








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ring Soul 1.7.2An Ring in bag when birth, there is a soul in the ring, you can talk with the soul This is a Chinese mod, will add english translation recently welcome any suggestions The main idea and code is from https://tieba.baidu.com/p/4420255944?red_tag=1967259920 Thanks to QAZ823005978 v1.8 v1.4.2 Done v1.3.2 v1.3 v1.2 v1.1及 之前 TODO LIST The Hammer of Urh'Rok: Part I 1.7.4The Hammer of Urh'Rok, Part I ((This Addon requires the Ashes of Urh'rok DLC)) In this timeline, the Scourge from the West died after using the Demonic Orb of Many Ways, giving the demons everything they needed to get through the planetary shield. As a Bringer of Doom in service to the demonic invasion, you will fight your way across a dozen new zones, uncover mysteries, pillage cities, join evil cults, and bring ruin to the land of Maj'Eyal. Future updates will bring better art, more variety, and all sorts of content. Now with 4 pieces of art by rexorcorum! Items Vault 1.7.0Donators/Buyers bonus! Adventurer Mastery 1.7.2Changes the mastery of the Adventurer's talents to 1.3 and gives it 1 more category point, 2 extra talents points and 2 extra generics. Now, there are quite a few addons that do similar things, however they tend to overwrite the adventurer birth data, making them incompatible with other changes to the class. This addon should be compatible with either : Slightly More Adventurous : - https://te4.org/games/addons/tome/adven_addon
- allows adventurer to use talents from classes that don't spawn on randbosses
- still checks race/class compatibility so stonewarden talents are only for dwarf and undead cant get wilder talents
Much More Adventurous : - temporarily incompatible (use previous version of this addon instead) - https://te4.org/games/addons/tome/every_tree
- allows the adventurer to use every talents, including monster only and debug talent trees.
- tends to have issues with classes from other addons due to the way it loads their data.
Improved Adventurer : - https://te4.org/games/addons/tome/Improved_Adventurer
- my own adventurer skill addon.
- allows the adventurer to use talents from every race and class, including locked ones and those normaly incompatible with your character.
- use this one if you use addons that add new classes/races and want their talents on an adventurer
Note : use only one of those three. They are not compatible with eachother Midnight 1.6.7Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Gnomes 1.7.2Adds gnomes as a new race. They are a distant relative to dwarves and know the location of the Iron Council. Garden Gnomes have nature skills, but are not necessarily antimagic. https://github.com/Werekracken/tome-gnomes All gnomes get: -- Generic Trees: These trees add a huge amount of survivability. -- Generic Trees: -- Generic Trees: -- Generic trees: -- Stat modifiers: +4 Cunning Generic Trees: They also start with the steam resource, a steam generator implant, and medical injector implants in inventory if you want to go that route. -- Stat modifiers: +2 Cunning, +2 Strength Generic Trees: -- Class Trees: Generic Trees: All skill trees are are locked and have x1.00 multiplier (instead of x1.30). --Starting points --Level up points But wait, there's more! In addition to the normal golem slots of MAINHAND, OFFHAND, BODY, and 2 GEM slots, gnomish alchemist golems also get LITE, HEAD, CLOAK, HANDS, BELT, and FEET slots. Additionally for tinker gnomes: -- A good amount of the gnomish alchemist golem changes were inspired by the "Golem - The Ironbreaker" addon. The intent with the golems is to have a fun variant and potentially more useful in the mid and late game, and it fits with the gnome theme of cunning and tools. I'm aware there is another addon named "Let there be gnomes" which was last updated in 2015, but this addon has nothing to do with it. Having never tried that addon I have no idea if there would be compatibility issues if you loaded them both (if you even could load a race addon that hasn't been updated in 6 years /shrug). -- astralInferno's Celestial Oddities 1.7.0A combination of all my celestial addons; Firmamancer, Primal Chosen, Trench Strider, Radiant, the Empyreal fork, and the newly added Bloodtide Cultist. Discordant class (and friends) 1.6.71) Add Discordant as playable psionic subclass. A psionic tank with death radius around them (think of Mindrot, but less sucky). Wins battle through attrition, melts trash mobs just by standing. Can also spam tele-frags if you feel like it. 2) Add Kudzu as playable wilder subclass. Invasive, annoying, and hard to get rid of. Master of crowd controls and area denials. Cover the world with fungus, lichens, moss, and kudzus. 3) Add Scorpion as playable rogue subclass. Stealthy brawler with poison fist. Pull in your enemy and dethrone them with chain of combos. 4) Add Critic as playable afflicted subclass. High-risk, high-reward, critical-centric class that use feedback pool as life. Overpower your enemy with overwhelming amount of Gestures, or die from receiving too much criticism. 5) Add Colossus as playable race. Artificial giant constructed by dwarves to guard their gold, has some non-living characteristics. Starts on Reknor (dwarf start). A durable race with some drawbacks. Also like gold. - This is a practice addon intended for personal use, but thank you if you decided to check it out anyway. Creditshttp://game-icons.net/ Changelog1.0.0: - Initial release Swordsmaster Class 1.7.4Adds a swordsmaster class to the game. CHANGELOG1.6.0 - Added a new talent tree, Technique/Fencing which has defensive talents related to parrying. - The talent Web of Steel has been moved from Swordsmanship to Fencing. It's place in the Swordsmanship tree has been taken by a new talent, Vorpal, which gives Physical Power and Armor Penetration. - The talent Crescent Sweep has been reworked. It deals more damage, inflicts bleed, moves before attacking, no longer allows swapping places, and has a cooldown. It's usage as a spammable movement talent for swapping places has been filled by the new Mist Step talent on the Fencing tree. - Lightspeed Draw can now attack enemies adjacent to any tiles you pass through in addition to enemies that you pass through directly. These additional targets count when determining