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| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.6.6Donators/Buyers bonus! Doctornull's Class Pack 1.5.10This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Point Credits 1.6.0Allows you to spend an unlimited amount of class, generic, stat, category and prodigy points by digging into negative values, as deep as you want to. This addon presents an unique approach to the "I want more (insert type here) points for my character!" problem. Instead of simply adding +N more points to spend each level, it allows you to use as many points as you wish - you'll simply go into negative values if you don't have any points at the moment, effectively "loaning" them. From whom? For what fee? What's the due date? Who knows! Maybe the Eidolon's feeling like doing some commerce, or maybe the divines are smiling at you! All that matters is that all those points are yours to spend *now*! If you want, you can get those elusive talents up to survive in early game and compensate for them later as you level up, eventually balancing out... or get yourself all these cool talents you really wanted to have and learn than the build of your dream will forever be short of 24 generics, 6 class points, inscription and a prodigy. :> No actual penalties for loaning the points are implemented or intended to be implemented. Design premisesWhile there's already a lot of addons that grant characters more points, they are often found suffering from some significant flaws - like surplus points dangling when all desired talents have already been developed, or still insufficient amount of points despite all the extra ones, or an uneven point gain curve when one's struggling with point deficit in the early game but has a large surplus of unused points in the late game, or the difficulty to gauge the unbalanceness of the current build at a given moment of time... and so on. With point loaning, however, you can have as many or as few extra points as you wish, and always know how strongly you deviate from the intended game balance curve. I love this particular approach, and it is my hope that it will appeal to many other players, as well. :> Compatibility
Pecks
Auto Use Tweaks 1.5.5Tweaks the auto use options for talents.
It has 106 options currently, to cover most situations. Bind multiple to left click [don't forget alt+shift+o for this] Talents requiring an enemy will not auto-use if under 50%mana or 25%vim or 25%stam. Changelog (cause comment system's busted): 2/5/2018 Ashes of Urh'Rok 1.6.7Official Expansion!Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Spell Merchants 1.6.6T.O.M.E 1.7.6 This mod adds 14 Merchants who will sell Talents, Class, Stat, Category & Prodigy points! Unlock Extra Lives, Increase Health and Mana! Imbue Unique items! Conquer 3 Custom Dungeons and defeat 8 Unique Bosses! Build your Ultimate Character!
There are 21 Class talent categories (295 talent trees) available for purchase:Alchemy, Arcane, Celestial, Chronomancy, Psionic, Possession, Corruptions, Curses, Necromancy, Wyrmic, Summoner, Wilder Gifts, Cunning, Archery, Combat Techniques, Demonologist, Doombringer, Demented, Steamtech, Annihilator & Technomancer!
Increase character stats:Pay gold to increase: Stat, Class, Category & Prodigy points. Buy extra lives, increase health, mana, stamina & steam pool/regen. Increase physical, magical and mental critical damage and resistance.
Master jeweler:Imbue jewelry, armor & weapons. Imbue yellow/orange Unique items! You can imbue them as many times, with as many different gems as you want! Includes a custom shop that sells gems and a wide variety of rare and unique jewelry.
New Dungeons:
3 Custom dungeons have been added to the world map [Blood Soaked Ruins, Infested Ruins & Road to Derth].
New Bosses:There are 8 unique bosses that will spawn in the new dungeons (With custom sprites). Battle against vampires, werewolves and wererats in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.For pre-existing saves you can enable developer mode (in the main menu, under options) When in game, press "ctrl+a" then press "r" to reload the zone and the new content will load in. (Enabling developer mode will disable achievements)
2. Dialog to purchase spells wont appear unless you have the required amount of gold.You can [reveal] the talent tree for free, talents will be [revealed] in the level up menu ('p'). You will need the required amount of gold to be your inventory for the dialog option to [unlock] the talent tree to appear. The cost will be listed for each talent.
