









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.5 |
| Addons | Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Mindstar Tuning 1.7.0Modifies the Attune Mindstar talent to allow individual control over the nature-vs.-mind attument of your mainhand and offhand wielded mindstars. Also adds a status indicator in the buffs display showing the attunement of your wielded mindstars. Player AIoo 1.7.4This is a fork of PlayerGAI by Glavius itself a fork of PlayerAI by Charidan. Once you click ALT-F1 (you can change this key with Keybinding) 1.Auto explore You can weight the talent used by the AI by right clicking on your character and clicking on "Define Player-Aioo" at the bottom of the dialog box. It will Stop when your character is low on life, when you are on an Exit, when a dialog box open, or you are blinded. !Warning: Use it at your own risk. This can put your character in a sure death situation! Goal: Known Bug: Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Ashes of Urh'Rok 1.7.4Official Expansion!Autosell Schematics 1.7.4Allows schematics to be transmogrified again. Annotated Charm Hotkeys 1.7.0Modifies the display of torques, totems and wands in the hotkeys toolbar, adding a corner image reflecting the charm's type. [NOTE: If you are using this addon in conjunction with Juggle Hotkeys on Unwield, you will need to update the latter to release 1.4.0 or higher for compatibility. Similarly, if you are using this addon in conjunction with the ZOmnibus Addon Pack or ZOmnibus Lite, you will need to update it to release 17.0.0 or higher for compatibility.] Embers of Rage 1.7.4Official Expansion!ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Werekracken's Stone Warden Race Unlock Fork 1.7.4This is a fork of Bnnuy's Stone Warden Race Unlock addon which removes the race lock from stone warden that prevents creation of non-dwarf stone wardens. As a side effect, if you play with multiple addons you should now see all of the talents from those available on adventurers and wanderers too. (This addon makes talents with the not_on_random_boss available to adventurers and wanderers. Use them at your own risk.) This addon overloads the adventurer and wilder classes, and superloads the WandererSeed mod dialog. https://github.com/Werekracken/tome-wkstone-warden-race-unlock Changelog Tinker Cave for Everyone 1.7.0Places the entrance to the tinker cave from the Embers of Rage DLC (required) on the world map for all characters in the Age of Ascendancy campaign, without requiring that the character be playing a Tinker class or rescue a tinker escort. Online Character Sheet Extras 1.7.4Adds some features to your online character sheet: CompatibilityThis addon superloads the following functions non-destructively: This addon uses the ToME:PlayerDumpJSON hook. Changelog1.0.0: Weight: 723658 Perfect Perfection 1.7.4Modifies mastery and perfection egos to only roll from what you have unlocked and have at least 1 point in, to reduce useless rolls. Faster Egress Artifact Rolling 1.7.4Immediately gives you 3 appropriate artifacts upon entering the egress instead of having to brute-force combinations. Melinda on the Map - Bamboo Edition 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. This fork marks the sect as encountered so it works with improved recall. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Technomancy Tweaks 1.7.0Assorted small quality-of-life changes for the Technomancer class evolution from the Embers of Rage DLC (required). Currently includes:
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Items Vault 1.7.0Donators/Buyers bonus! Beamerizing Beam! 1.7.4Flags magical beams appropriately and causes all such beams to benefit from wide beam targeting. Notably eye beam, dust to dust, moonlight ray, bone spear, and invoke darkness, because these are on vanilla spell-proc items, but also things that are technically beams such as sunburst and rift cutter. Visuals may be off because most of these talents do not expect themselves to be tampered in this way, but they'll damage things just fine. Forbidden Cults 1.7.4Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Arcane Blade |
