









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Playable Naloren Race 1.7.4Adds two races, one class, a new town, and a new low level dungeon. Completing a quest to explore the new dungeon unlocks purchasable perks in the town. This quest is the starting quest for the added races, but anyone can access an alternate version of the quest with the same rewards. Look toward the coast east of Last Hope to get started. Available perks (cost varies): Gain the ability to invest in Heavy Armour Training and equip mail(heavy) armor by meeting the requirement with the highest of Constitution and Dexterity (or Strength, as usual). Gain bonus attack and movement speeds and a chance to evade incoming damage while wearing mail(heavy) armor. These values scale with Dex and Con, respectively. Learn (locked or unlocked) a new Psionic/Mindstar combat talent tree. Similar to Wild-Gift/Mindstar mastery, this tree also has a Psiblades sustain. Once learned, you can also pay to boost mastery (as with Mindstar mastery from Zigur). --- Psionic/Mindstar combat: Psiblades: Mind Thorns: Mind Storm: Psionic Balance: --- Races: The Naloren are elven race with an affinity for water who are adept with mail armor, whips and tridents. They are also known for their bountiful spirit and superb flexibility. Spirit of the Tides: Spirited Combat: Cleansing Water: Whitewater: Stats: + 4 Con, +4 Dex, -1 Cun, -1 Str, -1 Mag, +10 life rating, 10% increased global speed, 15% xp penalty. The Freeks are a tribe of Yeeks who broke free from The Way. They are still strong psionics, but their minds have been irreparably shattered. Talents: Unbound Mind: Partition: Hasty: Schism: Stats: --- Added a new Psionic subclass: the Psion. Talents: Survival Psi-Casting Telekinetic Crush: Deal physical damage and stun. Active Aura damage is added to the attack at 3 times the usual power. Stimulation: Increase Con based on combined Wil and Cun. Guiding Star: Puncture: Psionic Striking Kinetic Blast: Deal physical damage and pin. Frozen targets take extra damage and both hits bypass the ice block. Thermal Blast: Deal fire damage and cold damage and freeze. If target is pinned, pull in nearby enemies and freeze them to the ground for a few turns. Charged Blast: Psi Weaving: Altered Talents Quick as Thought: Mindhook: Resonant Focus: Frenzied Focus: Transcendent Telekinesis: Transcendent Electrokinesis: Static Net: Transcendent Pyrokinesis: --- Full details in the forum: http://forums.te4.org/viewtopic.php?f=50&t=45418&p=208951#p208951. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Hulking Berserker Evolution 1.7.4Introduces a class evolution for Berserker. Taking this class evolution allows one to wield a 2H weapon in each hand, as well as making his punches more powerful. Swordsmaster Class 1.7.2Adds a swordsmaster class to the game. CHANGELOG1.6.0 - Added a new talent tree, Technique/Fencing which has defensive talents related to parrying. - The talent Web of Steel has been moved from Swordsmanship to Fencing. It's place in the Swordsmanship tree has been taken by a new talent, Vorpal, which gives Physical Power and Armor Penetration. - The talent Crescent Sweep has been reworked. It deals more damage, inflicts bleed, moves before attacking, no longer allows swapping places, and has a cooldown. It's usage as a spammable movement talent for swapping places has been filled by the new Mist Step talent on the Fencing tree. - Lightspeed Draw can now attack enemies adjacent to any tiles you pass through in addition to enemies that you pass through directly. These additional targets count when determining whether you can use Lightspeed Draw or not. It still can only hit one enemy per tile you travel through though. - Fixed Swordsmanship not functioning for daggers - Fixed Swordsmanship to not permanently replace a weapon's strength damage mod with dexterity - Harrying blows no longer requires your spring attacks to hit the target; instead it only requires that you attempt them. - Harrying blows's finishing blow now bypasses evasion/repulsion talents that the target possesses - Harrying blows's finishing blow no longer ignores ALL armor and resistances. It ignores 50% of the target's resistances, and has set bonus armor penetration. - Spring Attack now functions immediately when activated instead of only after an action is performed after it is activated. - Surgical Strikes's stun and interference effects are now separate (so you get the full stun regardless of what the target does on its next turn). It's cooldown has also been increased from 6 to 8. - Added clarifying text to the descriptions of Will to Live and Unfetter to give a better idea of how effective they are when leveled up without requiring arithmetic. - Buffed Spring Attack stamina restoration - Cunning/Tactical is once again locked by default - Added translation support to timed effects 1.5.2 - Fixed bug with pre-use talent for swordsmanship talents when npc does not have an inventory 1.5.0 - Added a new talent tree, Technique/Two-handed Bladework, which serves as a Dexterity-based replacement for Technique/Two-handed Assault - As it has now been replaced, Technique/Two-handed Assault has been removed from the Swordsmaster class. - Cunning/Tactical is now unlocked by default 1.4.1 - Lightspeed Fatigue duration changed from 40 turns to a lower value which is based on effective talent level - (with 1.3 mastery: 24, 21, 18, 16, 14) - Lightspeed Fatigue now increases stamina cost of Lightspeed Draw linearly instead of quadratically. - (20 -> 40 -> 60 -> 80) instead of (20 -> 40 -> 80 -> 160) - Removed cooldown from Spring Attack, making it fully toggleable. 1.4.0 - Changed Moving Target to reduce direct damage taken by 30% instead of giving 15% all resist. - Buffed pin resistance of Slippery to 100% from 50% - Buffed movement speed granted by Slippery to 50% from 20% - Spring Attack once again restores stamina when wielding one-handed weapons - Lowered the maximum number of attacks per turn at ETL 5 for Spring Attack from 3 to 2 - Fixed typo in Harrying Blows description - Fixed Swordsmanship talents still being usable even when disarmed - Removed Duelist tree from Swordsmaster class, as it is mostly extraneous at this point 1.3.1 - Fixed infinite loop caused when reflecting certain spells like Invoke Darkness with Web of Steel 1.3.0 - Updated for version 1.7.2 - Raised stamina cost and cooldown for "Never Give Up" - Added offhand damage increase to "Swordsmanship" for swords and daggers - Changed format calls to tformat calls to support potential translation 1.2.0 - Added tactical data to talents for npcs - Swordsmanship mastery and str/dex scaling swap now works with daggers as well as swords - Determination now always takes 15 turns to reach maximum regeneration instead of taking fewer turns with a higher talent level. - Fixed logic of projectile selffire to correctly function as indicated by comments (for web of steel) - Fixed Vapor Blade knocking back even when it misses 1.1.0 - Swordsmanship now completely exchanges strength scaling for dexterity scaling on swords instead of giving -100% str mod and +100% dex mod - Fixed bug that prevented critical hits from occurring (oops!) - Unfetter and Never Give Up now have stamina costs - Harrying Blows fixed to only require Spring Attack to hit once per global turn instead of once per target's turn - Lightspeed Draw now has a fixed cooldown. - Spring Attack now only restores stamina if you are wielding a two-handed weapon - Will to Live changed to provide a health regen bonus equal to a flat amount per percent missing health rather than an amount equal to a percent of missing health. Also, now scales with Willpower. 