whether you can use Lightspeed Draw or not. It still can only hit one enemy per tile you travel through though. - Fixed Swordsmanship not functioning for daggers - Fixed Swordsmanship to not permanently replace a weapon's strength damage mod with dexterity - Harrying blows no longer requires your spring attacks to hit the target; instead it only requires that you attempt them. - Harrying blows's finishing blow now bypasses evasion/repulsion talents that the target possesses - Harrying blows's finishing blow no longer ignores ALL armor and resistances. It ignores 50% of the target's resistances, and has set bonus armor penetration. - Spring Attack now functions immediately when activated instead of only after an action is performed after it is activated. - Surgical Strikes's stun and interference effects are now separate (so you get the full stun regardless of what the target does on its next turn). It's cooldown has also been increased from 6 to 8. - Added clarifying text to the descriptions of Will to Live and Unfetter to give a better idea of how effective they are when leveled up without requiring arithmetic. - Buffed Spring Attack stamina restoration - Cunning/Tactical is once again locked by default - Added translation support to timed effects 1.5.2 - Fixed bug with pre-use talent for swordsmanship talents when npc does not have an inventory 1.5.0 - Added a new talent tree, Technique/Two-handed Bladework, which serves as a Dexterity-based replacement for Technique/Two-handed Assault - As it has now been replaced, Technique/Two-handed Assault has been removed from the Swordsmaster class. - Cunning/Tactical is now unlocked by default 1.4.1 - Lightspeed Fatigue duration changed from 40 turns to a lower value which is based on effective talent level - (with 1.3 mastery: 24, 21, 18, 16, 14) - Lightspeed Fatigue now increases stamina cost of Lightspeed Draw linearly instead of quadratically. - (20 -> 40 -> 60 -> 80) instead of (20 -> 40 -> 80 -> 160) - Removed cooldown from Spring Attack, making it fully toggleable. 1.4.0 - Changed Moving Target to reduce direct damage taken by 30% instead of giving 15% all resist. - Buffed pin resistance of Slippery to 100% from 50% - Buffed movement speed granted by Slippery to 50% from 20% - Spring Attack once again restores stamina when wielding one-handed weapons - Lowered the maximum number of attacks per turn at ETL 5 for Spring Attack from 3 to 2 - Fixed typo in Harrying Blows description - Fixed Swordsmanship talents still being usable even when disarmed - Removed Duelist tree from Swordsmaster class, as it is mostly extraneous at this point 1.3.1 - Fixed infinite loop caused when reflecting certain spells like Invoke Darkness with Web of Steel 1.3.0 - Updated for version 1.7.2 - Raised stamina cost and cooldown for "Never Give Up" - Added offhand damage increase to "Swordsmanship" for swords and daggers - Changed format calls to tformat calls to support potential translation 1.2.0 - Added tactical data to talents for npcs - Swordsmanship mastery and str/dex scaling swap now works with daggers as well as swords - Determination now always takes 15 turns to reach maximum regeneration instead of taking fewer turns with a higher talent level. - Fixed logic of projectile selffire to correctly function as indicated by comments (for web of steel) - Fixed Vapor Blade knocking back even when it misses 1.1.0 - Swordsmanship now completely exchanges strength scaling for dexterity scaling on swords instead of giving -100% str mod and +100% dex mod - Fixed bug that prevented critical hits from occurring (oops!) - Unfetter and Never Give Up now have stamina costs - Harrying Blows fixed to only require Spring Attack to hit once per global turn instead of once per target's turn - Lightspeed Draw now has a fixed cooldown. - Spring Attack now only restores stamina if you are wielding a two-handed weapon - Will to Live changed to provide a health regen bonus equal to a flat amount per percent missing health rather than an amount equal to a percent of missing health. Also, now scales with Willpower. 1.0.0 - Initial Release Augmented Mobility Grants Telekinetic Grasp 1.7.2Learning a talent in the Augmented Mobility category will now grant Telekinetic Grasp just like it used to. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion! |
| Campaign | Demons |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Cursed Gnome |
| Class | Critic |
| Level / Exp | 50 / 1759% |
| Size | tiny |
| Lifes / Deaths | Killed by Islyma the ink squid at level 21 on the 83rd Vengeance 123rd year of Ascendancy at 23:12 4 / 4Killed by Ce&039;Nilravea the corrupted acidic digestor at level 50 on the 191st Vengeance 123rd year of Ascendancy at 15:42 Killed by fawfawe at level 50 on the 191st Vengeance 123rd year of Ascendancy at 15:47 |
Primary Stats
| Strength | 49 (base 26) |
| Dexterity | 42 (base 26) |
| Constitution | 82 (base 60) |
| Magic | 27 (base 10) |
| Willpower | 100 (base 60) |
| Cunning | 102 (base 60) |
Resources
| Life | 834/834 |
| Hate | 117/117 |
| Steam | 100/100 |
| Healing Factor | 1.4428193566637 |
| Regeneration | 32.998405368636 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 16.957271787482 |
| Infravision | 3 |
| See Invisible | 2.9842794901924E-13 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 42 |
| Accuracy | 51 |
| Crit Chance | 53% |
| APR | 55 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 43 |
| Accuracy | 51 |
| Crit Chance | 53% |
| APR | 55 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 23 |
| Crit Chance | 38% |
| Speed | 1 |
Offense: Mind
| Mindpower | 102 |
| Crit Chance | 95% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +2% |
| Physical | +21% |
| Cold | +14% |
| All | +0% |
| Darkness | +14% |
| Temporal | +29% |
| Mind | +82% |
| Lightning | +8% |
| Fire | +17% |
| Nature | +9% |
Offense: Damage Penetration
| Physical | +25% |
| Lightning | +40% |
| Mind | +50% |
| All | +20% |
Defense: Base
| Armour (hardiness) | 24 (64.574340358689%) |
| Defense | 43 |
| Ranged Defense | 43 |
| Fatigue | 0 |
| Physical Save | 46 |
| Spell Save | 44 |
| Mental Save | 82 |
Defense: Resistances
| Acid | 33%( 70%) |
| Blight | 50%( 70%) |
| Arcane | 33%( 70%) |
| Cold | 50%( 70%) |
| All | 29%( 70%) |
| Lightning | 50%( 70%) |
| Light | 35%( 70%) |
| Mind | 29%( 70%) |
