Samwise the level 4 Halfling Skirmisher by taylorbro

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.0
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceHalfling
ClassSkirmisher
Level / Exp4 / 44%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity33 (base 21)
Constitution11 (base 10)
Magic10 (base 10)
Willpower11 (base 11)
Cunning19 (base 16)

Resources

Life146/146
Stamina112/112
Healing Factor1.0082872928177
Regeneration5.2012556869245

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision6
See Stealth30.957448516131
See Invisible30.957448516131

Offense: Mainhand

Damage33
Accuracy31
Crit Chance8%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower10
Crit Chance5%
Speed1

Offense: Mind

Mindpower15
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)12.593220338983 (52.210054753609%)
Defense31
Ranged Defense31
Fatigue8.669446550417
Physical Save16
Spell Save15
Mental Save17

Defense: Resistances

Fire 5%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance21%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Tireless Combatant1.30
3/5
0/5
0/5
0/5
Technique / Skirmisher - Slings1.30
3/5
0/5
0/5
0/5
Cunning / Called Shots1.30
1/5
0/5
0/5
0/5
Technique / Buckler Training1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
1/5
0/5
0/5
Cunning / Scoundrel1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
0/5

Effects

Quests

done
active

Equipment

Quiver
On fingers
On feet
In main hand
Main armor
Light source
On head
In off hand

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the north (giant white rat)).

Samwise shoots!
Samwise&
WHITELASTLAST{bold}039;s Shoot killed Giant white rat!

Resting starts...

Rested for 1 turns (stop reason: all resources and life at maximum).


Ran for 36 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 33 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press &039; or right click to use).
Ran for 7 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press &039; or right click to use).
Ran for 20 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press &039; or right click to use).
Ran for 20 turns (stop reason: at exit).