









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Passive Cooldowns 1.7.0Items Vault 1.7.0Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Forbidden Cults 1.7.4Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Yeek |
| Class | Doomed |
| Level / Exp | 47 / 94% |
| Size | small |
| Lifes / Deaths | Killed by Arydheda the Flamebringer at level 47 on the 14th Dusk 123rd year of Ascendancy at 18:15 / 1 |
Primary Stats
| Strength | 32 (base 10) |
| Dexterity | 50.000000000001 (base 13) |
| Constitution | 91 (base 60) |
| Magic | 21 (base 10) |
| Willpower | 95.000000000001 (base 60) |
| Cunning | 90 (base 60) |
Resources
| Life | -764/973 |
| Mana | 739/801 |
| Hate | 130/136 |
| Healing Factor | 1.7057453763917 |
| Regeneration | 44.775816130283 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +118.41281712929% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 2 |
| See Stealth | 18 |
| See Invisible | 16 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 46 |
| Accuracy | 51 |
| Crit Chance | 33% |
| APR | 61 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 45 |
| Accuracy | 51 |
| Crit Chance | 33% |
| APR | 61 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 35 |
| Crit Chance | 35% |
| Speed | 1 |
Offense: Mind
| Mindpower | 81 |
| Crit Chance | 94% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +26% |
| Physical | +12% |
| Cold | +19% |
| All | +2% |
| Darkness | +18% |
| Temporal | +8% |
| Mind | +52% |
| Lightning | +42% |
| Fire | +34% |
| Nature | +35% |
Offense: Damage Penetration
| Lightning | +27% |
| Mind | +62% |
| All | +12% |
Defense: Base
| Armour (hardiness) | 21 (60%) |
| Defense | 48 |
| Ranged Defense | 54 |
| Fatigue | 0 |
| Physical Save | 37 |
| Spell Save | 36 |
| Mental Save | 45 |
Defense: Resistances
| Acid | 24%( 70%) |
| Blight | 31%( 70%) |
| Arcane | 11%( 70%) |
| Cold | 11%( 70%) |
| All | 11%( 70%) |
| Darkness | 31%( 70%) |
| Physical | 13%( 70%) |
| Temporal | 11%( 70%) |
| Lightning | 29%( 70%) |
| Mind | 16%( 70%) |
| Fire | 38%( 70%) |
| Nature | 70%( 70%) |
Defense: Immunities
| Stun Resistance | 47% |
| Bleed Resistance | 20% |
| Confusion Resistance | 100% |
| Fear Resistance | 47% |
| Silence Resistance | 39% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 47% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 383 life over 5 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 153 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 234 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: Wild GrowthUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 112.60 physical damage and 271.44 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. |
Class Talents
| Cursed / Darkness | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Shadows | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 1/5 |
| Cursed / Punishments | 1.50 |
| 4/5 |
| 4/5 |
| 4/5 |
| 5/5 |
| Cursed / One with shadows | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Cursed / Fears | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Cursed / Force of will | 1.30 |
| 2/5 |
| 5/5 |
| 4/5 |
| 5/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 2/5 |
| Cursed / Gestures | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| Cursed / Dark sustenance | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Cunning / Scoundrel | 1.00 |
| 1/5 |
| 2/5 |
| 3/5 |
| 3/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Back and there again | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Dexterity by +5. | done |
Escort: lone alchemist (level 2 of Ruins of Kor'Pul) | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Dreadfell. Escort: temporal explorer (level 4 of Dreadfell)As a reward you improved Willpower by +5. | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Light at the end of the tunnel | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within11 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak&WHITELIGHT_GREENWHITESLATEWHITESLATE | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj&LIGHT_GREENWHITELIGHT_GREEN There and back again | done |
Till the Blood Runs Clear | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Silolerithra the pair of hardened leather boots (Nightmares) (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Arcane While equipped: offense ------ Spell Crit +2% Mind Crit +5% Spellpower +7 (+3 eff.) Damage +18% mind When Hit 6 arcane defense ------ Armor +3 other ------- Max hate +6.00 Max vim +20.00 Curse of Nightmares A pair of boots made of leather. |
| Light source | dwarven lantern &039;1.0 Encumbrance T5 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Str +2 Dex +5 Con offense ------ Physical Power +20 (+6 eff.) Ignore resists +12% all Ignore Armor +14 When Hit 4 physical defense ------ Resistance +13% blight +2% physical Mind save +9 (+3 eff.) Life Regen +9.00 other ------- Light +6 See Stealth +18 See Invisibility +16 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Malslek the Accursed&2.0 Encumbrance T4 head armor [Unique] Psionic While equipped: offense ------ Mind Crit +10% Spellpower +10 (+5 eff.) Mindpower +15 (+3 eff.) On-Hit 30% gloom effects Damage +10% darkness +10% physical defense ------ Defense +2 (+0 eff.) Resistance +20% fire Mind save -10 (-3 eff.) Healmod -10% other ------- Hate-on-crit +2.00 Hate/kill +2.00 Max hate +20.00 Masteries +0.20 Cursed/Punishments On Spell Hit: 10% Agony level 2 On Mind Hit: 10% Dark Torrent level 2 Curse of Nightmares This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
