Water the level 1 Gifted Wanderer3in1 by Cr1tikalMoist

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceGifted
ClassWanderer3in1
Level / Exp1 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 12)
Dexterity12 (base 12)
Constitution12 (base 12)
Magic15 (base 15)
Willpower12 (base 12)
Cunning12 (base 12)

Resources

Life40/40
Soul0/12
Paradox300
Vim0/100
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Barehand

Damage8
Accuracy20
Crit Chance2%
APR1
Speed1.00

Offense: Spell

Spellpower15
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense5
Ranged Defense5
Fatigue6
Physical Save8
Spell Save9
Mental Save8

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Spell / Animus1.00
1/5
0/5
0/5
0/5
Corruption / Bone1.00
2/5
0/5
0/5
0/5
Chronomancy / Bow Threading1.00
2/5
0/5
0/5
0/5

Generic Talents

Spell / Necrosis1.00
2/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
1/5
0/5
0/5

Effects

Quests

active

Equipment

Main armor
Quiver
On hands
Cloak
Light source

Inventory

Achievements

Log

Character control switched to player.
Accepted quest &039;! (Press &039; to see the quest log)
Showing small healthbars and tactical borders.

Saving done.

As you level up you learn the talent tree: Spell / Necrosis
As you level up you learn the talent tree: Corruption / Bone
As you level up you learn the talent tree: Spell / Animus
As you level up you learn the talent tree: Chronomancy / Bow Threading
Water can not wear (in main hand):
elm longbow (missing dependency).
Resting starts...

Today is the 74th Pyre of the 122nd year of the Age of Ascendancy of Maj&
LASTTalent Arrow Stitching is ready to use.
Talent Bone Spear is ready to use.
Rested for 10 turns (stop reason: all resources and life at maximum).


Water wears:
rough leather gloves (0 def, 1 armour).

Water wears:
linen cloak (1 def, 0 armour).

Water wears:
rough leather armour (3 def, 2 armour).

Water wears:
quiver of elm arrows (21/21, 16-22 power, 5 apr).

Water can not wear (in main hand):
elm longbow (missing dependency).