3. DLC is NOT required to play this addonTalents that require dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mod that changes the world map (eyal.lua) Incompatible with \"Extra Dungeons\", \"Godmode Merchant\" & \"Infinite Dungeons Merchants\"
This mod is where it's at, thanks to this amazing community giving feedback and bug reports! This was a hobby project I started to add things that I wanted in the game, and it grew due to community feedback! I want to give a Heartfelt Thank You to all who contributed with ideas, requests and bug reports. This mod wouldn't be where its at without you! If you enjoy this mod please consider giving it a like. <3 Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.7Official Expansion!Improved Auto-explore and Rest 1.6.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.6.7Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Ogre |
| Class | Steam Hero |
| Level / Exp | 34 / 11% |
| Size | gargantuan |
| Lifes / Deaths | Killed by The Shade at level 8 on the 5th Mirth 122nd year of Ascendancy at 08:43 4 / 2Killed by Emulle the corrupted acidic digestor at level 32 on the 67th Dusk 122nd year of Ascendancy at 17:20 |
Primary Stats
| Strength | 217 (base 50) |
| Dexterity | 213 (base 30) |
| Constitution | 141 (base 20) |
| Magic | 105 (base 12) |
| Willpower | 173 (base 50) |
| Cunning | 180 (base 60) |
Resources
| Life | 1247/1734 |
| Psi | 509/755 |
| Steam | 100/100 |
| Healing Factor | 1.7738327974277 |
| Regeneration | 93.383542559778 |
Speed
| Mental | -1.1102230246252E-14% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +123.04372033054% |
Vision
| Sight | 10 |
| Lite | 10 |
| See Stealth | 10 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 174 |
| Accuracy | 102 |
| Crit Chance | 76% |
| APR | 58 |
| Speed | 1.26 |
Offense: Offhand
| Damage | 94 |
| Accuracy | 96 |
| Crit Chance | 65% |
| APR | 87 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 51 |
| Crit Chance | 52% |
| Speed | 1 |
Offense: Mind
| Mindpower | 105 |
| Crit Chance | 62% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +20% |
| Physical | +28% |
| Blight | +6% |
| Arcane | +15% |
| Fire | +30% |
| All | +0% |
Offense: Damage Penetration
| Lightning | +25% |
| Fire | +40% |
| Physical | +30% |
| Mind | +5% |
| All | +0% |
Defense: Base
| Armour (hardiness) | 79.112838763608 (78.924731182796%) |
| Defense | 85 |
| Ranged Defense | 85 |
| Fatigue | 0 |
| Physical Save | 68.16 |
| Spell Save | 61.68 |
| Mental Save | 66 |
Defense: Resistances
| Acid | 50%( 70%) |
| Blight | 52%( 70%) |
| Physical | 59%( 70%) |
| Mind | 39%( 70%) |
| All | 37%( 70%) |
| Darkness | 41%( 70%) |
| Light | 26%( 70%) |
| Temporal | 41%( 70%) |
| Lightning | 68%( 70%) |
| Fire | 70%( 70%) |
| Nature | 50%( 70%) |
Defense: Immunities
| Stun Resistance | 30% |
| Confusion Resistance | 10% |
| Poison Resistance | 50% |
| Disarm Resistance | 90% |
| Bleed Resistance | 50% |
| Teleport Resistance | 100% |
| Pinning Resistance | 49% |
| Silence Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (4/4)
| Implants | Effective talent level: 1.3 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 19.6 steam per turn. Can be activated for an instant burst of 98 steam. Its effects scale with your Willpower stat. |
| Implants | Effective talent level: 1.3 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 274% efficiency and cooldown mod of 52%. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.3 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1052 life over 5 turns. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 1.3 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 22.7 steam per turn. Can be activated for an instant burst of 114 steam. Its effects scale with your Strength stat. |
Class Talents
| Steamtech / Psytech gunnery | 1.60 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.80 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Steamtech / Demolition | 1.80 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Steamtech / Artillery | 1.60 |
| 4/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Steamtech / Furnace | 1.60 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Thoughts of iron | 1.60 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Avoidance | 1.60 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Psi-fighting | 1.60 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.60 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.60 |
| 4/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.50 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Wild-gift / Harmony | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.50 |
| 2/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Race / Ogre | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Steamtech / Blacksmith | 1.60 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Psionic / Finer energy manipulations | 1.80 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Furnace |
| talent | Augmentation |
| talent | Automated Cloak Tessellation |
| talent | Beyond the Flesh |
| talent | Molten Iron Blood |
| talent | Rocket Pod |
| talent | Incendiary Grenade |
| beneficial effect | All stats increased by 90. Pain Enhancement System |
| detrimental effect | The target is using a two handed weapon in a single hand, reducing accuracy, physical power, spellpower and mindpower by 10% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+13% global speed). Clarity |
| beneficial effect | Next melee or ranged attack that deals more than 8% of maximum life is reduced by 53% and triggers a radius 9 conal explosion dealing 49% steamgun damage. 3 stacks remaining. Reactive Armor |