1.0.0 - Initial Release Discordant class (and friends) 1.6.71) Add Discordant as playable psionic subclass. A psionic tank with death radius around them (think of Mindrot, but less sucky). Wins battle through attrition, melts trash mobs just by standing. Can also spam tele-frags if you feel like it. 2) Add Kudzu as playable wilder subclass. Invasive, annoying, and hard to get rid of. Master of crowd controls and area denials. Cover the world with fungus, lichens, moss, and kudzus. 3) Add Scorpion as playable rogue subclass. Stealthy brawler with poison fist. Pull in your enemy and dethrone them with chain of combos. 4) Add Critic as playable afflicted subclass. High-risk, high-reward, critical-centric class that use feedback pool as life. Overpower your enemy with overwhelming amount of Gestures, or die from receiving too much criticism. 5) Add Colossus as playable race. Artificial giant constructed by dwarves to guard their gold, has some non-living characteristics. Starts on Reknor (dwarf start). A durable race with some drawbacks. Also like gold. - This is a practice addon intended for personal use, but thank you if you decided to check it out anyway. Creditshttp://game-icons.net/ Changelog1.0.0: - Initial release Class: Hunted 1.7.4A stealthy Cursed class that uses unarmed attacks. Inspired by HousePet's Werebeast from the Verdant Class Pack. First and foremost, thank you to everyone in the Tales of Maj'Eyal Discord for all the coding help! --- Class Talents --- Cursed / Prowl (WIL) Cursed / Gore (WIL, Locked) Cursed / Endless hunt --- Generic Talents --- Technique / Combat training Class: Hekatonkheire 1.7.0This adds three new classes, two of which are loosely based on the Headless Horror, plus a mini-adventurer that gets talents from all three. Hekatonkhieres are spell-using melee combatants who mix armed and unarmed attacks while accompanied by their eldritch Wandering Eyes. New Talents Advanced Talents Old Talents: By special request: New Talents Advanced Talents Old Talents: Kharybdians are ocean mages who mix attack spells, summons, and a precise sense of timing. New Talents Advanced Talents Generic Talents Old Talents: Ring Soul 1.7.2An Ring in bag when birth, there is a soul in the ring, you can talk with the soul This is a Chinese mod, will add english translation recently welcome any suggestions The main idea and code is from https://tieba.baidu.com/p/4420255944?red_tag=1967259920 Thanks to QAZ823005978 v1.8 v1.4.2 Done v1.3.2 v1.3 v1.2 v1.1及 之前 TODO LIST Items Vault 1.7.0Donators/Buyers bonus! Barbarian Evolution for Berserker 1.7.2Adds a new class evolution for Berserker, the Barbarian. As a Barbarian, the Berserker loses the ability to equip body armor, but gains the ability to wield a two-handed weapon in their off-hand. Additionally, they will unlock Technique/Duelist and Technique/Dual Weapons at 1.0 mastery. Finally, each turn the Barbian attacks a foe, they will automatically eneter a blocking stance to deflect damage with their weapons, potentially setting up deadly counter-strikes. The Hammer of Urh'Rok: Part I 1.7.4The Hammer of Urh'Rok, Part I ((This Addon requires the Ashes of Urh'rok DLC)) In this timeline, the Scourge from the West died after using the Demonic Orb of Many Ways, giving the demons everything they needed to get through the planetary shield. As a Bringer of Doom in service to the demonic invasion, you will fight your way across a dozen new zones, uncover mysteries, pillage cities, join evil cults, and bring ruin to the land of Maj'Eyal. Future updates will bring better art, more variety, and all sorts of content. Now with 4 pieces of art by rexorcorum! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Improved Adventurer 1.7.2Allows adventurers to use talent trees from every classes and races, including those from addons. This addon is designed as a more "addon friendly" alternative to Much more Adventurous. It takes talents directly from the subclass/subrace list so it should : - Bypass race/class compatibility - Take talents trees from NPC only classes/races - Ignore the locks Additionally, "undead/lich", "Cursed/Cursed Aura" and talents from the Fallen Paladin can also be selected. Talents from the Technomancer and the Thaumaturgist dont work without their respective prodigy, so if you want them I recommend this addon : https://te4.org/games/addons/tome/evolve_adven1 It should be compatible with most classes and races from other addons. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Frost Invoker 1.7.0Adds the Frost Invoker, a mage subclass. The Frost Invoker is a Cold-focused caster and unarmed fighter. Their primary stats are Magic and Dexterity. Generic: Frozen Core: Unarmed training with 40/80 Mag/Dex dam mods, and utility. Class: Hail: Offensive spells which can reduce the cd of Artic talents. Locked: Blizzard: Defense and debuffs focused on a single AoE spell. Talent icons from https://game-icons.net Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Adventurer Mastery 1.7.2Changes the mastery of the Adventurer's talents to 1.3 and gives it 1 more category point, 2 extra talents points and 2 extra generics. Now, there are quite a few addons that do similar things, however they tend to overwrite the adventurer birth data, making them incompatible with other changes to the class. This addon should be compatible with either : Slightly More Adventurous : - https://te4.org/games/addons/tome/adven_addon
- allows adventurer to use talents from classes that don't spawn on randbosses
- still checks race/class compatibility so stonewarden talents are only for dwarf and undead cant get wilder talents
Much More Adventurous : - temporarily incompatible (use previous version of this addon instead) - https://te4.org/games/addons/tome/every_tree
- allows the adventurer to use every talents, including monster only and debug talent trees.
- tends to have issues with classes from other addons due to the way it loads their data.
Improved Adventurer : - https://te4.org/games/addons/tome/Improved_Adventurer
- my own adventurer skill addon.
- allows the adventurer to use talents from every race and class, including locked ones and those normaly incompatible with your character.
