Slingboy the level 17 Cornac Archer by taylorbro

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceCornac
ClassArcher
Level / Exp17 / 66%
Sizemedium
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength46 (base 30)
Dexterity46 (base 41)
Constitution12 (base 10)
Magic10 (base 10)
Willpower26 (base 17)
Cunning14 (base 12)

Resources

Life373/373
Stamina193/193
Equilibrium0
Healing Factor1.0164835164835
Regeneration0.25412087912087

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight13
Lite5
Infravision8
See Stealth17.342941493866
See Invisible17.342941493866

Offense: Mainhand

Damage89
Accuracy50
Crit Chance6%
APR12
Speed0.80

Offense: Spell

Spellpower10
Crit Chance2%
Speed1

Offense: Mind

Mindpower25
Crit Chance2%
Speed1

Offense: Damage Bonus

Acid+4%
Mind+3%
Nature+30%

Offense: Damage Penetration

Physical+20%

Defense: Base

Armour (hardiness)39.08934837382 (81.030927835052%)
Defense31
Ranged Defense34
Fatigue25
Physical Save20
Spell Save26
Mental Save22

Defense: Resistances

Lightning 20%( 70%)
Acid 11%( 70%)
Light 43%( 70%)
Darkness 18%( 70%)
Cold 15%( 70%)
Physical 4%( 70%)
Mind 6%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Sniper1.30
4/5
1/5
0/5
0/5
Technique / Munitions1.30
1/5
0/5
0/5
0/5
Technique / Archery training1.30
1/5
0/5
0/5
0/5
Technique / Archery prowess1.30
1/5
1/5
5/5
1/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Reflexes1.30
2/5
0/5
0/5
0/5
Technique / Marksmanship1.30
5/5
2/5
1/5
1/5

Generic Talents

Technique / Combat training1.30
0/5
3/5
5/5
4/5
0/5
0/5
Wild-gift / Antimagic1.00
5/5
1/5
1/5
0/5
Technique / Mobility1.20
1/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5

Effects

talent
detrimental effect
beneficial effect

Quests

done
done
done
done
done
done
done
active
active
done
active
active
active
done
done
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Antimagic! (Nightmare (Adventure) difficulty) Completed antimagic training in the Ziguranth camp.
By Slingboy the Cornac Archer level 14
72nd Dusk 122nd year of Ascendancy at 04:46
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Slingboy the Cornac Archer level 10
5th Flare 122nd year of Ascendancy at 12:08
see stats
Rescuer of the lost (Nightmare (Adventure) difficulty) Rescued the merchant from the assassin lord.
By Slingboy the Cornac Archer level 11
13rd Dusk 122nd year of Ascendancy at 18:56
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Slingboy the Cornac Archer level 12
40th Dusk 122nd year of Ascendancy at 13:05
see stats
The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By Slingboy the Cornac Archer level 10
10th Flare 122nd year of Ascendancy at 20:41
see stats

Log

War hound hits Slingboy for 78 physical damage.

Slingboy uses Infusion: Regeneration.

Slingboy starts regenerating health quickly.

Bleeding from Slingboy hits War hound for
14 physical damage.
Silamina the grannor&
LAST039;vor is not silenced anymore.
Ritch flamespitter spits flames!

Slingboy is invigorated by the attack!

Ritch flamespitter hits Slingboy for (40 antimagic), 26 fire (26 total damage).
Slingboy hits Ritch flamespitter for 0 arcane damage.
War hound hits Slingboy for 77 physical damage.
Slingboy the level 17 cornac archer was splattered to death by a war hound on level 3 of The Maze.
You have 1 life(s) left.
Slingboy has finished recovering.

Slingboy stops regenerating health quickly.

Slingboy is no longer attuned.

Slingboy deactivates Antimagic Shield.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

War hound killed Slingboy!
Talent Steady Shot is ready to use.
Talent Concealment is ready to use.
Talent Volley is ready to use.
Slingboy activates Concealment.

Ran for 2 turns (stop reason: interesting character).


Saving done.

Saving game...