












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Halfling |
| Class | Skirmisher |
| Level / Exp | 21 / 6% |
| Size | small |
| Lifes / Deaths | Killed by Isaldama the sandworm at level 21 on the 1st Decay 122nd year of Ascendancy at 07:22 / 1 |
Primary Stats
| Strength | 16 (base 16) |
| Dexterity | 52 (base 42) |
| Constitution | 27 (base 10) |
| Magic | 32 (base 24) |
| Willpower | 21 (base 11) |
| Cunning | 48 (base 32) |
Resources
| Life | -122/691 |
| Stamina | 2/198 |
| Healing Factor | 1.4686945338482 |
| Regeneration | 5.9482128620854 |
Speed
| Mental | -1.1102230246252E-14% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 36.990623353761 |
| See Invisible | 36.990623353761 |
Offense: Mainhand
| Damage | 75 |
| Accuracy | 65 |
| Crit Chance | 17% |
| APR | 19 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 26 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +10% |
| Light | +3% |
| Blight | +3% |
| Nature | +16% |
| All | +0% |
Offense: Damage Penetration
| Mind | +18% |
| Acid | +23% |
| Light | +18% |
| All | +13% |
Defense: Base
| Armour (hardiness) | 29.764593763945 (61.347326235005%) |
| Defense | 45 |
| Ranged Defense | 45 |
| Fatigue | 0.89598577654999 |
| Physical Save | 24 |
| Spell Save | 19 |
| Mental Save | 31 |
Defense: Resistances
| Acid | 19%( 70%) |
| Blight | 30%( 70%) |
| Cold | 23%( 70%) |
| All | 11%( 70%) |
| Lightning | 32%( 70%) |
| Light | 47%( 70%) |
| Temporal | 19%( 70%) |
| Darkness | 33%( 70%) |
| Fire | 37%( 70%) |
| Mind | 25%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 48% |
| Knockback Resistance | 10% |
| Confusion Resistance | 31% |
| Stun Resistance | 10% |
| Pinning Resistance | 20% |
| Poison Resistance | 25% |
| Blind Resistance | 20% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 57 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 148 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 545% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. |
Class Talents
| Cunning / Poisons | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Tireless Combatant | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Technique / Buckler Training | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.47 |
| 0/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 2 of Heart of the Gloom. Escort: injured seer (level 2 of Heart of the Gloom)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Heart of the Gloom. Escort: lost warrior (level 1 of Heart of the Gloom)As a reward you improved Constitution by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITELIGHT_GREEN039;Pul and vanquished the Shade. Of trolls and damp caves | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj&WHITELIGHT_GREEN039;ve found the needed length of troll intestine. The Brotherhood of Alchemists* You&WHITESLATE039;Needed: one giant spider spinneret. The spiders in your barn won&039;ll know a giant spider when you see one, though they&039;Eyal.&WHITESLATE039;Needed: one vial of elder vampire blood. Once you&039; * &039; * You&WHITESLATE039;Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.&WHITELIGHT_GREEN039;ve found the needed black mamba head. * &039;s undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you&039;t apply curses.&WHITESLATE039;Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...&WHITELIGHT_GREEN039;ve found the needed minotaur nose. * You& | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Equipment
| On feet | Dimterror the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +3 Fatigue +2% Resists +6% fire +9% darkness +5% cold Phys.save +3 (+2 eff.) Max.HP +20.00 Heal.mod +20% Pinning- +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
| Quiver | deadly pouch of steel shots of accuracy (22/22, 27-32 power, 2 apr)3.0 T2 shot ammo [Ego] Master Power 27.0 - 32.4 Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Acc +9 Apr +2 Crit +4.5% Capacity 22 Shots are used with slings to pummel your foes to death. |
| Light source | bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +40.00 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | rough leather cap &039; (0 def, 1 armour) =mag +2=2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +3 Dex +2 Mag +4 Wil +6 Cun dps ---------- Res.pen +5% light +10% acid Apr +5 ----- def ----- Armour +1 Fatigue +1% Resists +3% acid A cap made of leather. |