- use this one if you use addons that add new classes/races and want their talents on an adventurer
Note : use only one of those three. They are not compatible with eachother Forbidden Cults 1.7.4Official Expansion! |
| Campaign | Demons |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Nalore |
| Class | Arcane Blade |
| Level / Exp | 11 / 28% |
| Size | 中等 |
| Lifes / Deaths | Killed by 座狼 饥饿的空瓶 at level 10 on the 73 Vengeance 123 year of Ascendancy at 14:34 0 / 5Killed by FW at level 11 on the 73 Vengeance 123 year of Ascendancy at 16:03 Killed by 座狼 饥饿的空瓶 at level 11 on the 73 Vengeance 123 year of Ascendancy at 19:31 Killed by 座狼 饥饿的空瓶 at level 11 on the 73 Vengeance 123 year of Ascendancy at 21:51 Killed by FW at level 11 on the 73 Vengeance 123 year of Ascendancy at 21:56 |
Primary Stats
| Strength | 32 (base 30) |
| Dexterity | 20 (base 13) |
| Constitution | 14 (base 10) |
| Magic | 23 (base 21) |
| Willpower | 12 (base 10) |
| Cunning | 17 (base 18) |
Resources
| Life | 298/298 |
| Mana | 170/170 |
| Stamina | 147/147 |
| Healing Factor | 1.0372895330003 |
| Regeneration | 0.25932238325009 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +110% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Stealth | 6 |
| See Invisible | 8 |
Offense: Mainhand
| Damage | 16 |
| Accuracy | 30 |
| Crit Chance | 5% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 24 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 15 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| 精神 | +9% |
| 奥术 | +4% |
| 火焰 | +10% |
Defense: Base
| Armour (hardiness) | 17 (61.574340358689%) |
| Defense | 26 |
| Ranged Defense | 26 |
| Fatigue | 0 |
| Physical Save | 27 |
| Spell Save | 12 |
| Mental Save | 16 |
Defense: Resistances
| 暗影 | 19%( 70%) |
| 闪电 | 16%( 70%) |
| 时空 | 21%( 70%) |
| 光系 | 17%( 70%) |
| All | 7%( 70%) |
| 火焰 | 21%( 70%) |
Defense: Immunities
| Disarm Resistance | 10% |
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (3/3)
| Infusions | 有效技能等级:1.0 纹身:回复使用模式:主动技能 使用范围:近战/单体 冷却时间:12 飞行速度:瞬间 使用速度:标准(100%回合) 是:自然力量 介绍:激活纹身治疗你自己 128 生命值,持续 5 回合。 效果随你的敏捷属性提升。 |
| Infusions | 有效技能等级:1.0 纹身:狂暴使用模式:主动技能 使用范围:近战/单体 冷却时间:14 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:自然力量 介绍:激活纹身解除你随机一个 物理 效果并减少所有伤害 14% 持续 4 回合。 同时除去对应类型的越层效果(失去平衡、法术冲击和思维封锁)。 |
| Runes | 有效技能等级:1.0 符文:法力风暴使用模式:主动技能 使用范围:近战/单体 冷却时间:15 飞行速度:瞬间 使用速度:法术(100%回合) 是:法术和可以在以太形态下使用 介绍:激活这个符文对你自己释放法力回复,增加 820% 回复量持续 10 回合(总计 0 ),并立即回复 41 法力值。 同时,在你休息时增加每回合 0.5 的魔力回复。 |
Class Talents
| 法术 / 大气 | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 法术 / 附魔 | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 法术 / 火焰 | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 格斗 / 战斗技巧 | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 法术 / 土 | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 格斗 / 双手战技 | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 格斗 / 魔法格斗 | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 灵巧 / 卑劣攻击 | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| 灵巧 / 生存 | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 法术 / 防护 | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 种族技能 / Naloren | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 格斗 / 战斗训练 | 1.00 |
| 0/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 法术 / 传送 | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
The fearscape was in position. The armies were ready. The research was done. Then a vast horde of void creatures descended. Invaders InvadedFight them off, and take back the portal! The portal is secure once again. The invasion begins! | 结束 |
