






Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Traduction Française 1.7.6Bonjour tout le monde, Le projet de traduction avance. Il reste a traduire les talents de toutes les autres classes, donc les quêtes d'escortes vous donnerons si vous en prenez un/des talents en anglais. J'ai essayé d'harmoniser un maximum la traduction, mais je sais qu'il reste des erreurs. J'en attends notamment sur les logs de combats dont certaines chaines sont parfois illisible/intraduisible dans les fichiers. Problemes connus: PS: N'hésitez pas a me contacter sur Discord (dirian) si vous voyez des choses qui vous semblent incorrecte. Un grand merci a Malga et Zoribig pour leur contributions au projet. Lien vers le git du projet: https://github.com/Diriian/ToME-Fr Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Werewolves of Maj'Eyal 1.7.6Adds 5 werewolf races to the game! Copying and pasting the gist of the racial details from the forum post into here for easy visibility. Fullmoon Gibbous Halfmoon Crescent Newmoon Weaver Class 1.7.6Adds Weaver class. Weaver is a Wilder subclass, a resilient unarmed combatant with emphasis of moving around strategically through their set-up battlefield. Their skill sets revolve around arachnids. Laying webs, injecting enemies with poison, beating enemies with your limbs, creating cocoon for later consumption, and more! Their talents mainly uses equilibrium, have huge equilibrium demand yet heavy hitting, and moderate-long cooldown. Some even needs "special charge" to use. So if you decide to become one of the weaver, make sure to use your talents and resources wisely! They get access to: --- wild-gift: weaver anatomy wild-gift: threads and webs wild-gift: dance of the Weaver wild-gift: cocoon utilization wild-gift: chitin --- Post Note: We are highly looking forward for you to become one of the weaver and take part on the hunt for preys!. Please leave reviews, comments, and certainly bug reports! Happy hunting, Weaver! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
More Sounds 1.7.6This addon adds new sounds to the game, such as on some talents that don't have an associated sound, and on infliction of certain status effects. Currently adds new sounds to the following: [Status Effects] [Infusions/Runes] [Other] More will be added as I play more. All sounds are fully original and created by me. Frost Invoker 1.7.6Adds the Frost Invoker, a mage subclass. The Frost Invoker is a Cold-focused caster and unarmed fighter. Their primary stats are Magic and Dexterity. Generic: Frozen Core: Unarmed training with 40/80 Mag/Dex dam mods, and utility. Class: Hail: Offensive spells which can reduce the cd of Artic talents. Locked: Blizzard: Defense and debuffs focused on a single AoE spell. Talent icons from https://game-icons.net Class: Demolisher 1.7.6A new tinker class, the Demolisher. This addon requires the Embers of Rage DLC to function. Demolishers are designed to be a sort of Steam-Caster, using bombs, drones, and their steam-buggy to destroy their enemies rather than weapons. New Talents: Advanced Talents: Generic Talents: With new graphics by ToME artist rexorcorum Class: Hunted 1.7.6A stealthy Cursed class that uses unarmed attacks. Inspired by HousePet's Werebeast from the Verdant Class Pack. First and foremost, thank you to everyone in the Tales of Maj'Eyal Discord for all the coding help! --- Class Talents --- Cursed / Prowl (WIL) Cursed / Gore (WIL, Locked) Cursed / Endless hunt --- Generic Talents --- Technique / Combat training White Monk 1.7.6Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. Allow Transmo Schematics 1.7.6Allows schematics in the transmo chest. |
| Campaign | Orcs |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Orc |
| Class | Shadowblade |
| Level / Exp | 6 / 30% |
| Size | moyen |
| Lifes / Deaths | Killed by steam giant guard at level 6 on the 15ième Retaking 124ième year of Ascendancy at 14:13 / 1 |
Primary Stats
| Strength | 12 (base 10) |
| Dexterity | 20 (base 19) |
| Constitution | 11 (base 10) |
| Magic | 18 (base 19) |
| Willpower | 11 (base 10) |
| Cunning | 20 (base 19) |
Resources
| Life | -7/176 |
