Hammaby the level 9 Halfling Oozemancer by tuoweit2

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassOozemancer
Level / Exp9 / 49%
Sizesmall
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength20 (base 19)
Dexterity20 (base 16)
Constitution11 (base 10)
Magic10 (base 10)
Willpower34 (base 25)
Cunning24 (base 16)

Resources

Life256/256
Equilibrium28
Healing Factor1.3082872928177
Regeneration0.32707182320443

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage36
Accuracy26
Crit Chance13%
APR29
Speed1.00

Offense: Offhand

Damage30
Accuracy26
Crit Chance8%
APR23
Speed1.00

Offense: Spell

Spellpower10
Crit Chance7%
Speed1

Offense: Mind

Mindpower36
Crit Chance10%
Speed1

Offense: Damage Bonus

Nature+36%
Darkness+3%

Offense: Damage Penetration

Fire+5%

Defense: Base

Armour (hardiness)6 (44.670658682635%)
Defense25
Ranged Defense26
Fatigue0
Physical Save11
Spell Save16
Mental Save20

Defense: Resistances

Nature 70%( 70%)
Lightning 6%( 70%)
Light 18%( 70%)
Temporal 3%( 70%)
Blight 20%( 70%)
Cold 32%( 70%)
Fire 6%( 70%)
All 0%( 70%)

Defense: Immunities

Poison Resistance70%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Mucus1.30
4/5
1/5
0/5
0/5
Wild-gift / Moss1.30
1/5
1/5
0/5
0/5
Wild-gift / Slime1.50
3/5
1/5
1/5
0/5
Wild-gift / Ooze1.30
1/5
1/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
0/5
0/5
0/5
0/5
Cunning / Survival1.10
0/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
5/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
1/5
0/5
0/5
Wild-gift / Antimagic1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
2/5
0/5
0/5
0/5

Effects

talent
talent

Quests

active
done
done
active
active
active

Equipment

On feet
Light source
On head
Tool
On fingers
Around waist
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

Log

Hammaby wears (replacing grounding pair of iron boots (0 def, 3 armour)): pair of iron boots of uncanny dodging (3 def, 3 armour).

You gain 0.05 gold from the transmogrification of
elm totem of cure ailments [power 1] (10 cooldown).
You gain 5.77 gold from the transmogrification of
rough leather armour &039; (1 def, 2 armour).
You gain 1.77 gold from the transmogrification of
spiked iron mail armour of fire resistance (2 def, 4 armour).
You gain 0.75 gold from the transmogrification of
rough leather cap of strength (+3) (0 def, 1 armour).
You gain 0.44 gold from the transmogrification of
mindwoven linen robe (0 def, 0 armour).
You gain 12.50 gold from the transmogrification of
Silk Current (12 def, 0 armour).
You gain 1.31 gold from the transmogrification of
elm vilestaff of might (100% power, 2 apr, fire element).
You gain 0.25 gold from the transmogrification of
iron longsword (102% power, 2 apr).
You gain 0.05 gold from the transmogrification of
copper amulet.
There is a Way into the heart of the gloom here (press &039; or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Today is the 9th Dusk of the 122nd year of the Age of Ascendancy of Maj&
LASTLASTLASTLASTLASTLASTLAST039;Eyal.
The time is 01:23.


Today is the 11st Dusk of the 122nd year of the Age of Ascendancy of Maj&
LASTLASTYELLOW_GREEN039;Pul here (press &039; or right click to use).
Today is the 12nd Dusk of the 122nd year of the Age of Ascendancy of Maj&
LASTLAST