| Physical | 36%( 70%) |
| Darkness | 44%( 70%) |
| Fire | 70%( 70%) |
| Nature | 29%( 70%) |
Defense: Immunities
| Disarm Resistance | 90% |
| Confusion Resistance | 52% |
| Fear Resistance | 22% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 48% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 130 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 38% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 10 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 10 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. Its effects scale with your Willpower stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Cursed / Profanity | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Psionic / Discharge | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Rebuttal | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 3/5 |
| Cursed / Comment | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 4/5 |
| Cursed / Critique | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Gestures | 1.64 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Dark sustenance | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Cursed / Expression | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Psionic / Feedback | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Cursed / Cursed form | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
The fearscape was in position. The armies were ready. The research was done. Then a vast horde of void creatures descended. Invaders InvadedFight them off, and take back the portal! The portal is secure once again. The invasion begins! | done |
The beachhead is under concentrated attack by Thaloren elves and the plants and animals of their forest. Invasion InvadedReturn at once and help fight them off! * The Thaloren are defeated and the beachhead is safe. | done |
Observation of the eyalites has identified a caravan carrying critical supplies into the Allied Kingdoms. Supply LinesIt will be travelling between the Iron Throne mountains and Last Hope. Make sure it never arrives. | done |
You&LIGHT_GREEN The Beachhead | done |
The peoples of Maj&039;Eyal. The Fall of Maj'EyalYour job will be to sabotage, assassinate, and destroy various targets to weaken the Eyalites. * The sher&WHITELIGHT_GREEN039;t Eyalites at all. The decision has been made to consider them fellow victims of the Sher&WHITELIGHT_GREENWHITELIGHT_GREENWHITELIGHT_GREENWHITESLATE | active |
Three demons have been trapped on Eyal since the disaster. They could be useful to our cause. Seek them out. The Old OnesSeek out the wounded ancient Kryl-Feijan in his isolated crypt. Shassy&WHITELIGHT_GREY | active |
Strange energies of unusual strength have been detected beneath the western sands. What Lies BeneathPerhaps they could prove useful in our struggle for revenge. Investigate. | done |
Equipment
| On feet | pair of dwarven-steel boots &039; (Shrouds) (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Dex +3 Wil +4 Con dps ---------- Crit.mult +20.00% S.pwr/crit +10 ----- def ----- Armour +4 Fatigue +3% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Stam/turn +0.70 Max.stam +25.00 Curse of Shrouds Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
| Light source | Manygas the alchemist&1.0 T3 lite [Random Unique] Nature/Master While equipped: Stats +2 Str +4 Dex +2 Mag +1 Wil +5 Con ----- def ----- Resists +16% blight +5% arcane HP.reg +12.00 ---------- misc Light +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Yvubeth (Corpses) (0 def, 7 armour) 2.0 T3 head armor [Rare] Master While equipped: Stats +10 Cun dps ---------- Mind.crit +2% Crit.mult +15.00% Mind.pwr +10 (+1 eff.) Dmg.mod +30% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 50 ----- def ----- Armour +7 Fatigue +3% Mind.save +15 (+3 eff.) ---------- misc Equi/ret +0.40 Psi/ret +0.12 Infravis +3 Curse of Corpses A cap made of leather. |
| On hands | Dakhtun&1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Disarm- +90% ---------- misc Talents +4 Iron Grip Learn an unarmed attack talent or enable &039; to see combat stats. Curse of Misfortune Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Tool | Murkbender the voratun pickaxe (dig speed 9 turns)3.0 T5 digger tool [Random Unique] Nature/Master While equipped: Stats +6 Str +4 Con dps ---------- Crit.mult +40.00% Phys.pwr +7 (+3 eff.) S.pwr/crit +6 Dmg.mod +3% blight Apr +8 Melee Ret 4 darkness ----- def ----- Phys.save +15 (+5 eff.) Spell.save +8 (+3 eff.) Mind.save +13 (+3 eff.) Max.HP +84.00 ---------- misc Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| Tool | voratun pickaxe &039; (dig speed 11 turns)3.0 T5 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Mind.crit +3% Crit.mult +15.00% Mind.pwr +35 (+6 eff.) Dmg.mod +15% mind Melee Ret 13 lightning ----- def ----- Armour +3 Defense +8 (+3 eff.) Resists +9% light +10% physical ---------- misc Psi/ret +0.24 Max.hate +13.19 Light +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Cyressra0.1 T4 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Wil dps ---------- Dmg.mod +12% physical +15% cold Res.pen +5% physical ----- def ----- Resists +3% blight +30% cold Phys.save +9 (+3 eff.) Spell.save +12 (+4 eff.) Mind.save +24 (+5 eff.) Die.at -20.00 life ---------- misc Stam/turn +2.00 Rings make your fingers look great! |
| On fingers | stralite ring &039;0.1 T4 ring jewelry [Rare] Nature While equipped: Stats +6 Cun dps ---------- Mind.crit +6% Dmg.mod +18% fire Res.pen +30% mind Melee Ret 10 blight 13 fire 8 mind On Hit (Melee): * 26% chance to reduce strength, dexterity, and constitution by 14 ----- def ----- Resists +21% darkness +36% fire Mind.save +18 (+4 eff.) ---------- misc Max.psi +50.00 Rings make your fingers look great! |
| Around neck | warmaker&0.1 T4 amulet jewelry [Ego+] Master While equipped: Stats +6 Str +5 Dex +6 Wil ---------- misc Masteries +0.34 Cursed/Gestures Amulets make your neck look great! |