| Level / Exp | 8 / 15% |
| Size | medium |
| Lifes / Deaths | Killed by cold drake hatchling at level 8 on the 41st Dusk 122nd year of Ascendancy at 09:29 / 1 |
Primary Stats
| Strength | 20 (base 13) |
| Dexterity | 12 (base 10) |
| Constitution | 10 (base 10) |
| Magic | 37 (base 29) |
| Willpower | 31 (base 18) |
| Cunning | 14 (base 13) |
Resources
| Life | 0/203 |
| Mana | 239/247 |
| Stamina | 134/174 |
| Healing Factor | 1.1500003099961 |
| Regeneration | 5.1175013794829 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 17.342941493866 |
| See Invisible | 17.342941493866 |
Offense: Mainhand
| Damage | 19 |
| Accuracy | 37 |
| Crit Chance | 6% |
| APR | 8 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 33 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +13% |
| Crit. mult. | +150% |
Offense: Damage Penetration
| Fire | +10% |
| Light | +15% |
Defense: Base
| Armour (hardiness) | 15.5 (43.579428603723%) |
| Defense | 9 |
| Ranged Defense | 9 |
| Fatigue | 9 |
| Physical Save | 16 |
| Spell Save | 24 |
| Mental Save | 25 |
Defense: Resistances
| Nature | 20%( 70%) |
| Light | 15%( 70%) |
| Crit. shrug | +0% |
| Blight | 20%( 70%) |
| Cold | 35%( 70%) |
| Fire | 6%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Silence Resistance | 26% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 22% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (11 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Technique / Magical combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITESLATE039;Pul and find out what lurks there and what treasures are to be gained! Of trolls and damp caves | active |
Various alchemists around Maj&WHITELIGHT_GREEN039;ve found the needed green worm. The Brotherhood of Alchemists* You&WHITESLATE039;Needed: one xorn fragment. Avoid fragments that contained the xorn&039;ve no idea how unpleasant it is being watched by your ingredients.& | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| Light source | [vs. brass lantern (Light source)]brass lantern 2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. rough leather cap of strength (+3) (0 def, 1 armour) (On head)]rough leather cap of strength (+3) (0 def, 1 armour) 2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +3(-) Str defense ------ Armor +1 (-) Fatigue +1% (-) A cap made of leather. |
| Tool | [vs. Eye of the Dreaming One (Tool)]Eye of the Dreaming One 2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5(-) Wil offense ------ Mindpower +5 (+2 eff.) (-) defense ------ Mind save +10 (+5 eff.) (-) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | [vs. Wheel of Fate (On fingers, 1 of 2)]Wheel of Fate 0.1 Encumbrance T5 ring jewelry [Unique] Arcane While equipped: Stats +4(-) Str +3(-) Mag +1(-) Cun offense ------ On-Hit 0(-17) item expose 10(-) physical On-Ranged-Hit 0(-13) item expose 5(-) physical Ignore resists +15%(-) light On-Hit (Melee): * 17% chance to reduce all saves and defense by 19 On-Hit (Ranged): * 13% chance to reduce all saves and defense by 19 defense ------ Armor +8 (-) Resistance +3%(-) light Spell save +6 (+3 eff.) (-) other ------- Hate-on-crit +1.00 (-) Max hate +9.00 (-) Cannot be unequipped or rerolled until level 9. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Puts all charms on 1 turn cooldown "This isn&WHITETap to cycle through comparison choices |
| On fingers | [vs. Wheel of Fate (On fingers, 1 of 2)]steel ring &039; 0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +0(-4) Str +0(-3) Mag +0(-1) Cun offense ------ On-Hit 0(-10) physical 0(-17) item expose On-Ranged-Hit 0(-5) physical 0(-13) item expose Ignore resists +0%(-15%) light +10% fire defense ------ Armor +0 (-8) Fatigue -5% Resistance +12%(+9%) light +6% fire Spell save +0 (+0 eff.) (-6 (-3 eff.)) Mind save +6 (+3 eff.) Silence Resist +26% Confus Resist +22% other ------- Encumbrance +24 Mana/turn +0.14 Hate-on-crit +0.00 (-1.00) Max hate +0.00 (-9.00) Rings make your fingers look great! Tap to cycle through comparison choices |
| Around waist | [vs. Girdle of the Calm Waters (Around waist)]Girdle of the Calm Waters 1.0 Encumbrance T2 belt armor [Unique] Nature While equipped: Stats +3(-) Wil defense ------ Resistance +20%(-) blight +20%(-) cold +20%(-) nature Healmod +15% (-) A belt rumoured to have been worn by the Conclave healers. |