| On hands | drakeskin leather gloves &039; (Nightmares) (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Rare] Nature While equipped: Stats +3 Cun offense ------ On-Hit 15 fire Damage +9% acid +11% fire +9% mind Ignore resists +15% mind When Hit 6 darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 35% defense ------ Armor +3 Resistance +15% acid +10% fire +20% darkness Learn an unarmed attack talent or enable &039; to see combat stats. Curse of Nightmares Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | dwarven-steel pickaxe &039; (dig speed 21 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +2 Str offense ------ Mind Crit +2% Critical power +10.00% Mindpower +15 (+3 eff.) other ------- Psi when Hit +0.16 Max hate +10.00 Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | gladiator&0.1 Encumbrance T3 ring jewelry [Ego++] Nature/Master While equipped: Stats +7 Str +6 Con offense ------ Physical Power +7 (+2 eff.) defense ------ Life +58.00 Life Regen +9.00 Healmod +12% Curse of Nightmares Rings make your fingers look great! |
| On fingers | Betidheda the voratun ring (Misfortune)0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +8 Str +3 Wil +9 Con offense ------ Physical Power +22 (+7 eff.) Spellpower +12 (+5 eff.) Mindpower +12 (+2 eff.) Damage +18% nature defense ------ Resistance +36% nature +3% darkness Life Regen +2.00 Healmod +10% Cut Resist +20% other ------- Max psi +40.00 Curse of Misfortune Rings make your fingers look great! |
| Around neck | wanderer&0.1 Encumbrance T3 amulet jewelry [Ego+] Master While equipped: Stats +5 Dex +5 Cun +6 Con offense ------ Move Speed +10% defense ------ Fatigue -5% Life Regen +3.00 other ------- Stamina/turn +0.30 Amulets make your neck look great! |
| In main hand | Stokekill the living mindstar (Madness) (18-19 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Rare] Nature Weapon Damage 17.5 - 19.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% On-Hit, radius 1 +20 blight While equipped: Stats +6 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con offense ------ Mind Crit +13% Mindpower +25 (+5 eff.) On-Hit 4 lightning Damage +20% lightning Ignore resists +15% lightning +25% mind When Hit 6 fire defense ------ Resistance +20% lightning other ------- Psi when Hit +0.24 Talents +1 Attune Mindstar Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Emblem of Evasion (Corpses)1.0 Encumbrance T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck defense ------ Ranged Defense +20 (+7 eff.) Deflect Projectile +15% Slow Projectiles +30% Curse of Corpses Evasion: (Instant) Effective talent level: 5.5 Power cost 30 out of 2/30. Range melee/personal Cooldown: 17 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 32% chance to evade melee and ranged attacks and 35 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In off hand | Isimina the living mindstar (Shrouds) (16-18 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 16.0 - 17.6 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% On-hit +4 temporal On-Hit, radius 1 +8 mind While equipped: offense ------ Mind Crit +14% Mindpower +10 (+2 eff.) On-Hit 13 mind 9 darkness Damage +20% lightning +6% temporal +6% darkness +21% fire +8% mind +17% cold Ignore resists +10% mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 43 defense ------ Resistance +6% mind other ------- Hate-on-crit +4.00 Psi-on-crit +4.00 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Focus +0.20 Psionic/Projection Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | restorative cashmere cloak of mindcraft (Nightmares) (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego++] Nature/Psionic While equipped: Stats +3 Cun +4 Wil offense ------ Mind Crit +6% defense ------ Defense +2 (+0 eff.) Resistance +13% nature +10% blight Life Regen +3.00 Healmod +12% Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Spider-Silk Robe of Spydrë (Shrouds) (10 def, 15 armour)2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) Damage +15% acid +15% nature +15% mind When Hit 20 nature slow 20 poison defense ------ Armor +15 Hardiness +30% Defense +10 (+3 eff.) Resistance +30% nature +11% all Physical save +10 (+4 eff.) Spell save +10 (+4 eff.) Curse of Shrouds This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
movement infusion (speed 530%; cd 14)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 530% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 20%; magical; dur 2; cd 10)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 20% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of the Rift (530.00 temporal damage, removed from time 4 turns)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Range 6 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 572.40 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 277; dur 5; cd 14)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 277 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 252; dur 7; cd 18)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 252 damage for 7 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled &039;0.1 Encumbrance tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Zemekkys&0.1 Encumbrance T4 amulet jewelry [Unique] Arcane While equipped: Stats +4 Wil offense ------ Damage +10% temporal defense ------ Resistance +20% temporal Max Resistance +5% temporal other ------- Spell cooldown 10% Time Stop: Effective talent level: 2.5 Power cost 50 out of 80/80. Range melee/personal Cooldown: 37 Travel.spd instantaneous Is: a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Zerurath the voratun dagger (Misfortune) (59-77 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Random Unique] Master Weapon Damage 59.0 - 76.7 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +4 mind While equipped: offense ------ Ignore resists +5% mind Accuracy +12 (+5 eff.) defense ------ Armor +6 Defense +15 (+5 eff.) Resistance +9% mind Cut Resist +10% Disarm Resist +39% Curse of Misfortune Sharp, short and deadly. |
