Ewaha the level 1 Halfling Cursed by jenx

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.1
AddonsItems Vault 1.0.1
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceHalfling
ClassCursed
Level / Exp1 / 98%
Sizesmall
Lifes / Deaths

Primary Stats

Strength12 (base 15)
Dexterity13 (base 10)
Constitution11 (base 10)
Magic10 (base 10)
Willpower15 (base 17)
Cunning13 (base 10)

Resources

Life114/114
Hate28/100
Healing Factor0.64108079889019
Regeneration0.16027019972255

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage7
Accuracy21
Crit Chance6%
APR5
Speed1.00

Offense: Spell

Spellpower5
Crit Chance3%
Speed1

Offense: Mind

Mindpower15.7
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense4.05
Ranged Defense4.05
Fatigue6
Physical Save8.925
Spell Save9.625
Mental Save10.675

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cursed / Strife1.30
1/5
0/5
0/5
0/5
Cursed / Slaughter1.30
1/5
0/5
0/5
0/5
Cursed / Endless hunt1.30
1/5
0/5
0/5
0/5
Cursed / Gloom1.30
1/5
0/5
0/5
0/5

Generic Talents

Cursed / Cursed aura1.00
1/5
0/5
0/5
0/5
Race / Halfling1.00
2/5
0/5
0/5
0/5
Cursed / Cursed form1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5

Effects

talent
talent
beneficial effect

Quests

active
active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Talent Slash is ready to use.
Talent Infusion: Wild is ready to use.
Talent Luck of the Little Folk is ready to use.
Rested for 87 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 87 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ewaha picks up (a.):
sun infusion (rad 5; power 20; turns 3; dispells darkness).
Ewaha picks up (a.):
regeneration infusion (heal 60 over 5 turns).
Ewaha picks up (a.):
healing infusion (heal 40).
Ewaha picks up (d.):
wild infusion (resist 11%; cure magical).
There is a way to the next level here (press &039; or right click to use).
Ran for 70 turns (stop reason: at exit).


Ewaha wears(replacing):
manaburning iron dagger of massacre (9.5-12.35 power, 5 apr) (Corpses).

You are now inscribed with Infusion: Regeneration.

You have no more
regeneration infusion (heal 60 over 5 turns).

You gain 1.56 gold from the transmogrification of
spiked iron plate armour of fire resistance (3 def, 7 armour).
You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 0.80 gold from the transmogrification of
pair of iron boots of uncanny dodging (2 def, 3 armour).
You gain 0.62 gold from the transmogrification of
sun infusion (rad 5; power 20; turns 3; dispells darkness).
You gain 0.62 gold from the transmogrification of
healing infusion (heal 40).
There is a way to the previous level here (press &039; or right click to use).
Accepted quest &039;! (Press &039; to see the quest log)