The Beachhead | 正在进行 |
Equipment
| 在手上 | 魔法之 (+3)铁臂铠 (0 闪避, 1 护甲)1.5 T1 手部 护甲 Reqs 重甲训练 [Ego] Arcane While equipped: Stats +3 魔力 dps ---------- Dmg.mod +4%奥术 ----- def ----- 护甲值 +1 Fatigue +1% 学习空手攻击技能,或者开启 &039; 选项来查看战斗数据 臂铠保护你的手至前臂的中间部分。 |
| 在头上 | 力量之 (+3)绝缘的粗制皮帽 (0 闪避, 1 护甲)2.0 T1 头部 护甲 [Ego] Nature/Master While equipped: Stats +3 力量 ----- def ----- 护甲值 +1 Fatigue +1% Resists +5%闪电 +6%时空 一顶皮帽。 |
| 主护甲 | 烧焦女巫 (3 闪避, 3 护甲)2.0 T1 长袍 护甲 [Rare] Master While equipped: ----- def ----- 护甲值 +3 Defense +3 (+1 eff.) Resists +15%火焰 +3%暗影 +7%all Phys.save +15 (+7 eff.) 一件长袍。它不能提供有效保护,但可以使你获得魔法增益。 |
| 在腰间 | 绝缘的粗制皮带1.0 T1 腰带 护甲 [Ego] Nature While equipped: ----- def ----- Resists +5%闪电 +6%时空 一条可以围住腰的皮带。 |
| 在主手 | 强化之大地的榆木元素法杖 (10-12 伤害, 2 护甲穿透, 火焰 伤害)5.0 T1 法杖 武器 [Ego] Arcane Power 10.0 - 12.0 物理 Uses 80%魔力, 15%体质 Mastery 法杖掌握 Acc+ +2.0% 触发伤害(最大200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +3 (+2 eff.) Dmg.mod +10%火焰 ----- def ----- 护甲值 +3 Hardiness +2% Phys.save +3 (+1 eff.) ---------- misc Talents +1 法杖掌控 法杖经过精细的加工,被法师所使用。 |
| 工具 | 咒语之榆木魔杖 [能量 100] (15 冷却)2.0 T1 魔杖 护符 [Ego] Arcane 发射魔法箭,造成100 寒冷伤害 Puts all charms on 15 cooldown 魔杖被炼金术师和大法师用来储存法术。任何人可以用它来释放储存的法术。 |
| 在脚上 | 诱人下盘 (0 闪避, 3 护甲)3.0 T1 脚部 护甲 Reqs 重甲训练 [Rare] Master While equipped: Stats +2 意志 dps ---------- Dmg.mod +9%精神 ----- def ----- 护甲值 +3 Fatigue +2% ---------- misc Stam/turn +0.40 Max.stam +12.00 重靴,用金属覆盖着脚趾、脚后跟和其他重要部位,保护穿戴者的足部免受伤害。 |
| 斗篷 | 地狱伤悲 (1 闪避, 0 护甲)2.0 T1 斗篷 护甲 [Rare] Nature While equipped: ----- def ----- Defense +1 (+0 eff.) Resists +3%时空 Max.HP +30.00 Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc See.Invis +3 可以当做外衣穿的宽松布外套,它甚至允许你在里面穿上厚重的金属盔甲。 |
| 光源 | 黄铜灯笼 懦弱之青草2.0 T1 光照 [Rare] 灵能系 While equipped: dps ---------- Phys.pwr +5 (+3 eff.) ----- def ----- 护甲值 +6 Mind.save +6 (+5 eff.) Disarm- +10% ---------- misc Light +3 See.Stealth +6 See.Invis +5 一个有引线的黄铜容器,上面覆盖有一张纸防止灯油溅出来。它有一只把手,可以提着。 |
| 在脖子上 | 星光的敏捷之 (+3)铜项链0.1 T1 项链 首饰 [Ego] Nature While equipped: Stats +3 敏捷 ----- def ----- Resists +11%光系 +10%暗影 Blind- +20% 项链让你的脖子更加美丽! |
Inventory
心灵的粉碎痛苦符文 (吸收 44; 冷却 22)0.1 符文 卷轴 [Ego] Arcane 当铭刻在你的皮肤上时: Level 0.0 Use mode 主动技能 Range 近战/单体 Cooldown 22 Travel.spd 瞬间 Usage Speed 瞬间(0%回合) Is 法术 介绍:激活符文,立刻清除你身上的负面效果。 清除所有越层效果(失去平衡、法术冲击和思维封锁),以及物理、精神和魔法负面效果各 1 个。 每清除一个负面效果,你都会获得一个抵挡 44 伤害的护盾,持续 3 回合。 如果只清除了越层效果,不会产生护盾且冷却时间减少75% 。 效果随你的意志属性提升。 将纹身铭刻在你的皮肤上. 魔法符文会被铭刻在你身上,给予你必要的技能。 |
法师的护盾符文 (吸收 145; 持续 3; 冷却 18)0.1 符文 卷轴 [Ego] Arcane 当铭刻在你的皮肤上时: Level 0.0 Use mode 主动技能 Range 近战/单体 Cooldown 18 Travel.spd 瞬间 Usage Speed 瞬间(0%回合) Is 法术 介绍:激活这个符文产生一个防护护盾,吸收最多 145 伤害持续 3 回合。 效果随你的魔力属性提升。 将纹身铭刻在你的皮肤上. 魔法符文会被铭刻在你身上,给予你必要的技能。 |
光彩黄蜂0.1 T1 项链 首饰 [Rare] Nature While equipped: Stats +2 意志 dps ---------- Res.pen +10%火焰 ----- def ----- 护甲值 +2 Resists +3%光系 Die.at -40.00 life 项链让你的脖子更加美丽! |
掌握之 (0.10法术/防护)铜项链0.1 T1 项链 首饰 [Ego] Master While equipped: ---------- misc Masteries +0.10 Spell/防护 项链让你的脖子更加美丽! |
细雨传说 先知泪水0.1 T1 项链 首饰 [Rare] Nature While equipped: Stats +2 体质 dps ---------- Res.pen +5%火焰 Melee Ret 2时空 ----- def ----- Def/telep +5 Res/telep +5% Dur/telep +5% 项链让你的脖子更加美丽! |
安静之明星0.1 T1 戒指 首饰 [Rare] 灵能系 While equipped: ----- def ----- Resists +3%暗影 Crit.dmg- 10.00% Mind.save +6 (+5 eff.) HP.reg +2.00 Confus- +21% Def/telep +10 Res/telep +10% Dur/telep +10% 戒指让你的手指更加美丽! |
铁质双手斧 &039; (22-34 伤害, 1 护甲穿透)3.0 T1 双手斧 武器 [Rare] Master Power 22.5 - 33.8 物理 Uses 15%体质, 120%力量 Acc+ +0.2% 暴击率(最大25%) Apr +1 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Dmg.mod +3%枯萎 On Hit (Melee): * 10%几率降低24%护甲 ---------- misc Mana/turn +0.08 沉重的双手斧。 |