| beneficial effect | You have 1 charges. Molten Point |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 8 of Dreadfell. Escort: injured seer (level 8 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost sun paladin from death by Arunor the poison ivy. Escort: lost sun paladin (level 3 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj&WHITELIGHT_GREEN039;ve found the needed honey tree root. The Brotherhood of Alchemists* You&WHITELIGHT_GREEN039;ve found the needed vial of wight ectoplasm. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You&WHITELIGHT_GREEN039;ve found the needed bloated horror heart. * You&WHITELIGHT_GREEN039;ve found the needed ice wyrm tooth. * &039; * You& | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| Psionic focus | Thoughtcaster 4.0 T5 steamgun 1H weapon [Unique] Psionic/Steamtech Power 66% Range: 1.1x Uses 40% Wil Dmg Physical Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +21 Crit +16.0% Atk.spd 100% Dmg.mult 110% Range +10 Proj.spd +600% On Hit: * deal 105.00 mind damage (based on Mindpower) in a radius 1 around the target Uses 2.0 Steam While equipped: dps ---------- Steam.crit +5% Mind.crit +5% Steampwr +15 (+2 eff.) Mind.pwr +15 (+2 eff.) ---------- misc Cooldown Vacuum Shot -2 Blunt Shot -3 On hitting with a mindstar, deal physical damage equal to your steampower in radius 1 around the target. From body, mind. From mind, body. This item has been sent to the Item& |
| Quiver | barbed pouch of stralite shots of annihilation (18/21, 171% power, 11 apr) 3.0 T4 shot ammo [Ego++] Master Power 171% Range: 1.2x Uses 40% Wil, 133% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +11 Crit +16.5% Capacity 21 Proj.spd +200% On Crit: * Wound the target dealing 315 physical damage across 5 turns and reducing healing by 50% While equipped: ---------- misc Talents +1 Explosive Shell Shots are used with slings to pummel your foes to death. |
| On hands | Eleravena the dwarven-steel gauntlets (0 def, 2 armour) 1.5 T2 hands armor [Rare] Nature While equipped: Stats +2 Str +6 Dex +2 Wil +3 Cun +4 Con ----- def ----- Armour +2 Fatigue +3% HP.reg +2.90 Disarm- +80% ---------- misc Stam/turn +0.30 Psi/turn +0.11 Talents +3 Iron Grip Learn an unarmed attack talent or enable &039; to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. This object&FFD700039;s Gauntlets. |
| Light source | Sparkrigor 1.0 T3 lite [Rare] Nature While equipped: Stats +5 Wil dps ---------- Phys.crit +4.0% Crit.mult +13.00% Phys.pwr +7 (+1 eff.) Dmg.mod +20% light Melee Ret 4 lightning ----- def ----- Defense +30 (+6 eff.) Crit.dmg- 5.00% Die.at -80.00 life Silence- +20% ---------- misc Light +9 See.Stealth +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Torchpeal the dwarven-steel helm (0 def, 10 armour) 3.0 T3 head armor [Random Unique] Nature/Psionic While equipped: Stats +4 Str +4 Dex +3 Wil +8 Cun +2 Con dps ---------- Crit.mult +10.00% Mind.pwr +5 (+0 eff.) Dmg.mod +6% fire Apr +2 ----- def ----- Armour +10 Fatigue +4% Resists +11% lightning +5% temporal -19% light +2% physical Mind.save +3 (+1 eff.) Die.at -20.00 life A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. This object&FFD700LAST |
| On feet | Xima the pair of hardened leather boots (0 def, 3 armour) 2.0 T3 feet armor [Rare] Master While equipped: Stats +3 Dex +3 Wil +3 Cun dps ---------- Mind.pwr +15 (+2 eff.) Res.pen +5% mind ----- def ----- Armour +3 Phys.save +15 (+3 eff.) Mind.save +9 (+3 eff.) Pinning- +25% Knockbk- +25% Teleport- +100% ---------- misc Max.psi +10.00 Disengage: Puts all charms on 15 cooldown Level 3.2 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 172% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. This object&FFD700LAST |
| Tool | Anogantir the Darkpower (dig speed 16 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +2 Con dps ---------- Crit.mult +33.00% Phys.pwr +8 (+1 eff.) Dmg.mod +9% physical Res.pen +25% lightning Apr +6 ----- def ----- Resists +6% darkness While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | copper ring &039;0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +2 Str dps ---------- Phys.crit +5.0% Acc +10 (+2 eff.) ----- def ----- Defense +15 (+3 eff.) Resists +3% physical Max.HP +46.00 HP.reg +8.00 Heal.mod +11% Rings can have magical properties. |
| On fingers | Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+2 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
| Around neck | steel amulet &039;0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +1 Dex +1 Mag +3 Con dps ---------- Dmg.mod +15% arcane +6% blight ----- def ----- Resists +3% blight Crit.dmg- 15.00% Phys.save +6 (+1 eff.) Max.HP +46.00 HP.reg +3.00 Amulets can have magical properties. |
| In main hand | Annihilator 4.0 T5 steamgun 2H weapon [Unique] Steamtech Power 66% Range: 1.1x Uses 40% Wil Dmg Physical Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 79% Dmg.mult 100% Range +8 Proj.spd +600% On Hit.r1 +90 20% chance of physical repulsion On Hit: * 50% chance to reload 1 ammo Uses 1.0 Steam Fire rate increases while firing, up to 5 shots per turn. Resets after 5 turns without firing. This gun features a wheel with several barrels attached and seems to be powered by an engine. It looks... impressive. This item has been sent to the Item& |
| Around waist | Flashlash the rough leather belt 1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Cun +4 Wil dps ---------- Against +18% Summoned On Hit (Melee): * 10% chance to slow global speed by 81% ----- def ----- Defense +8 (+1 eff.) Resists +3% mind D.Red.from +20% Summoned Mind.save +12 (+3 eff.) Proj.slow +20% Die.at -60.00 life Confus- +10% A belt that goes around your waist. |
| In off hand | living mindstar of flames (114% power, 40 apr, mind damage) 3.0 T5 mindstar 1H weapon [Ego+] Nature Power 114% Range: 1.1x Uses 90% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit: * shock your foe dealing 33 damage and draining some of their resources While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+1 eff.) All.spd +10% Melee+ 10 fire Dmg.mod +10% fire Res.pen +11% fire ----- def ----- Resists +11% fire ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Xanuldavena (21 def, 0 armour) 2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Melee Ret 4 acid ----- def ----- Defense +21 (+4 eff.) Resists +18% lightning Die.at -20.00 life Max.HP +35.00 Disarm- +10% Stun/Frz- +30% Teleport- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object&FFD700LAST |
