











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Writhing One |
| Level / Exp | 26 / 52% |
| Size | medium |
| Lifes / Deaths | Killed by Siloba the giant army ant at level 25 on the 76th Dusk 122nd year of Ascendancy at 12:33 5 / 1 |
Primary Stats
| Strength | 23 (base 14) |
| Dexterity | 12 (base 10) |
| Constitution | 18 (base 13) |
| Magic | 57 (base 57) |
| Willpower | 21 (base 10) |
| Cunning | 43 (base 43) |
Resources
| Life | 737/737 |
| Mana | 280/285 |
| Insanity | 36/100 |
| Healing Factor | 1.2311363549267 |
| Regeneration | 8.9257385732187 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +22.60995032651% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 5 |
| See Stealth | 35.281158001368 |
| See Invisible | 35.281158001368 |
Offense: Mainhand
| Damage | 89 |
| Accuracy | 46 |
| Crit Chance | 20% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 51 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Mind
| Mindpower | 32 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +15% |
| Blight | +20% |
| Arcane | +9% |
| Cold | +14% |
| All | +0% |
| Lightning | +3% |
| Light | +12% |
| Physical | +6% |
| Darkness | +61% |
| Fire | +14% |
| Mind | +9% |
Offense: Damage Penetration
| Darkness | +13% |
| Acid | +10% |
| Mind | +25% |
| Lightning | +10% |
Defense: Base
| Armour (hardiness) | 19.973360494053 (35.65183292883%) |
| Defense | 34 |
| Ranged Defense | 34 |
| Fatigue | 0 |
| Physical Save | 32 |
| Spell Save | 39 |
| Mental Save | 50 |
Defense: Resistances
| Acid | 60%( 70%) |
| Blight | 45%( 70%) |
| Arcane | 39%( 70%) |
| Cold | 65%( 70%) |
| All | 36%( 70%) |
| Physical | 44%( 70%) |
| Lightning | 44%( 70%) |
| Light | 57%( 70%) |
| Temporal | 50%( 70%) |
| Mind | 38%( 70%) |
| Darkness | 44%( 70%) |
| Fire | 43%( 70%) |
| Nature | 48%( 70%) |
Defense: Immunities
| Pinning Resistance | 28% |
| Disarm Resistance | 77% |
| Confusion Resistance | 33% |
| Silence Resistance | 21% |
| Stun Resistance | 96% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 34% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 134 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 24% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 154 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 452% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
| Demented / Tentacles | 1.30 |
| 5/5 |
| 3/5 |
| 4/5 |
| 1/5 |
| Demented / Path of horror | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Demented / Disfigured face | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Demented / Friend of the worm | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Demented / Horrific body | 1.30 |
| 3/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Demented / Controlled horrors | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Slow death | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Staff combat | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
| talent | Defensive Posture |
| talent | Chaos Orbs |
| beneficial effect | Linked to their horror ally gaining 19% all damage resistance. Shared Insanity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the lost warrior from death by Lisebeth the large brown snake. Escort: lost warrior (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITELIGHT_GREEN039;Pul and vanquished the Shade. Of trolls and damp caves | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm& | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
| On feet | Skywhisper (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats +3 Str offense ------ Damage +9% mind +3% lightning defense ------ Armor +1 Mind save +15 (+5 eff.) Silence Resist +21% Confus Resist +21% Stun Resist +22% A pair of boots made of leather. |
| Light source | brass lantern &039;2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Damage +6% acid +6% darkness Ignore resists +10% lightning +10% acid On-Hit (Melee): * 10% chance to reduce damage dealt by 18% defense ------ Resistance +3% lightning Life +44.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Ravenlore (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +5 Wil offense ------ Damage +9% arcane +18% darkness When Hit 4 darkness defense ------ Armor +3 Fatigue +3% Resistance +11% blight +15% cold +5% arcane Mind save +8 (+3 eff.) A cap made of leather. |
