








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Skirmisher |
| Level / Exp | 10 / 77% |
| Size | medium |
| Lifes / Deaths | Killed by Xemira the white jelly at level 10 on the 2nd Dusk 122nd year of Ascendancy at 09:29 / 1 |
Primary Stats
| Strength | 11 (base 12) |
| Dexterity | 41 (base 33) |
| Constitution | 16 (base 10) |
| Magic | 12 (base 10) |
| Willpower | 18 (base 11) |
| Cunning | 34 (base 20) |
Resources
| Life | -191/276 |
| Stamina | 8/147 |
| Healing Factor | 1.1045771506545 |
| Regeneration | 5.7990300409362 |
Speed
| Mental | -1.1102230246252E-14% |
| Attack | 0% |
| Movement | +15% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 31.785219413488 |
| See Invisible | 31.785219413488 |
Offense: Mainhand
| Damage | 57 |
| Accuracy | 41 |
| Crit Chance | 15% |
| APR | 5 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 17 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +3% |
| Light | +9% |
| Cold | +10% |
| Mind | +6% |
| All | +0% |
Offense: Damage Penetration
| Cold | +8% |
| Lightning | +20% |
Defense: Base
| Armour (hardiness) | 16.719009130622 (56.026343845506%) |
| Defense | 43 |
| Ranged Defense | 43 |
| Fatigue | 0 |
| Physical Save | 15 |
| Spell Save | 10 |
| Mental Save | 18 |
Defense: Resistances
| Cold | 24%( 70%) |
| Lightning | 10%( 70%) |
| Light | 10%( 70%) |
| All | 7%( 70%) |
Defense: Immunities
| Stun Resistance | 30% |
| Bleed Resistance | 10% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 76 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Tireless Combatant | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Buckler Training | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Scintillating Caves. Escort: lost warrior (level 3 of Scintillating Caves)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Constitution by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
| Quiver | deadly pouch of steel shots of wind (21/22, 24-29 power, 2 apr)3.0 T2 shot ammo [Ego] Nature/Master Power 24.5 - 29.4 Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 22 Proj.spd +200% On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 85 physical damage Shots are used with slings to pummel your foes to death. |
| Light source | brass lantern &039;2.0 T1 lite [Rare] Psionic While equipped: Stats +9 Cun +4 Wil dps ---------- Dmg.mod +6% mind ----- def ----- Resists +3% cold ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Tool | Smearwrecker (dig speed 28 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Apr +3 ----- def ----- Die.at -40.00 life ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | marksman&0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +4 (+1 eff.) ----- def ----- HP.reg +1.00 Stun/Frz- +20% Rings make your fingers look great! |
| On fingers | copper ring &039;0.1 T1 ring jewelry [Rare] Master While equipped: Stats +4 Cun +5 Dex dps ---------- Dmg.mod +9% light +3% lightning Res.pen +20% lightning Acc +6 (+2 eff.) Rings make your fingers look great! |
| Around waist | Dourripper the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Melee Ret 2 darkness On Hit (Melee): * 10% chance to reduce armor by 20% ----- def ----- Armour +4 Phys.save +6 (+5 eff.) Max.HP +71.00 A belt that goes around your waist. |
| In main hand | rough leather sling &039;4.0 T1 sling 1H weapon [Rare] Nature Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 On Hit.r1 +4 mind While equipped: Stats +1 Con ----- def ----- HP.reg +4.00 Stun/Frz- +10% ---------- misc Hate/m.crit +1.00 Masteries +0.10 Wild-gift/Fungus Regenerate 74 life over 5 turns Puts all charms on 17 cooldown Slings are used to hurl stones or metal shots at your foes. |
| In off hand | reinforced iron shield (0 def, 4 armour, 8-10 power, 40 block)7.0 T1 shield armor Reqs Shield usage training [Ego] Master When used to Attack: Power 8.5 - 10.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +40 While equipped: ----- def ----- Armour +4 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Gloralaith (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: ----- def ----- Defense +1 (+0 eff.) Resists +3% light +3% lightning Max.HP +30.00 Heal.mod +5% Disease- +20% Cut- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Silk Current (12 def, 0 armour)2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+4 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Defense +12 (+4 eff.) Resists +7% all +15% cold ---------- misc Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
Inventory
acid wave rune of the wizard (damage 56; dur 4; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 56.40 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
slime-covered iron dagger of massacre (16-21 power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Disrupt/Master Power 16.5 - 21.4 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit: * 5% chance to slow global speed by 41% Sharp, short and deadly. |
