 戒指让你的手指更加美丽! |
| 在手指上 | 感觉之铜戒指0.1 T1 戒指 首饰 [Ego] Arcane While equipped: ----- def ----- Blind- +20% ---------- misc Infravis +4 See.Stealth +6 See.Invis +7 戒指让你的手指更加美丽! |
| 在腰间 | 粗制皮带 黎明骄傲1.0 T1 腰带 护甲 [Rare] Nature While equipped: Stats +1 灵巧 +3 意志 ----- def ----- Resists +6%闪电 +6%时空 +3%精神 +6%光系 ---------- misc Max.psi +40.00 一条可以围住腰的皮带。 |
| 在主手 | 平衡的屠杀之铁质大剑 (25-40 伤害, 1 护甲穿透)3.0 T1 大剑 武器 [Ego] Master Power 25.0 - 40.0 物理 Uses 120%敏捷 Mastery Swordsmanship Acc+ +0.4% 暴击伤害(最大40%) Apr +1 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Acc +7 (+2 eff.) ----- def ----- Defense +7 (+2 eff.) Disarm- +28% 沉重的双手大剑。 |
| 工具 | 地狱的空瓶 [能量 15] (20 冷却)2.0 T1 图腾 护符 [Rare] Nature While equipped: Stats +2 力量 ----- def ----- Resists +6%闪电 ---------- misc Stam/turn +1.00 在7回合内硬化皮肤,护甲增加 15 护甲强度增加 30% Puts all charms on 20 cooldown 100% to 在2回合内增加11%全体伤害加成. 自然图腾是由自然守护者们制造,用以储存自然能量的。 |
| 在脚上 | 粗制皮靴 猎物之蘑菇 (15 闪避, 1 护甲)2.0 T1 脚部 护甲 [Rare] 灵能系 While equipped: Stats +2 力量 +3 意志 +3 灵巧 +1 体质 dps ---------- Phys.crit +3.0% Phys.pwr +15 (+5 eff.) Acc +5 (+1 eff.) ----- def ----- 护甲值 +1 Defense +15 (+4 eff.) Phys.save +5 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +5 (+2 eff.) ---------- misc Max.stam +10.00 一双用皮做的靴子。 |
| 斗篷 | 亚麻斗篷 黑暗哲学家 (1 闪避, 0 护甲)2.0 T1 斗篷 护甲 [Rare] Master While equipped: Stats +2 灵巧 +2 敏捷 ----- def ----- Defense +1 (+0 eff.) Resists +9%酸性 +1%物理 +12%寒冷 Knockbk- +10% ---------- misc Equi/ret +0.04 可以当做外衣穿的宽松布外套,它甚至允许你在里面穿上厚重的金属盔甲。 |
| 光源 | 黄铜灯笼 暴风果酱2.0 T1 光照 [Rare] Nature While equipped: dps ---------- Dmg.mod +6%物理 Res.pen +25%物理 ----- def ----- Resists +9%闪电 Phys.save +6 (+3 eff.) Heal.mod +10% ---------- misc Stam/turn +2.00 Light +3 一个有引线的黄铜容器,上面覆盖有一张纸防止灯油溅出来。它有一只把手,可以提着。 |
| 在脖子上 | 奇迹泪水0.1 T1 项链 首饰 [Rare] Nature While equipped: Stats +3 力量 +2 意志 dps ---------- Mind.pwr +30 (+10 eff.) On Hit (Melee): * 10%几率降低22%护甲 ---------- misc Equi/ret +0.16 项链让你的脖子更加美丽! |
Inventory
棱彩符文 (6 回合; 酸性, 物理, 自然, 火焰)0.1 符文 卷轴 [史诗级物品] Arcane 当铭刻在你的皮肤上时: Level 0.0 Use mode 主动技能 Range 近战/单体 Cooldown 18 Travel.spd 瞬间 Usage Speed 法术(100%回合) Is 法术 介绍:激活符文展开一个护盾,在 6 回合内,抵挡以下类型的伤害 : 4 酸性, 4 物理, 3 自然, 3 火焰 将纹身铭刻在你的皮肤上. 魔法符文会被铭刻在你身上,给予你必要的技能。 |
体质之 (+2)铜项链0.1 T1 项链 首饰 [Ego] Nature While equipped: Stats +2 体质 项链让你的脖子更加美丽! |
铁质大剑 (16-26 伤害, 1 护甲穿透)3.0 T1 大剑 武器 [Normal] Power 16.0 - 25.6 物理 Uses 120%敏捷 Mastery Swordsmanship Acc+ +0.4% 暴击伤害(最大40%) Apr +1 Crit +2.5% Atk.spd 100% 沉重的双手大剑。 |
亚麻法师帽 华美之契约 (1 闪避, 0 护甲)2.0 T1 头部 护甲 [Rare] Nature While equipped: Stats +3 敏捷 +6 体质 ----- def ----- Defense +1 (+0 eff.) Resists +3%闪电 +6%火焰 +3%暗影 +6%寒冷 ---------- misc Light +1 一顶法师风格的尖帽子…… |
7 玛瑙石0.0 T1 黑曜石 珠宝 [Normal] While equipped: Stats +1 力量 +1 敏捷 +1 魔力 +1 意志 +1 灵巧 +1 体质 Item imbue powers: Stats +1 力量 +1 敏捷 +1 魔力 +1 意志 +1 灵巧 +1 体质 潜在伤害类型:酸性 宝石可用来卖钱或用于法术仪式。 |
