Ajail the level 13 Vampire Archmage by play4leftovers

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceVampire
ClassArchmage
Level / Exp13 / 87%
Sizemedium
Lifes / Deaths

Primary Stats

Strength17 (base 10)
Dexterity20 (base 10)
Constitution29 (base 22)
Magic53 (base 39)
Willpower48 (base 39)
Cunning23 (base 12)

Resources

Life322/322
Mana329/329
Soul8/8
Healing Factor1.2624687383467
Regeneration2.8405546612802

Speed

Mental0%
Attack0%
Movement+37.5%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage26
Accuracy20
Crit Chance7%
APR4
Speed1.00

Offense: Spell

Spellpower55
Crit Chance13%
Speed1

Offense: Mind

Mindpower36
Crit Chance5%
Speed1

Offense: Damage Bonus

Cold+20%
Lightning+3%
Fire+9%
Arcane+8%

Offense: Damage Penetration

Cold+10%
Darkness+10%

Defense: Base

Armour (hardiness)7 (30%)
Defense28
Ranged Defense28
Fatigue0
Physical Save38
Spell Save45
Mental Save40

Defense: Resistances

Darkness 34%( 70%)
Light 1%( 70%)
Temporal 14%( 70%)
Arcane 35%( 70%)
Cold 34%( 70%)
All 12%( 70%)

Defense: Immunities

Instadeath Resistance100%
Pinning Resistance22%
Bleed Resistance100%
Disarm Resistance20%
Fear Resistance100%
Stun Resistance23%
Poison Resistance100%
Knockback Resistance61%

Inscriptions (3/4)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.70
5/5
5/5
3/5
2/5
Spell / Aether1.30
2/5
0/5
0/5
0/5
Spell / Ice1.30
3/5
0/5
0/5
0/5
Spell / Water1.90
5/5
5/5
4/5
2/5
Spell / Temporal1.50
2/5
5/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
3/5
0/5
0/5
0/5
Undead / Vampire1.00
5/5
5/5
5/5
2/5
Spell / Conveyance1.30
5/5
0/5
0/5
0/5
Spell / Necrosis1.00
5/5
2/5
5/5
2/5
Spell / Divination1.30
0/5
0/5
0/5
0/5

Effects

talent
talent
talent
beneficial effect

Quests

active
failed
done
failed
done
done
done
active
done
active
active
active
done
done

Equipment

On feet
Quiver
Light source
On head
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Ajail the Vampire Archmage level 10
4th Dusk 122nd year of Ascendancy at 01:28
see stats
That was close (Nightmare (Roguelike) difficulty) Killed your target while having only 1 life left.
By Ajail the Vampire Archmage level 10
7th Dusk 122nd year of Ascendancy at 15:33
see stats
The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By Ajail the Vampire Archmage level 5
2nd Summertide 122nd year of Ascendancy at 03:44
see stats

Log

You gain 1.57 gold from the transmogrification of prismatic steel mail armour (2 def, 6 armour).
You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 2.50 gold from the transmogrification of
iron helm of might (0 def, 3 armour).
You gain 1.07 gold from the transmogrification of
cinder hardened leather gloves (0 def, 2 armour).
You gain 4.40 gold from the transmogrification of
pair of rough leather boots of speed (0 def, 1 armour).
You gain 14.06 gold from the transmogrification of
steel waraxe &039; (12-17 power, 3 apr).
You gain 2.22 gold from the transmogrification of
icy steel steamsaw of temporal resistance (+11%) (15-22 power, 0 apr).
You gain 4.24 gold from the transmogrification of
dwarven-steel steamsaw of winter (20-30 power, 0 apr).
You gain 2.51 gold from the transmogrification of
potent ash starstaff of fate (18-22 power, 3 apr, darkness element).
You gain 9.08 gold from the transmogrification of
Zanihad the Tempestkarma (5-6 power, 18 apr, nature damage).
You gain 1.00 gold from the transmogrification of
acidic steel mace (14-19 power, 3 apr).
You gain 1.90 gold from the transmogrification of
ash longbow of acid.
You gain 1.20 gold from the transmogrification of
acidic steel battleaxe of massacre (30-45 power, 2 apr).
You gain 0.10 gold from the transmogrification of
steel ring.
You gain 1.00 gold from the transmogrification of
wild infusion (res 17%; magical; dur 3; cd 14).
There is a way to the old forest here (press &039; or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Lore found:
journal entry (old forest)
You can read all your collected lore in the game menu, by pressing Escape.

Accepted quest &039;Tul Fortress&WHITE039;j&LASTLASTLASTLASTLASTLAST