| On hands | dwarven-steel gauntlets &039; (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane/Psionic While equipped: dps ---------- Melee+ 11 light 11 blight Dmg.mod +3% light +3% blight Acc +6 (+1 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +7% light +7% blight Phys.save +5 (+3 eff.) Mind.save +9 (+5 eff.) Disarm- +28% ---------- misc Equi/ret +0.12 Max.psi +20.00 Learn an unarmed attack talent or enable &039; to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | supercharged iron torque of psionic shield [power 35] (19/26 cooldown)2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 35 for 5 turns Puts all charms on 26 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Emelyra =con +2=0.1 T1 ring jewelry [Rare] Master While equipped: Stats +4 Dex +4 Wil +5 Cun +2 Con dps ---------- Crit.mult +10.00% Res.pen +5% mind Acc +5 (+1 eff.) ----- def ----- Mind.save +9 (+5 eff.) Rings make your fingers look great! |
| On fingers | Dagaregofast =con +3=0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Con ----- def ----- Resists +6% blight +3% temporal +12% lightning Phys.save +6 (+3 eff.) HP.reg +2.00 Disarm- +20% Pinning- +10% Knockbk- +10% Rings make your fingers look great! |
| Around neck | gold amulet &039; =con +2=0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +2 Con dps ---------- Crit.mult +10.00% ----- def ----- Resists +16% light +16% darkness +16% mind Blind- +20% Confus- +31% ---------- misc Max.stam +10.00 Masteries +0.17 Technique/Combat training Amulets make your neck look great! |
| In main hand | Unrulach the Weepsnake4.0 T2 sling 1H weapon [Random Unique] Arcane/Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 Ranged+ +5 acid While equipped: Stats +2 Cun dps ---------- Dmg.mod +10% acid +9% nature Res.pen +13% all Acc +13 (+3 eff.) Apr +12 ---------- misc Hate/m.crit +1.00 Slings are used to hurl stones or metal shots at your foes. |
| Around waist | grounding rough leather belt of dampening1.0 T1 belt armor [Ego+] Nature While equipped: ----- def ----- Resists +6% acid +6% temporal +6% fire +6% cold +12% lightning A belt that goes around your waist. |
| In off hand | dwarven-steel shield &039; (0 def, 12 armour, 31-37 power, 128.5 block)7.0 T3 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 31.0 - 37.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +128 While equipped: dps ---------- Phys.pwr +5 (+3 eff.) ----- def ----- Armour +12 Fatigue +8% Resists +6% light +17% fire Max.HP +100.00 ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Samodondil (1 def, 0 armour) =stun frz=2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +1 Mag +2 Wil ----- def ----- Defense +1 (+1 eff.) Resists +12% light +3% cold Max.HP +40.00 Stun/Frz- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | verdant cashmere robe of life (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +7% nature ----- def ----- Resists +8% blight +11% all Max.HP +40.00 HP.reg +1.80 Heal.mod +13% Poison- +25% Disease- +26% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion of the warrior (heal 81; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 81 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the wizard (heal 127; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 127 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the titan (res 20%; magical; dur 2; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 20% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
blink rune of the duelist (range 6; phase 19; cd 10)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the duelist (regen 1432% over 10 turns; mana 72; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1432% for 10 turns (0 total) and instantly restoring 72 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 215; dur 4; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 215 damage for 4 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Cindersquall =mag +1=0.1 T2 amulet jewelry [Random Unique] Arcane/Nature/Psionic While equipped: Stats +1 Mag +2 Wil +2 Cun dps ---------- Mind.pwr +5 (+3 eff.) S.pwr/crit +3 Dmg.mod +6% blight Res.pen +10% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 15 ----- def ----- Resists +3% blight +3% fire Mind.save +7 (+4 eff.) Confus- +11% ---------- misc Mana/turn +0.16 Max.mana +26.00 Amulets make your neck look great! |
