Aresi the level 2 Shalore Marauder by jenx

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceShalore
ClassMarauder
Level / Exp2 / 42%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 14)
Dexterity21 (base 20)
Constitution10 (base 10)
Magic12 (base 10)
Willpower13 (base 10)
Cunning12 (base 11)

Resources

Life110/110
Stamina110/110
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage16
Accuracy24
Crit Chance5%
APR5
Speed1.00

Offense: Offhand

Damage4
Accuracy20
Crit Chance3%
APR12
Speed1.00

Offense: Spell

Spellpower12
Crit Chance2%
Speed1

Offense: Mind

Mindpower14.9
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense4.85
Ranged Defense4.85
Fatigue7
Physical Save9.7
Spell Save10.75
Mental Save10.75

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Infusions

Class Talents

Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5
Technique / Dual techniques1.20
2/5
0/5
0/5
0/5
Technique / Dual weapons1.20
1/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Technique / Field control1.30
0/5
0/5
0/5
0/5
Technique / Thuggery1.30
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
0/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
0/5
1/5

Effects

Quests

active

Equipment

Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

Log

Resting starts...
Aresi feels pain again.

The shield around Aresi crumbles.

Aresi slows down.

Talent Infusion: Wild is ready to use.
Talent Rune: Shielding is ready to use.
Talent Rush is ready to use.
Talent Grace of the Eternals is ready to use.
Rested for 58 turns (stop reason: all resources and life at maximum).


There is a ladder to the next level here (press &039; or right click to use).
Ran for 7 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to worldmap here (press &039; or right click to use).
Ran for 18 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the next level here (press &039; or right click to use).
Ran for 18 turns (stop reason: at exit).


You gain 0.10 gold from the transmogrification of
quiver of elm arrows (17/17, 14-19.6 power, 5 apr).
You gain 1.20 gold from the transmogrification of
potent elm starstaff (12-14.4 power, 2 apr, darkness element).
You gain 3.01 gold from the transmogrification of
cruel elm starstaff of might (10-12 power, 2 apr, light element).
You gain 1.75 gold from the transmogrification of
iron greatmaul of phasing (16.5-24.75 power, 10 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (10.5-13.65 power, 5 apr).
There is a ladder to the previous level here (press &039; or right click to use).
You feel mildly anxious, and walk with caution.