| Main armor | Scale Mail of Kroltar (10 def, 18 armour) 14.0 T5 heavy armor [Unique] Nature/Master Kroltar&LASTYELLOWLASTORANGE+5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+2 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 HP.reg +6.00 Poison- +50% Disease- +50% Cut- +50% Devouring Flame: Level 4.8 Pwr.cost 50 out of 80/80. Range 10 Travel.spd instantaneous Is a mind power a nature gift Description: Spit a cloud of flames, doing 93.93 fire damage in a radius of 4 each turn for 8 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. This object&B4B4B4LAST |
Inventory
medical injector implant of the sneak (efficiency 251% / cooldown 97%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 251% efficiency and cooldown mod of 97%. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the sneak (efficiency 282% / cooldown 72%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 282% efficiency and cooldown mod of 72%. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the titan (efficiency 213% / cooldown 98%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 213% efficiency and cooldown mod of 98%. Its effects scale with your Constitution stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the warrior (efficiency 286% / cooldown 95%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 286% efficiency and cooldown mod of 95%. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the warrior (efficiency 283% / cooldown 88%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 283% efficiency and cooldown mod of 88%. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the titan (steam 16)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 1.3 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 15.9 steam per turn. Can be activated for an instant burst of 80 steam. Its effects scale with your Constitution stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
healing infusion (heal 61; cd 13)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 61 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the warrior (heal 638; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 638 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion (die at -284; dur 7; cd 25)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -284 life. The duration and life will increase by 1% for every 1% life you have lost (currently 364 life, 8 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 58; cd 22)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 58 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 307; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 307 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 238; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 238 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 925; dur 4; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 925 damage for 4 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 1077; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 1077 damage for 4 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 982; dur 3; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 982 damage for 3 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
3 schematic: Acid Groove0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Air Recycler0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Alchemist&0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Antimagic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Corrosive Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Deflection Field0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Explosive Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fiery Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Flash Powder0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Focus Lens0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Frost Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Galvanic Retributor0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Grounding Strap0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Healing Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Incendiary Groove0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Iron Grip0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Itching Powder0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Magnetic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Mana Coil0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Mental Stimulator0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Poison Groove0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Razor Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Saw Projector0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Saw Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Second Skin0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Shocking Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Shocking Touch0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Solid Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Spring Grapple0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Steamgun0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: Steamsaw0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Thunderclap Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Toxic Cannister Launcher0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Viral Injector0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Water Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Waterproof Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
wanderer&0.1 T2 amulet jewelry [Ego+] Master While equipped: Stats +4 Dex +4 Cun +3 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc Stam/turn +0.50 Amulets can have magical properties. |
Salivea0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: dps ---------- Crit.mult +10.00% Phys.pwr +6 (+1 eff.) Spell.pwr +8 (+2 eff.) Mind.pwr +22 (+3 eff.) Dmg.mod +5% all ----- def ----- Mind.save +3 (+1 eff.) Max.HP +20.00 Silence- +24% Disarm- +24% Pinning- +22% Knockbk- +26% ---------- misc Mana/turn +0.11 Rings can have magical properties. |