starlit steel amulet of constitution (+3) =con +3=0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Resists +10% light +10% darkness Blind- +20% Amulets make your neck look great! |
Stormsear the copper ring =def +6=0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +6% lightning +9% acid Res.pen +20% acid ----- def ----- Defense +6 (+2 eff.) Resists +6% lightning +9% acid Rings make your fingers look great! |
copper ring0.1 T1 ring jewelry [Normal] Rings make your fingers look great! |
copper ring0.1 T1 ring jewelry [Normal] Rings make your fingers look great! |
Daypassion the steel ring =mag+6=0.1 T2 ring jewelry [Rare] Master While equipped: Stats +1 Str +5 Dex +6 Mag +5 Cun dps ---------- Acc +5 (+1 eff.) ----- def ----- Resists +3% light Crit.chn- 5.00% ---------- misc See.Invis +9 Rings make your fingers look great! |
mule&ORANGE0.1 T3 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +9 (+2 eff.) Apr +10 ----- def ----- Defense +9 (+3 eff.) Fatigue -6% ---------- misc Max.enc +22 Disengage: Puts all charms on 9 cooldown Level 2.6 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 157% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
dwarven-steel battleaxe of crippling (32-49 power, 2 apr)3.0 T3 battleaxe 2H weapon Reqs Str 24 [Ego+] Master Power 32.5 - 48.8 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +12.0% Massive two-handed battleaxes. |
balanced steel greatsword of massacre (32-52 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Master Power 32.5 - 52.0 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Acc +12 (+3 eff.) ----- def ----- Defense +10 (+4 eff.) Disarm- +29% Massive two-handed swords. |
slime-covered steel greatsword (26-42 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Disrupt Power 26.0 - 41.6 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Hit: * 10% chance to slow global speed by 44% Massive two-handed swords. |
flaming dwarven-steel longsword of phasing (26-36 power, 13 apr)3.0 T3 longsword 1H weapon Reqs Str 24 [Ego] Arcane Power 25.5 - 35.7 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +13 Crit +3.5% Atk.spd 100% Phasing +12% On Hit.r1 +7 fire Sharp, long, and deadly. |
hateful dwarven-steel waraxe (20-29 power, 4 apr)3.0 T3 waraxe 1H weapon Reqs Str 24 [Ego] Psionic Power 20.5 - 28.7 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +8 darkness Against +13% Living One-handed war axes. |
Vorayabeth the Morbusquencher (16-20 power, 5 apr) =con +6=1.0 T1 dagger 1H weapon [Rare] Master Power 15.5 - 20.2 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% While equipped: Stats +3 Dex +1 Cun +6 Con dps ---------- Res.pen +15% nature Sharp, short and deadly. |
Daimaruidohad (12-16 power, 6 apr) =con +6=1.0 T2 dagger 1H weapon [Random Unique] Master Power 12.5 - 16.2 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Crit: * Wound the target dealing 141 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +1 Str +1 Dex +6 Con dps ---------- Phys.crit +5.0% Phys.pwr +12 (+6 eff.) Dmg.mod +8% physical Res.pen +5% physical Acc +10 (+2 eff.) ----- def ----- Disarm- +10% ---------- misc Infravis +1 Sharp, short and deadly. |
Swordbreaker (25-32 power, 20 apr) =def +15=1.0 T3 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 50% Cun, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+5 eff.) Phys.save +15 (+8 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
hateful dwarven-steel dagger of amnesia (20-25 power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Psionic Power 19.5 - 25.4 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +6 darkness Against +10% Living On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Sharp, short and deadly. |
hateful dwarven-steel dagger of shearing (18-24 power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Master/Psionic Power 18.5 - 24.1 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +5 darkness Against +8% Living While equipped: dps ---------- Res.pen +7% all Acc +5 (+1 eff.) Apr +6 Sharp, short and deadly. |