manaburning voratun dagger of projection (Madness) (38-50 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Disrupt/Psionic Weapon Damage 38.5 - 50.1 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On Hit: * 19 arcane resource burn * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Curse of Madness Sharp, short and deadly. |
The Black Maul (Shrouds) (70-105 power, 15 apr)5.0 Encumbrance T5 greatmaul 2H weapon Reqs Str 40 [Unique] Arcane Weapon Damage 70.0 - 105.0 Physical Uses 130% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +2.0% Attack Speed 100% On Hit: 10% Obliterating Smash level 3 While equipped: offense ------ Physical Power +12 (+4 eff.) Accuracy +20 (+8 eff.) other ------- Masteries +0.20 Corruption/Brutality +0.20 Technique/Two-handed assault Shadow Power +10 Increases all damage by 1% for each point of your Shadow Power. Curse of Shrouds Reckless Strike: Effective talent level: 4.5 Power cost 25 out of 25/25. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Hits the target doing 290% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower. "A fitting weapon for the Champion." |
penetrating dragonbone longbow of recursion (Misfortune)4.0 Encumbrance T5 longbow 2H weapon Reqs Shoot [Ego++] Arcane Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 On Hit: 10% Shoot level 1 While equipped: offense ------ Ignore resists +15% physical Curse of Misfortune Longbows are used to shoot arrows at your foes. |
Butcher (Madness) (48-67 power, 12 apr)3.0 Encumbrance T5 longsword 1H weapon Reqs Str 40 [Unique] Master/Psionic Weapon Damage 48.0 - 67.2 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +12 Critical Rate +10.0% Attack Speed 100% On Hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On Kill: * Enter a Rampage (Shared cooldown). While equipped: Stats +10 Str +7 Cun +10 Wil offense ------ Accuracy +18 (+7 eff.) other ------- Masteries +0.20 Cursed/Rampage +0.20 Cursed/Slaughter Enter Rampage if health falls below 20% Curse of Madness Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let& |
The Black Spike (Madness) (48-67 power, 20 apr)3.0 Encumbrance T5 longsword 1H weapon Reqs Str 40 [Unique] Arcane Weapon Damage 48.0 - 67.2 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +20 Critical Rate +5.0% Attack Speed 100% Damage Conversion 50% darkness While equipped: Stats +10 Str +8 Mag offense ------ Damage +25% darkness Ignore resists +15% darkness defense ------ Resistance +18% darkness +12% blight other ------- Shadow Power +5 Increases all damage penetration by 1% for each point of your Shadow Power. Curse of Madness "All the better to pierce the heart of the world." |
enhanced voratun longsword of erosion (Madness) (44-61 power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon Reqs Str 48 [Ego+] Nature Weapon Damage 43.5 - 60.9 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +20 nature While equipped: Stats +12 Str +8 Dex +5 Mag +10 Wil +7 Cun +6 Con Curse of Madness Sharp, long, and deadly. |
quick voratun longsword (Corpses) (42-58 power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon Reqs Str 48 [Ego+] Master Weapon Damage 41.5 - 58.1 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +6 Dex offense ------ Combat Speed +10% Accuracy +14 (+6 eff.) Curse of Corpses Sharp, long, and deadly. |
voratun longsword of crippling (Corpses) (44-61 power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon Reqs Str 48 [Ego+] Master Weapon Damage 43.5 - 60.9 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +14.0% Curse of Corpses Sharp, long, and deadly. |
enhanced voratun mace of projection (Corpses) (44-62 power, 6 apr)3.0 Encumbrance T5 mace 1H weapon Reqs Str 48 [Ego++] Nature/Psionic Weapon Damage 44.5 - 62.3 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +9 Str +4 Dex +9 Mag +9 Wil +8 Cun +8 Con Curse of Corpses Blunt and deadly. |
Oozing Heart (Nightmares) (17-19 power, 25 apr, nature slow damage)3.0 Encumbrance T4 mindstar 1H weapon [Unique] Nature/Disrupt Weapon Damage 17.0 - 18.7 Nature slow Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +25 Critical Rate +7.0% Attack Speed 100% While equipped: Stats +2 Cun +6 Wil offense ------ Mind Crit +8% Mindpower +12 (+2 eff.) Damage +18% nature +15% acid defense ------ Resistance +12% arcane +12% blight Spell save +15 (+6 eff.) other ------- Masteries +0.10 Wild-gift/Slime +0.10 Wild-gift/Ooze Curse of Nightmares Ooze Spit: Effective talent level: 3.5 Power cost 20 out of 20/20. Range 10 Cooldown: 30 Travel.spd 800% of base Description: Spit slime at your target doing 132.61 nature damage and slowing it down by 30% for 3 turns. The damage will increase with the Dexterity stat This mindstar oozes a thick, caustic liquid. Magic seems to die around it. |
caller&3.0 Encumbrance T4 mindstar 1H weapon [Ego++] Nature Weapon Damage 13.5 - 14.9 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+1 eff.) Global Speed +6% On-Hit 11 fire Damage +10% acid +18% fire +11% cold +13% physical Ignore resists +4% acid +17% fire +6% cold +6% physical defense ------ Resistance +10% fire Heal-on-summon +27 other ------- Max Summons +3 Talents +1 Attune Mindstar Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative living mindstar of life (Corpses) (18-20 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 18.0 - 19.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +4 Cun offense ------ Mind Crit +5% Critical power +16.00% Mindpower +10 (+2 eff.) defense ------ Life +31.00 Life Regen +1.00 other ------- Talents +1 Attune Mindstar Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Telos&5.0 Encumbrance staff 1H weapon Reqs Mag 35 [Unique] Arcane A part of set. Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Attack Speed 100% While equipped: Stats +4 Mag offense ------ Spell Crit +8% Critical power +20.00% Damage +20% acid +20% cold defense ------ Mind save +8 (+3 eff.) Confus Resist +20% other ------- Max mana +50.00 Curse of Shrouds The bottom part of Telos& |