| Tool | Serpentzeal the dwarven-steel torque of clear mind [power 3] (21 cooldown)2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: defense ------ Resistance +12% acid +6% temporal +6% cold +12% nature +9% lightning Disease Resist +20% Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 21 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Samiyachik the Tidearc0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: offense ------ Damage +9% cold When Hit 4 lightning defense ------ Resistance +3% acid +6% light +3% nature Life Regen +2.00 Stun Resist +22% Rings make your fingers look great! |
| On fingers | Radiancewoe0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: offense ------ Ignore resists +25% mind When Hit 6 mind defense ------ Resistance +15% light Life +29.00 Disarm Resist +34% Pinning Resist +28% Knockbk Resist +34% other ------- Light +2 Rings make your fingers look great! |
| Around waist | hardened leather belt &039;1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: offense ------ Damage +12% light defense ------ Defense +15 (+7 eff.) Resistance +12% acid +12% light Spell save +6 (+2 eff.) Life +51.00 Life Regen +4.00 A belt that goes around your waist. |
| In main hand | Yaridrabers the ash starstaff (111% power, 3 apr, darkness element)5.0 Encumbrance T2 staff 1H weapon [Random Unique] Nature/Master Weapon Damage 111% Range: 1.0x-1.2x Uses 130% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +3 Con offense ------ Physical Crit +6.0% Spell Crit +5% Physical Power +7 (+2 eff.) Spellpower +16 (+5 eff.) Damage +15% darkness Accuracy +5 (+2 eff.) defense ------ Defense +7 (+3 eff.) Resistance +3% blight +3% mind Crit Resistance 15.00% Life Regen +1.00 Healmod +16% other ------- Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 5 turn cooldown Effective talent level: 1.0 Power cost 5 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 86.26 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
| On hands | Salasenn (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Rare] Master While equipped: Stats +3 Str +3 Wil +2 Con defense ------ Armor +1 Resistance +3% nature +15% temporal Physical save +3 (+2 eff.) Disarm Resist +43% Stun Resist +20% other ------- Masteries +0.20 Technique/Grappling Unarmed combat: Weapon Damage 96% Range: 1.0x-1.1x Uses 40% Dex, 40% Cun, 50% Mag 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +1.0% Attack Speed 100% On Hit: 10% Disarm level 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | woollen robe &039; (2 def, 2 armour)2.0 Encumbrance T2 cloth armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Str +2 Dex offense ------ Mind Crit +2% Mindpower +3 (+2 eff.) Damage +9% acid +6% physical +7% fire +5% cold Ignore Armor +3 defense ------ Armor +2 Defense +2 (+1 eff.) Resistance +10% acid +12% physical +11% cold +11% fire +9% all Physical save +16 (+8 eff.) Mind save +15 (+5 eff.) other ------- Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Mardaneg the cashmere cloak (2 def, 7 armour)2.0 Encumbrance T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +1 Wil offense ------ Critical power +5.00% Damage +13% darkness Ignore resists +13% darkness On-Hit (Melee): * 20% chance to reduce all saves and defense by 22 defense ------ Armor +7 Defense +2 (+1 eff.) Resistance +13% darkness +14% cold Spell save +8 (+3 eff.) Mind save +9 (+3 eff.) Stealth +13 other ------- Max psi +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Bregarain0.1 Encumbrance T3 amulet jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +2 Wil offense ------ Critical power +14.00% Spellpower +8 (+3 eff.) Mindpower +11 (+6 eff.) Damage +11% blight +7% fire defense ------ Physical save +12 (+6 eff.) Spell save +17 (+6 eff.) Mind save +23 (+8 eff.) Confus Resist +12% other ------- Hate-on-crit +5.00 Amulets make your neck look great! |
Inventory
healing infusion of the wizard (heal 154; cd 13)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 154 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the psychic (speed 463%; cd 15)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 463% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the titan (res 19%; magical; dur 2; cd 15)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 19% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 21%; physical; dur 2; cd 13)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 21% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Prismatic Rune (6 turns; acid, fire, mind, physical)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 acid, 5 fire, 3 mind, 4 physical Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 273; dur 4; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 273 damage for 4 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Choker of Dread0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+2 eff.) defense ------ Blind Resist +100% other ------- See Invisibility +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 50 power out of 60/60 The evilness of undeath radiates from this amulet. |