blooming thorny mindstar of resolve (8-9 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego] Nature/Psionic Power 8.0 - 8.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +4 Wil dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) ----- def ----- Spell.save +4 (+2 eff.) Heal.mod +14% Heal/summ +15 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wrathful thorny mindstar of venom (10-10 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego++] Nature/Psionic Power 9.5 - 10.5 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +6% Mind.pwr +6 (+3 eff.) Melee+ 7 acid Dmg.mod +12% acid Res.pen +9% acid ----- def ----- Resists +5% acid HP.reg +2.00 ---------- misc Hate/m.crit +3.00 Psi/m.crit +2.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Belarin the Dimqueen4.0 T3 longbow 2H weapon [Random Unique] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 Proj.spd +200% Ranged+ +12 cold On Hit: * 20% chance to reduce damage dealt by 15% While equipped: Stats +3 Cun dps ---------- Phys.spd +10% Dmg.mod +3% darkness +20% cold Res.pen +12% physical ----- def ----- Resists +3% fire Confus- +20% Longbows are used to shoot arrows at your foes. |
stormwoven linen robe (0 def, 0 armour) =mag +5=2.0 T1 cloth armor [Ego+] Nature While equipped: Stats +4 Str +5 Mag +5 Wil dps ---------- Dmg.mod +6% lightning +5% physical +5% cold ----- def ----- Resists +6% lightning +6% cold +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Robe of Force (12 def, 8 armour)2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+4 eff.) Resists +15% acid +12% physical +9% all Phys.save +10 (+5 eff.) Send out a range 5 beam of kinetic energy, dealing 30.40 to 38.00 physical damage (based on Willpower and Cunning) with knockback. Uses 9 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Arthelekor the cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Rare] Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +7 (+4 eff.) Dmg.mod +13% darkness +8% physical Res.pen +9% darkness +11% physical ----- def ----- Resists +6% blight +6% temporal +18% nature +11% all ---------- misc Max.stam +20.00 Max.hate +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Eel-skin armour (16 def, 0 armour) =def +16=9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +16 (+6 eff.) Fatigue +2% Resists +15% lightning Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.0 Pwr.cost 21 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 35.84 to 107.52 lightning damage (71.68 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
cured leather armour of Eyal (6 def, 4 armour)9.0 T2 light armor [Ego+] Nature While equipped: ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Max.HP +26.00 HP.reg +3.00 Heal.mod +10% A suit of armour made of leather. |
volcanic hardened leather armour (9 def, 11 armour)9.0 T3 light armor [Ego+] Nature While equipped: dps ---------- Melee+ 6 fire Ranged+ 7 fire ----- def ----- Armour +11 Defense +9 (+3 eff.) Fatigue +8% Resists +15% fire +12% physical A suit of armour made of leather. |
dwarven-steel mail armour of resilience (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego] Nature While equipped: ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Max.HP +44.00 A suit of armour made of mail. |
enlightening dwarven-steel mail armour of implacability (3 def, 14 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego++] Master/Psionic While equipped: Stats +6 Cun +5 Wil ----- def ----- Armour +14 Defense +3 (+1 eff.) Fatigue +6% Phys.save +5 (+3 eff.) Mind.save +10 (+5 eff.) A suit of armour made of mail. |
radiant dwarven-steel mail armour of lightning resistance (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego+] Nature/Master While equipped: Stats +2 Wil ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +12% blight +13% darkness +18% lightning ---------- misc Light +1 A suit of armour made of mail. |
Ce&1.0 T3 belt armor [Random Unique] Arcane/Master While equipped: Stats +4 Dex +7 Mag +11 Wil +9 Cun +7 Lck dps ---------- Spell.crit +4% Dmg.mod +9% acid Res.pen +15% darkness +10% acid Against +23% Summoned ----- def ----- Resists +6% darkness D.Red.from +25% Summoned Stealth +11 ---------- misc T.Disarm +14 Infravis +4 A belt that goes around your waist. |