blighted dragonbone magestaff of invocation (Nightmares) (30-36 power, 6 apr, fire element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +12% Spellpower +29 (+11 eff.) Spellpower/crit +6 Damage +30% fire other ------- Vim-on-crit +5.00 Max vim +18.00 Talents +1 Command Staff Curse of Nightmares Conjure elemental energy in a radius 10 cone, dealing 29.40 to 35.28 fire damage Puts all charms on 8 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
blighted elven-wood starstaff of greater warding (Misfortune) (25-30 power, 5 apr, temporal element)5.0 Encumbrance T4 staff 2H weapon Reqs Mag 35 [Ego++] Arcane Weapon Damage 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +12% Spellpower +21 (+8 eff.) Damage +25% temporal defense ------ Armor +10 Defense +7 (+2 eff.) other ------- Vim-on-crit +5.00 Max vim +30.00 Wards +3 temporal Talents +2 Ward +1 Command Staff Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
cruel dragonbone starstaff (Madness) (30-36 power, 6 apr, light element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Ego] Master Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +16% Critical power +14.00% Spellpower +15 (+6 eff.) Damage +30% light other ------- Talents +1 Command Staff Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
dragonbone magestaff &039; (Shrouds) (30-36 power, 6 apr, fire element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Random Unique] Nature/Master Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +2 Dex +12 Con offense ------ Spell Crit +16% Critical power +20.00% Spellpower +21 (+8 eff.) Damage +39% fire defense ------ Defense +12 (+4 eff.) Crit Resistance 15.00% Life Regen +2.00 Healmod +29% other ------- Light +4 Talents +1 Command Staff Curse of Shrouds Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 2.5 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 92.35 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
dragonbone magestaff of the prodigy (Nightmares) (30-36 power, 6 apr, arcane element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +15 Mag +13 Wil +16 Cun offense ------ Spell Crit +5% Spellpower +15 (+6 eff.) Spellpower/crit +7 Damage +30% arcane other ------- Talents +1 Command Staff Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
elven-wood starstaff &039; (Corpses) (25-30 power, 5 apr, cold element)5.0 Encumbrance T4 staff 1H weapon Reqs Mag 35 [Random Unique] Arcane/Master Weapon Damage 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Physical Crit +21.0% Spell Crit +18% Critical power +15.00% Physical Power +10 (+3 eff.) Spellpower +30 (+11 eff.) On-Hit 39 arcane Damage +3% lightning +25% cold +9% arcane +6% blight Ignore resists +10% arcane Accuracy +11 (+5 eff.) defense ------ Resistance +12% blight other ------- Max mana +100.00 Talents +1 Command Staff Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
imbued dragonbone starstaff of might (Madness) (30-36 power, 6 apr, light element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +15% Spellpower +15 (+6 eff.) Damage +30% light other ------- Talents +1 Command Staff On Spell Hit: 10% Drain level 3 Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
infernal dragonbone magestaff (Misfortune) (30-36 power, 6 apr, cold element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Critical power +31.00% Spellpower +22 (+9 eff.) On-Hit 32 fire Damage +30% cold other ------- See Invisibility +14 Talents +1 Command Staff Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
infernal dragonbone magestaff of greater warding (Shrouds) (30-36 power, 6 apr, cold element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Critical power +15.00% Spellpower +23 (+9 eff.) On-Hit 26 fire Damage +30% cold defense ------ Armor +9 Defense +10 (+3 eff.) other ------- See Invisibility +13 Wards +3 cold Talents +3 Ward +1 Command Staff Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
void walker&5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +4 Mag +5 Wil offense ------ Spell Crit +5% Spellpower +22 (+9 eff.) Damage +30% fire defense ------ Resistance +7% darkness +8% temporal Out-of-Phase Defense +11 Out-of-Phase Resistance +8% Out-of-Phase Resilience +17% other ------- Max mana +85.00 Talents +1 Command Staff Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
living voratun steamsaw of paradox (Madness) (40-60 power, 0 apr)3.0 Encumbrance T5 steamsaw 1H weapon Reqs Str 48 Steam Pool [Ego+] Arcane/Nature/Steamtech Weapon Damage 40.0 - 60.0 Phys.bleed Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +95 On-hit +16 temporal Uses 1.0 Steam Learn shield attack talent or enable &039; to see combat stats. While equipped: defense ------ Armor +6 Defense +10 (+3 eff.) Fatigue +12% Resistance +18% blight +11% temporal +11% nature Life +34.00 other ------- Talents +3 Block Curse of Madness Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