Feathersteel Amulet0.1 Encumbrance T2 amulet jewelry [Unique] Master While equipped: offense ------ Move Speed +25% defense ------ Defense +15 (+7 eff.) Fatigue -20% Slow Projectiles +15% other ------- Encumbrance +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
grounding copper amulet of mastery (0.10 Spell / Staff combat)0.1 Encumbrance T1 amulet jewelry [Ego] Nature/Master While equipped: defense ------ Resistance +10% lightning Stun Resist +20% other ------- Masteries +0.10 Spell/Staff combat Amulets make your neck look great! |
Chillbile0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Str +5 Dex +4 Mag +5 Wil +5 Cun offense ------ Spellpower +6 (+2 eff.) Ignore resists +10% cold Accuracy +6 (+2 eff.) defense ------ Armor +6 Resistance +6% mind Rings make your fingers look great! |
Chugen0.1 Encumbrance T3 ring jewelry [Rare] Arcane While equipped: offense ------ Physical Power +9 (+2 eff.) Spellpower +7 (+2 eff.) Mindpower +8 (+4 eff.) defense ------ Armor +6 Resistance +6% cold +3% physical Unlife -40.00 life Confus Resist +20% Pinning Resist +20% Knockbk Resist +20% Rings make your fingers look great! |
Drydar the Undeath&0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: offense ------ Mind Crit +1% Critical power +10.00% Damage +6% mind +11% cold On-Hit (Melee): * 10% chance to slow global speed by 48% defense ------ Resistance +6% light +22% cold other ------- Hate-on-crit +1.00 Rings make your fingers look great! |
Gunufast the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: Stats +4 Str +1 Mag +6 Wil +5 Cun offense ------ Mindpower +6 (+3 eff.) Damage +3% arcane defense ------ Crit Resistance 10.00% other ------- Infravision +2 Rings make your fingers look great! |
mule&0.1 Encumbrance T2 ring jewelry [Ego] Master While equipped: defense ------ Fatigue -5% Life +22.00 Disarm Resist +22% Pinning Resist +20% Knockbk Resist +20% other ------- Encumbrance +20 Rings make your fingers look great! |
steel ring &039;0.1 Encumbrance T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +4 Str +5 Con offense ------ Physical Power +7 (+2 eff.) Damage +11% acid +9% arcane defense ------ Resistance +22% acid +5% arcane Physical save +7 (+4 eff.) Spell save +8 (+3 eff.) Mind save +7 (+3 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Rings make your fingers look great! |
Glowtorrent the dwarven-steel dagger (120% power, 11 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 24 [Rare] Nature Weapon Damage 121% Range: 1.0x-1.3x Uses 50% Str, 50% Mag, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +11 Critical Rate +6.0% Attack Speed 100% On-crit, radius 2 +22 fire While equipped: Stats +2 Dex offense ------ Critical power +20.00% Global Speed +6% Ignore resists +16% fire defense ------ Resistance +9% cold other ------- Light +3 Sharp, short and deadly. |
steel greatsword of vileness (127% power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Ego] Arcane Weapon Damage 127% Range: 1.0x-1.6x Uses 50% Mag, 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% On-hit +10 blight On Hit: * 13% chance to reduce strength, dexterity, and constitution by 25 Massive two-handed swords. |
Shineknight4.0 Encumbrance T3 longbow 2H weapon Reqs Dex 24 Shoot [Rare] Nature Weapon Damage 66% Range: 1.0x-1.1x Uses 50% Mag Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +8 On Hit: * 20 arcane resource burn While equipped: Stats +5 Dex +5 Con offense ------ Physical Crit +2.0% Physical Power +20 (+5 eff.) Damage +9% light other ------- Reload +4 Masteries +0.30 Wild-gift/Fungus Regenerate 144 life over 5 turns Puts all charms on 17 turn cooldown Longbows are used to shoot arrows at your foes. |
Chartouch (114% power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Rare] Arcane Weapon Damage 114% Range: 1.0x-1.4x Uses 50% Mag, 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% Ignore Shields +30% On-hit +8 fire +11 cold While equipped: offense ------ Spell Crit +6% Spellpower/crit +10 defense ------ Resistance +6% fire other ------- Mana-on-crit +2.00 Sharp, long, and deadly. |
steel longsword of shearing (117% power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Ego+] Master Weapon Damage 117% Range: 1.0x-1.4x Uses 50% Mag, 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Ignore resists +8% all Accuracy +6 (+2 eff.) Ignore Armor +7 Sharp, long, and deadly. |