Ivudamina the linen cloak (1 def, 4 armour) =con +3=2.0 T1 cloak armor [Rare] Nature While equipped: Stats +4 Dex +3 Con dps ---------- Phys.pwr +5 (+3 eff.) Apr +1 ----- def ----- Armour +4 Defense +1 (+1 eff.) Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Polewe the Lightningparry (17 def, 0 armour) =def 17=2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +7 (+4 eff.) Res.pen +15% lightning ----- def ----- Defense +17 (+6 eff.) Fatigue -4% Resists +2% physical Phys.save +3 (+2 eff.) ---------- misc Max.stam +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Branayon the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +2 Dex dps ---------- Phys.crit +4.0% Phys.pwr +5 (+3 eff.) ----- def ----- Armour +3 Fatigue -6% Phys.save +16 (+8 eff.) ---------- misc Max.enc +33 Stam/turn +2.00 See.Invis +12 A pair of boots made of leather. |
pair of hardened leather boots &039; (0 def, 7 armour) =mag +7=2.0 T3 feet armor [Rare] Master While equipped: Stats +3 Str +3 Dex +7 Mag +4 Cun dps ---------- Melee Ret 4 lightning ----- def ----- Armour +7 ---------- misc Infravis +2 A pair of boots made of leather. |
Layothra the Kindleransom (0 def, 4 armour) =con +3=3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Cun +3 Con dps ---------- Melee Ret 8 light On Hit (Melee): * 20% chance to reduce armor by 25% ----- def ----- Armour +4 Fatigue +3% Resists +12% fire Phys.save +19 (+10 eff.) Spell.save +12 (+6 eff.) Mind.save +19 (+9 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
steady iron gauntlets of magic (+3) (0 def, 1 armour) =mag +3=1.5 T1 hands armor Reqs Heavy armour training [Ego] Arcane/Psionic While equipped: Stats +3 Mag dps ---------- Dmg.mod +3% arcane Acc +6 (+1 eff.) ----- def ----- Armour +1 Fatigue +1% Phys.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Disarm- +22% Learn an unarmed attack talent or enable &039; to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
linen wizard hat &039; (16 def, 0 armour) =def 16=2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun +3 Dex dps ---------- Res.pen +5% acid +10% physical ----- def ----- Defense +16 (+6 eff.) Resists +3% physical Mind.save +6 (+3 eff.) A pointy cloth hat, very wizardly... |
linen wizard hat of arcana (1 def, 0 armour) =mag +4=2.0 T1 head armor [Ego+] Arcane While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.pwr +3 (+1 eff.) ----- def ----- Defense +1 (+1 eff.) A pointy cloth hat, very wizardly... |
Blizzardrigor (1 def, 0 armour) =con +4=2.0 T1 head armor [Rare] Psionic While equipped: Stats +2 Str +4 Con dps ---------- Mind.crit +3% Mind.pwr +2 (+1 eff.) ----- def ----- Defense +1 (+1 eff.) Resists +6% cold ---------- misc Psi/turn +0.12 A pointy cloth hat, very wizardly... |
Cuthiharahek (0 def, 7 armour) =waterbreathing=3.0 T3 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +3 Str +2 Wil +1 Cun +3 Con dps ---------- Phys.pwr +4 (+2 eff.) Res.pen +10% mind ----- def ----- Armour +7 Fatigue +4% Resists +10% cold ---------- misc Equi/ret +0.20 Infravis +2 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
cleansing dwarven-steel helm of constitution (+3) (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego] Disrupt/Master While equipped: Stats +3 Con ----- def ----- Armour +4 Fatigue +4% Resists +8% nature +5% blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
stabilizing dwarven-steel helm of dexterity (+4) (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +4 Dex ----- def ----- Armour +4 Fatigue +4% Phys.save +16 (+8 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
18 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
13 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
13 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
193 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
preserving brass lantern =con +2=2.0 T1 lite [Ego+] Nature While equipped: Stats +2 Con ----- def ----- Resists +6% blight HP.reg +2.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Eye of the Dreaming One =dreamer=2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 17 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