dwarven-steel dagger &039; (112% power, 7 apr)1.0 T3 dagger 1H weapon [Rare] Arcane Power 112% Range: 1.3x Uses 93% Wil, 53% Cun Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +20 blight +8 temporal +12 arcane On Hit.r1 +12 fire While equipped: dps ---------- Dmg.mod +6% blight Res.pen +15% temporal Melee Ret 6 blight ----- def ----- Spell.save +6 (+1 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% Sharp, short and deadly. |
thought-forged dwarven-steel greatmaul of phasing (148% power, 16 apr)5.0 T3 greatmaul 2H weapon [Ego] Arcane/Psionic Power 149% Range: 1.5x Uses 182% Wil Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +16 Crit +1.5% Atk.spd 100% Phasing +17% Melee+ +12 mind On Hit: * 28% chance to reduce all saves and defense by 51 While equipped: Stats +3 Cun +5 Wil Massive two-handed mauls. |
Jade Fervor (161% power, 10 apr) Jade Fervor (161% power, 10 apr)24.0 T5 greatsword 2H weapon [Unique] Nature/Psionic Power 162% Range: 1.6x Uses 182% Wil Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +10 Crit +10.0% Atk.spd 143% Melee+ +40 natural flames On Crit: * devour one beneficial effect or sustain and heal yourself for 75 damage While equipped: ----- def ----- Heal/summ +75 Natural flames are both nature and fire damage, and inflict triple damage upon demons and the undead. A huge blade of carved jade has been fitted to a dragonbone hilt. It is very heavy, but somehow quick in your hands. |
elven-wood longbow of piercing4.0 T4 longbow 2H weapon [Ego+] Master Power 66% Range: 1.1x Uses 40% Wil Dmg Physical Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +9 While equipped: dps ---------- Res.pen +12% all Acc +26 (+4 eff.) Apr +14 Longbows are used to shoot arrows at your foes. |
Dagodeyon (129% power, 4 apr)3.0 T3 mace 1H weapon [Rare] Nature Power 130% Range: 1.4x Uses 159% Wil Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% Melee+ +12 nature While equipped: dps ---------- Dmg.mod +12% acid ----- def ----- Resists +6% acid +9% temporal +6% nature +15% darkness Blunt and deadly. |
Eridotir the Lightningpiety (131% power, 4 apr)3.0 T3 mace 1H weapon [Rare] Arcane Power 131% Range: 1.4x Uses 159% Wil Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% Melee+ +20 cold While equipped: Stats +3 Dex dps ---------- Phys.pwr +20 (+3 eff.) Dmg.mod +18% mind +6% physical Acc +25 (+4 eff.) ----- def ----- Armour +4 Resists +9% lightning +2% physical Blunt and deadly. |
Druthel (96% power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Rare] Nature/Psionic Power 96% Range: 1.1x Uses 90% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% Phasing +30% On Hit.r1 +20 physical While equipped: Stats +2 Wil dps ---------- Phys.crit +2.0% Mind.crit +3% Mind.pwr +6 (+1 eff.) Res.pen +20% mind ----- def ----- Spell.save +7 (+1 eff.) Die.at -80.00 life Silence- +20% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
epiphanous thorny mindstar of clarity (97% power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego+] Nature/Psionic Power 97% Range: 1.1x Uses 90% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +6% Mind.pwr +9 (+1 eff.) Dmg.mod +10% mind ----- def ----- Mind.save +2 (+1 eff.) ---------- misc Psi/m.crit +3.00 Max.psi +22.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
projecting living mindstar of storms (114% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego++] Nature/Psionic Power 114% Range: 1.1x Uses 90% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +2 Str +4 Dex +4 Mag +3 Wil +3 Cun +2 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+1 eff.) Melee+ 13 lightning Dmg.mod +13% lightning +19% fire +11% cold Res.pen +7% lightning ----- def ----- Resists +9% lightning ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Psionic/Focus +0.10 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
cruel yew magestaff of channeling (120% power, 4 apr, cold element)5.0 T3 staff 2H weapon [Ego+] Arcane/Master Power 121% Range: 1.2x Uses 80% Mag, 40% Wil Dmg Physical Acc+ +2.5% proc dam (max 250%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Crit.mult +10.00% Spell.pwr +23 (+7 eff.) Dmg.mod +20% cold ---------- misc Mana/turn +0.18 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
imbued elven-wood magestaff of greater warding (129% power, 5 apr, arcane element)5.0 T4 staff 2H weapon [Ego++] Arcane Power 129% Range: 1.2x Uses 80% Mag, 40% Wil Dmg Physical Acc+ +2.5% proc dam (max 250%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+4 eff.) Dmg.mod +25% arcane ----- def ----- Armour +8 Defense +7 (+1 eff.) ---------- misc Wards +3 arcane Talents +3 Ward +1 Command Staff On Spell Hit: 10% Glacial Vapour 2 Staves designed for wielders of magic, by the greats of the art. |
shimmering yew magestaff of might (120% power, 4 apr, fire element)5.0 T3 staff 2H weapon [Ego] Arcane Power 121% Range: 1.2x Uses 80% Mag, 40% Wil Dmg Physical Acc+ +2.5% proc dam (max 250%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +11% Spell.pwr +9 (+3 eff.) Dmg.mod +20% fire ---------- misc Mana/turn +0.19 Max.mana +65.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
The Long-Arm4.0 T5 steamgun 2H weapon [Unique] Steamtech Power 66% Range: 1.1x Uses 40% Wil Dmg Physical Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +25 Crit +0.0% Atk.spd 67% Dmg.mult 250% Range +10 Proj.spd +600% Shots beam through all targets. Uses 6.0 Steam Focus your aim on a target, marking them for death - reducing their ranged defense by 15 and their resistances by 10%. Uses 20 power out of 20/20 Activation is instant. This gun has an absurdly long barrel. You wonder for whom it may have been designed. This item has been sent to the Item& |
Thoughtcaster4.0 T5 steamgun 1H weapon [Unique] Psionic/Steamtech Power 66% Range: 1.1x Uses 40% Wil Dmg Physical Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +5 Atk.spd 100% Dmg.mult 110% Range +10 Proj.spd +600% On Hit: * deal 105.00 mind damage (based on Mindpower) in a radius 1 around the target Uses 2.0 Steam While equipped: dps ---------- Steam.crit +5% Mind.crit +5% Steampwr +15 (+2 eff.) Mind.pwr +15 (+2 eff.) ---------- misc Cooldown Vacuum Shot -2 Blunt Shot -3 On hitting with a mindstar, deal physical damage equal to your steampower in radius 1 around the target. From body, mind. From mind, body. This item has been sent to the Item& |