6 尖晶石0.0 T1 绿宝石 珠宝 [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) 潜在伤害类型:自然 宝石可用来卖钱或用于法术仪式。 |
黄铜灯笼2.0 T1 光照 [Normal] While equipped: ---------- misc Light +3 一个有引线的黄铜容器,上面覆盖有一张纸防止灯油溅出来。它有一只把手,可以提着。 |
灼热的黄铜灯笼2.0 T1 光照 [Ego] Arcane While equipped: dps ---------- Melee Ret 10火焰 ----- def ----- Resists +5%火焰 ---------- misc Light +3 一个有引线的黄铜容器,上面覆盖有一张纸防止灯油溅出来。它有一只把手,可以提着。 |
黄铜灯笼 刺骨夫人2.0 T1 光照 [Rare] 灵能系 While equipped: Stats +1 力量 +6 意志 dps ---------- Dmg.mod +6%精神 +9%奥术 Res.pen +5%奥术 Melee Ret 6寒冷 ----- def ----- Crit.dmg- 10.00% ---------- misc Light +3 一个有引线的黄铜容器,上面覆盖有一张纸防止灯油溅出来。它有一只把手,可以提着。 |
便携式自动材料提取仪0.0 能量 蒸汽工具 [剧情物品] Steamtech While carried: 立刻融化提取仪内的所有道具(在你切换楼层的时候会自动融化). Uses 0 power out of 1000/1000 这是一个神奇的仪器。它能临时存储当层所有捡到的道具,还能融化任何道具,将其转化为金子和相应的材料。 金属装备会融化为相应的矿物块,用于制作道具。 其他残余则会被转化成金子或者别的有用的物资。 |
回归之杖 (1/1)2.0 魔杖 护符 [剧情物品] Unknown 传送至世界地图(等待40回合). Uses 202 power out of 400/400 这个法杖通体用沃瑞钽打造,充满了可以撕裂空间的奥术能量。你以前曾听说过此类物品。它们对于冒险者的快速旅行非常有帮助。 |
转化之盒2.0 夏·图尔 盒子 [剧情物品] Unknown While carried: 立即转化盒子中的所有物品(当你切换地图时也会自动转化). Uses 0 power out of 1000/1000 这只宝箱是某个夏·图尔古代建筑的延伸,任何扔在里面的物品会被自动传送到那个地方,进行处理并摧毁,从里面提取能量。 这个过程的副产物是黄金,因为没有用,所以被自动传送给你。 当你有这只箱子时,所有你经过地面上的物品会被自动捡起,并且当你离开地下城时会自动交易成金币。 如果你想保留物品,只需要从宝箱里把它移到包裹中。在宝箱中的物品不会增加你的负重。 |
咒语之榆木魔杖 [能量 105] (15 冷却)2.0 T1 魔杖 护符 [Ego] Arcane 发射魔法箭,造成121 寒冷伤害 Puts all charms on 15 cooldown 魔杖被炼金术师和大法师用来储存法术。任何人可以用它来释放储存的法术。 |
紫黄晶0.0 T1 黄宝石 珠宝 [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2%all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2%all 潜在伤害类型:光系 宝石可用来卖钱或用于法术仪式。 |
5 黄水晶0.0 T1 黄宝石 珠宝 [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 潜在伤害类型:光系 宝石可用来卖钱或用于法术仪式。 |
4 锆石0.0 T1 黄宝石 珠宝 [Normal] While equipped: 护甲值 +1 Resists +1%all Item imbue powers: 护甲值 +1 Resists +1%all 潜在伤害类型:光系 宝石可用来卖钱或用于法术仪式。 |
Achievements
10级 (疯狂难度 (冒险模式))
角色达到10级。By Ulawf,白蹄Swordsmaster,等级10
72 Vengeance 123 year of Ascendancy at 18:35 see stats
Log
[1]你回收了屠杀之钢化大剑 (30-48 伤害, 2 护甲穿透),获得了0.70金币。
[1]你搜集了一个新的材料:铁块(1).
[1]你回收了仇恨的屠杀之铁质大剑 (26-42 伤害, 1 护甲穿透),获得了1.97金币。
[1]你搜集了一个新的材料:铁块(1).
[1]你回收了阴影星星 (16-24 伤害, 1 护甲穿透),获得了10.56金币。
[1]你搜集了一个新的材料:铁块(1).
[1]你回收了铁质巨锤 (21-32 伤害, 1 护甲穿透),获得了0.25金币。
[1]你回收了星光的铜项链,获得了1.41金币。
[1]你回收了传送符文 (范围 20; 冷却 20),获得了0.53金币。
[1]你回收了酸性冲击符文 (伤害 63; 持续 4; 冷却 15),获得了1.31金币。
[1]你搜集了一个新的材料:一束植物 (蛇草)(5).
[1]你回收了狂暴纹身 (减伤 18%; 解除 精神; 持续 2; 冷却 10),获得了1.00金币。
[1]你搜集了一个新的材料:一束植物 (蛇草)(5).
[1]你回收了回复纹身 (治疗 107; 冷却 13),获得了0.82金币。
[1]你搜集了一个新的材料:一束植物 (蛇草)(5).
[1]你回收了回复纹身 (治疗 133; 冷却 15),获得了0.89金币。
[1]这里有一个Landing Site(按 &039; 或右键使用)。
[1]你大步流星地走进这片区域,打了个哈欠,你感到待在这里可能是浪费时间,最好到别的地方去看看。
[1]保存游戏...
[9]这里有一个Return to the Fearscape(按 &039; 或右键使用)。
[5]自动探索了3回合(中断原因:有趣的地形)
[5]保存完毕。
[5]你因恐惧而感到不安,你觉得你的心跳开始加速,你感到进入这个区域对你有极大的威胁。
[5]保存游戏...
[8]今天是马基·埃亚尔卓越纪76年,Vengeance 123 。
当前时间 01:58。
[9]自动探索了8回合(中断原因:没有移动)
[9]保存完毕。





































































