Violet the level 4 Zilquish Wanderer3in1 by parphalor

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceZilquish
ClassWanderer3in1
Level / Exp4 / 67%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 14)
Dexterity16 (base 12)
Constitution32 (base 12)
Magic24 (base 22)
Willpower30 (base 12)
Cunning9 (base 12)

Resources

Life286/286
Mana188/188
Healing Factor1.1724420161895
Regeneration0.29311050404737

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite6

Offense: Mainhand

Damage21
Accuracy22
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower26
Crit Chance2%
Speed1

Offense: Mind

Mindpower24
Crit Chance1%
Speed1

Offense: Damage Bonus

Light+10%
Lightning+3%

Defense: Base

Armour (hardiness)3 (33%)
Defense9
Ranged Defense9
Fatigue0
Physical Save18
Spell Save18
Mental Save13

Defense: Resistances

Lightning 13%( 70%)
Mind 17%( 70%)
All 7%( 70%)

Defense: Immunities

Bleed Resistance50%
Confusion Resistance20%
Fear Resistance100%
Poison Resistance50%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Phantasm1.00
4/5
1/5
0/5
0/5
Spell / Air1.00
3/5
0/5
0/5
0/5
Corruption / Entropy1.00
0/5
0/5
0/5
0/5

Generic Talents

Undead / Zilquish1.00
5/5
0/5
0/5
0/5
Corruption / Blood spear1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
1/5
0/5
0/5

Effects

talent
talent
beneficial effect

Quests

active
done

Equipment

Around neck
Main armor
On hands
Light source
Cloak
In main hand

Inventory

Achievements

Log


Resting starts...

Rested for 11 turns (stop reason: all resources and life at maximum).


Talent Illuminate is ready to use.
There is a next level here (press &039; or right click to use).
Ran for 36 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press &039; or right click to use).
Ran for 29 turns (stop reason: at exit).


You gain 0.10 gold from the melting of
linen wizard hat (1 def, 0 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.26 gold from the melting of
iron shield of cold resistance (+15%) (0 def, 2 armour, 22 block).
You collect a new ingredient:
lump of iron (1).
You gain 0.10 gold from the melting of
pouch of iron shots (23/23, 109% power, 1 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.30 gold from the melting of
deadly pouch of iron shots (21/21, 120% power, 1 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.95 gold from the melting of
arcing iron dagger of massacre (112% power, 5 apr).
You gain 0.25 gold from the melting of
elm magestaff (100% power, 2 apr, cold element).
You gain 2.15 gold from the melting of
earthen elm magestaff of power (100% power, 2 apr, fire element).
You gain 2.09 gold from the melting of
cruel elm vilestaff (100% power, 2 apr, acid element).
You gain 2.68 gold from the melting of
cleansing copper amulet of dexterity (+2).
You gain 1.18 gold from the melting of
clarifying copper amulet.
You feel very confident walking into this place.
Saving game...

Saving done.