| In main hand | [vs. River&LASTRiver& 3.0 Encumbrance T1 trident 2H weapon Reqs Str 12 [Unique] Arcane Weapon Damage 126% Range: 1.0x-1.4x Uses 120% Str Damage Physical Mastery Exotic Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +8 (-) Critical Rate +5.0% (-) Attack Speed 100% (-) On-hit +15(-) cold While equipped: offense ------ Spellpower +10 (+5 eff.) (-) Move Speed +10% (-) Damage +10%(-) cold Accuracy +10 (+5 eff.) (-) defense ------ Resistance +10%(-) cold On Spell Hit: 20% Glacial Vapour level 1 Metallic Tidal Wave: Effective talent level: 1.0 Power cost 80 out of 80/80. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 10.35 cold damage and 9.16 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river. |
| On hands | [vs. polar iron gauntlets of dexterity (+2) (0 def, 1 armour) (On hands)]polar iron gauntlets of dexterity (+2) (0 def, 1 armour) 1.5 Encumbrance T1 hands armor [Ego] Nature/Master While equipped: Stats +2(-) Dex offense ------ On-Hit 5(-) cold Damage +3%(-) cold Accuracy +11 (+5 eff.) (-) defense ------ Armor +1 (-) Fatigue +1% (-) Resistance +5%(-) cold Unarmed combat: Weapon Damage 102% Range: 1.0x-1.4x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +5 (-) Ignore Armor +3 (-) Critical Rate +7.0% (-) Attack Speed 83% (-) On-crit, radius 2 +5(-) ice On Hit: 10% Ice Breath level 1 Metallic Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | [vs. rejuvenating iron mail armour (2 def, 4 armour) (Main armor)]rejuvenating iron mail armour (2 def, 4 armour) 14.0 Encumbrance T1 heavy armor Reqs - Heavy armour training Str 14 [Ego] Nature While equipped: defense ------ Armor +4 (-) Defense +2 (+2 eff.) (-) Fatigue +12% (-) Life Regen +2.20 (-) other ------- Stamina/turn +0.50 (-) Metallic A suit of armour made of mail. |
| Cloak | [vs. enveloping linen cloak (6 def, 0 armour) (Cloak)]enveloping linen cloak (6 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Ego] Master While equipped: defense ------ Defense +6 (+6 eff.) (-) Physical save +6 (+6 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. Earthen Beads (Around neck)]Earthen Beads 0.1 Encumbrance T2 amulet jewelry [Unique] Nature While equipped: Stats +5(-) Wil offense ------ Mindpower +5 (+2 eff.) (-) defense ------ Affinity +15%(-) nature Life Regen +2.00 (-) Enhances the effectiveness of Meditation by 20% Nature&LAST6FFF8300FF006FFF837FFFD46FFF83FFFFFF6FFF83FFFFFF6FFF83FFFFFF6FFF83FFFFFF6FFF83FFFFFFANTIQUE_WHITE |
Inventory
Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Wheel of Fate (On fingers, 1 of 2)]copper ring &039; 0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: Stats +0(-4) Str +0(-3) Mag +0(-1) Cun offense ------ On-Hit 0(-10) physical 0(-17) item expose On-Ranged-Hit 0(-5) physical 0(-13) item expose Ignore resists +0%(-15%) light defense ------ Armor +0 (-8) Resistance +3% blight +9% cold +0%(-3%) light +3% acid Spell save +0 (+0 eff.) (-6 (-3 eff.)) Blind Resist +21% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Hate-on-crit +0.00 (-1.00) Max hate +0.00 (-9.00) Infravision +4 See Stealth +6 See Invisibility +6 Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Wheel of Fate (On fingers, 1 of 2)]copper ring of light (+20%) 0.1 Encumbrance T1 ring jewelry [Ego] Arcane While equipped: Stats +0(-4) Str +0(-3) Mag +0(-1) Cun offense ------ On-Hit 0(-10) physical 0(-17) item expose On-Ranged-Hit 0(-5) physical 0(-13) item expose Damage +10% light Ignore resists +0%(-15%) light defense ------ Armor +0 (-8) Resistance +20%(+17%) light Spell save +0 (+0 eff.) (-6 (-3 eff.)) other ------- Hate-on-crit +0.00 (-1.00) Max hate +0.00 (-9.00) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. River&LASTIsleldanne the Tempestpyre (100% power, 2 apr, light element) 5.0 Encumbrance T1 staff 2H weapon Reqs Mag 11 [Rare] Master Weapon Damage 100% (-26%) Range: 1.0x-1.2x (-0.2x) Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 (-6) Critical Rate +2.5% (-2.5%) Attack Speed 100% (-) On-hit +0(-15) cold While equipped: offense ------ Spell Crit +7% Critical