Asriis the level 1 Halfling Archer by jenx

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.1
AddonsItems Vault 1.0.1
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceHalfling
ClassArcher
Level / Exp1 / 81%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity20 (base 17)
Constitution11 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning15 (base 12)

Resources

Life114/114
Stamina100/100
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage19
Accuracy24
Crit Chance7%
APR1
Speed0.80

Offense: Spell

Spellpower10
Crit Chance4%
Speed1

Offense: Mind

Mindpower13
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)7 (30%)
Defense9.5
Ranged Defense11.5
Fatigue7
Physical Save8.225
Spell Save7.875
Mental Save9.625

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Archery - bows1.30
0/5
0/5
0/5
0/5
Technique / Combat veteran0.90
1/5
0/5
0/5
0/5
Technique / Archery - slings1.30
1/5
0/5
0/5
0/5
Technique / Archery training1.30
2/5
0/5
0/5
0/5
Technique / Archery prowess1.30
1/5
0/5
0/5
0/5

Generic Talents

Race / Halfling1.00
2/5
0/5
0/5
0/5
Technique / Field control1.00
0/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
0/5
0/5

Effects

Quests

active
active

Equipment

On feet
Main armor
Light source
Quiver
In main hand

Inventory

Achievements

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 44 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Asriis picks up (a.):
wild infusion (resist 10%; cure physical).
Asriis picks up (a.):
sun infusion (rad 6; power 20; turns 4; dispells darkness).
Asriis picks up (a.):
sun infusion (rad 6; power 20; turns 4; dispells darkness).
Asriis picks up (a.):
sun infusion (rad 5; power 20; turns 3; dispells darkness).
There is a way to the next level here (press &039; or right click to use).
Ran for 48 turns (stop reason: at exit).


Asriis wears:
miner&LASTLASTLASTiron torque of kinetic psionic shield [power 25] (20 cooldown).
You gain 0.98 gold from the transmogrification of
mindwoven woollen robe of frost (+15%) (0 def, 0 armour).
You gain 2.45 gold from the transmogrification of
flaming iron waraxe of phasing (5.5-7.7 power, 8 apr).
You gain 1.60 gold from the transmogrification of
balanced iron battleaxe (10-15 power, 1 apr).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 10%; cure physical).
You gain 0.62 gold from the transmogrification of
sun infusion (rad 5; power 20; turns 3; dispells darkness).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 6; power 20; turns 4; dispells darkness).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 6; power 20; turns 4; dispells darkness).
There is a way to the previous level here (press &039; or right click to use).
Accepted quest &039;! (Press &039; to see the quest log)