dwarven-steel steamgun of piercing4.0 T3 steamgun 1H weapon [Ego+] Master/Steamtech Power 66% Range: 1.1x Uses 40% Wil Dmg Physical Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +9 Crit +0.0% Atk.spd 100% Range +8 Proj.spd +600% Uses 2.0 Steam While equipped: dps ---------- Res.pen +7% all Acc +8 (+1 eff.) Apr +9 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
penetrating stralite steamgun of piercing4.0 T4 steamgun 1H weapon [Ego++] Arcane/Master/Steamtech Power 66% Range: 1.1x Uses 40% Wil Dmg Physical Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +600% Uses 2.0 Steam While equipped: dps ---------- Res.pen +11% physical +9% all Acc +12 (+2 eff.) Apr +5 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Daimivor the Winteroozer (125% power, 0 apr)3.0 T3 steamsaw 1H weapon [Rare] Master/Steamtech Power 125% Range: 1.5x Uses 159% Wil Dmg Phys.bleed Acc+ +0.3% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +46 On Hit: * 20 arcane resource burn * 20% chance to slow global speed by 81% Uses 1.0 Steam Learn shield attack talent or enable &039; to see combat stats. While equipped: dps ---------- Dmg.mod +12% cold On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +4 Defense +6 (+1 eff.) Fatigue +8% Resists +18% acid +16% cold +5% arcane ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
crackling dwarven-steel steamsaw of the stars (127% power, 0 apr)3.0 T3 steamsaw 1H weapon [Ego++] Arcane/Steamtech Power 127% Range: 1.5x Uses 159% Wil Dmg Phys.bleed Acc+ +0.3% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +46 Uses 1.0 Steam Learn shield attack talent or enable &039; to see combat stats. While equipped: Stats +1 Dex +4 Cun +1 Mag dps ---------- Dmg.mod +13% light +12% darkness Melee Ret 1 lightning ----- def ----- Armour +4 Defense +6 (+1 eff.) Fatigue +8% Resists +12% lightning +12% light +11% darkness ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Serpentgore (119% power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Arcane Power 120% Range: 1.4x Uses 159% Wil Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +11 blight On Crit.r2 +16 mind On Hit: * 40% chance to reduce strength, dexterity, and constitution by 25 While equipped: dps ---------- Crit.mult +20.00% Res.pen +10% nature ----- def ----- Mind.save +15 (+4 eff.) ---------- misc Max.hate +4.00 One-handed war axes. |
Silara (169% power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Nature/Master Power 170% Range: 1.4x Uses 159% Wil Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit.r2 +12 lightning +23 cold While equipped: Stats +4 Wil dps ---------- Mind.pwr +30 (+4 eff.) Mov.spd +35% Res.pen +13% lightning +18% cold ---------- misc Vim/s.crit +2.00 One-handed war axes. |
elemental dwarven-steel waraxe of amnesia (118% power, 4 apr)3.0 T3 waraxe 1H weapon [Ego++] Arcane/Psionic Power 118% Range: 1.4x Uses 159% Wil Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Hit: * Create an explosion dealing 87 acid damage (1/turn) * 50% chance to put 1 talent on cooldown for 7 turns (checks Confusion immunity) While equipped: dps ---------- Dmg.mod +7% acid Res.pen +13% acid One-handed war axes. |
balancing hardened leather belt1.0 T3 belt armor [Ego+] Master While equipped: Stats +4 Cun +4 Dex dps ---------- Phys.crit +7.0% Mind.crit +8% A belt that goes around your waist. |
blurring hardened leather belt of recklessness1.0 T3 belt armor [Ego+] Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +8.00% Phys.pwr +4 (+0 eff.) ----- def ----- Defense +17 (+3 eff.) Stealth +8 A belt that goes around your waist. |
Aeruroddadur the Pitchslice (2 def, 9 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Str dps ---------- Res.pen +15% darkness Melee Ret 10 fire On Hit (Melee): * 20% chance to reduce damage dealt by 41% ----- def ----- Armour +9 Defense +2 (+0 eff.) Resists +2% physical +21% cold Phys.save +18 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak &039; (2 def, 0 armour)2.0 T3 cloak armor [Rare] Arcane While equipped: Stats +5 Mag +3 Wil +7 Cun dps ---------- Melee Ret 10 nature On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +2 (+0 eff.) ---------- misc Infravis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer&2.0 T3 cloak armor [Ego+] Arcane/Master While equipped: Stats +3 Cun +4 Dex dps ---------- Acc +5 (+1 eff.) Apr +5 ----- def ----- Defense +2 (+0 eff.) Spell.save +7 (+1 eff.) Mind.save +8 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
verdant silk robe of life (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Nature While equipped: Stats +6 Con dps ---------- Dmg.mod +6% nature ----- def ----- Resists +5% blight +13% all Max.HP +64.00 HP.reg +2.80 Heal.mod +10% Poison- +29% Disease- +38% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Wanderer&0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+1 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 4.8 Pwr.cost 20 out of 20/20. Range 7 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 7 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
pair of dwarven-steel boots of massiveness (0 def, 4 armour)3.0 T3 feet armor [Ego+] Master While equipped: Stats +5 Str +5 Con dps ---------- Dmg.mod +6% physical ----- def ----- Armour +4 Fatigue +3% ---------- misc Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Normal] While equipped: ----- def ----- Armour +3 A pair of boots made of leather. |
traveler&2.0 T3 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue -6% Phys.save +7 (+1 eff.) ---------- misc Max.enc +28 A pair of boots made of leather. |
restful voratun gauntlets of the starseeker (0 def, 3 armour)1.5 T4 hands armor [Ego+] Arcane/Psionic While equipped: Stats +1 Cun +3 Mag ----- def ----- Armour +3 Fatigue +5% Resists +7% light +6% darkness HP.reg +1.00 ---------- misc Stam/turn +0.50 Max.stam +21.00 Infravis +2 Learn an unarmed attack talent or enable &039; to see combat stats. Starfall: Puts all charms on 20 cooldown Level 1.6 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 75.50 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
