Zerilentir the level 2 Skeleton Archer by jenx

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceSkeleton
ClassArcher
Level / Exp2 / 58%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 12)
Dexterity35 (base 21)
Constitution10 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning12 (base 12)

Resources

Life164/164
Stamina114/114
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage43
Accuracy34
Crit Chance2%
APR5
Speed0.80

Offense: Spell

Spellpower15
Crit Chance2%
Speed1

Offense: Mind

Mindpower16.8
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense9.75
Ranged Defense9.75
Fatigue7
Physical Save11.2
Spell Save7
Mental Save7.7

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Archery - bows1.30
3/5
0/5
0/5
0/5
Technique / Archery - slings1.30
0/5
0/5
0/5
0/5
Technique / Archery prowess1.30
1/5
0/5
0/5
0/5
Technique / Archery training1.30
2/5
0/5
0/5
0/5
Technique / Combat veteran0.90
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Field control1.00
0/5
0/5
0/5
0/5
Undead / Skeleton1.10
3/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
0/5
0/5

Effects

beneficial effect

Quests

active

Equipment

On fingers
Quiver
Main armor
On feet
Light source
Cloak
In main hand

Inventory

Achievements

Log

You are now inscribed with Rune: Shielding.
Resting starts...

Talent Rune: Shielding is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 16 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 14 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 17 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press &039; or right click to use).
Ran for 25 turns (stop reason: at exit).


You gain 1.10 gold from the transmogrification of
traveler&LASTLASTiron waraxe (103% power, 2 apr).
You gain 3.44 gold from the transmogrification of
surging elm magestaff of warding (100% power, 2 apr, lightning element).
You gain 0.25 gold from the transmogrification of
iron longsword (103% power, 2 apr).
You gain 1.76 gold from the transmogrification of
iron greatmaul of dampening (120% power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (104% power, 1 apr).
There is a next level here (press &039; or right click to use).
You feel mildly anxious, and walk with caution.