| In main hand | Skyumbra (Misfortune) (15-17 power, 40 apr, nature damage) 3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 15.5 - 17.1 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit.r1 +12 mind On Hit: * flashes light on your target dealing 92 damage While equipped: dps ---------- Mind.crit +7% Crit.mult +12.00% Mind.pwr +25 (+4 eff.) Melee+ 28 mind 27 darkness Dmg.mod +9% lightning +17% mind +15% darkness Res.pen +20% lightning ----- def ----- Phys.save +10 (+3 eff.) Spell.save +9 (+3 eff.) Mind.save +10 (+2 eff.) ---------- misc Equi/ret +2.50 Talents +1 Attune Mindstar Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | hardened leather belt &039; (Corpses) 1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Phys.crit +11.0% Mind.crit +11% Dmg.mod +30% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce armor by 23% ----- def ----- Fatigue -12% Resists +6% acid +24% fire Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.enc +30 Curse of Corpses A belt that goes around your waist. |
| In off hand | living mindstar &039; (Madness) (17-18 power, 40 apr, mind damage) 3.0 T5 mindstar 1H weapon [Rare] Nature Power 17.0 - 18.7 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +26 arcane On Crit.r2 +16 blight On Hit: * flashes light on your target dealing 91 damage While equipped: Stats +9 Cun +9 Mag dps ---------- Mind.crit +5% Crit.mult +12.00% Mind.pwr +10 (+1 eff.) S.pwr/crit +8 Dmg.mod +10% nature Phasing +39% ----- def ----- Resists +10% blight Die.at -105.53 life Max.HP +100.00 HP.reg +5.28 Disease- +50% Knockbk- +26% ---------- misc Talents +1 Attune Mindstar Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Woesun (Corpses) (2 def, 0 armour) 2.0 T3 cloak armor [Rare] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +20 (+3 eff.) Dmg.mod +18% mind Melee Ret 2 darkness On Hit (Melee): * 10% chance to reduce damage dealt by 40% * 20% chance to reduce all saves and defense by 50 ----- def ----- Defense +2 (+1 eff.) Resists +30% lightning Mind.save +11 (+2 eff.) Stun/Frz- +50% ---------- misc Psi/ret +0.08 Hate/m.crit +4.00 Max.hate +4.00 Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Crimson Robe (Corpses) (12 def, 4 armour) 2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+3 eff.) Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Armour +4 Hardiness +20% Defense +12 (+4 eff.) Fatigue +2% Resists +15% all ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.20 Cursed/Slaughter +0.10 Psionic/Solipsism +0.20 Cursed/Punishments On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Curse of Corpses This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world& |
Inventory
medical injector implant of the sneak (efficiency 209% / cooldown 64%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 209% efficiency and cooldown mod of 64%. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the titan (efficiency 147% / cooldown 58%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 147% efficiency and cooldown mod of 58%. Its effects scale with your Constitution stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
healing infusion of the duelist (heal 125; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 125 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shatter afflictions rune of the duelist (absorb 63; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 63 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 622; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 622 damage for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Acid Groove0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Air Recycler0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Alchemist&0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Armour Reinforcement0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Back Support0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Black Light Emitter0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Deflection Field0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fatal Attractor0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fiery Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Flash Powder0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Focus Lens0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Frost Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Galvanic Retributor0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Grounding Strap0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Hand Cannon0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Headlamp0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Incendiary Groove0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Iron Grip0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Kinetic Stabiliser0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Magnetic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Mana Coil0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Mental Stimulator0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: Pain Suppressor Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Razor Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rocket Boots0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw Projector0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Second Skin0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Shocking Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Silver Filigree0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Steamgun0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Steamsaw0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Toxic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Viral Needlegun0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Winterchill Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Borindur the Windbone0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +7 Lck +1 Con dps ---------- Phys.pwr +10 (+4 eff.) Dmg.mod +6% nature Acc +6 (+3 eff.) ----- def ----- Armour +2 Defense +5 (+2 eff.) Resists +2% physical Unseen.red 11% Amulets make your neck look great! |
Mayolaith0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Dex +4 Wil +10 Cun +4 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -7% Resists +6% nature HP.reg +3.00 ---------- misc Stam/turn +0.70 Infravis +2 Masteries +0.28 Technique/Combat training Amulets make your neck look great! |
grounding copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% lightning Stun/Frz- +22% Amulets make your neck look great! |
warmaker&0.1 T4 amulet jewelry [Ego+] Master While equipped: Stats +8 Str +7 Dex +8 Wil ---------- misc Masteries +0.30 Cursed/Expression Amulets make your neck look great! |