quick steel torque of gale force [power 120] (19/9 cooldown)2.0 T2 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 120 physical damage Puts all charms on 9 cooldown Torques are made by powerful psionics to store psionic powers. |
Bokurin the elm totem of thorny skin [power 15] (19/17 cooldown) =mag +3=2.0 T1 totem charm [Rare] Nature While equipped: Stats +3 Mag ----- def ----- Resists +3% acid +18% cold +3% light Spell.save +6 (+3 eff.) Harden the skin for 7 turns increasing armour by 15 and armour hardiness by 30% Puts all charms on 17 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
elm totem of summon tentacle &039; [power 105] (19/21 cooldown) =def +20=2.0 T1 totem charm [Rare] Nature While equipped: Stats +1 Dex dps ---------- Phys.pwr +5 (+3 eff.) Acc +10 (+2 eff.) ----- def ----- Armour +4 Defense +20 (+7 eff.) Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 210 Base Damage: 107 Armor: 0 All Resist: 3 Puts all charms on 21 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
extending yew wand of clairvoyance [power 11] (19/13 cooldown)2.0 T3 wand charm [Ego] Arcane Reveal the area around you, dispelling darkness (radius 11, power 54 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 13 cooldown 100% to increase the duration of 2 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Hobo Heppuli the Halfling Skirmisher level 10
70th Dusk 122nd year of Ascendancy at 12:58 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Hobo Heppuli the Halfling Skirmisher level 10
70th Dusk 122nd year of Ascendancy at 12:56 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Hobo Heppuli the Halfling Skirmisher level 20
79th Haze 122nd year of Ascendancy at 19:28 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Hobo Heppuli the Halfling Skirmisher level 15
40th Haze 122nd year of Ascendancy at 17:50 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Hobo Heppuli the Halfling Skirmisher level 7
79th Pyre 122nd year of Ascendancy at 07:24 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Hobo Heppuli the Halfling Skirmisher level 7
15th Dusk 122nd year of Ascendancy at 01:58 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Hobo Heppuli the Halfling Skirmisher level 16
41st Haze 122nd year of Ascendancy at 20:41 see stats
Log
Hobo Heppuli is jolted to attention by the damage and is no longer being beckoned.
Hobo Heppuli is no longer beckoned.
Hobo Heppuli has a cursed wound!
Isaldama the sandworm hits Hobo Heppuli for (22 flat reduction), 95 physical, (22 flat reduction), 4 physical (98 total damage).
Hobo Heppuli uses Kneecapper.
Isaldama the sandworm is pinned to the ground.
Hobo Heppuli&WHITELASTWHITELASTGREENLASTGREENLAST36 total damage).
Hobo Heppuli is no longer evading attacks.
The unstable sand tunnel collapses!
Isaldama the sandworm&fbd578LASTWHITELASTWHITELASTWHITELASTWHITELAST52 total damage).
Bleeding from Hobo Heppuli hits Isaldama the sandworm for (4 to psi shield), 7 physical (7 total damage).
Isaldama the sandworm uses Beckon.
Hobo Heppuli has been beckoned.
Hobo Heppuli is no longer harassed.
Isaldama the sandworm is no longer pinned.
Bleeding from Hobo Heppuli hits Isaldama the sandworm for (10 to psi shield), 15 physical (15 total damage).
Isaldama the sandworm uses Telekinetic Smash.
Hobo Heppuli tries to evade attacks.
Hobo Heppuli is stunned!
Isaldama the sandworm hits Hobo Heppuli for (22 flat reduction), 74 physical, (22 flat reduction), 0 physical, (22 flat reduction), 100 physical, (22 flat reduction), 0 physical (174 total damage).
Talent Disengage is ready to use.
Talent Rune: Shatter Afflictions is ready to use.
Hobo Heppuli cleverly deflects the attack with his shield!
Hobo Heppuli repels an attack from Isaldama the sandworm&LASTWHITELASTWHITELAST6 total damage).
Hobo Heppuli is no longer being stalked by Isaldama the sandworm.
Isaldama the sandworm hits Hobo Heppuli for (22 flat reduction), 105 physical (105 total damage).
Hobo Heppuli the level 21 halfling skirmisher was tortured to death by Isaldama the sandworm on level 4 of Sandworm lair.





































































