power +10.00% Spellpower +3 (+2 eff.) (-7 (-3 eff.)) Move Speed +0% (-10%) Damage +10% light +0%(-10%) cold Accuracy +0 (+0 eff.) (-10 (-5 eff.)) When Hit 2 lightning defense ------ Resistance +9% acid +0%(-10%) cold +3% nature +5% arcane other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. River&LASTelm magestaff (100% power, 2 apr, arcane element) 5.0 Encumbrance T1 staff 2H weapon Reqs Mag 11 [Normal] Weapon Damage 100% (-26%) Range: 1.0x-1.2x (-0.2x) Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 (-6) Critical Rate +2.5% (-2.5%) Attack Speed 100% (-) On-hit +0(-15) cold While equipped: offense ------ Spell Crit +1% Spellpower +3 (+2 eff.) (-7 (-3 eff.)) Move Speed +0% (-10%) Damage +10% arcane +0%(-10%) cold Accuracy +0 (+0 eff.) (-10 (-5 eff.)) defense ------ Resistance +0%(-10%) cold other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. River&LASTshort elm starstaff of illumination (100% power, 2 apr, physical element) 5.0 Encumbrance T1 staff 1H weapon Reqs Mag 11 [Ego] Nature/Master Weapon Damage 100% (-26%) Range: 1.0x-1.2x (-0.2x) Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +2 (-6) Critical Rate +2.5% (-2.5%) Attack Speed 100% (-) On-hit +0(-15) cold While equipped: offense ------ Spell Crit +1% Spellpower +3 (+2 eff.) (-7 (-3 eff.)) Move Speed +0% (-10%) Damage +0%(-10%) cold +10% physical Accuracy +0 (+0 eff.) (-10 (-5 eff.)) defense ------ Defense +6 (+6 eff.) Resistance +0%(-10%) cold other ------- Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 1.0 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 58.86 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
[vs. River&LASTDuvomas the Rainstrider (100% power, 5 apr) 1.0 Encumbrance T1 dagger 1H weapon Reqs Dex 11 [Rare] Psionic Weapon Damage 100% (-26%) Range: 1.0x-1.3x (-0.1x) Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 (-3) Critical Rate +4.0% (-1.0%) Attack Speed 100% (-) On-hit +8 arcane +0(-15) cold On-Hit, radius 1 +4 cold On Hit: + Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: offense ------ Spell Crit +2% Spellpower +0 (+0 eff.) (-10 (-5 eff.)) Move Speed +0% (-10%) Damage +0%(-10%) cold Accuracy +0 (+0 eff.) (-10 (-5 eff.)) defense ------ Resistance +0%(-10%) cold other ------- Max mana +40.00 Metallic Sharp, short and deadly. |
[vs. Girdle of the Calm Waters (Around waist)]Velirewe the rough leather belt 1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +1(-2) Wil offense ------ Mind Crit +2% Critical power +5.00% defense ------ Defense +15 (+13 eff.) Resistance +0%(-20%) blight +6% fire +0%(-20%) nature +6%(-14%) cold Healmod +0% (-15%) A belt that goes around your waist. |
[vs. polar iron gauntlets of dexterity (+2) (0 def, 1 armour) (On hands)]Erelidor the rough leather gloves (0 def, 1 armour) 1.0 Encumbrance T1 hands armor [Rare] Nature While equipped: Stats +0(-2) Dex offense ------ Mind Crit +3% Mindpower +5 (+3 eff.) On-Hit 6(1) cold Damage +4%(+1%) cold Ignore resists +5% mind Accuracy +0 (+0 eff.) (-11 (-5 eff.)) defense ------ Armor +1 (-) Fatigue +0% (-1%) Resistance +6%(+1%) cold other ------- Max psi +30.00 Unarmed combat: Weapon Damage 97% (-5%) Range: 1.0x-1.1x (-0.3x) Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +1 (-4) Ignore Armor +1 (-2) Critical Rate +1.0% (-6.0%) Attack Speed 100% (+17%) On-crit, radius 2 +6(+1) ice On Hit: 10% Ice Breath level 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. polar iron gauntlets of dexterity (+2) (0 def, 1 armour) (On hands)]iron gauntlets of strength (+2) (0 def, 1 armour) 1.5 Encumbrance T1 hands armor [Ego] Master While equipped: Stats +2 Str +0(-2) Dex offense ------ Physical Power +5 (+2 eff.) On-Hit 0(-5) cold Damage +0%(-3%) cold Accuracy +0 (+0 eff.) (-11 (-5 eff.)) defense ------ Armor +1 (-) Fatigue +1% (-) Resistance +0%(-5%) cold Unarmed combat: Weapon Damage 104% (+1%) Range: 1.0x-1.4x (+0.0x) Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +1 (-4) Ignore Armor +3 (-) Critical Rate +2.0% (-5.0%) Attack Speed 83% (-) On-crit, radius 2 +0(-5) ice On Hit: 10% Ice Breath level 1 Metallic Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. rough leather cap of strength (+3) (0 def, 1 armour) (On head)]Plaguebile the linen wizard hat (1 def, 0 armour) 2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +0(-3) Str offense ------ Ignore resists +5% nature defense ------ Armor +0 (-1) Defense +1 (+1 eff.) Fatigue +0% (-1%) Resistance +11% fire +6% darkness +6% cold A pointy cloth hat, very wizardly... |