shocking voratun steamsaw of torment (Nightmares) (40-60 power, 0 apr)3.0 Encumbrance T5 steamsaw 1H weapon Reqs Str 48 Steam Pool [Ego+] Nature/Psionic/Steamtech Weapon Damage 40.0 - 60.0 Phys.bleed Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +104 On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Uses 1.0 Steam While equipped: offense ------ On-Hit 35 lightning When Hit 19 lightning defense ------ Armor +6 Defense +10 (+3 eff.) Fatigue +12% other ------- Talents +3 Block Curse of Nightmares Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
blazebringer&3.0 Encumbrance T5 waraxe 1H weapon Reqs Str 48 [Ego++] Nature/Psionic Weapon Damage 39.0 - 54.6 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-crit, radius 2 +21 fire On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: offense ------ Global Speed +7% Ignore resists +15% fire Curse of Corpses One-handed war axes. |
truestriking voratun waraxe of torment (Nightmares) (41-57 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon Reqs Str 48 [Ego++] Master/Psionic Weapon Damage 41.0 - 57.4 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: offense ------ Ignore resists +10% physical Accuracy +16 (+7 eff.) Ignore Armor +12 Curse of Nightmares One-handed war axes. |
voratun waraxe of projection (Nightmares) (40-57 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon Reqs Str 48 [Ego+] Psionic Weapon Damage 40.5 - 56.7 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Curse of Nightmares One-handed war axes. |
Worm Nest (Corpses) (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag offense ------ Spell Crit +8% Spellpower +15 (+6 eff.) Move Speed +32% Damage +22% blight defense ------ Resistance +13% all Damage Reduction +22 all Curse of Corpses Carrion Feet: Effective talent level: 4.5 Power cost 15 out of 20/20. Range 9 Cooldown: 15 Travel.spd instantaneous Is: a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 37%. You can also activate this talent to instantly destroy more worms, letting you jump in range 9 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
ancient elven-silk robe of Linaniil (Madness) (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego++] Arcane While equipped: Stats +5 Mag offense ------ Spell Crit +11% Spellpower +21 (+8 eff.) Damage +24% temporal +23% physical Ignore resists +11% temporal +15% physical defense ------ Resistance +15% all Anomaly Control +15 other ------- Mana/turn +0.27 Max mana +84.00 Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer&2.0 Encumbrance T4 cloth armor [Ego+] Psionic While equipped: defense ------ Resistance +15% darkness +14% mind +13% all Physical save +16 (+6 eff.) Spell save +14 (+6 eff.) Mind save +27 (+9 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven cashmere robe of Linaniil (Madness) (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego+] Arcane While equipped: offense ------ Spell Crit +11% Spellpower +24 (+9 eff.) defense ------ Resistance +11% all Spell save +18 (+7 eff.) other ------- Mana/turn +0.28 Max mana +73.00 Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer&2.0 Encumbrance T5 cloth armor [Ego+] Arcane While equipped: Stats +4 Cun offense ------ Spell Crit +8% Spellpower +7 (+3 eff.) Damage +20% light +28% darkness defense ------ Resistance +15% all Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
timebroken silk robe (Shrouds) (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego+] Arcane While equipped: Stats +5 Mag +4 Wil offense ------ Spell Crit +4% Spellpower +7 (+3 eff.) Damage +16% arcane +17% temporal defense ------ Resistance +13% all other ------- Max mana +18.00 Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Wanderer&0.0 Encumbrance T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex offense ------ Move Speed +10% defense ------ Defense +4 (+1 eff.) Fatigue -10% Resistance +5% physical Pinning Resist +100% other ------- Masteries +0.20 Psionic/Augmented mobility Curse of Madness Telekinetic Leap: Effective talent level: 4.5 Power cost 20 out of 20/20. Range 6 Cooldown: 15 Travel.spd instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
blood-soaked pair of voratun boots (Nightmares) (0 def, 5 armour)3.0 Encumbrance T5 feet armor Reqs - Heavy armour training [Ego+] Master While equipped: offense ------ Physical Crit +4.0% Physical Power +5 (+1 eff.) Ignore Armor +9 defense ------ Armor +5 Fatigue +4% Curse of Nightmares Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Crystalline Drakeskin leather gloves (Corpses) (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Unique] Arcane A part of set. While equipped: Stats +3 Wil +3 Con offense ------ Physical Power +12 (+4 eff.) Spellpower +12 (+5 eff.) Damage +10% arcane defense ------ Armor +3 Learn an unarmed attack talent or enable &039; to see combat stats. Curse of Corpses Recover the Crystal Focus (destroys this weapon). Uses 1 power out of 1/1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Transformed with the power of the Spellblaze. |
heroic drakeskin leather gloves of the juggernaut (Shrouds) (0 def, 9 armour)1.0 Encumbrance T4 hands armor [Ego++] Master While equipped: Stats +4 Con defense ------ Armor +9 Physical save +19 (+7 eff.) Spell save +10 (+4 eff.) Mind save +16 (+6 eff.) Life +63.00 Disarm Resist +40% Learn an unarmed attack talent or enable &039; to see combat stats. Curse of Shrouds Juggernaut: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 3.5 Power cost 30 out of 30/30. Range melee/personal Cooldown: 40 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 29% and provides a 16% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic voratun gauntlets of the nighthunter (Nightmares) (0 def, 8 armour)1.5 Encumbrance T4 hands armor Reqs - Heavy armour training [Ego++] Master/Psionic While equipped: Stats +4 Cun offense ------ Accuracy +12 (+5 eff.) defense ------ Armor +8 Fatigue +5% Resistance +9% darkness Mind save +8 (+3 eff.) Life +61.00 other ------- Infravision +3 Learn an unarmed attack talent or enable &039; to see combat stats. Curse of Nightmares Track: Puts all charms on 15 turn cooldown Effective talent level: 3.5 Power cost 15 out of 15/15. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 27 for 6 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