Lightwell (6 def, 10 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +5 Str +4 Wil +0 Cun dps ---------- Phys.pwr +6 (+1 eff.) Res.pen +15% light On Hit (Melee): * 20% chance to reduce armor by 35% ----- def ----- Armour +10 Defense +6 (+1 eff.) Fatigue +3% Resists +4% all +7% physical Phys.save +18 (+4 eff.) Mind.save +0 (+0 eff.) Silence- +0% ---------- misc Light +2 Infravis +2 A cap made of leather. |
thaloren hardened leather hat of precognition (6 def, 3 armour)2.0 T3 head armor [Ego++] Nature/Master While equipped: Stats +4 Cun +3 Wil dps ---------- Acc +6 (+1 eff.) On Melee Ret: * 12% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Defense +6 (+1 eff.) Fatigue +3% Resists +7% blight Mind.save +7 (+2 eff.) A hat made of leather. Very stylish. |
searing stralite mail armour of spell shielding (4 def, 8 armour)14.0 T4 heavy armor [Ego+] Arcane While equipped: dps ---------- Melee+ 14 acid 15 fire Melee Ret 11 acid 13 fire ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Resists +13% acid +19% fire +7% arcane Spell.save +15 (+3 eff.) A suit of armour made of mail. |
Malukalthohad the Murkwill (9 def, 6 armour)9.0 T3 light armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% nature Res.pen +10% darkness Melee Ret 4 nature On Hit (Melee): * 20% chance to reduce damage dealt by 41% ----- def ----- Armour +6 Defense +9 (+2 eff.) Fatigue +8% Resists +24% temporal +15% nature +9% darkness ---------- misc Light +2 A suit of armour made of leather. |
Relgadin the Tempestfist (9 def, 6 armour)9.0 T3 light armor [Rare] Nature While equipped: dps ---------- Dmg.mod +15% cold Res.pen +25% lightning Melee Ret 10 cold On Hit (Melee): * 20% chance to slow global speed by 81% ----- def ----- Armour +6 Defense +9 (+2 eff.) Fatigue +8% Resists +6% nature +6% lightning Max.HP +54.00 HP.reg +6.00 Heal.mod +15% A suit of armour made of leather. |
enlightening reinforced leather armour of fire resistance (12 def, 7 armour)9.0 T4 light armor [Ego+] Master/Psionic While equipped: Stats +7 Cun +5 Wil ----- def ----- Armour +7 Defense +12 (+2 eff.) Fatigue +8% Resists +25% fire Mind.save +14 (+4 eff.) A suit of armour made of leather. |
hardened leather armour &039; (9 def, 6 armour)9.0 T3 light armor [Random Unique] Nature/Psionic While equipped: Stats +3 Cun +7 Wil dps ---------- Dmg.mod +6% acid Res.pen +15% nature ----- def ----- Armour +6 Hardiness +0% Defense +9 (+2 eff.) Fatigue +8% Resists +10% blight +15% darkness +12% acid Mind.save +10 (+3 eff.) Max.HP +33.00 HP.reg +4.50 Heal.mod +13% Poison- +0% Disease- +0% Cut- +0% ---------- misc Light +1 A suit of armour made of leather. |
acidic stralite shield of crushing (0 def, 8 armour, 142 block)7.0 T4 shield armor [Ego+] Nature/Master Learn shield attack talent or enable &039; to see combat stats. While equipped: dps ---------- Phys.crit +6.0% Phys.pwr +6 (+1 eff.) Melee+ 6 acid Melee Ret 2 acid ----- def ----- Armour +8 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
plaguebringer&3.0 T3 arrow ammo [Ego++] Arcane/Master Power 151% Range: 1.4x Uses 99% Wil, 83% Cun Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +16 Crit +10.0% Capacity 19 Proj.spd +200% Ranged+ +11 blight On Hit: 20% Epidemic 3 On Hit: * 11% chance to reduce strength, dexterity, and constitution by 25 Arrows are used with bows to pierce your foes to death. |
9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
435 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe &039; (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Str +3 Dex +1 Wil ----- def ----- Resists +6% light ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof&1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Chalatharath1.0 T3 lite [Rare] Nature While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Apr +3 ----- def ----- Phys.save +8 (+1 eff.) Spell.save +12 (+2 eff.) Heal.mod +13% Disease- +20% Cut- +10% ---------- misc Max.stam +30.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
scorching brass lantern of clarity2.0 T1 lite [Ego] Arcane/Psionic While equipped: dps ---------- Melee Ret 10 fire ----- def ----- Resists +5% fire Mind.save +6 (+2 eff.) ---------- misc Light +3 See.Stealth +5 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox&2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling&039;s hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn&039;s clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Prothotipe&0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
simple frost salve [power 34] simple frost salve [power 34]1.0 T1 salve misc [Normal] Nature/Steamtech Using medical injector with 274% efficiency and 52% cooldown modifier. Remove 1 physical effects and grants a frost aura (34% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
simple healing salve [power 421] simple healing salve [power 421]1.0 T1 salve misc [Normal] Nature/Steamtech Using medical injector with 274% efficiency and 52% cooldown modifier. Heal 421 Puts Talent Medical Injector on 15 cooldown Medical salve. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Pouch of the Subconscious (20/20, 147% power, 15 apr)3.0 T4 shot ammo [Unique] Psionic Power 147% Range: 1.2x Uses 50% Wil, 133% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 20 Ranged+ +25 mind +30 mind slow On Hit: * 50% chance to reload 1 ammo While equipped: You find yourself constantly fighting an urge to handle this strange pouch of shot. |
Woerage the pouch of dwarven-steel shots (20/20, 153% power, 3 apr)3.0 T3 shot ammo [Rare] Master Power 153% Range: 1.2x Uses 40% Wil, 133% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +12.0% Capacity 20 Ranged+ +16 acid On Hit.r1 +8 darkness On Hit: * 20 arcane resource burn * 10% chance to slow global speed by 81% On Crit: * Wound the target dealing 315 physical damage across 5 turns and reducing healing by 50% While equipped: Shots are used with slings to pummel your foes to death. |
