Shattan the level 3 Cornac Adventurer by jenx

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.4
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceCornac
ClassAdventurer
Level / Exp3 / 33%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 12)
Dexterity12 (base 12)
Constitution12 (base 12)
Magic12 (base 12)
Willpower16 (base 16)
Cunning17 (base 17)

Resources

Life131/131
Stamina121/121
Psi106/106
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage10
Accuracy20
Crit Chance7%
APR1
Speed1.00

Offense: Spell

Spellpower12
Crit Chance3%
Speed1

Offense: Mind

Mindpower18
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense1.7
Ranged Defense1.7
Fatigue6
Physical Save8.4
Spell Save9.8
Mental Save11.55

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Two-handed weapons1.00
1/5
0/5
0/5
0/5
Technique / Combat techniques1.00
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.00
1/5
0/5
0/5
0/5
Psionic / Psi-fighting1.00
3/5
0/5
0/5
0/5
Technique / Tireless Combatant1.00
1/5
0/5
0/5
0/5

Generic Talents

Psionic / Finer energy manipulations1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
1/5
0/5
0/5
Cunning / Scoundrel1.00
3/5
0/5
0/5
0/5

Effects

talent
talent

Quests

active
active

Equipment

Psionic focus
Main armor
Light source
On hands
In main hand

Inventory

Achievements

Log

Shattan picks up (b.): sun infusion (rad 6; power 21; turns 3; dispells darkness).
Shattan picks up (c.):
wild infusion (resist 10%; cure mental).
Shattan picks up (c.):
wild infusion (resist 10%; cure mental, physical).
Shattan picks up (a.):
regeneration infusion of the warrior (heal 103 over 5 turns).
Shattan picks up (d.):
sun infusion of the titan (rad 5; power 34; turns 3; dispells darkness).
Shattan picks up (c.):
sun infusion (rad 5; power 21; turns 3; dispells darkness).
There is a way to the next level here (press &039; or right click to use).
Ran for 54 turns (stop reason: at exit).


You gain 0.10 gold from the transmogrification of
pouch of iron shots (12/12, 16.5-19.8 power, 1 apr).
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (15/15, 14.5-20.3 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 0.25 gold from the transmogrification of
elm starstaff (10-12 power, 2 apr, temporal element).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 0.25 gold from the transmogrification of
mossy mindstar (2.5-2.75 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2.5-2.75 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
mossy mindstar (3-3.3 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 0.25 gold from the transmogrification of
iron dagger (9.5-12.35 power, 5 apr).
You gain 1.55 gold from the transmogrification of
phase door rune (range 6; power 15; dur 3).
You gain 0.59 gold from the transmogrification of
manasurge rune (600% regen over 10 turns; 30 instant mana).
You gain 0.59 gold from the transmogrification of
manasurge rune (631% regen over 10 turns; 32 instant mana).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 10%; cure mental).
You gain 1.12 gold from the transmogrification of
sun infusion of the titan (rad 5; power 34; turns 3; dispells darkness).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 5; power 21; turns 3; dispells darkness).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 6; power 21; turns 3; dispells darkness).
There is a way to the previous level here (press &039; or right click to use).
Accepted quest &039;! (Press &039; to see the quest log)
You feel mildly anxious, and walk with caution.