| Mana | 80/135 |
| Stamina | 108/118 |
| Healing Factor | 1.0097162075846 |
| Regeneration | 0.25242905189616 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 22 |
| Accuracy | 30 |
| Crit Chance | 13% |
| APR | 5 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 16 |
| Accuracy | 30 |
| Crit Chance | 13% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 21 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| All | +0% |
Defense: Base
| Armour (hardiness) | 5 (44.574340358689%) |
| Defense | 25 |
| Ranged Defense | 25 |
| Fatigue | 0 |
| Physical Save | 8 |
| Spell Save | 10 |
| Mental Save | 20 |
Defense: Resistances
| Obscurité | 11%( 70%) |
| Froid | 15%( 70%) |
| All | 0%( 70%) |
| Lumière | 10%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Niveau de talent effectif : 1.0 Essence : RégénérationMode d&00FF006FFF83FFFFFF6FFF83FFFFFF6FFF83FFFFFF6FFF83039;Utilisation : Standard (100% d&6FFF83FFFFFF6FFF83FFFFFF6FFF83FFFFFF039;essence pour vous soigner de 100 vie sur 5 tours. |
| Infusions | Niveau de talent effectif : 1.0 Essence : SauvageMode d&00FF006FFF83FFFFFF6FFF83FFFFFF6FFF83FFFFFF6FFF83039;Utilisation : Instantané (0% d&6FFF83FFFFFF6FFF83FFFFFF |
| Runes | Niveau de talent effectif : 1.0 Rune : Déferlement de ManaMode d&00FF006FFF83FFFFFF6FFF83FFFFFF6FFF83FFFFFF6FFF83039;Utilisation : Sort (100% d&6FFF83FFFFFF6FFF83FFFFFF039;Ether Description: Active la rune pour déclencher un déferlement de mana sur vous-même, augmentant la régénération de mana de 820% pendant 10 tours (0 au total) et restaurant instantanément 41 mana. De plus, lorsque vous vous reposez, votre mana se régénérera à 0.5 par tour. |
Class Talents
| Ruse / Furtivité | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Sort / Fantasme | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Ruse / Combat déloyal | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Ruse / Magie des ombres | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Duelliste | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Techniques doubles | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Sort / Transmettance | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Orc | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Ruse / Létalité | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Entraînement au combat | 1.00 |
| 0/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| 1/5 |
| Technique / Mobilité | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Ruse / Survie | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. | actif |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | réalisée |
To win the war you must help the Pride by striking a blow to the giant&SLATEWHITESLATE Of Steamwork and Pain | actif |
You found a yeti mind control tinker. If you can tame 8 wild yetis and send them back to Kruk Pride they can be trained and sent back to you at your request using a psychoportation beacon. Yeti ReinforcementsWild yetis are mostly found in yeti&LIGHT_GREY | actif |
Equipment
| En main principale | dague en fer (10-12 puissance, 5 pén)Requis : - Dextérité 11 Encombrement : 1.00 Type: arme / dague ; palier 1 Puissance de base : 9.5 - 12.3 Utilise stats : 50% Rus, 50% Dex Type de dégâts : Physique Maîtrise : Maîtrise des Dagues Bonus de précision : +0.2% chance de crit (max 25%) Péné d&LIGHT_GREENLASTLIGHT_GREENLAST039;attaque : 100% Tranchant, court et mortel. |
| En main secondaire | dague en fer (10-13 puissance, 5 pén)Requis : - Dextérité 11 Encombrement : 1.00 Type: arme / dague ; palier 1 Puissance de base : 10.0 - 13.0 Utilise stats : 50% Rus, 50% Dex Type de dégâts : Physique Maîtrise : Maîtrise des Dagues Bonus de précision : +0.2% chance de crit (max 25%) Péné d&LIGHT_GREENLASTLIGHT_GREENLAST039;attaque : 100% Tranchant, court et mortel. |
| Sur la tête | Yeti Mind Controller (0 def, 3 armure)Powered by steamtech Encombrement : 2.00 [Unique] Type: armure / tête ; palier 1 Quand manié/porté : Armure : +3 Fatigue: +3% Sauvegarde mentale : +10 (+5 eff.) Puissance mentale : +9 (+4 eff.) Chance crit mental : +9% Peut être utilisé pour hack the mind of a weakened yeti L&039;énergie sur 8/8. This device seems to be designed to &039; the mind of a wild yeti to make it able to be used as a weapon of war. |
