Tacri the level 7 Halfling Archer by jenx

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.0
AddonsItems Vault 1.0.0
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceHalfling
ClassArcher
Level / Exp7 / 28%
Sizesmall
Lifes / Deaths

Primary Stats

Strength18 (base 18)
Dexterity35 (base 30)
Constitution13 (base 10)
Magic13 (base 10)
Willpower10 (base 10)
Cunning15 (base 12)

Resources

Life270/270
Positive0/48
Stamina118/118
Healing Factor1.12
Regeneration2.856

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage35
Accuracy38
Crit Chance13%
APR1
Speed0.80

Offense: Spell

Spellpower13
Crit Chance4%
Speed1

Offense: Mind

Mindpower13
Crit Chance4%
Speed1

Offense: Damage Bonus

Arcane+18%

Defense: Base

Armour (hardiness)4 (30%)
Defense13.75
Ranged Defense13.75
Fatigue2
Physical Save20.819944990043
Spell Save14.839889980087
Mental Save14.625

Defense: Resistances

Cold 5%( 70%)
Fire 5%( 70%)
All 0%( 70%)

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Archery - bows1.30
0/5
0/5
0/5
0/5
Technique / Combat veteran0.90
1/5
2/5
0/5
0/5
Technique / Archery - slings1.30
3/5
0/5
0/5
0/5
Technique / Archery training1.30
3/5
3/5
0/5
0/5
Technique / Archery prowess1.30
1/5
0/5
0/5
0/5

Generic Talents

Race / Halfling1.00
5/5
0/5
0/5
0/5
Technique / Field control1.00
0/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
2/5
0/5
0/5

Effects

talent

Quests

done
done
done
active
active

Equipment

On feet
Quiver
Light source
On head
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Log

Ran for 2 turns (stop reason: interesting terrain).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press &039; or right click to use).
Ran for 38 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: all resources and life at maximum).


You gain 0.30 gold from the transmogrification of
supercharged elm totem of cure poisons [power 1] (30 cooldown).
You gain 1.15 gold from the transmogrification of
spiked iron plate armour (3 def, 7 armour).
You gain 25.00 gold from the transmogrification of
Eel-skin armour (10 def, 1 armour).
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 1.12 gold from the transmogrification of
potent elm magestaff (12-14.4 power, 2 apr, lightning damage).
You gain 1.79 gold from the transmogrification of
elm starstaff of warding (10-12 power, 2 apr, temporal damage).
You gain 1.54 gold from the transmogrification of
elm starstaff of projection (10-12 power, 2 apr, physical damage).
You gain 1.46 gold from the transmogrification of
iron longsword of purging (6-8.4 power, 2 apr).
You gain 1.19 gold from the transmogrification of
flaming iron longsword of massacre (11.5-16.1 power, 2 apr).
You gain 19.85 gold from the transmogrification of
Xyrialaith (14.5-21.75 power, 1 apr).
You gain 2.40 gold from the transmogrification of
hateful iron battleaxe of crippling (9-13.5 power, 1 apr).
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