









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Post Effects fixes 1.5.10The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Turn Separators v2 1.5.10Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.5.9Official Expansion!Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: EquipDoll - Clean Item Names 1.5.10Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Lich |
| Class | Necromancer |
| Level / Exp | 50 / 1519% |
| Size | big |
| Lifes / Deaths | Killed by Rhtyhm Mortis at level 25 on the 68th Pyre 123rd year of Ascendancy at 11:12 / 1 |
Primary Stats
| Strength | 42 (base 13) |
| Dexterity | 39 (base 17) |
| Constitution | 122 (base 45) |
| Magic | 172 (base 60) |
| Willpower | 91 (base 60) |
| Cunning | 78 (base 37) |
Resources
| Life | 1402/1402 |
| Mana | 798/798 |
| Soul | 14/14 |
| Healing Factor | 1.8753424657536 |
| Regeneration | 4.2195205479455 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +57% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 13 |
| Infravision | 5 |
| See Stealth | 79.185900941621 |
| See Invisible | 109.3793718999 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 216 |
| Accuracy | 33 |
| Crit Chance | 28% |
| APR | 11 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 97 |
| Crit Chance | 66% |
| Speed | 1 |
Offense: Mind
| Mindpower | 54 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +41% |
| Blight | +48% |
| Arcane | +36% |
| Cold | +53% |
| All | +13% |
| Darkness | +65% |
| Temporal | +37% |
| Physical | +23% |
| Mind | +28% |
| Fire | +23% |
| Lightning | +41% |
Offense: Damage Penetration
| Darkness | +50% |
| Temporal | +10% |
| Nature | +5% |
| Arcane | +15% |
| Fire | +15% |
| All | +0% |
Defense: Base
| Armour (hardiness) | 49.634168753327 (58.391959798995%) |
| Defense | 58 |
| Ranged Defense | 61 |
| Fatigue | 0 |
| Physical Save | 60 |
| Spell Save | 78 |
| Mental Save | 61 |
Defense: Resistances
| Acid | 41%( 92%) |
| Blight | 39%( 92%) |
| Arcane | 37%( 92%) |
| Cold | 82%( 92%) |
| All | 30%( 92%) |
| Darkness | 82%( 92%) |
| Lightning | 67%( 92%) |
| Temporal | 59%( 92%) |
| Physical | 31%( 92%) |
| Mind | 32%( 92%) |
| Fire | 29%( 92%) |
| Nature | 64%( 92%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 100% |
| Bleed Resistance | 100% |
| Confusion Resistance | 10% |
| Fear Resistance | 100% |
| Stun Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 58% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 342 damage for 6 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 396 damage for 4 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1245% for 10 turns and instantly restoring 62 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. |
Class Talents
| Spell / Animus | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| Spell / Nightfall | 1.40 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Celestial / Star fury | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Shades | 1.40 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Necrotic minions | 1.60 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Advanced necrotic minions | 1.40 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Necrosis | 1.40 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 0.90 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 0/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Stone alchemy | 0.80 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Spell / Divination | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Blurred Mortality |
| talent | Necrotic Aura |
| talent | Defensive Posture |
| talent | Keen Senses |
| talent | Premonition |
| talent | Frostdusk |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife& And now for a grave | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj&039;s request to study it. You must now look for the athame and diamond in Reknor. Back and there againYou brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 4 of Dreadfell. Escort: injured seer (level 4 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You failed to protect the lost anorithil from death by Burb the snow giant champion. Escort: lost anorithil (level 1 of Daikara) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost anorithil (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 4 of Old Forest. Escort: lost anorithil (level 4 of Old Forest)As a reward you improved Cunning by +2. | done |
You failed to protect the lost sun paladin from death by snow giant boulder thrower. Escort: lost sun paladin (level 2 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved Cunning by +1. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called &039;, probably located inside or near Grushnak Pride. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have &039; the heart of one of your fellow necromancers. * Yiilkgur the Sher&WHITELIGHT_GREENWHITELIGHT_GREEN | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITELIGHT_GREEN039;Pul and vanquished the Shade. Of trolls and damp caves | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