屠杀之铁匕首 (16-20 伤害, 5 护甲穿透)1.0 T1 匕首 武器 [Ego] Master Power 15.5 - 20.2 物理 Uses 15%体质, 50%敏捷, 50%力量 Acc+ +0.2% 暴击率(最大25%) Apr +5 Crit +4.0% Atk.spd 100% 锋利、短而致命。 |
铁匕首 &039; (10-13 伤害, 5 护甲穿透)1.0 T1 匕首 武器 [Rare] Arcane Power 10.0 - 13.0 物理 Uses 15%体质, 50%力量, 50%敏捷 Acc+ +0.2% 暴击率(最大25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit.r1 +8闪电 On Crit.r2 +4闪电 On Hit: * 25%几率造成连锁闪电,从这个目标跳跃到另一个目标,造成38伤害 While equipped: ----- def ----- Resists +3%闪电 锋利、短而致命。 |
铁匕首 地狱之符文 (10-12 伤害, 5 护甲穿透)1.0 T1 匕首 武器 [Rare] Master Power 9.5 - 12.3 物理 Uses 15%体质, 50%力量, 50%敏捷 Acc+ +0.2% 暴击率(最大25%) Apr +5 Crit +4.0% Atk.spd 100% While equipped: dps ---------- Acc +5 (+2 eff.) ----- def ----- Defense +6 (+3 eff.) Resists +6%自然 Disarm- +22% Confus- +10% 锋利、短而致命。 |
闪耀前奏 (10-14 伤害, 5 护甲穿透)1.0 T1 匕首 武器 [Rare] Master Power 10.5 - 13.7 物理 Uses 15%体质, 50%力量, 50%敏捷 Acc+ +0.2% 暴击率(最大25%) Apr +5 Crit +4.0% Atk.spd 100% On Crit: * 致残目标,降低30%攻击、施法和精神速度 While equipped: dps ---------- Phys.crit +6.0% Spell.crit +1% S.pwr/crit +4 ----- def ----- Mind.save +6 (+5 eff.) 锋利、短而致命。 |
相位之燃烧的铁质巨锤 (20-31 伤害, 11 护甲穿透)5.0 T1 巨锤 武器 [Ego] Arcane Power 20.5 - 30.8 物理 Uses 15%体质, 120%力量 Acc+ +0.2% 基础伤害(最大20%) Apr +11 Crit +0.5% Atk.spd 100% Phasing +16% On Hit.r1 +9火焰 沉重的双手巨锤。 |
铁质大剑 (16-26 伤害, 1 护甲穿透)3.0 T1 大剑 武器 [Normal] Power 16.0 - 25.6 物理 Uses 15%体质, 120%力量 Acc+ +0.4% 暴击伤害(最大40%) Apr +1 Crit +2.5% Atk.spd 100% 沉重的双手大剑。 |
榆木长弓4.0 T1 长弓 武器 Reqs 射击 [Normal] Power 0.0 - 0.0 物理 Uses 15%体质 Acc+ +0.2% 暴击率(最大25%) Atk.spd 100% Range +6 长弓可以用来射击你的敌人。 |
光明罢工4.0 T1 长弓 武器 Reqs 射击 [Rare] Master Power 0.0 - 0.0 物理 Uses 15%体质 Acc+ +0.2% 暴击率(最大25%) Atk.spd 100% Range +7 Ranged+ +4光系 While equipped: Stats +3 敏捷 ---------- misc 装填弹药 +4 长弓可以用来射击你的敌人。 |
榆木长弓 试炼热血4.0 T1 长弓 武器 Reqs 射击 [Rare] Arcane Power 0.0 - 0.0 物理 Uses 15%体质 Acc+ +0.2% 暴击率(最大25%) Atk.spd 100% Range +6 Proj.spd +100% Ranged+ +9寒冷 While equipped: Stats +1 意志 dps ---------- Dmg.mod +3%物理 +14%寒冷 ----- def ----- Resists +2%物理 长弓可以用来射击你的敌人。 |
铁剑 (11-15 伤害, 2 护甲穿透)3.0 T1 长剑 武器 [Normal] Power 11.0 - 15.4 物理 Uses 15%体质, 100%力量 Acc+ +0.4% 暴击伤害(最大40%) Apr +2 Crit +2.5% Atk.spd 100% 锋利,长而致命。 |
屠杀之仇恨的铁剑 (15-21 伤害, 2 护甲穿透)3.0 T1 长剑 武器 [Ego] Master/灵能系 Power 15.0 - 21.0 物理 Uses 15%体质, 100%力量 Acc+ +0.4% 暴击伤害(最大40%) Apr +2 Crit +2.5% Atk.spd 100% Melee+ +6暗影 Against +6% Living 锋利,长而致命。 |
黎明之平衡的铁剑 (10-15 伤害, 2 护甲穿透)3.0 T1 长剑 武器 [Ego] Arcane/Master Power 10.5 - 14.7 物理 Uses 15%体质, 100%力量 Acc+ +0.4% 暴击伤害(最大40%) Apr +2 Crit +2.5% Atk.spd 100% Melee+ +6光系 Against +6% Undead While equipped: dps ---------- Acc +5 (+2 eff.) ----- def ----- Defense +6 (+3 eff.) Disarm- +20% 锋利,长而致命。 |
创造力的青苔灵晶 (3-3 伤害, 12 护甲穿透, 自然 伤害)3.0 T1 灵晶 武器 [Ego] Nature/灵能系 Power 3.0 - 3.3 自然 Uses 50%意志, 15%体质, 30%灵巧 Mastery 心灵利刃 Acc+ +0.2% 暴击率(最大25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +3 灵巧 dps ---------- Mind.crit +1% Crit.mult +7.00% Mind.pwr +2 (+2 eff.) ---------- misc Talents +1 灵晶调谐 大自然孕育了灵晶。灵晶是一种蕴含生命力量的天然宝石,它们可用来吸收和传递大自然的精神能量和灵能量。副手装备灵晶不会触发副手伤害惩罚。 |
强大的闪电之粗皮投石索4.0 T1 投石索 武器 Reqs 射击 [Ego] Arcane/Master Power 0.0 - 0.0 物理 Uses 15%体质 Acc+ +0.2% 基础伤害(最大20%) Atk.spd 100% Range +6 Ranged+ +8闪电 While equipped: Stats +1 力量 dps ---------- Phys.pwr +6 (+3 eff.) Dmg.mod +8%闪电 投石索用来向敌人投掷石质或金属子弹。 |
命运之榆木元素法杖 (10-12 伤害, 2 护甲穿透, 闪电 伤害)5.0 T1 法杖 武器 [Ego] Arcane Power 10.0 - 12.0 物理 Uses 80%魔力, 15%体质 Mastery 法杖掌握 Acc+ +2.0% 触发伤害(最大200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +3 (+2 eff.) Dmg.mod +10%闪电 ----- def ----- Phys.save +6 (+3 eff.) Spell.save +5 (+5 eff.) Mind.save +5 (+4 eff.) ---------- misc Talents +1 法杖掌控 法杖经过精细的加工,被法师所使用。 |