Shimmerbringer the stralite ring0.1 T4 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +21% lightning +18% cold Res.pen +25% lightning +15% cold ----- def ----- Resists +66% cold Rings make your fingers look great! |
Tempestsin the copper ring0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% lightning +12% acid Res.pen +5% acid On Hit (Melee): * 20% chance to reduce armor by 23% ----- def ----- Resists +3% blight Mind.save +6 (+1 eff.) Confus- +23% Rings make your fingers look great! |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
savior&0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +7 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +7 (+2 eff.) Rings make your fingers look great! |
steel onyx ring0.1 T2 ring jewelry [Ego+] Arcane While equipped: Stats +3 Str +3 Dex +8 Mag +9 Wil +3 Cun +3 Con dps ---------- Spell.pwr +7 (+4 eff.) Rings make your fingers look great! |
Latafayn (Misfortune) (68-108 power, 5 apr)3.0 T4 greatsword 2H weapon [Unique] Arcane/Master Power 68.0 - 108.8 Physical Uses 125% Str Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +10.0% Atk.spd 100% HP.leech +8% Dmg.conv 50% fire burn While equipped: Stats +3 Cun +5 Str dps ---------- Dmg.mod +10% darkness +15% fire ----- def ----- Resists +15% fire Curse of Misfortune Accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage. Uses 10 power out of 25/25 This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond& |
Cureoblivion the thorny mindstar (Corpses) (9-10 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Rare] Nature Power 9.5 - 10.5 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% On Crit.r2 +12 nature While equipped: Stats +6 Mag dps ---------- Spell.crit +4% Mind.crit +3% Mind.pwr +14 (+2 eff.) S.pwr/crit +10 Res.pen +15% darkness Phasing +20% ----- def ----- Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Vim/s.crit +2.00 Talents +1 Attune Mindstar Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Eyal&3.0 T5 mindstar 1H weapon [Unique] Nature/Disrupt Power 22.0 - 24.2 Nature Uses 60% Wil, 20% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +10 Wil dps ---------- Mind.crit +9% Mind.pwr +18 (+3 eff.) Dmg.mod +20% nature +10% acid Res.pen +20% nature +10% acid ----- def ----- Resists +25% blight +15% nature ---------- misc Talents +3 Ooze Spit Masteries +0.10 Wild-gift/Mindstar mastery Curse of Shrouds Slime Wave: Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 8, doing 95.50 slime damage for 15 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. |
Gludabeth the thorny mindstar (Shrouds) (7-8 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Random Unique] Nature/Psionic Power 7.5 - 8.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% Melee+ +16 arcane On Hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +4 Wil dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) Dmg.mod +9% lightning +9% fire +5% nature +6% cold ----- def ----- Resists +4% blight +5% arcane Spell.save +4 (+1 eff.) Disease- +14% ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Psionic/Focus +0.10 Psionic/Projection Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Harihell the mossy mindstar (Madness) (2-2 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Rare] Nature Power 2.5 - 2.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% On Hit.r1 +12 acid While equipped: dps ---------- Mind.crit +1% Mind.pwr +7 (+1 eff.) Dmg.mod +3% nature +3% mind Res.pen +5% arcane ----- def ----- Resists +2% blight Disease- +11% ---------- misc Equi/ret +0.08 Talents +1 Attune Mindstar Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Poladathra (Madness) (13-14 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Rare] Nature/Psionic Power 13.5 - 14.9 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +2 Str +7 Dex +7 Mag +4 Wil +4 Cun dps ---------- Mind.crit +4% Mind.pwr +8 (+1 eff.) Dmg.mod +9% physical Res.pen +9% physical +20% mind +10% temporal ----- def ----- Resists +8% physical Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Talents +1 Attune Mindstar Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Serpent&3.0 T1 mindstar 1H weapon [Unique] Nature Power 7.0 - 7.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+0 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Curse of Shrouds Spit Poison: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 197.09 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
creative thorny mindstar of balance (Shrouds) (8-8 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego] Nature/Psionic Power 8.0 - 8.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +5 Cun dps ---------- Mind.crit +3% Crit.mult +12.00% Mind.pwr +6 (+1 eff.) ----- def ----- Phys.save +2 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +2 (+1 eff.) ---------- misc Equi/ret +1.00 Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative vined mindstar of resolve (Corpses) (4-4 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 4.0 - 4.4 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +2% Crit.mult +7.00% Mind.pwr +4 (+0 eff.) ----- def ----- Spell.save +3 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
epiphanous living mindstar of clarity (Misfortune) (16-17 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Psionic Power 16.0 - 17.6 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +11% Mind.pwr +15 (+2 eff.) Dmg.mod +25% mind ----- def ----- Mind.save +9 (+2 eff.) ---------- misc Psi/m.crit +5.00 Max.psi +42.00 Talents +1 Attune Mindstar Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