absorbing thorny mindstar of storms (96% power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon Reqs Wil 24 [Ego++] Nature/Psionic Weapon Damage 96% Range: 1.0x-1.1x Uses 50% Wil, 50% Mag, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +1 Str +4 Dex +3 Mag +3 Wil +2 Cun +1 Con offense ------ Mind Crit +3% Mindpower +6 (+3 eff.) On-Hit 7 lightning Damage +4% lightning Ignore resists +9% lightning defense ------ Resistance +16% lightning +16% fire +9% cold other ------- Talents +1 Attune Mindstar Masteries +0.10 Psionic/Voracity +0.10 Psionic/Absorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
arcing dwarven-steel waraxe (119% power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon Reqs Str 24 [Ego] Arcane Weapon Damage 120% Range: 1.0x-1.4x Uses 50% Mag, 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 87 damage One-handed war axes. |
Blackriver the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +1 Mag +5 Con offense ------ Physical Power +3 (+1 eff.) defense ------ Resistance +3% darkness Spell save +6 (+2 eff.) other ------- Light +3 Size +1 A belt that goes around your waist. |
Chamidublek the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ Damage +9% blight defense ------ Spell save +3 (+1 eff.) Life +32.00 Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Vim-on-crit +2.00 A belt that goes around your waist. |
Glitterwaker1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +2 Mag offense ------ Spell Crit +2% Physical Power +6 (+2 eff.) Damage +15% arcane Ignore resists +25% light defense ------ Resistance +15% light Spell save +9 (+3 eff.) other ------- Size +1 A belt that goes around your waist. |
rough leather belt of unlife1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Mylayon the Carrionquell (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +3 Str +4 Con offense ------ Damage +21% cold Ignore resists +25% nature defense ------ Defense +2 (+1 eff.) Physical save +10 (+5 eff.) Life +71.00 other ------- Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak &039; (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Random Unique] Arcane/Psionic While equipped: Stats +3 Str +1 Dex +3 Mag +6 Wil +4 Cun offense ------ Mind Crit +5% defense ------ Defense +2 (+1 eff.) Resistance +12% acid +11% temporal +10% darkness Spell save +5 (+2 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +13% Out-of-Phase Resilience +19% other ------- Max mana +55.00 Light +1 See Invisibility +6 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 9 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient linen cloak of implacability (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego+] Nature While equipped: defense ------ Defense +1 (+0 eff.) Physical save +6 (+3 eff.) Mind save +6 (+2 eff.) Unlife -50.00 life Life +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Turedor (15 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Arcane While equipped: defense ------ Armor +3 Defense +15 (+7 eff.) Resistance +9% temporal +5% arcane +9% light Cut Resist +20% Silence Resist +37% Confus Resist +32% Stun Resist +36% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% A pair of boots made of leather. |
pair of rough leather boots &039; (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats +3 Mag +3 Wil offense ------ Spellpower +5 (+2 eff.) Ignore Shields +30% defense ------ Armor +1 Resistance +6% light Life +60.00 other ------- Mana/turn +0.12 Blink to a nearby random location (rad 7) Puts all charms on 21 turn cooldown A pair of boots made of leather. |
Beydunayon the Glowmight (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Arcane While equipped: offense ------ Critical power +15.00% On-Hit 8 light Damage +6% light +3% arcane Ignore resists +15% blight +25% light defense ------ Armor +2 Resistance +10% light other ------- Max mana +40.00 Unarmed combat: Weapon Damage 114% Range: 1.0x-1.1x Uses 40% Cun, 40% Str, 50% Mag 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On Hit: 20% Searing Light level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Erondur the dwarven-steel gauntlets (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +3 Mag +2 Cun offense ------ Physical Power +8 (+2 eff.) On-Hit 5 darkness Damage +4% darkness +3% arcane Ignore resists +5% arcane defense ------ Armor +2 Fatigue +3% Resistance +6% light +12% darkness Spell save +3 (+1 eff.) other ------- Max mana +80.00 Infravision +1 Unarmed combat: Weapon Damage 124% Range: 1.0x-1.4x Uses 40% Cun, 40% Str, 50% Mag 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On-crit, radius 2 +15 light +12 darkness On Hit: 20% Moonlight Ray level 3 On Hit: * 7% chance to reduce damage dealt by 18% Starfall: Puts all charms on 17 turn cooldown Effective talent level: 1.0 Power cost 17 out of 20/20. Range 6 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 99.50 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