spellstreaming voratun gauntlets of sorrow (Nightmares) (0 def, 3 armour)1.5 Encumbrance T4 hands armor Reqs - Heavy armour training [Ego++] Arcane/Psionic While equipped: offense ------ Spell Crit +8% Spellpower +6 (+3 eff.) Mindpower +7 (+1 eff.) On-Hit 13 mind 27 darkness On-Hit (Melee): * 18% chance to reduce all saves and defense by 43 defense ------ Armor +3 Fatigue +5% Mind save -9 (-3 eff.) other ------- Mana/turn +0.31 Learn an unarmed attack talent or enable &039; to see combat stats. Curse of Nightmares Ruined Earth: Puts all charms on 20 turn cooldown Effective talent level: 4.5 Power cost 20 out of 20/20. Range 6 Cooldown: 30 Travel.spd instantaneous Is: a mind power Description: Curse the earth around you in a radius of 6 for 7 turns. Any who stand upon it are weakened, reducing the damage they inflict by 47% Metal gloves protecting the hands up to the middle of the lower arm. |
temporal voratun gauntlets of magic (+3) (Nightmares) (0 def, 3 armour)1.5 Encumbrance T4 hands armor Reqs - Heavy armour training [Ego] Arcane While equipped: Stats +3 Mag offense ------ On-Hit 13 temporal On-Ranged-Hit 14 temporal Damage +9% arcane +11% temporal defense ------ Armor +3 Fatigue +5% Resistance +15% temporal Learn an unarmed attack talent or enable &039; to see combat stats. Curse of Nightmares Metal gloves protecting the hands up to the middle of the lower arm. |
Corrupted Gaze (Corpses) (4 def, 8 armour)3.0 Encumbrance T4 head armor Reqs - Heavy armour training [Unique] Arcane While equipped: Stats +8 Mag +4 Wil +8 Cun offense ------ Damage +20% blight Ignore resists +10% blight Accuracy +10 (+5 eff.) defense ------ Armor +8 Defense +4 (+1 eff.) Fatigue +6% Resistance +20% blight Disease Resist +50% other ------- See Stealth +12 See Invisibility +12 Masteries +0.30 Corruption/Vim On Spell Hit: 10% Vimsense level 3 Curse of Corpses This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind. |
Crown of the Elements (Nightmares) (0 def, 10 armour)2.0 Encumbrance T5 head armor [Unique] Arcane While equipped: Stats +10 Mag +10 Wil offense ------ Spellpower +15 (+6 eff.) Mindpower +15 (+3 eff.) On-Hit 10 acid 10 fire 10 lightning 10 cold Damage +25% acid +25% fire +25% cold +25% lightning defense ------ Armor +10 Fatigue +5% Resistance +25% acid +25% fire +25% cold +25% lightning Curse of Nightmares This jeweled crown shimmers with colors. |
Helm of Knowledge (Misfortune) (0 def, 12 armour)3.0 Encumbrance T3 head armor Reqs - Heavy armour training [Unique] Arcane/Psionic While equipped: Stats +10 Cun +10 Wil defense ------ Armor +12 Fatigue +8% Resistance +15% light +15% mind +10% arcane Life Regen +2.00 It can be used without being worn. Curse of Misfortune Sense the presence of unique objects. Uses 20 power out of 20/20 A large crown, part metallic part glass that radiates with psionic powers. |
The Black Crown (Misfortune) (0 def, 15 armour)3.0 Encumbrance T4 head armor Reqs - Heavy armour training [Unique] Arcane/Master While equipped: Stats +10 Con +10 Wil defense ------ Armor +15 Fatigue +5% Resistance +20% darkness +20% blight other ------- Masteries +0.20 Corruption/Demon seeds +0.20 Corruption/Demonic pact Shadow Power +5 Increases all saves by your Shadow Power. Curse of Misfortune "For the demon who has everything." This item has been sent to the Item& |
dragonslayer&2.0 Encumbrance T5 head armor [Ego++] Nature/Master While equipped: Stats +8 Str +7 Dex defense ------ Armor +5 Fatigue +5% Resistance +13% acid +11% fire +8% lightning +6% cold Curse of Madness Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 4.5 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy&ANTIQUE_WHITE |
enlightening voratun mail armour of cold resistance (Nightmares) (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training ,Str 48 [Ego+] Master/Psionic While equipped: Stats +6 Cun +6 Wil defense ------ Armor +10 Defense +5 (+1 eff.) Fatigue +12% Resistance +19% cold Mind save +25 (+9 eff.) Curse of Nightmares A suit of armour made of mail. |
prismatic voratun mail armour of delving (Shrouds) (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training ,Str 48 [Ego+] Arcane/Master While equipped: Stats +7 Str defense ------ Armor +10 Defense +5 (+1 eff.) Fatigue +12% Resistance +15% physical +26% darkness +16% light other ------- Light +1 Curse of Shrouds Track: Puts all charms on 30 turn cooldown Effective talent level: 3.5 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 27 for 6 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
prismatic voratun mail armour of lightning resistance (Madness) (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training ,Str 48 [Ego] Arcane/Master While equipped: defense ------ Armor +10 Defense +5 (+1 eff.) Fatigue +12% Resistance +26% lightning +19% light +20% darkness Curse of Madness A suit of armour made of mail. |
radiant voratun mail armour of clarity (Shrouds) (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training ,Str 48 [Ego+] Nature/Psionic While equipped: Stats +5 Wil defense ------ Armor +10 Defense +5 (+1 eff.) Fatigue +12% Resistance +21% blight +21% darkness +8% mind Mind save +18 (+6 eff.) other ------- Light +1 Curse of Shrouds A suit of armour made of mail. |