harmonious pulsing mindstar of balance (Corpses) (13-14 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego+] Nature Power 13.0 - 14.3 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+1 eff.) Dmg.mod +5% nature Res.pen +6% nature ----- def ----- Resists +5% nature Phys.save +5 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) ---------- misc Equi/ret +0.90 Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Harmony Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying living mindstar of storms (Madness) (17-18 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Psionic Power 17.0 - 18.7 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +7 Str +7 Dex +3 Mag +4 Wil +4 Cun +4 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+1 eff.) Melee+ 13 lightning 8 mind 11 darkness Dmg.mod +9% lightning +6% mind +5% darkness Res.pen +10% lightning ----- def ----- Resists +11% lightning ---------- misc Talents +1 Attune Mindstar Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar &039; (Misfortune) (25-28 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Rare] Nature/Psionic Power 25.5 - 28.1 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +20 physical While equipped: Stats +5 Str +4 Mag +3 Wil +11 Cun dps ---------- Mind.crit +5% Crit.mult +15.00% Mind.pwr +10 (+1 eff.) Apr +4 ----- def ----- Resists +9% nature ---------- misc Stam/turn +2.00 Talents +1 Attune Mindstar Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mitotic living mindstar of frost (Corpses) (15-16 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego++] Nature Power 15.0 - 16.5 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +13.0% Atk.spd 100% On Hit: * 9% chance to slow global speed by 80% * 9% chance to reduce armor by 23% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+1 eff.) Melee+ 9 cold Dmg.mod +16% cold Res.pen +12% cold ----- def ----- Armour +18 Resists +13% cold ---------- misc Talents +1 Attune Mindstar Curse of Corpses Divide the mindstar in two Puts all charms on 1 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar of balance (Shrouds) (3-3 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Ego] Nature Power 3.0 - 3.3 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) ----- def ----- Phys.save +3 (+1 eff.) Spell.save +3 (+1 eff.) Mind.save +2 (+1 eff.) ---------- misc Equi/ret +0.60 Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar of life (Shrouds) (3-3 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Ego] Nature Power 3.0 - 3.3 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) ----- def ----- Max.HP +11.00 HP.reg +0.60 ---------- misc Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature&3.0 T3 mindstar 1H weapon [Ego] Nature Power 9.5 - 10.5 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +3% blight Disease- +14% ---------- misc Talents +1 Attune Mindstar Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar &039; (Nightmares) (8-8 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Rare] Nature Power 8.0 - 8.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +9 Str +3 Dex +2 Wil dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) Res.pen +25% cold ----- def ----- Resists +15% cold Phys.save +7 (+2 eff.) Spell.save +7 (+2 eff.) Mind.save +7 (+2 eff.) ---------- misc Equi/ret +1.40 See.Invis +6 Talents +1 Attune Mindstar Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar &039; (Misfortune) (8-9 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Rare] Nature/Psionic Power 8.5 - 9.4 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% On Crit.r2 +8 mind While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) Dmg.mod +28% mind +8% darkness Res.pen +9% mind +11% darkness Melee Ret 4 mind 8 cold ----- def ----- Armour +4 ---------- misc Stam/turn +3.00 Max.hate +4.00 Talents +1 Attune Mindstar Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
magelord&5.0 T4 staff 2H weapon Reqs Mag 35 [Ego++] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +12.0% Spell.crit +4% Spell.pwr +37 (+18 eff.) Melee+ 39 arcane Dmg.mod +25% cold ---------- misc Mana/turn +0.41 Max.mana +100.00 Talents +1 Command Staff Curse of Corpses Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
Cyronor (Misfortune)1.0 T1 belt armor [Rare] Nature While equipped: Stats +3 Con dps ---------- Crit.mult +5.00% Spell.pwr +5 (+3 eff.) ----- def ----- Resists +5% lightning +6% temporal Curse of Misfortune A belt that goes around your waist. |
rough leather belt &039; (Misfortune)1.0 T1 belt armor [Rare] Master While equipped: Stats +1 Cun dps ---------- Mind.crit +3% Res.pen +10% mind ----- def ----- Defense +8 (+3 eff.) Resists +3% acid Spell.save +3 (+1 eff.) Mind.save +6 (+1 eff.) Stealth +7 ---------- misc Max.psi +20.00 Curse of Misfortune A belt that goes around your waist. |
Destala&2.0 T3 cloak armor [Unique] Nature While equipped: Stats +6 Cun dps ---------- Mind.pwr +6 (+1 eff.) Dmg.mod +15% acid Res.pen +10% acid ----- def ----- Defense +10 (+4 eff.) ---------- misc Masteries +0.20 Wild-gift/Venom drake aspect On Nature Hit: 10% Acidic Spray 2 Curse of Corpses Dissolve: Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 41% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This talent will also attack with your shield, if you have one equipped. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
Nifang (Shrouds) (6 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +2 Dex ----- def ----- Defense +6 (+2 eff.) Die.at -20.00 life ---------- misc Stam/turn +3.00 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Winterenvy (Shrouds) (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Cun +3 Dex dps ---------- Mind.pwr +30 (+5 eff.) Dmg.mod +9% cold ----- def ----- Defense +2 (+1 eff.) Mind.save +15 (+3 eff.) ---------- misc Max.hate +10.00 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Xaneba the linen cloak (Corpses) (1 def, 6 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Dmg.mod +15% mind Res.pen +5% mind ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +3% light Mind.save +5 (+1 eff.) Die.at -40.00 life Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
wyrmwaxed cashmere cloak of mindcraft (Shrouds) (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Nature/Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +6% ----- def ----- Defense +2 (+1 eff.) Resists +7% acid +7% fire +8% lightning +6% cold Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Elevea (Misfortune) (0 def, 10 armour)2.0 T4 cloth armor [Rare] Psionic While equipped: Stats +6 Cun +3 Wil dps ---------- Mind.crit +3% Dmg.mod +44% mind ----- def ----- Armour +10 Resists +26% mind +13% all Mind.save +6 (+1 eff.) ---------- misc Max.stam +30.00 Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Firewalker (Shrouds) (15 def, 2 armour)2.0 T3 cloth armor [Unique] Arcane While equipped: Stats +6 Cun +10 Mag dps ---------- Spell.pwr +12 (+6 eff.) Dmg.mod +20% fire Res.pen +20% fire Melee Ret 18 fire ----- def ----- Armour +2 Defense +15 (+5 eff.) Resists +50% fire -10% cold +11% all Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. Curse of Shrouds This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