Gilandur the Glittermarrow (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Rare] Nature While equipped: Stats +1 Str +1 Con offense ------ On-Hit 5 nature Damage +4% nature Ignore resists +25% light defense ------ Armor +1 Fatigue +1% Resistance +6% nature Unarmed combat: Weapon Damage 104% Range: 1.0x-1.4x Uses 40% Str, 40% Dex, 50% Mag 40% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.0% Attack Speed 83% On-crit, radius 2 +6 nature On Hit: 10% Venomous Breath level 1 Metal gloves protecting the hands up to the middle of the lower arm. |
Radiancewhisper (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Random Unique] Master/Psionic While equipped: Stats +3 Str +7 Dex +7 Cun offense ------ Accuracy +7 (+2 eff.) Ignore Armor +8 When Hit 4 light defense ------ Armor +2 Resistance +9% light +3% cold Physical save +8 (+4 eff.) Life Regen +4.00 other ------- Stamina/turn +1.10 Max stamina +11.00 Cooldown Double Strike -1 Unarmed combat: Weapon Damage 116% Range: 1.0x-1.1x Uses 40% Cun, 40% Str, 50% Mag 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +13 Ignore Armor +10 Critical Rate +10.0% Attack Speed 100% On Hit: 15% Perfect Strike level 3 On Hit: 10% Nightmare level 3 On Hit: 10% Set Up level 3 Steady Shot: Puts all charms on 17 turn cooldown Effective talent level: 3.0 Power cost 17 out of 20/20. Range melee/personal Cooldown: 3 Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves of butchering (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego+] Disrupt While equipped: offense ------ Physical Power +6 (+2 eff.) Accuracy +6 (+2 eff.) Ignore Armor +5 defense ------ Armor +2 Resistance +5% blight Spell save +13 (+4 eff.) Unarmed combat: Weapon Damage 115% Range: 1.0x-1.1x Uses 40% Dex, 40% Cun, 50% Mag 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +3.0% Attack Speed 100% On Hit: * 14% chance to slow global speed by 48% * 10% chance to reduce armor by 35% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
psychic&1.5 Encumbrance T4 hands armor [Ego] Psionic While equipped: offense ------ On-Hit 5 mind Damage +6% mind defense ------ Armor +3 Fatigue +5% Resistance +7% mind Unarmed combat: Weapon Damage 132% Range: 1.0x-1.4x Uses 40% Dex, 40% Cun, 50% Mag 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +10.0% Attack Speed 83% On-crit, radius 2 +9 mind On Hit: 20% Psychic Lobotomy level 5 Metal gloves protecting the hands up to the middle of the lower arm. |
Coalwinter of the Blightspawn (0 def, 4 armour)3.0 Encumbrance T3 head armor [Random Unique] Master While equipped: Stats +9 Dex offense ------ Physical Crit +2.0% Ignore resists +20% acid Ignore Armor +1 On-Hit (Melee): * 20% chance to reduce armor by 35% When Hit: * 25% chance to reduce strength, dexterity, and constitution by 25 * 33% chance to reduce damage dealt by 18% defense ------ Armor +4 Fatigue +4% Resistance +6% acid Physical save +12 (+6 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
eldritch cashmere wizard hat (2 def, 0 armour)2.0 Encumbrance T3 head armor [Ego+] Arcane While equipped: offense ------ Spellpower +5 (+2 eff.) defense ------ Defense +2 (+1 eff.) other ------- Mana/turn +0.70 Mana when Hit +1.10 Max mana +40.00 Manaflow: Puts all charms on 33 turn cooldown Effective talent level: 1.0 Power cost 33 out of 40/40. Range melee/personal Cooldown: 25 Travel.spd instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 11 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
iron helm &039; (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Con defense ------ Armor +3 Fatigue +5% Life +20.00 Poison Resist +10% Stun Resist +10% Teleport Resist +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rough leather cap &039; (10 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +2 Str +3 Dex +3 Cun offense ------ Damage +15% light +9% physical Ignore Armor +5 defense ------ Armor +1 Defense +10 (+5 eff.) Fatigue +1% Unlife -60.00 life A cap made of leather. |
impenetrable dwarven-steel mail armour of stability (3 def, 19 armour)14.0 Encumbrance T3 heavy armor Reqs - Heavy armour training Str 28 [Ego] Master While equipped: defense ------ Armor +19 Defense +3 (+1 eff.) Fatigue +12% Resistance +6% physical Physical save +15 (+8 eff.) A suit of armour made of mail. |