stralite mail armour &039; (Madness) (29 def, 23 armour)14.0 Encumbrance T4 heavy armor Reqs - Heavy armour training ,Str 38 [Random Unique] Master/Psionic While equipped: Stats +10 Cun offense ------ Damage +12% arcane +9% blight When Hit 10 blight defense ------ Armor +23 Defense +29 (+9 eff.) Fatigue +12% Resistance +5% arcane +24% fire Mind save +43 (+15 eff.) Curse of Madness A suit of armour made of mail. |
voratun mail armour of the deep (Misfortune) (5 def, 14 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training ,Str 48 [Ego+] Nature While equipped: defense ------ Armor +14 Defense +5 (+1 eff.) Fatigue +12% Resistance +11% acid +9% cold other ------- Breathe water Curse of Misfortune A suit of armour made of mail. |
cleansing drakeskin leather armour of Eyal (Shrouds) (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Nature/Disrupt While equipped: defense ------ Armor +8 Defense +20 (+6 eff.) Fatigue +8% Resistance +17% nature +15% blight Life +50.00 Life Regen +11.00 Healmod +16% Curse of Shrouds A suit of armour made of leather. |
Blightstopper (Corpses) (18 def, 12 armour, 240 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training ,Str 35 [Unique] Nature/Disrupt Learn shield attack talent or enable &039; to see combat stats. While equipped: offense ------ When Hit 15 nature defense ------ Armor +12 Defense +18 (+6 eff.) Ranged Defense +12 (+4 eff.) Fatigue +22% Resistance +35% blight +15% nature Spell save +24 (+9 eff.) Disease Resist +60% other ------- Talents +1 Block Masteries +0.20 Wild-gift/Antimagic Curse of Corpses Purge up to 4 diseases (based on Willpower) and gain disease immunity, 20% blight resistance, and 20 spell save for 5 turns. Uses 24 power out of 40/40 This voratun shield, coated with thick vines, was imbued with nature& |
Shieldsmaiden (Nightmares) (5 def, 20 armour, 150 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training [Unique] Arcane Learn shield attack talent or enable &039; to see combat stats. While equipped: defense ------ Armor +20 Defense +5 (+1 eff.) Ranged Defense +12 (+4 eff.) Fatigue +10% Resistance +25% cold +25% fire other ------- Talents +1 Shieldsmaiden Aura +1 Block Granted talent can block up to 1 instance of damage each 10 turns. Curse of Nightmares Myths tell of shieldsmaidens, a tribe of warrior women from the northern wastes of Maj&039;s heart is as cold and unbreakable as her shield. |
corrosive voratun shield (Nightmares) (0 def, 10 armour, 204 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training ,Str 48 [Ego+] Arcane Learn shield attack talent or enable &039; to see combat stats. While equipped: Stats +3 Con offense ------ When Hit: * 17% chance to reduce armor by 29% defense ------ Armor +10 Fatigue +8% Resistance +15% acid other ------- Talents +1 Block Curse of Nightmares Handheld deflection devices. |
coruscating stralite shield (Nightmares) (0 def, 8 armour, 131 block)7.0 Encumbrance T4 shield armor Reqs - Shield usage training ,Str 35 [Ego+] Arcane Learn shield attack talent or enable &039; to see combat stats. While equipped: Stats +4 Str offense ------ When Hit 25 fire defense ------ Armor +8 Fatigue +8% Resistance +14% fire other ------- Talents +1 Block Curse of Nightmares Handheld deflection devices. |
reinforced stralite shield of winter (Misfortune) (0 def, 13 armour, 204 block)7.0 Encumbrance T4 shield armor Reqs - Shield usage training ,Str 35 [Ego+] Nature/Master Learn shield attack talent or enable &039; to see combat stats. While equipped: Stats +4 Wil offense ------ On shield block: * Deals 256 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) defense ------ Armor +13 Fatigue +8% Resistance +16% cold other ------- Talents +1 Block Curse of Misfortune Handheld deflection devices. |
Axe of Fluffy Evil Axe of Fluffy Evil4.0 Encumbrance axe misc [Unique] Unknown Create a ... clockwork gnome. Uses 50 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
4 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
74 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
11 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+4 eff.) Spell save +8 (+4 eff.) Mind save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+4 eff.) Spell save +8 (+4 eff.) Mind save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Rungof&1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
10 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+5 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh5.0 Encumbrance land misc [Unique] Nature While carried: offense ------ Damage +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
64 alchemist bloodstone0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
3 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 Encumbrance rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 383.40 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 Encumbrance sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
The Jolt2.0 Encumbrance T2 torque charm [Unique] Psionic While equipped: Stats +4 Cun offense ------ Damage +10% mind +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim&ROYAL_BLUELASTLIGHT_GREENLASTORANGELASTLIGHT_GREENLASTORANGELASTORANGELASTLIGHT_GREENLASTROYAL_BLUELASTROYAL_BLUELASTLIGHT_GREENLASTLIGHT_GREENLASTWHITEANTIQUE_WHITE |
voratun torque of gale force [power 440] (15 cooldown)2.0 Encumbrance T5 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 13 spaces and dealing 493 physical damage Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
13 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
warded dragonbone wand of shielding [power 506] (20 cooldown)2.0 Encumbrance T5 wand charm [Ego+] Arcane While equipped: other ------- Wards +3 blight +4 temporal +5 nature +4 darkness Talents +1 Ward Create a shield absorbing up to 506 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