[vs. rough leather cap of strength (+3) (0 def, 1 armour) (On head)]linen wizard hat of the sentry (1 def, 0 armour) 2.0 Encumbrance T1 head armor [Ego] Arcane While equipped: Stats +0(-3) Str defense ------ Armor +0 (-1) Defense +1 (+1 eff.) Fatigue +0% (-1%) other ------- Infravision +4 See Stealth +6 See Invisibility +7 Circle of Warding: (Instant) Puts all charms on 40 turn cooldown Effective talent level: 3.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle slows incoming projectiles by 29% and attempts to push all creatures other than yourself out of its radius, inflicting 5.86 light damage and 5.86 darkness damage per turn as it does so. The circle lasts 6 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
[vs. Eye of the Dreaming One (Tool)]Olublek the iron pickaxe (dig speed 36 turns) 3.0 Encumbrance T1 digger tool [Rare] Nature While equipped: Stats +1 Str +0(-5) Wil offense ------ Mindpower +0 (+0 eff.) (-5 (-2 eff.)) Damage +6% nature defense ------ Resistance +11% nature +3% darkness Physical save +9 (+6 eff.) Mind save +0 (+0 eff.) (-10 (-5 eff.)) Life +40.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. Eye of the Dreaming One (Tool)]iron pickaxe (dig speed 36 turns) 3.0 Encumbrance T1 digger tool [Normal] While equipped: Stats +1 Str +0(-5) Wil offense ------ Mindpower +0 (+0 eff.) (-5 (-2 eff.)) defense ------ Mind save +0 (+0 eff.) (-10 (-5 eff.)) While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Eye of the Dreaming One (Tool)]piercing elm totem of stinging [power 128] (15 cooldown) 2.0 Encumbrance T1 totem charm [Ego] Nature While equipped: Stats +0(-5) Wil offense ------ Mindpower +0 (+0 eff.) (-5 (-2 eff.)) defense ------ Mind save +0 (+0 eff.) (-10 (-5 eff.)) Sting an enemy dealing 128 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 12% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By shitty wizard the Cornac Arcane Blade level 7
31st Dusk 122nd year of Ascendancy at 09:01 see stats
Log
Cold drake hatchling hits shitty wizard for 33 physical damage.
Shitty wizard&1133F3LASTLAST039;s glacial vapour area effect hits shitty wizard for 12 cold damage.
Shitty wizard&1133F3LASTLASTLASTArcane Strike.
shitty wizard hits Cold drake hatchling for 17 arcane damage.
Melee retaliation hits shitty wizard for 1 cold, 1 cold (3 total damage).
shitty wizard killed Cold drake hatchling!
Shitty wizard&1133F3LASTLAST039;s glacial vapour area effect hits shitty wizard for 12 cold damage.
shitty wizard hits Cold drake hatchling for 19 physical, 0 cold, 0 cold, 10 physical (29 total damage).
Melee retaliation hits shitty wizard for 2 cold damage.
Cold drake hatchling hits shitty wizard for 32 physical damage.
Shitty wizard&1133F3LASTLAST039;s glacial vapour area effect hits shitty wizard for 12 cold damage.
Shitty wizard&1133F3LASTLASTLAST039;s is vulnerable to attacks and effects!
shitty wizard hits Cold drake hatchling for 19 physical, 0 cold, 0 cold, 10 physical (29 total damage).
Melee retaliation hits shitty wizard for 2 cold damage.
Cold drake hatchling hits shitty wizard for 32 physical damage.
Shitty wizard&1133F3LASTLAST039;s glacial vapour area effect hits shitty wizard for 12 cold damage.
Shitty wizard uses Infusion: Regeneration.
Shitty wizard starts regenerating health quickly.
Cold drake hatchling hits shitty wizard for 33 physical damage.
shitty wizard the level 8 cornac arcane blade was chopped into tiny pieces to death by a cold drake hatchling on level 1 of Norgos Lair.
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Damage dealt
=====================
7,648 fire
3,916 lightning
3,617 physical
792 cold
537 arcane
=====================
Damage taken
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1,226 physical
231 blight
231 cold
159 nature
97 mind
63 fire
27 lightning






































