Olehad the Chargebone (13 def, 4 armour)9.0 Encumbrance T2 light armor [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Str +5 Dex +5 Mag +3 Wil +5 Cun offense ------ Physical Crit +4.0% Damage +12% cold Ignore Armor +8 defense ------ Armor +4 Defense +13 (+6 eff.) Fatigue +7% Resistance +18% acid +9% cold +24% lightning Life +41.00 other ------- Stamina/turn +0.70 Second Wind: (Instant) Puts all charms on 29 turn cooldown Effective talent level: 3.0 Power cost 29 out of 35/35. Range melee/personal Cooldown: 50 Travel.spd instantaneous Description: Take a deep breath to recover 50 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
Skin of Many (12 def, 6 armour)9.0 Encumbrance T2 light armor [Unique] Master While equipped: Stats +4 Con defense ------ Armor +6 Defense +12 (+6 eff.) Fatigue +7% Life +40.00 other ------- Infravision +3 Masteries -0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
duelist&9.0 Encumbrance T3 light armor [Ego+] Master While equipped: Stats +6 Cun +5 Dex defense ------ Armor +9 Defense +11 (+5 eff.) Fatigue +8% Resistance +18% fire A suit of armour made of leather. |
troll-hide hardened leather armour of the deep (9 def, 8 armour)9.0 Encumbrance T3 light armor [Ego++] Nature While equipped: defense ------ Armor +8 Defense +9 (+4 eff.) Fatigue +8% Resistance +7% acid +9% cold Life +42.00 Life Regen +5.70 Healmod +13% other ------- Breathe water A suit of armour made of leather. |
Airwedge (0 def, 6 armour, 133% power, 88.5 block)7.0 Encumbrance T3 shield armor Reqs - Shield usage training ,Str 24 [Rare] Nature When used to Attack: Weapon Damage 134% Range: 1.0x-1.2x Uses 50% Mag, 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +88 On-crit, radius 2 +16 lightning While equipped: offense ------ Damage +9% lightning +30% fire Ignore resists +15% lightning defense ------ Armor +6 Fatigue +8% Resistance +9% lightning Life +57.00 other ------- Talents +1 Block Handheld deflection devices. |
Arthyroddakor the iron shield (0 def, 8 armour, 97% power, 38 block)7.0 Encumbrance T1 shield armor Reqs - Shield usage training [Rare] Nature When used to Attack: Weapon Damage 97% Range: 1.0x-1.2x Uses 50% Mag, 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% Block +38 While equipped: offense ------ Damage +6% acid +15% temporal defense ------ Armor +8 Fatigue +8% Resistance +6% lightning Life +42.00 other ------- Talents +1 Block Handheld deflection devices. |
shocking dwarven-steel shield (0 def, 6 armour, 132% power, 75 block)7.0 Encumbrance T3 shield armor Reqs - Shield usage training ,Str 24 [Ego] Nature When used to Attack: Weapon Damage 133% Range: 1.0x-1.2x Uses 50% Mag, 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +75 While equipped: offense ------ On-Hit 7 lightning When Hit 5 lightning defense ------ Armor +6 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
8 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
247 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 36 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +3 Str defense ------ Fatigue -5% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen0.0 Encumbrance heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Dremamnir the brass lantern2.0 Encumbrance T1 lite [Rare] Arcane While equipped: Stats +4 Dex +3 Mag +2 Cun offense ------ Ignore resists +15% blight When Hit 11 fire defense ------ Resistance +6% fire other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Floeblack the brass lantern2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +2 Con +4 Wil offense ------ Physical Power +5 (+1 eff.) Damage +5% mind +15% cold Ignore resists +15% physical defense ------ Physical save +6 (+3 eff.) other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Spectral Cage0.0 Encumbrance T3 lite [Unique] Arcane While equipped: offense ------ Spellpower +10 (+3 eff.) Damage +15% cold Ignore resists +10% cold defense ------ Resistance +20% cold other ------- Light +5 Release a will o&LIGHT_GREENLAST1133F3LASTLAST999900LASTANTIQUE_WHITE |
Umbraphage0.0 Encumbrance T3 lite [Unique] Psionic While equipped: offense ------ Mindpower +10 (+5 eff.) Damage +15% light +15% darkness Ignore resists +10% darkness defense ------ Resistance +20% darkness Affinity +20% darkness Mind save +10 (+4 eff.) other ------- Light +5 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). Release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 178.65 darkness damage (based on Mindpower and charge). Uses 9 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
Xothra the brass lantern2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats +1 Cun +3 Dex defense ------ Resistance +3% nature Physical save +6 (+3 eff.) Silence Resist +10% other ------- Light +6 Infravision +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