Hettisaneg the linen robe (Nightmares) (2 def, 2 armour)2.0 T1 cloth armor [Rare] Master While equipped: Stats +1 Mag +1 Wil +1 Cun ----- def ----- Armour +2 Defense +2 (+1 eff.) Resists +7% all Phys.save +16 (+5 eff.) ---------- misc Light +2 Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
psion&2.0 T2 cloth armor [Ego++] Arcane/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +7 (+1 eff.) Dmg.mod +7% acid +8% physical +9% fire +15% mind +8% cold Res.pen +9% mind ----- def ----- Resists +13% acid +12% physical +13% fire +13% cold +9% all ---------- misc Psi/turn +0.55 Max.psi +16.00 Cooldown Refit Golem -3 Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Bethemira the pair of rough leather boots (Nightmares) (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Dex +3 Mag +2 Cun dps ---------- Phys.crit +3.0% Phys.pwr +4 (+2 eff.) Dmg.mod +6% mind Res.pen +15% mind Apr +3 ----- def ----- Armour +1 Curse of Nightmares A pair of boots made of leather. |
Erogagrim the Spiderbane (Misfortune) (0 def, 7 armour)1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 5 physical Dmg.mod +4% physical Melee Ret 4 mind ----- def ----- Armour +7 Resists +3% blight +3% mind +12% nature Learn an unarmed attack talent or enable &039; to see combat stats. Curse of Misfortune Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Lorytir the hardened leather gloves (Nightmares) (30 def, 2 armour)1.0 T2 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 10 nature Dmg.mod +6% nature ----- def ----- Armour +2 Defense +30 (+10 eff.) Resists +3% blight +6% light +6% mind +5% nature Poison- +20% Silence- +20% Learn an unarmed attack talent or enable &039; to see combat stats. Curse of Nightmares Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Zirak (Corpses) (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% acid +9% mind Res.pen +15% mind +25% acid Acc +9 (+5 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 50 ----- def ----- Armour +3 Fatigue +5% Resists +21% acid +6% mind Phys.save +8 (+3 eff.) Mind.save +9 (+2 eff.) Disarm- +38% Learn an unarmed attack talent or enable &039; to see combat stats. Curse of Corpses Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather gloves of magic (+2) (Shrouds) (0 def, 1 armour)1.0 T1 hands armor [Ego] Arcane While equipped: Stats +2 Mag dps ---------- Dmg.mod +4% arcane ----- def ----- Armour +1 Learn an unarmed attack talent or enable &039; to see combat stats. Curse of Shrouds Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Camirath (Nightmares) (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Res.pen +5% mind On Hit (Melee): * 20% chance to reduce armor by 23% ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +5% temporal +9% acid Curse of Nightmares A cap made of leather. |
hardened leather cap &039; (Shrouds) (5 def, 3 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +5 Wil +4 Cun +4 Con dps ---------- Dmg.mod +6% mind Acc +7 (+4 eff.) On Melee Ret: * 13% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Defense +5 (+2 eff.) Fatigue +3% Resists +7% blight +3% acid +5% arcane +9% darkness Mind.save +7 (+2 eff.) Curse of Shrouds A cap made of leather. |
stralite plate armour &039; (Shrouds) (20 def, 13 armour)17.0 T4 massive armor Reqs Massive armour training [Rare] Arcane While equipped: Stats +8 Str +5 Dex +9 Mag +9 Wil dps ---------- Phys.crit +15.0% Spell.crit +8% Mind.crit +8% Phys.pwr +22 (+8 eff.) Spell.pwr +21 (+11 eff.) Mind.pwr +22 (+3 eff.) Dmg.mod +9% mind Res.pen +10% blight ----- def ----- Armour +13 Defense +20 (+7 eff.) Fatigue +22% Resists +18% lightning +12% blight Curse of Shrouds A suit of armour made of metal plates. |
Fire Dragon Shield (Shrouds) (16 def, 9 armour, 220 block)7.0 T4 shield armor Reqs Shield usage training [Unique] Nature/Master Learn shield attack talent or enable &039; to see combat stats. While equipped: dps ---------- On shield block: * 30% chance that you&LASTLIGHT_GREEN fire ----- def ----- Armour +9 Defense +16 (+6 eff.) Rng.Def +15 (+5 eff.) Fatigue +20% Resists +35% fire Affinity +15% fire ---------- misc Talents +1 Block On block: 30% chance that you&LIGHT_REDLASTLIGHT_GREENLASTLIGHT_GREENLASTWHITEF53CBELASTANTIQUE_WHITE039;Eyal. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
183 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Salekira the Shadowpulverizer (dig speed 37 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str +3 Mag +1 Wil +4 Cun dps ---------- Dmg.mod +5% nature On Hit (Melee): * 10% chance to reduce damage dealt by 40% ----- def ----- Resists +11% nature ---------- misc See.Invis +9 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 39 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof&1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
7 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+5 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Qog&2.0 T5 injector tool [Unique] Arcane/Nature/Master/Psionic/Unknown/Steamtech While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Gain a random beneficial effect. Uses 30 power out of 30/30 Activation is instant. A hypospray full of ...something. There is no telling what you& |
Strikeripper2.0 T1 lite [Rare] Disrupt While equipped: Stats +2 Str +1 Wil +4 Con ----- def ----- Resists +6% lightning +3% all Crit.chn- 15.00% Spell.save +6 (+2 eff.) ---------- misc Light +5 See.Invis +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern2.0 T1 lite [Ego] Master While equipped: ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Astrolabe2.0 T1 misc tool [Unique] Arcane/Master While equipped: dps ---------- Spell.pwr +5 (+3 eff.) Dmg.mod +10% darkness ---------- misc Infravis +2 A carefully constructed device for measuring and predicting the movements of celestial bodies. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+2 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 23 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Telos&0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
4 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
dwarven steel mental stimulator0.0 T3 steamtech tinker [Normal] Steamtech Attachable to head When attached: Stats +6 Cun ----- def ----- Mind.save +9 (+2 eff.) Tinkers can be attached to normal items to improve them with steam power! |
Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+6 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Infernobolt [power 185] (15 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +5 Wil dps ---------- Mind.crit +2% Mind.pwr +25 (+4 eff.) Melee Ret 10 mind ----- def ----- Resists +12% fire Def/telep +15 Res/telep +15% Dur/telep +15% Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 225 physical damage Puts all charms on 15 cooldown 100% to increase all damage penetration by 16% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
iron torque of psionic shield &039; [power 25] (25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% mind Res.pen +5% blight Melee Ret 4 arcane ----- def ----- Resists +6% blight +3% mind Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 cooldown 100% to increase all damage penetration by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Dazzlewhisper [power 560] (15 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: Stats +3 Wil dps ---------- Mind.crit +5% Mind.pwr +30 (+5 eff.) ----- def ----- Resists +15% mind Mind.save +15 (+3 eff.) ---------- misc Equi/ret +0.16 Max.psi +40.00 Light +2 Heal yourself and all friendly characters within 10 spaces for 560 Puts all charms on 15 cooldown 100% to reduce fatigue by 60% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Glittertyphoon [power 434] (15 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: Stats +8 Str dps ---------- Mind.pwr +30 (+5 eff.) Dmg.mod +12% lightning +21% mind +36% light Res.pen +25% light Melee Ret 10 light ---------- misc Equi/ret +0.24 Heal yourself and all friendly characters within 10 spaces for 434 Puts all charms on 15 cooldown 100% to reduce 3 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
Branostir [power 170] (15 cooldown)2.0 T2 wand charm [Random Unique] Arcane While equipped: Stats +1 Mag ----- def ----- Resists +6% mind Max.HP +40.00 ---------- misc Wards +2 mind +2 cold +3 darkness +2 light Talents +2 Ward Create a radius 3 storm for 5 turns. Each turn, creatures within take 37 lightning damage and will be dazed for 1 turn (185 total damage) Puts all charms on 15 cooldown 100% to gain a 14% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A Fistful of Gold (Insane (Adventure) difficulty)
Buy an item from an AAA.By fawfawe the Cursed Gnome Critic level 35
111st Vengeance 123rd year of Ascendancy at 00:05 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By fawfawe the Cursed Gnome Critic level 50
172nd Vengeance 123rd year of Ascendancy at 18:58 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By fawfawe the Cursed Gnome Critic level 47
164th Vengeance 123rd year of Ascendancy at 10:41 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By fawfawe the Cursed Gnome Critic level 10
72nd Vengeance 123rd year of Ascendancy at 23:34 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By fawfawe the Cursed Gnome Critic level 20
76th Vengeance 123rd year of Ascendancy at 03:24 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By fawfawe the Cursed Gnome Critic level 30
99th Vengeance 123rd year of Ascendancy at 07:29 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By fawfawe the Cursed Gnome Critic level 40
114th Vengeance 123rd year of Ascendancy at 11:34 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By fawfawe the Cursed Gnome Critic level 50
167th Vengeance 123rd year of Ascendancy at 00:22 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By fawfawe the Cursed Gnome Critic level 43
122nd Vengeance 123rd year of Ascendancy at 11:02 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By fawfawe the Cursed Gnome Critic level 26
84th Vengeance 123rd year of Ascendancy at 09:14 see stats
Strong Lungs (Insane (Adventure) difficulty)
Defeat the Swarming Abyss while running out of air.By fawfawe the Cursed Gnome Critic level 23
84th Vengeance 123rd year of Ascendancy at 04:57 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By fawfawe the Cursed Gnome Critic level 50
190th Vengeance 123rd year of Ascendancy at 15:34 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By fawfawe the Cursed Gnome Critic level 35
101st Vengeance 123rd year of Ascendancy at 21:59 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By fawfawe the Cursed Gnome Critic level 26
84th Vengeance 123rd year of Ascendancy at 18:59 see stats
Utterly Destroyed (Insane (Adventure) difficulty)
Died on the Eidolon Plane.By fawfawe the Cursed Gnome Critic level 50
191st Vengeance 123rd year of Ascendancy at 15:47 see stats
Wiser Than Thou (Insane (Adventure) difficulty)
Defeat the Thaloren counterattackBy fawfawe the Cursed Gnome Critic level 50
173rd Vengeance 123rd year of Ascendancy at 17:27 see stats
Log
1]Melee retaliation hits Ce&2 mind, 1 lightning, 2 mind, 1 fire, 2 mind, 0 blight, 35 mind, 1 mind, 0 darkness (49 total damage).
1]Fawfawe&SLATELASTORANGELAST420 total damage).
1]Fawfawe&SLATELASTORANGELAST420 total damage).
1]Fawfawe&039;Nilravea the corrupted acidic digestor for 210 mind damage.
1]Ce&fbd578LASTWHITELASTWHITELASTWHITELASTSLATELASTWHITELASTLIGHT_GREENLAST779 total damage) [171 healing].
1]A void star appears around Isiyamira the corrupted plasmic disruptor.
1]Ce&LASTCRIMSON039;t handle this much criticism!
1]fawfawe is no longer being stalked by Mindrot.
1]Mindrot hits fawfawe for (15 flat reduction), (0 criticism), (417 resonance), 417 mind (417 total damage).
1]Ce&LIGHT_GREENLASTLAST039;Nilravea the corrupted acidic digestor for (109 rampage shugs off), 0 mind (0 total damage).
1]fawfawe the level 50 cursed gnome critic was mentally tortured to death by Ce&
1]You have 4 life(s) left.
1]You enter a zero gravity zone, beware!
1]From the brink of death you seem to be yanked to another plane.
1]Mindrot killed fawfawe!
1]Saving game...
0]fawfawe receives 29 healing from Unnatural Body.
0]fawfawe receives 69 healing.
0]fawfawe receives 29 healing from Unnatural Body.
0]fawfawe receives 64 healing.
0]fawfawe receives 29 healing from Unnatural Body.
0]fawfawe receives 58 healing.
1]Fawfawe activates Gesture of Pain.
1]Fawfawe activates Gloom.
1]Ran for 2 turns (stop reason: interesting character).
1]Saving done.
1]Personal New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!





































































































