榆木元素法杖 (10-12 伤害, 2 护甲穿透, 闪电 伤害)5.0 T1 法杖 武器 [Normal] Power 10.0 - 12.0 物理 Uses 80%魔力, 15%体质 Mastery 法杖掌握 Acc+ +2.0% 触发伤害(最大200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+2 eff.) Dmg.mod +10%闪电 ---------- misc Talents +1 法杖掌控 法杖经过精细的加工,被法师所使用。 |
榆木元素法杖 (10-12 伤害, 2 护甲穿透, 奥术 伤害)5.0 T1 法杖 武器 [Normal] Power 10.0 - 12.0 物理 Uses 80%魔力, 15%体质 Mastery 法杖掌握 Acc+ +2.0% 触发伤害(最大200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+2 eff.) Dmg.mod +10%奥术 ---------- misc Talents +1 法杖掌控 法杖经过精细的加工,被法师所使用。 |
榆木邪恶法杖 &039; (10-12 伤害, 2 护甲穿透, 酸性 伤害)5.0 T1 法杖 武器 [Rare] Nature Power 10.0 - 12.0 物理 Uses 80%魔力, 15%体质 Mastery 法杖掌握 Acc+ +2.0% 触发伤害(最大200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+2 eff.) Dmg.mod +10%酸性 +9%精神 Melee Ret 2精神 On Hit (Melee): * 10%几率获得10%回合(每回合限3次) ----- def ----- Defense +5 (+2 eff.) Resists +3%时空 ---------- misc Light +2 Talents +1 法杖掌控 照明术: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6,总计6/6. Range 近战/单体 Travel.spd 瞬间 Is 法术 介绍:制造一个发光的球体,照亮 6 码半径范围区域,并对所有生物造成 49.85 点光系伤害。 在等级 3 时,它同时可以致盲看到它的人(施法者除外) 3 回合。 法杖经过精细的加工,被法师所使用。 |
残忍的榆木元素法杖 (10-12 伤害, 2 护甲穿透, 闪电 伤害)5.0 T1 法杖 武器 [Ego] Master Power 10.0 - 12.0 物理 Uses 80%魔力, 15%体质 Mastery 法杖掌握 Acc+ +2.0% 触发伤害(最大200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +6% Crit.mult +10.00% Spell.pwr +3 (+2 eff.) Dmg.mod +10%闪电 ---------- misc Talents +1 法杖掌控 法杖经过精细的加工,被法师所使用。 |
照明之残忍的榆木元素法杖 (10-12 伤害, 2 护甲穿透, 闪电 伤害)5.0 T1 法杖 武器 [Ego] Nature/Master Power 10.0 - 12.0 物理 Uses 80%魔力, 15%体质 Mastery 法杖掌握 Acc+ +2.0% 触发伤害(最大200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Crit.mult +11.00% Spell.pwr +3 (+2 eff.) Dmg.mod +10%闪电 ----- def ----- Defense +6 (+3 eff.) ---------- misc Light +3 Talents +1 法杖掌控 照明术: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6,总计6/6. Range 近战/单体 Travel.spd 瞬间 Is 法术 介绍:制造一个发光的球体,照亮 6 码半径范围区域,并对所有生物造成 49.85 点光系伤害。 在等级 3 时,它同时可以致盲看到它的人(施法者除外) 3 回合。 法杖经过精细的加工,被法师所使用。 |
能量之榆木元素法杖 (10-12 伤害, 2 护甲穿透, 寒冷 伤害)5.0 T1 法杖 武器 [Ego] Arcane Power 10.0 - 12.0 物理 Uses 80%魔力, 15%体质 Mastery 法杖掌握 Acc+ +2.0% 触发伤害(最大200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +8 (+4 eff.) Dmg.mod +10%寒冷 ---------- misc Talents +1 法杖掌控 法杖经过精细的加工,被法师所使用。 |
屠杀之强酸的铁斧 (16-23 伤害, 2 护甲穿透)3.0 T1 战斧 武器 [Ego] Arcane/Master Power 16.5 - 23.1 物理 Uses 15%体质, 100%力量 Acc+ +0.2% 暴击率(最大25%) Apr +2 Crit +3.5% Atk.spd 100% On Crit: * 用酸液溅射对方,在5回合内造成64酸性伤害,并降低目标护甲和命中8 单手战斧。 |
平衡的铁斧 (12-16 伤害, 2 护甲穿透)3.0 T1 战斧 武器 [Ego] Master Power 11.5 - 16.1 物理 Uses 15%体质, 100%力量 Acc+ +0.2% 暴击率(最大25%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Acc +5 (+2 eff.) ----- def ----- Defense +5 (+2 eff.) Disarm- +20% 单手战斧。 |
铁斧 猎物预言 (11-15 伤害, 2 护甲穿透)3.0 T1 战斧 武器 [Rare] 灵能系 Power 11.0 - 15.4 物理 Uses 15%体质, 100%力量 Acc+ +0.2% 暴击率(最大25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +7暗影 Against +6% Living While equipped: Stats +4 力量 dps ---------- Dmg.mod +3%枯萎 ----- def ----- Resists +3%枯萎 ---------- misc Mana/s.crit +1.00 Max.stam +10.00 单手战斧。 |
好战之亚麻斗篷 (1 闪避, 0 护甲)2.0 T1 斗篷 护甲 [Ego] Master While equipped: dps ---------- Phys.crit +1.0% Phys.pwr +2 (+1 eff.) ----- def ----- Defense +1 (+0 eff.) Fatigue -3% 可以当做外衣穿的宽松布外套,它甚至允许你在里面穿上厚重的金属盔甲。 |
亚麻长袍 &039; (0 闪避, 0 护甲)2.0 T1 长袍 护甲 [Rare] Arcane While equipped: dps ---------- Dmg.mod +10%枯萎 Melee Ret 2光系 ----- def ----- Resists +16%枯萎 +7%all 一件长袍。它不能提供有效保护,但可以使你获得魔法增益。 |