The Doom of the World! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak&WHITELIGHT_GREENWHITELIGHT_GREENWHITELIGHT_GREEN | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj&LIGHT_GREENWHITELIGHT_GREEN There and back again | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Neremira the pair of drakeskin leather boots (0 def, 15 armour)2.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +10 Str +10 Con dps ---------- Crit.mult +3.00% Mov.spd +10% Dmg.mod +15% mind +10% physical Acc +2 (+1 eff.) Melee Ret 4 arcane ----- def ----- Armour +15 Fatigue -4% Resists +27% lightning +30% temporal +3% mind +2% physical Max.HP +59.00 ---------- misc Stam/turn +0.70 Size +1 Heave: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Description: A mighty kick that pushes your target away 4 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
| Quiver | 44 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
| Light source | Zubodherin the dwarven lantern-1.0 T5 lite [Random Unique] Arcane/Master While equipped: Stats +12 Mag dps ---------- Spell.pwr +28 (+5 eff.) ----- def ----- Resists +6% darkness +3% temporal Crit.dmg- 15.00% Spell.save +13 (+3 eff.) Blind- +20% ---------- misc Light +12 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Spiffy Hat (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +9 Mag +34 Con dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +24% temporal +3% fire +20% darkness +17% arcane Res.pen +15% fire +10% temporal On Hit (Melee): * 30% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +3 (+1 eff.) Resists +10% cold +40% darkness +25% nature Crit.dmg- 23.00% ---------- misc Mana/turn +3.00 Mana/ret +2.90 Equi/ret +2.40 Psi/ret +2.90 Hate/ret +2.70 Max.mana +110.00 Manaflow: Puts all charms on 37 cooldown Level 1.0 Pwr.cost 37 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 16 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... This object&B4B4B4LAST |
| Tool | Daimaldil the elven-wood totem of cure ailments [power 4] (10 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: Stats +2 Str +6 Mag ----- def ----- Resists +9% temporal +5% arcane +9% darkness Crit.dmg- 15.00% Spell.save +20 (+4 eff.) Remove up to 4 poisons or diseases from a target within range 9 (based on Willpower) Puts all charms on 10 cooldown 100% to regenerate 13 equilibrium. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Wheel of Fate0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +4 Con dps ---------- Spell.pwr +9 (+1 eff.) Melee Ret 20 light ----- def ----- Defense +6 (+2 eff.) Rng.Def +6 (+2 eff.) Resists +3% blight +6% cold +6% nature Phys.save +6 (+2 eff.) Spell.save +16 (+4 eff.) Blind- +38% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Max.stam +20.00 Infravis +5 See.Stealth +16 See.Invis +14 Can be unequipped, can&WHITEffff66LIGHT_GREENLASTLAST999900LASTANTIQUE_WHITE039;t what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | painweaver&0.1 T4 ring jewelry [Ego++] Arcane/Master While equipped: dps ---------- Phys.pwr +7 (+2 eff.) Spell.pwr +10 (+2 eff.) Mind.pwr +9 (+3 eff.) Dmg.mod +6% all ----- def ----- Resists +16% acid +13% fire +17% lightning +14% cold Rings can have magical properties. |
| Around waist | spiritwalker&1.0 T5 belt armor [Ego++] Arcane While equipped: Stats +8 Dex +10 Mag +4 Wil +8 Cun dps ---------- Spell.crit +3% Mov.spd +15% Dmg.mod +20% lightning ----- def ----- Ignore.dmg +8% Affinity +20% lightning ---------- misc Mana/turn +0.16 Max.mana +50.00 A belt that goes around your waist. |
| In main hand | Staff of Bones (120% power, 4 apr, darkness element)5.0 T3 staff 2H weapon [Unique] Arcane Power 121% Range: 1.2x Uses 150% Mag Dmg Darkness Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Spell.pwr +35 (+6 eff.) Dmg.mod +20% acid +20% cold +20% darkness +20% blight ---------- misc Talents +1 Command Staff Masteries +0.10 Spell/Necrotic minions +0.10 Spell/Shades +0.10 Corruption/Bone +0.10 Spell/Nightfall +0.10 Spell/Necrosis +0.10 Spell/Advanced necrotic minions It seems willing and able to talk to you (use Command Staff). A staff made out of the bones of fallen foes. Disgustingly powerful. This item has been sent to the Item& |
| On hands | drakeskin leather gloves &039; (6 def, 3 armour)1.0 T5 hands armor [Random Unique] Master/Psionic While equipped: Stats +4 Str +4 Wil +9 Con dps ---------- Acc +8 (+3 eff.) ----- def ----- Armour +3 Defense +6 (+2 eff.) Rng.Def +6 (+2 eff.) Resists +5% arcane +9% lightning Phys.save +30 (+8 eff.) Spell.save +7 (+2 eff.) Mind.save +17 (+5 eff.) Disarm- +127% ---------- misc Max.psi +20.00 Masteries +0.20 Technique/Grappling Juggernaut: (Instant) Puts all charms on 28 cooldown Level 2.0 Pwr.cost 28 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Worm Nest (0 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +15 Con +15 Mag dps ---------- Spell.crit +8% Spell.pwr +15 (+3 eff.) Mov.spd +32% Dmg.mod +15% blight ----- def ----- Resists +10% blight Dmg.red +22 all Affinity +15% nature HP.reg +2.00 Heal.mod +30% Stun/Frz- +30% Carrion Feet: Level 3.0 Pwr.cost 14 out of 20/20. Range 7 Travel.spd instantaneous Is a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. This object&FFD700LAST |