arcing pouch of stralite shots of torment (19/19, 156% power, 5 apr)3.0 T4 shot ammo [Ego+] Arcane/Psionic Power 156% Range: 1.2x Uses 40% Wil, 133% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 19 On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns * 25% chance for lightning to strike from the target to a second target dealing 87 damage Shots are used with slings to pummel your foes to death. |
pouch of iron shots (15/15, 112% power, 1 apr)3.0 T1 shot ammo [Normal] Power 112% Range: 1.2x Uses 40% Wil, 133% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 15 Shots are used with slings to pummel your foes to death. |
pouch of iron shots of accuracy (21/21, 113% power, 1 apr)3.0 T1 shot ammo [Ego] Master Power 113% Range: 1.2x Uses 40% Wil, 133% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +5 Apr +1 Crit +4.0% Capacity 21 While equipped: Shots are used with slings to pummel your foes to death. |
crude acid groove0.0 T1 steamtech tinker [Normal] Steamtech Attachable to weapon Deals acid damage that also reduces armour. Tinkers can be attached to normal items to improve them with steam power! |
iron armour reinforcement0.0 T1 steamtech tinker [Normal] Steamtech Attachable to body When attached: ----- def ----- Armour +1 Hardiness +20% Fatigue +5% Tinkers can be attached to normal items to improve them with steam power! |
powerful air recycler0.0 T3 steamtech tinker [Normal] Steamtech Attachable to head When attached: ----- def ----- Silence- +30% Returns 3 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+4 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Telekinetic Core2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+0 eff.) Mind.pwr +3 (+0 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+2 eff.) Psionic Pull: Level 3.9 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 172 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Gunbrain the Ogre Steam Hero level 33
73rd Dusk 122nd year of Ascendancy at 19:46 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Gunbrain the Ogre Steam Hero level 29
50th Dusk 122nd year of Ascendancy at 16:08 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Gunbrain the Ogre Steam Hero level 31
59th Dusk 122nd year of Ascendancy at 23:27 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Gunbrain the Ogre Steam Hero level 21
37th Dusk 122nd year of Ascendancy at 01:56 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Gunbrain the Ogre Steam Hero level 32
64th Dusk 122nd year of Ascendancy at 21:25 see stats
Home sweet home (Insane (Adventure) difficulty)
39th Dusk 122nd year of Ascendancy at 21:25 see stats
Is that how it feels to be an escort quest?! (Insane (Adventure) difficulty)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Gunbrain the Ogre Steam Hero level 33
69th Dusk 122nd year of Ascendancy at 00:33 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Gunbrain the Ogre Steam Hero level 10
9th Mirth 122nd year of Ascendancy at 22:54 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Gunbrain the Ogre Steam Hero level 20
21st Dusk 122nd year of Ascendancy at 12:30 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Gunbrain the Ogre Steam Hero level 30
55th Dusk 122nd year of Ascendancy at 11:02 see stats
Savior of the damsels in distress (Insane (Adventure) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Gunbrain the Ogre Steam Hero level 31
61st Dusk 122nd year of Ascendancy at 07:29 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Gunbrain the Ogre Steam Hero level 30
55th Dusk 122nd year of Ascendancy at 12:29 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Gunbrain the Ogre Steam Hero level 14
3rd Dusk 122nd year of Ascendancy at 13:02 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Gunbrain the Ogre Steam Hero level 9
6th Mirth 122nd year of Ascendancy at 02:19 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Gunbrain the Ogre Steam Hero level 16
11st Dusk 122nd year of Ascendancy at 03:09 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Gunbrain the Ogre Steam Hero level 21
22nd Dusk 122nd year of Ascendancy at 03:35 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Gunbrain the Ogre Steam Hero level 14
10th Flare 122nd year of Ascendancy at 12:18 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Gunbrain the Ogre Steam Hero level 28
50th Dusk 122nd year of Ascendancy at 09:52 see stats
Log
Talent Pain Enhancement System is ready to use.
Talent Grenade Launcher is ready to use.
Player used:T_SHOOT
Gunbrain shoots!
Betherelaith the forest troll deflects the projectile from Gunbrain to the east!
Gunbrain revels in the pain.
Gunbrain performs a melee critical strike against Betherelaith the forest troll!
Ran for 5 turns (stop reason: taken damage).
Gunbrain&
You collect a new ingredient: length of troll intestine (1).
Gunbrain hits Betherelaith the forest troll for (26 flat reduction), 171 mind, (4 flat reduction), 0 fire, (10 flat reduction), 0 lightning (171 total damage).
Thoughtcaster hits Betherelaith the forest troll for (26 flat reduction), 0 physical (0 total damage).
Gunbrain&LIGHT_REDLASTLIGHT_REDLASTORANGELASTORANGELAST335 total damage).
Gunbrain&LIGHT_REDLASTLIGHT_REDLASTLIGHT_REDLASTLIGHT_REDLAST1091 total damage).
Melee retaliation hits Gunbrain for (5 flat reduction), 0 acid, (5 flat reduction), 0 fire (0 total damage).
Gunbrain performs a melee critical strike against Thief!
Gunbrain&
Gunbrain&LIGHT_REDLASTORANGELAST415 total damage).
Gunbrain hits Thief for 337 mind damage.
Gunbrain killed Thief!
Connection to online server established.
Gunbrain no longer feels strong.
Gunbrain deactivates Furnace.
Gunbrain tessellates his cloak!
Gunbrain deactivates Molten Iron Blood.
Gunbrain deactivates Augmentation.
Gunbrain deactivates Beyond the Flesh.
Gunbrain deactivates Incendiary Grenade.
Gunbrain deactivates Rocket Pod.































































































































