铁质重靴 &039; (0 闪避, 3 护甲)3.0 T1 脚部 护甲 Reqs 重甲训练 [Rare] Master While equipped: Stats +1 魔力 +7 灵巧 +1 体质 dps ---------- On Hit (Melee): * 10法力燃烧 ----- def ----- 护甲值 +3 Fatigue +2% Resists +6%酸性 +3%寒冷 Phys.save +11 (+5 eff.) Mind.save +11 (+7 eff.) 重靴,用金属覆盖着脚趾、脚后跟和其他重要部位,保护穿戴者的足部免受伤害。 |
枯萎的敏捷之 (+2)粗制手套 (0 闪避, 1 护甲)1.0 T1 手部 护甲 [Ego] Arcane/Master While equipped: Stats +2 敏捷 dps ---------- Melee+ 6枯萎 Dmg.mod +3%枯萎 Acc +10 (+5 eff.) ----- def ----- 护甲值 +1 Resists +5%枯萎 学习空手攻击技能,或者开启 &039; 选项来查看战斗数据 轻便的手套不仅不影响手指的活动,还会多多少少保护手的安全。 |
魔法之 (+2)枯萎的粗制手套 (0 闪避, 1 护甲)1.0 T1 手部 护甲 [Ego] Arcane While equipped: Stats +2 魔力 dps ---------- Melee+ 6枯萎 Dmg.mod +4%枯萎 +3%奥术 ----- def ----- 护甲值 +1 Resists +5%枯萎 学习空手攻击技能,或者开启 &039; 选项来查看战斗数据 轻便的手套不仅不影响手指的活动,还会多多少少保护手的安全。 |
树解决 奇葩之祭坛 (0 闪避, 3 护甲)3.0 T1 头部 护甲 Reqs 重甲训练 [Rare] Master While equipped: Stats +3 力量 +1 魔力 dps ---------- Crit.mult +5.00% Res.pen +5%自然 ----- def ----- 护甲值 +3 Fatigue +5% ---------- misc Max.mana +60.00 一顶巨大的头盔可以保护你的整个头部。不过,空气流通和较差的视野是一个问题。 |
树赎金 (0 闪避, 3 护甲)3.0 T1 头部 护甲 Reqs 重甲训练 [Rare] Master While equipped: dps ---------- Dmg.mod +3%自然 ----- def ----- 护甲值 +3 Fatigue +5% Resists +6%自然 +6%火焰 +5%奥术 +6%寒冷 一顶巨大的头盔可以保护你的整个头部。不过,空气流通和较差的视野是一个问题。 |
电荷里夫 威严的赢家 (0 闪避, 1 护甲)2.0 T1 头部 护甲 [Rare] Nature While equipped: dps ---------- Res.pen +5%闪电 +5%奥术 Melee Ret 2奥术 ----- def ----- 护甲值 +1 Fatigue +1% Resists +6%闪电 +6%时空 一顶皮帽。 |
矿工的力量之 (+3)粗制皮帽 (0 闪避, 2 护甲)2.0 T1 头部 护甲 [Ego] Master While equipped: Stats +3 力量 ----- def ----- 护甲值 +2 Fatigue +1% ---------- misc Infravis +1 一顶皮帽。 |
神奇的先知者 (0 闪避, 9 护甲)2.0 T1 头部 护甲 [Rare] Nature While equipped: Stats +3 敏捷 dps ---------- Acc +5 (+2 eff.) ----- def ----- 护甲值 +9 Fatigue +1% Resists +3%暗影 +8%寒冷 Teleport- +10% ---------- misc Breathe water 一顶皮帽。 |
稳定的亚麻法师帽 (1 闪避, 0 护甲)2.0 T1 头部 护甲 [Ego] Master While equipped: Stats +2 意志 ----- def ----- Defense +1 (+0 eff.) Phys.save +6 (+3 eff.) 一顶法师风格的尖帽子…… |
稳定的铁盔 (0 闪避, 3 护甲)3.0 T1 头部 护甲 Reqs 重甲训练 [Ego] Master While equipped: ----- def ----- 护甲值 +3 Fatigue +5% Phys.save +10 (+5 eff.) 一顶巨大的头盔可以保护你的整个头部。不过,空气流通和较差的视野是一个问题。 |
腐蚀之 (+16%)亚麻法师帽 (1 闪避, 0 护甲)2.0 T1 头部 护甲 [Ego] Nature While equipped: dps ---------- Dmg.mod +11%酸性 ----- def ----- Defense +1 (+0 eff.) Resists +16%酸性 一顶法师风格的尖帽子…… |
铁盔 漆黑旅者 (0 闪避, 3 护甲)3.0 T1 头部 护甲 Reqs 重甲训练 [Rare] Master While equipped: Stats +2 意志 +4 体质 ----- def ----- 护甲值 +3 Fatigue +5% Crit.dmg- 5.00% 一顶巨大的头盔可以保护你的整个头部。不过,空气流通和较差的视野是一个问题。 |
雨雪主攻手 魔幻青草 (1 闪避, 0 护甲)2.0 T1 头部 护甲 [Rare] 灵能系 While equipped: dps ---------- Mind.crit +3% Mind.pwr +2 (+2 eff.) Res.pen +10%寒冷 Melee Ret 6光系 ----- def ----- Defense +1 (+0 eff.) ---------- misc Psi/turn +0.10 Light +1 一顶法师风格的尖帽子…… |
时空抗性之坚不可破的铁锁甲 (2 闪避, 11 护甲)14.0 T1 重甲 护甲 Reqs 重甲训练 [Ego] Arcane/Master While equipped: ----- def ----- 护甲值 +11 Defense +2 (+1 eff.) Fatigue +12% Resists +15%时空 一套由金属环扣做成的锁甲。 |
粗制皮甲 (3 闪避, 2 护甲)9.0 T1 光系 护甲 [Normal] While equipped: ----- def ----- 护甲值 +2 Defense +3 (+1 eff.) Fatigue +6% 一套用皮革制成的皮甲。 |
坚不可破的铁质板甲 (0 闪避, 13 护甲)17.0 T1 板甲 护甲 Reqs 板甲训练 [Ego] Master While equipped: ----- def ----- 护甲值 +13 Fatigue +22% 一套用金属片制成的板甲。 |
铁质板甲 雷云断路 (0 闪避, 7 护甲)17.0 T1 板甲 护甲 Reqs 板甲训练 [Rare] Master While equipped: Stats +1 灵巧 dps ---------- Dmg.mod +3%精神 ----- def ----- 护甲值 +7 Fatigue +22% Resists +15%酸性 +9%闪电 ---------- misc Psi/ret +0.04 一套用金属片制成的板甲。 |
凤凰黑曜石 (0 闪避, 2 护甲, 17.5 格挡)7.0 T1 护盾 护甲 Reqs 盾牌使用训练 [Rare] Nature 学习盾牌攻击技能,或者开启 &039; 选项来查看战斗数据 While equipped: dps ---------- Res.pen +5%奥术 ----- def ----- 护甲值 +2 Fatigue +8% Resists +3%精神 Max.HP +48.00 ---------- misc Talents +1 格挡 手持防护装备。 |
强化的铁盾 (0 闪避, 3 护甲, 40.5 格挡)7.0 T1 护盾 护甲 Reqs 盾牌使用训练 [Ego] Master 学习盾牌攻击技能,或者开启 &039; 选项来查看战斗数据 While equipped: ----- def ----- 护甲值 +3 Fatigue +8% ---------- misc Talents +1 格挡 手持防护装备。 |