| Cloak | Frozen Shroud (12 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +7 Mag dps ---------- Melee Ret 60 ice ----- def ----- Defense +12 (+3 eff.) Resists +25% cold -15% fire +8% all Release a radius 4 chilling blast, instantly dealing 907.10 cold damage and condensing the air into freezing vapors that deal 302.37 cold damage (based on Magic) each turn for 10 turns. Uses 28 power out of 30/30 All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
| Around neck | Wretchpiety0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +22 Mag dps ---------- Spell.crit +6% Spell.pwr +6 (+1 eff.) S.pwr/crit +5 Dmg.mod +8% acid +8% lightning +7% fire +6% arcane +8% cold Res.pen +15% arcane +5% nature Melee Ret 8 nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +8 Defense +12 (+3 eff.) Resists +18% nature Res.Cap +7% all Phys.save +27 (+7 eff.) ---------- misc Mana/turn +0.60 Max.mana +60.00 Amulets can have magical properties. |
Inventory
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +0 (+0 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Awakened Staff of Absorption (172% power, 60 apr, fire element)7.0 staff 2H weapon [Godslayer] Unknown Power 172% Range: 1.2x Uses 130% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.5% procs dam / acc Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+8 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher&LASTffff66LIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTLAST999900LASTANTIQUE_WHITE{italic} |
Eyal&3.0 T5 mindstar 1H weapon [Unique] Nature/Disrupt Power 124% Range: 1.1x Uses 60% Wil, 20% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +10 Wil dps ---------- Mind.crit +9% Mind.pwr +18 (+6 eff.) Dmg.mod +20% nature +10% acid Res.pen +20% nature +10% acid ----- def ----- Resists +25% blight +15% nature ---------- misc Talents +3 Ooze Spit Masteries +0.10 Wild-gift/Mindstar mastery Slime Wave: Level 3.0 Pwr.cost 28 out of 30/30. Range melee/personal Travel.spd instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 7, doing 52.82 slime damage for 12 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. |
Molten Skin (15 def, 12 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Phys.crit +8.0% Spell.crit +10% Crit.mult +20.00% Spell.pwr +15 (+3 eff.) Melee+ 15 light 30 fire Ranged+ 15 light 30 fire Dmg.mod +20% fire +5% light +10% all Res.pen +10% light +15% fire Melee Ret 30 fire ----- def ----- Armour +12 Defense +15 (+4 eff.) Resists +20% fire +12% light -5% cold ---------- misc Masteries +0.10 Celestial/Sun +0.10 Spell/Wildfire +0.10 Celestial/Sunlight +0.10 Spell/Fire Blastwave: Level 4.0 Pwr.cost 11 out of 16/16. Range melee/personal Travel.spd instantaneous Is a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 239.67 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel& |
wyrmwaxed elven-silk cloak of implacability (3 def, 0 armour)2.0 T5 cloak armor [Ego++] Nature While equipped: ----- def ----- Defense +3 (+1 eff.) Resists +7% acid +7% fire +7% lightning +7% cold Phys.save +8 (+2 eff.) Mind.save +15 (+4 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
30 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
19 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
25 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
29 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
26 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
52 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Rungof&1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Celia&2.0 heart misc [Unique] Arcane Extract a tiny part of Celia&LAST999900LASTANTIQUE_WHITE |
Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+5 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
dream-smith&3.0 T5 digger tool [Ego+] Psionic While equipped: Stats +3 Str dps ---------- Dmg.mod +8% mind +11% fire ----- def ----- Mind.save +10 (+3 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Bladed Rift2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Mind.pwr +10 (+3 eff.) Melee+ 25 phys.bleed Dmg.mod +10% temporal +5% physical Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 5.0 Pwr.cost 14 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak& |
Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 185 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 1003.44 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 23 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
WINNER!