| Source de lumière | lampe en laitonEncombrement : 2.00 Type: lampe / lampe ; palier 1 Quand manié/porté : Portée lumineuse : +3 Récipient en laiton d&039;air par une feuille de papier graissé. Il peut être porté par une poignée. |
| Armure principale | prismatique armure en cuir brut de résistance au froid (3 def, 2 armure)Requis : - Force 10 Alimenté par une force arcanique Forgé par un maître Encombrement : 9.00 Type: armure / lumière ; palier 1 Quand manié/porté : Armure : +2 Défense : +3 (+2 eff.) Fatigue: +6% Résistances : +15% froid / +10% lumière / +11% obscurité Une armure faite de cuir. |
Inventory
Cet objet sera automatiquement transmogrifié lorsque vous quitterez le niveau.puissant bâton ignoble en orme (13-16 puissance, 2 pén, obscurité élément) Requis : - Magie 11 Alimenté par une force arcanique Encombrement : 5.00 Type: arme / bâton ; palier 1 Doit être tenu à deux mains Puissance de base : 13.0 - 15.6 Utilise stat : 80% Mag Type de dégâts : Physique Maîtrise : Maîtrise du Baton Bonus de précision : +2.0% dégâts bonus (max 200%) Péné d&LIGHT_GREENLASTLIGHT_GREENLAST039;attaque : 100% Quand manié/porté : Dégâts : +13% obscurité Talent octroyé : +1 Commander au Bâton Puissance des sorts : +5 (+2 eff.) Chance crit des sorts : +1% Des bâtons conçus pour les adeptes de la magie, par les plus grands de cet art. |
armure en cuir brut (3 def, 2 armure)Requis : - Force 10 Encombrement : 9.00 Type: armure / lumière ; palier 1 Quand manié/porté : Armure : +2 Défense : +3 (+2 eff.) Fatigue: +6% Une armure faite de cuir. |
Cet objet sera automatiquement transmogrifié lorsque vous quitterez le niveau.lampe en laiton Encombrement : 2.00 Type: lampe / lampe ; palier 1 Quand manié/porté : Portée lumineuse : +3 Récipient en laiton d&039;air par une feuille de papier graissé. Il peut être porté par une poignée. |
Automated Portable ExtractorPowered by steamtech Encombrement : 0.00 [Objet de quête] Type: babiole / pouvoir Quand porté : Peut être utilisé pour melt all the items in the APE at once (also done automatically when you change level) L&039;énergie sur 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Bâtonnet de Rappel (1/1)Alimenté par une force inconnue Encombrement : 2.00 [Objet de quête] Type: breloque / bâtonnet Peut être utilisé pour rappeller l&039;activation coûte 202 d&LASTANTIQUE_WHITE039;énergies magiques brutes qui peuvent plier l& |
Achievements
Log
Nerytira touche Steam giant gunner pour 26 physique, 19 obscurité, 29 physique, 19 obscurité (93 dégâts totaux).
Nerytira touche Steam giant gunner pour 27 physique dégâts.
Nerytira a tué Steam giant gunner !
Nerytira effectue un coup critique au corps à corps contre Pet yeti !
Nerytira touche Pet yeti pour 25 physique, 19 obscurité, 33 physique, 19 obscurité (96 dégâts totaux).
Nerytira a tué Pet yeti !
Nerytira touche Steam giant guard pour 7 physique, 19 obscurité, 6 physique, 19 obscurité (52 dégâts totaux).
Steam giant guard utilise Coup de Bouclier.
Steam giant guard loupe Nerytira.
Nerytira est assommé !
Steam giant guard touche Nerytira pour 26 physique dégâts.
Nerytira touche Steam giant guard pour 3 physique, 8 obscurité, 2 physique, 8 obscurité (21 dégâts totaux).
Le talent Essence : Régénération est prêt.
Le talent Rune : Déferlement de Mana est prêt.
Le talent Illuminer est prêt.
Steam giant guard touche Nerytira pour 37 physique dégâts.
Nerytira lance Illuminer.
Nerytira touche Steam giant guard pour 23 lumière dégâts.
Steam giant guard utilise Bloquer.
Nerytira n&LASTLASTNerytira effectue un coup critique au corps à corps contre Steam giant guard !
Nerytira touche Steam giant guard pour (10 bloqué), 0 physique, (19 bloqué), 0 obscurité, (4 bloqué), 0 physique, (19 bloqué), 0 obscurité (0 dégâts totaux).
Steam giant guard touche Nerytira pour 70 physique dégâts.
Nerytira le niveau 6 orc lame ténébreuse a été coupé en petits morceaux à mort par un steam giant guard dans le niveau 1 de Vaporous Emporium.

























