3 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Frozenraider the pouch of dwarven-steel shots (24/24, 137% power, 3 apr)3.0 Encumbrance T3 shot ammo Reqs Dex 24 [Rare] Arcane Weapon Damage 137% Range: 1.0x-1.2x Uses 50% Cun, 50% Mag, 70% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +5.0% Capacity 24 On-Hit, radius 1 +16 blight +12 temporal On-crit, radius 2 +20 blight +20 cold On Hit: * 20% chance to reduce strength, dexterity, and constitution by 25 On Critical: * Splash the target with acid dealing 145 damage over 5 turns and reducing armor and accuracy by 19 Shots are used with slings to pummel your foes to death. |
pouch of steel shots &039; (16/16, 126% power, 5 apr)3.0 Encumbrance T2 shot ammo Reqs Dex 16 [Rare] Arcane Weapon Damage 127% Range: 1.0x-1.2x Uses 50% Cun, 50% Mag, 70% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +7.5% Capacity 16 Projectile Speed +200% On-Hit, radius 1 +20 physical +10 fire While equipped: other ------- Reload +4 Shots are used with slings to pummel your foes to death. |
It Which Writhes0.0 Encumbrance T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 9 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
3 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Belasagas [power 165] (13 cooldown)2.0 Encumbrance T2 wand charm [Rare] Arcane While equipped: defense ------ Armor +10 Resistance +12% acid +6% lightning Physical save +6 (+3 eff.) Blind Resist +20% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Fire a magical bolt dealing 170 lightning damage Puts all charms on 13 turn cooldown 100% to increase the duration of 2 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Lightbringer&2.0 Encumbrance T3 wand charm [Unique] Arcane While equipped: offense ------ Damage +10% light When Hit 18 light defense ------ Resistance +12% darkness +12% light Spell save +15 (+5 eff.) other ------- Light +2 Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 74 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 29 power out of 35/35 This gold-tipped wand shines with an unnatural sheen. |
2 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By One the Cornac Writhing One level 12
22nd Dusk 122nd year of Ascendancy at 16:11 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By One the Cornac Writhing One level 25
28th Haze 122nd year of Ascendancy at 12:26 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By One the Cornac Writhing One level 10
6th Dusk 122nd year of Ascendancy at 11:32 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By One the Cornac Writhing One level 20
52nd Dusk 122nd year of Ascendancy at 13:21 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By One the Cornac Writhing One level 25
28th Haze 122nd year of Ascendancy at 12:00 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By One the Cornac Writhing One level 16
39th Dusk 122nd year of Ascendancy at 06:28 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By One the Cornac Writhing One level 8
3rd Dusk 122nd year of Ascendancy at 05:47 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By One the Cornac Writhing One level 14
32nd Dusk 122nd year of Ascendancy at 13:24 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By One the Cornac Writhing One level 26
29th Haze 122nd year of Ascendancy at 12:44 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By One the Cornac Writhing One level 20
52nd Dusk 122nd year of Ascendancy at 19:00 see stats
Log
One picks up (J.): psychic&LASTLASTeldritch cashmere wizard hat (2 def, 0 armour).
One picks up (O.): impenetrable dwarven-steel mail armour of stability (3 def, 19 armour).
One picks up (q.): steel greatsword of vileness (127% power, 2 apr).
Lore found: Lightbringer&LASTLASTLASTLASTLASTLASTWorm that Walks Link.
One links closer to his ally!
Worm that walks (servant of One) links closer to his ally!
Talent Dissolved Face is ready to use.
Talent Lash Out is ready to use.
Talent Constrict is ready to use.
Talent Foul Convergence is ready to use.
Talent Overgrowth is ready to use.
Rested for 26 turns (stop reason: all resources and life at maximum).
One picks up ( .): quartz.
Ran for 2 turns (stop reason: at object).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a back to the tunnels here (press &039; or right click to use).
Ran for 14 turns (stop reason: at exit).
Saving game...
Saving done.



















































































