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By Rhtyhm Mortis the Lich Necromancer level 32
41st Haze 123rd year of Ascendancy at 01:26 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By Rhtyhm Mortis the Lich Necromancer level 31
38th Haze 123rd year of Ascendancy at 12:49 see stats
Arachnophobia (Roguelike)
Destroyed the spydric menace.By Rhtyhm Mortis the Lich Necromancer level 35
67th Haze 123rd year of Ascendancy at 13:50 see stats
Are you out of your mind?! (Roguelike)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Rhtyhm Mortis the Lich Necromancer level 36
36th Regrowth 124th year of Ascendancy at 00:45 see stats
Brave new world (Roguelike)
Went to the Far East and took part in the war.By Rhtyhm Mortis the Lich Necromancer level 34
62nd Haze 123rd year of Ascendancy at 10:00 see stats
Clone War (Roguelike)
Destroyed your own Shade.By Rhtyhm Mortis the Lich Necromancer level 35
32nd Regrowth 124th year of Ascendancy at 22:22 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Rhtyhm Mortis the Cornac Necromancer level 11
40th Dusk 122nd year of Ascendancy at 09:48 see stats
Destroyer of the creation (Roguelike)
Killed Slasul.By Rhtyhm Mortis the Lich Necromancer level 48
79th Dusk 124th year of Ascendancy at 04:16 see stats
Destroyer's bane (Roguelike)
Killed Golbug the Destroyer.By Rhtyhm Mortis the Lich Necromancer level 33
51st Haze 123rd year of Ascendancy at 17:47 see stats
Dragon's Greed (Roguelike)
Amassed 8000 gold pieces.By Rhtyhm Mortis the Lich Necromancer level 50
19th Regrowth 125th year of Ascendancy at 06:40 see stats
Evil denied (Roguelike)
Won ToME by preventing the Void portal from opening.By Rhtyhm Mortis the Lich Necromancer level 50
23rd Regrowth 125th year of Ascendancy at 08:02 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Rhtyhm Mortis the Cornac Necromancer level 19
67th Haze 122nd year of Ascendancy at 22:32 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Rhtyhm Mortis the Lich Necromancer level 27
14th Haze 123rd year of Ascendancy at 20:04 see stats
Fear of Fours (Roguelike)
Killed all four bosses of the Slime Tunnels.By Rhtyhm Mortis the Lich Necromancer level 50
13rd Regrowth 125th year of Ascendancy at 12:13 see stats
Flooder (Roguelike)
Defeated Ukllmswwik while doing his own quest.By Rhtyhm Mortis the Lich Necromancer level 48
75th Dusk 124th year of Ascendancy at 20:11 see stats
I cleared the room of death and all I got was this lousy achievement! (Roguelike)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Rhtyhm Mortis the Lich Necromancer level 38
36th Regrowth 124th year of Ascendancy at 13:48 see stats
Invasion from the Depths (Roguelike)
Stopped a naga invasion by closing their portal.By Rhtyhm Mortis the Lich Necromancer level 48
70th Dusk 124th year of Ascendancy at 22:50 see stats
Level 10 (Roguelike)
Got a character to level 10.By Rhtyhm Mortis the Cornac Necromancer level 10
11st Dusk 122nd year of Ascendancy at 03:17 see stats
Level 20 (Roguelike)
Got a character to level 20.By Rhtyhm Mortis the Cornac Necromancer level 20
68th Haze 122nd year of Ascendancy at 18:09 see stats
Level 30 (Roguelike)
Got a character to level 30.By Rhtyhm Mortis the Lich Necromancer level 30
32nd Haze 123rd year of Ascendancy at 19:19 see stats
Level 40 (Roguelike)
Got a character to level 40.By Rhtyhm Mortis the Lich Necromancer level 40
27th Pyre 124th year of Ascendancy at 02:26 see stats
Level 50 (Roguelike)
Got a character to level 50.By Rhtyhm Mortis the Lich Necromancer level 50
28th Haze 124th year of Ascendancy at 08:56 see stats
Lichform (Roguelike)
Achieved your wild dreams of power and eternal life: you turned into a Lich!By Rhtyhm Mortis the Cornac Necromancer level 25
68th Pyre 123rd year of Ascendancy at 11:12 see stats