破碎的预言 (0 闪避, 2 护甲, 19 格挡)7.0 T1 护盾 护甲 Reqs 盾牌使用训练 [Rare] Master 学习盾牌攻击技能,或者开启 &039; 选项来查看战斗数据 While equipped: Stats +2 意志 ----- def ----- 护甲值 +2 Fatigue +8% Resists +17%闪电 ---------- misc Talents +1 格挡 手持防护装备。 |
一袋榆木箭矢 (14/14, 12-18 伤害, 5 护甲穿透)3.0 T1 箭矢 弹药 [Normal] Power 12.5 - 17.5 物理 Uses 15%体质, 70%敏捷, 50%力量 Acc+ +0.2% 暴击率(最大25%) Apr +5 Crit +1.0% Capacity 14 箭矢可用来射穿敌人。 |
细雨猛禽 魔力符文 (14/14, 16-23 伤害, 5 护甲穿透)3.0 T1 箭矢 弹药 [Rare] Arcane Power 16.5 - 23.1 物理 Uses 15%体质, 50%力量, 70%敏捷 Acc+ +0.2% 暴击率(最大25%) Apr +5 Crit +1.0% Capacity 14 On Hit.r1 +9火焰 On Crit.r2 +8寒冷 On Hit: * 20%几率降低14力量、敏捷和体质 箭矢可用来射穿敌人。 |
铁质鹤嘴锄 (挖掘速度38回合)3.0 T1 鹤嘴锄 工具 [Normal] While equipped: Stats +1 力量 While carried: ---------- misc Talents +1 挖掘 允许你挖墙、移除一棵树并制造道路。 |
樵夫的铁质鹤嘴锄 (挖掘速度39回合)3.0 T1 鹤嘴锄 工具 [Ego] Nature While equipped: Stats +1 力量 dps ---------- Dmg.mod +6%自然 ----- def ----- Resists +10%自然 While carried: ---------- misc Talents +1 挖掘 允许你挖墙、移除一棵树并制造道路。 |
黄铜灯笼2.0 T1 光照 [Normal] While equipped: ---------- misc Light +3 一个有引线的黄铜容器,上面覆盖有一张纸防止灯油溅出来。它有一只把手,可以提着。 |
黄铜灯笼 灰烬哭泣者2.0 T1 光照 [Rare] 灵能系 While equipped: dps ---------- Res.pen +10%奥术 +5%火焰 Melee Ret 2火焰 ----- def ----- Spell.save +3 (+3 eff.) Mind.save +6 (+5 eff.) ---------- misc Light +3 See.Stealth +5 See.Invis +5 一个有引线的黄铜容器,上面覆盖有一张纸防止灯油溅出来。它有一只把手,可以提着。 |
鉴定水晶球1.0 水晶球 [剧情物品] Unknown While carried: 这个球是半身人先知埃莉萨给你的,它会自动为你鉴定装备。 |
回归之杖 (1/1)2.0 魔杖 护符 [剧情物品] Unknown 传送至世界地图(等待40回合). Uses 202 power out of 400/400 这个法杖通体用沃瑞钽打造,充满了可以撕裂空间的奥术能量。你以前曾听说过此类物品。它们对于冒险者的快速旅行非常有帮助。 |
转化之盒2.0 夏·图尔 盒子 [剧情物品] Unknown While carried: 立即转化盒子中的所有物品(当你切换地图时也会自动转化). Uses 0 power out of 1000/1000 这只宝箱是某个夏·图尔古代建筑的延伸,任何扔在里面的物品会被自动传送到那个地方,进行处理并摧毁,从里面提取能量。 这个过程的副产物是黄金,因为没有用,所以被自动传送给你。 当你有这只箱子时,所有你经过地面上的物品会被自动捡起,并且当你离开地下城时会自动交易成金币。 如果你想保留物品,只需要从宝箱里把它移到包裹中。在宝箱中的物品不会增加你的负重。 |
破碎明星 (11/11, 12-15 伤害, 1 护甲穿透)3.0 T1 子弹 弹药 [Rare] Arcane Power 12.5 - 15.0 物理 Uses 15%体质, 50%灵巧, 70%敏捷 Acc+ +0.2% 基础伤害(最大20%) Apr +1 Crit +4.0% Capacity 11 Ranged+ +4精神 On Hit: * 20%几率降低24%护甲 * 25%几率造成连锁闪电,从这个目标跳跃到另一个目标,造成38伤害 子弹是配合投石索投掷敌人用的。 |
召唤触手之榆木图腾 [能量 100] (25 冷却)2.0 T1 图腾 护符 [Ego] Nature 在最多5范围内召唤一只强韧的触手,持续4回合。在每个回合里,触手会打击范围3码内的随机敌人,造成物理伤害,并尝试定身它们。 (触手属性) 生命值: 218 基础伤害: 100 护甲值: 0 所有抗性: 3 Puts all charms on 25 cooldown 自然图腾是由自然守护者们制造,用以储存自然能量的。 |
专注的护盾之榆木魔杖 [能量 110] (20 冷却)2.0 T1 魔杖 护符 [Ego] Arcane 在你和周围10格内所有友方生物的身上制造护盾,吸收110伤害,持续4回合 Puts all charms on 20 cooldown 100% to 减少2项技能冷却时间2回合. 魔杖被炼金术师和大法师用来储存法术。任何人可以用它来释放储存的法术。 |
紫黄晶0.0 T1 黄宝石 珠宝 [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2%all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2%all 潜在伤害类型:光系 宝石可用来卖钱或用于法术仪式。 |
5 黄水晶0.0 T1 黄宝石 珠宝 [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 潜在伤害类型:光系 宝石可用来卖钱或用于法术仪式。 |
锆石0.0 T1 黄宝石 珠宝 [Normal] While equipped: 护甲值 +1 Resists +1%all Item imbue powers: 护甲值 +1 Resists +1%all 潜在伤害类型:光系 宝石可用来卖钱或用于法术仪式。 |
Achievements
Log
[0]技能 无畏跳斩 已经可以使用。
[0]技能 符文:法力风暴 已经可以使用。
[0]技能 挖掘 已经可以使用。
[0]技能 法杖掌控 已经可以使用。
[4]座狼 饥饿的空瓶躲闪了FW。
[6]座狼 饥饿的空瓶使用了致盲粉.
[6]FW失明了!
[6]FW生活不能自理。
[7]座狼 饥饿的空瓶击中FW造成伤害。
[0]FW摆脱了定身。
[0]技能 冲锋 已经可以使用。
[0]技能 相位之门 已经可以使用。
[0]技能 奥术打击 已经可以使用。
[3]某物未命中FW。
[4]FW陷入混乱使用攻击时失败。
[4]某物击中FW造成61 物理伤害。
[4]玩家FW等级11nalore奥术之刃被压成照片而死,杀死他(她)的是座狼 饥饿的空瓶,死在第1层,Landing Site。
[4]你已经没有剩余的生命了。
[4]注意!你进入了失重区域!
[4]在死亡的边缘你突然被带到了另外一个地方。
[4]某物击杀了FW!
[4]保存游戏...
[4]保存完毕。
[0]技能 纹身:狂暴 已经可以使用。
[0]技能 震慑打击 已经可以使用。
[2]自动探索了2回合(中断原因:有趣的角色)
[2]个人新成就:完全毁灭 (疯狂难度 (冒险模式))!
























































