warbringer&1.0 T2 dagger 1H weapon [Ego+] Master Power 11.5 - 15.0 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Con dps ---------- Phys.pwr +6 (+3 eff.) Res.pen +6% physical ----- def ----- Disarm- +14% Sharp, short and deadly. |
Willowarc the steel greatsword (21-34 power, 2 apr)3.0 T2 greatsword 2H weapon Reqs Str 16 [Random Unique] Arcane/Master Power 21.0 - 33.6 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +12 light Against +13% Undead On Crit: * Splash the target with acid dealing 35 damage over 5 turns and reducing armor and accuracy by 5 While equipped: dps ---------- Dmg.mod +3% lightning Res.pen +10% all Acc +9 (+3 eff.) Apr +7 ----- def ----- Resists +12% nature Massive two-handed swords. |
arcing iron greatsword of daylight (15-24 power, 1 apr)3.0 T1 greatsword 2H weapon [Ego] Arcane Power 15.0 - 24.0 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Melee+ +7 light Against +12% Undead On Hit: * 25% chance for lightning to strike from the target to a second target dealing 21 damage Massive two-handed swords. |
balanced steel longsword (15-21 power, 3 apr)3.0 T2 longsword 1H weapon Reqs Str 16 [Ego] Master Power 15.0 - 21.0 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Acc +6 (+2 eff.) ----- def ----- Defense +7 (+2 eff.) Disarm- +20% Sharp, long, and deadly. |
fungal rough leather sling of dampening4.0 T1 sling 1H weapon [Ego] Nature/Disrupt Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 While equipped: Stats +1 Con ----- def ----- Resists +8% acid +7% lightning +8% cold +8% fire +3% all Spell.save +6 (+6 eff.) ---------- misc Masteries +0.10 Wild-gift/Fungus Regenerate 66 life over 5 turns Puts all charms on 17 cooldown Slings are used to hurl stones or metal shots at your foes. |
rough leather sling4.0 T1 sling 1H weapon [Normal] Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 Slings are used to hurl stones or metal shots at your foes. |
Silegata the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Con ----- def ----- Resists +6% acid +3% fire Max.HP +132.00 Confus- +10% A belt that goes around your waist. |
Isarin the Sewerstreaker (11 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +1 Str +1 Mag +1 Wil dps ---------- Res.pen +15% nature ----- def ----- Defense +11 (+3 eff.) Resists +5% arcane Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature While equipped: ----- def ----- Defense +1 (+0 eff.) Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen robe of fire (+16%) (0 def, 0 armour)2.0 T1 cloth armor [Ego] Nature While equipped: dps ---------- Dmg.mod +11% fire ----- def ----- Resists +7% all +16% fire A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Smolderarc the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: Stats +2 Dex +2 Mag +2 Cun dps ---------- Dmg.mod +3% fire ----- def ----- Armour +1 Resists +6% lightning +7% temporal ---------- misc Infravis +3 A pair of boots made of leather. |
pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Normal] While equipped: ----- def ----- Armour +1 A pair of boots made of leather. |
Gorestrike (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +6% lightning +3% nature Res.pen +5% mind +5% nature On Hit (Melee): * 20% chance to slow global speed by 41% ----- def ----- Armour +3 Fatigue +5% Resists +7% lightning +5% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Nerymikira the Shadebreeze (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +1 Wil dps ---------- Crit.mult +10.00% Mind.pwr +15 (+7 eff.) On Hit (Melee): * 10% chance to reduce damage dealt by 14% ----- def ----- Armour +3 Fatigue +5% Resists +6% lightning +6% temporal ---------- misc Max.psi +20.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
insulating linen wizard hat of corrosion (+16%) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +11% acid ----- def ----- Defense +1 (+0 eff.) Resists +16% acid +5% cold +6% fire A pointy cloth hat, very wizardly... |
iron helm &039; (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Cun +5 Dex dps ---------- Dmg.mod +3% lightning +3% nature Apr +5 ----- def ----- Armour +3 Fatigue +5% Crit.dmg- 15.00% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rough leather cap &039; (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% light +6% blight Res.pen +5% light ----- def ----- Armour +1 Fatigue +1% Resists +12% blight +6% fire +5% cold A cap made of leather. |
cleansing iron mail armour of stability (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Ego] Disrupt/Master While equipped: ----- def ----- Armour +4 Defense +2 (+0 eff.) Fatigue +12% Resists +11% blight +5% physical +10% nature Phys.save +11 (+8 eff.) A suit of armour made of mail. |
steel mail armour of resilience (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Ego] Nature While equipped: ----- def ----- Armour +6 Defense +2 (+0 eff.) Fatigue +12% Max.HP +20.00 A suit of armour made of mail. |
rough leather armour (3 def, 2 armour)9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% A suit of armour made of leather. |