Oozemancer (Roguelike)
Destroyed the corrupted oozemancer.By Rhtyhm Mortis the Lich Necromancer level 50
56th Regrowth 125th year of Ascendancy at 09:44 see stats
Orcrist (Roguelike)
Killed the leaders of the Orc Pride.By Rhtyhm Mortis the Lich Necromancer level 50
75th Haze 124th year of Ascendancy at 22:05 see stats
Portal reaver (Roguelike)
Fought the two Sorcerers and closed two invocation portals.By Rhtyhm Mortis the Lich Necromancer level 50
23rd Regrowth 125th year of Ascendancy at 08:01 see stats
Race through fire (Roguelike)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Rhtyhm Mortis the Lich Necromancer level 49
28th Haze 124th year of Ascendancy at 08:42 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Rhtyhm Mortis the Cornac Necromancer level 12
3rd Haze 122nd year of Ascendancy at 02:19 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Rhtyhm Mortis the Lich Necromancer level 29
28th Haze 123rd year of Ascendancy at 12:20 see stats
Sliders (Roguelike)
Activated a portal using the Orb of Many Ways.By Rhtyhm Mortis the Lich Necromancer level 33
51st Haze 123rd year of Ascendancy at 19:23 see stats
That was close (Roguelike)
Killed your target while having only 1 life left.By Rhtyhm Mortis the Cornac Necromancer level 16
46th Haze 122nd year of Ascendancy at 00:20 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Rhtyhm Mortis the Cornac Necromancer level 7
78th Pyre 122nd year of Ascendancy at 17:33 see stats
The Legend of Garkul (Roguelike)
Learned the five chapters of the Legend of Garkul.By Rhtyhm Mortis the Cornac Necromancer level 16
48th Haze 122nd year of Ascendancy at 22:02 see stats
The Old Ones (Roguelike)
Kill all the three demons that are on Eyal since before the Spellblaze: Shasshhiy&039;Feijan and Walrog.By Rhtyhm Mortis the Lich Necromancer level 48
77th Dusk 124th year of Ascendancy at 16:55 see stats
The Rat Lich (Roguelike)
Killed the terrible Rat Lich.By Rhtyhm Mortis the Cornac Necromancer level 14
43rd Haze 122nd year of Ascendancy at 20:19 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Rhtyhm Mortis the Cornac Necromancer level 22
5th Pyre 123rd year of Ascendancy at 00:41 see stats
The sky is falling! (Roguelike)
Saw a huge meteor falling from the sky.By Rhtyhm Mortis the Cornac Necromancer level 18
65th Haze 122nd year of Ascendancy at 22:17 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Rhtyhm Mortis the Lich Necromancer level 32
38th Haze 123rd year of Ascendancy at 16:05 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Rhtyhm Mortis the Cornac Necromancer level 16
48th Haze 122nd year of Ascendancy at 23:09 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By Rhtyhm Mortis the Lich Necromancer level 30
36th Haze 123rd year of Ascendancy at 18:29 see stats
Log
--------------------------------
Saving done.
There is an exit to the worldmap here (press &039; or right click to use).
Saving game...
Ran for 1 turns (stop reason: didn&LAST039;t move).
--------------------------------
Skeleton mage decays into a pile of ash!
--------------------------------
Armoured skeleton warrior decays into a pile of ash!
--------------------------------
Skeleton archer decays into a pile of ash!
--------------------------------
Saving done.
--------------------------------
Ran for 2 turns (stop reason: interesting character).
--------------------------------
Rhtyhm Mortis deactivates Frostdusk.
Rhtyhm Mortis deactivates Keen Senses.
Rhtyhm Mortis deactivates Premonition.
Rhtyhm Mortis deactivates Defensive Posture.
Rhtyhm Mortis deactivates Necrotic Aura.
Rhtyhm Mortis deactivates Blurred Mortality.





































































