rough leather armour of acid resistance (3 def, 2 armour)9.0 T1 light armor [Ego] Master While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +15% acid A suit of armour made of leather. |
exposing iron shield of acid resistance (+16%) (0 def, 2 armour, 8-9 power, 15.5 block)7.0 T1 shield armor Reqs Shield usage training [Ego] Master/Psionic When used to Attack: Power 7.5 - 9.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +16 While equipped: dps ---------- On Hit (Melee): * 6% chance to reduce all saves and defense by 16 On Melee Ret: * 10% chance to reduce all saves and defense by 16 ----- def ----- Armour +2 Fatigue +8% Resists +16% acid ---------- misc Talents +1 Block Handheld deflection devices. |
iron shield (0 def, 2 armour, 10-11 power, 23 block)7.0 T1 shield armor Reqs Shield usage training [Normal] When used to Attack: Power 9.5 - 11.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +23 While equipped: ----- def ----- Armour +2 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
reinforced iron shield of temporal resistance (+11%) (0 def, 4 armour, 8-10 power, 47 block)7.0 T1 shield armor Reqs Shield usage training [Ego] Nature/Master When used to Attack: Power 8.0 - 9.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +47 While equipped: dps ---------- On Melee Ret: * 11% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +4 Fatigue +8% Resists +11% temporal ---------- misc Talents +1 Block Handheld deflection devices. |
quiver of elm arrows (16/16, 14-19 power, 5 apr)3.0 T1 arrow ammo [Normal] Power 13.5 - 18.9 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 16 Arrows are used with bows to pierce your foes to death. |
8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
miner&3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Isanne2.0 T1 lite [Rare] Psionic While equipped: dps ---------- On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +9% acid +2% physical Mind.save +6 (+4 eff.) Teleport- +10% ---------- misc Light +3 See.Stealth +7 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Imp Claw2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.0 Pwr.cost 8 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 77.09 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp& |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
extending iron torque of psionic shield [power 25] (21 cooldown)2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 21 cooldown 100% to increase the duration of 1 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Siludirer the Shalore Skirmisher level 10
5th Flare 122nd year of Ascendancy at 16:31 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Siludirer the Shalore Skirmisher level 10
5th Flare 122nd year of Ascendancy at 16:31 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Siludirer the Shalore Skirmisher level 10
2nd Dusk 122nd year of Ascendancy at 09:28 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Siludirer the Shalore Skirmisher level 9
5th Mirth 122nd year of Ascendancy at 05:35 see stats
Log
Restless Night from Xemira the white jelly hits Siludirer for 4 mind damage.
Poison from Xemira the white jelly hits Xemira the white jelly for 1 to psi, 3 nature (4 total damage).
Thorn Grab from Xemira the white jelly hits Siludirer for 8 nature damage.
Poison from Xemira the white jelly hits Siludirer for 35 nature damage.
Thought-forged bowman receives 4 healing.
Xemira the white jelly performs a melee critical strike against Siludirer!
Xemira the white jelly misses Siludirer.
Xemira the white jelly shares damage with his oozes!
Xemira the white jelly converts some damage to Psi!
Xemira the white jelly hits Siludirer for 36 nature, 2 fire, 3 nature, 8 nature (49 total damage).
Melee retaliation hits Xemira the white jelly for 0 to psi, 0 darkness, 1 to psi, 1 cold (3 total damage).
Siludirer uses Tumble.
Siludirer uses Swift Shot.
Siludirer&
Personal New Achievement: That was close (Insane (Roguelike) difficulty)!
Xemira the white jelly shares damage with his oozes!
Xemira the white jelly converts some damage to Psi!
Siludirer&ORANGELAST13 physical, 0 to psi, 0 mind (20 total damage).
Siludirer is no longer suffering from insomnia.
Xemira the white jelly shares damage with his oozes!
Xemira the white jelly converts some damage to Psi!
Poison from Xemira the white jelly hits Siludirer for 35 nature damage.
Poison from Xemira the white jelly hits Xemira the white jelly for 2 to psi, 4 nature (6 total damage).
Thorn Grab from Xemira the white jelly hits Siludirer for 8 nature damage.
Restless Night from Xemira the white jelly hits Siludirer for 7 mind damage.
Xemira the white jelly uses Mind Sear.
Xemira the white jelly hits Siludirer for 104 mind damage.
Siludirer the level 10 shalore skirmisher was mentally tortured to death by Xemira the white jelly on level 1 of Norgos Lair.







































