4 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Physical save +10 (+4 eff.) Spell save +10 (+4 eff.) Mind save +10 (+4 eff.) Item imbue powers: Defense +10 (+3 eff.) Physical save +10 (+4 eff.) Spell save +10 (+4 eff.) Mind save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By Doomeeyki the Yeek Doomed level 34
72nd Regrowth 123rd year of Ascendancy at 20:26 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By Doomeeyki the Yeek Doomed level 34
69th Regrowth 123rd year of Ascendancy at 09:13 see stats
Arachnophobia (Roguelike)
Destroyed the spydric menace.By Doomeeyki the Yeek Doomed level 39
30th Pyre 123rd year of Ascendancy at 15:27 see stats
Are you out of your mind?! (Roguelike)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Doomeeyki the Yeek Doomed level 40
41st Pyre 123rd year of Ascendancy at 00:47 see stats
Brave new world (Roguelike)
Went to the Far East and took part in the war.By Doomeeyki the Yeek Doomed level 38
28th Pyre 123rd year of Ascendancy at 21:50 see stats
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By Doomeeyki the Yeek Doomed level 28
29th Regrowth 123rd year of Ascendancy at 16:38 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Doomeeyki the Yeek Doomed level 15
20th Dusk 122nd year of Ascendancy at 21:13 see stats
Destroyer's bane (Roguelike)
Killed Golbug the Destroyer.By Doomeeyki the Yeek Doomed level 37
26th Pyre 123rd year of Ascendancy at 06:37 see stats
Dethroned (Roguelike)
Vanquished the Glass Golem without letting it use the glass throne to heal.By Doomeeyki the Yeek Doomed level 45
7th Dusk 123rd year of Ascendancy at 01:38 see stats
Don't Poosh it! (Roguelike)
Killed Kelad in the lost land of Poosh.By Doomeeyki the Yeek Doomed level 35
4th Pyre 123rd year of Ascendancy at 13:42 see stats
Dragon's Greed (Roguelike)
Amassed 8000 gold pieces.By Doomeeyki the Yeek Doomed level 43
3rd Dusk 123rd year of Ascendancy at 17:47 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Doomeeyki the Yeek Doomed level 19
7th Haze 122nd year of Ascendancy at 21:48 see stats
Fear me not! (Roguelike)
Survived the Fearscape!By Doomeeyki the Yeek Doomed level 36
19th Pyre 123rd year of Ascendancy at 03:58 see stats
Guiding Hand (Roguelike)
Saved all escorted adventurers.By Doomeeyki the Yeek Doomed level 36
24th Pyre 123rd year of Ascendancy at 09:35 see stats
I cleared the room of death and all I got was this lousy achievement! (Roguelike)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Doomeeyki the Yeek Doomed level 42
41st Pyre 123rd year of Ascendancy at 03:45 see stats
Level 10 (Roguelike)
Got a character to level 10.By Doomeeyki the Yeek Doomed level 10
1st Flare 122nd year of Ascendancy at 14:31 see stats
Level 20 (Roguelike)
Got a character to level 20.By Doomeeyki the Yeek Doomed level 20
9th Haze 122nd year of Ascendancy at 10:58 see stats
Level 30 (Roguelike)
Got a character to level 30.By Doomeeyki the Yeek Doomed level 30
54th Regrowth 123rd year of Ascendancy at 07:49 see stats
Level 40 (Roguelike)
Got a character to level 40.By Doomeeyki the Yeek Doomed level 40
40th Pyre 123rd year of Ascendancy at 17:52 see stats
Merry wintertide! (Roguelike)
Finish the Santascape event and free the little helper elves.By Doomeeyki the Yeek Doomed level 29
50th Regrowth 123rd year of Ascendancy at 00:21 see stats
Size is everything (Roguelike)
Did over 1500 damage in one attack.By Doomeeyki the Yeek Doomed level 37
25th Pyre 123rd year of Ascendancy at 11:33 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Doomeeyki the Yeek Doomed level 25
64th Haze 122nd year of Ascendancy at 08:00 see stats
Sliders (Roguelike)
Activated a portal using the Orb of Many Ways.By Doomeeyki the Yeek Doomed level 38
26th Pyre 123rd year of Ascendancy at 08:40 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Doomeeyki the Yeek Doomed level 11
2nd Flare 122nd year of Ascendancy at 23:22 see stats
The Right thing to do (Roguelike)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Doomeeyki the Yeek Doomed level 28
30th Regrowth 123rd year of Ascendancy at 08:38 see stats
The bigger the better! (Roguelike)
Did over 3000 damage in one attack.By Doomeeyki the Yeek Doomed level 42
57th Pyre 123rd year of Ascendancy at 22:04 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Doomeeyki the Yeek Doomed level 23
49th Haze 122nd year of Ascendancy at 23:35 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Doomeeyki the Yeek Doomed level 28
25th Regrowth 123rd year of Ascendancy at 19:27 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Doomeeyki the Yeek Doomed level 19
8th Haze 122nd year of Ascendancy at 01:25 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By Doomeeyki the Yeek Doomed level 33
69th Regrowth 123rd year of Ascendancy at 05:10 see stats
You were not supposed to see that! (Roguelike)
Read a Forbidden Tome.By Doomeeyki the Yeek Doomed level 44
5th Dusk 123rd year of Ascendancy at 21:37 see stats
Log
Burning from Arydheda the Flamebringer hits Doomeeyki for 149 light damage.
Doomeeyki uses Shadow Transposition.
Doomeeyki warms up.
Polenn the Invoker&LIGHT_REDLASTLAST039;s Fireflash hits Terror for 475 fire damage.
Polenn the Invoker&LIGHT_REDLASTLAST039;s Fireflash hits Shadow for 341 fire damage.
Polenn the Invoker&LIGHT_REDLASTLAST039;s Fireflash hits Arydheda the Flamebringer for 192 fire damage.
Polenn the Invoker&
Polenn the Invoker&
Polenn the Invoker&
Polenn the Invoker&
You have deflected 37 incoming damage!
Aretha the Invoker&LIGHT_REDLASTLAST039;s physical stun area effect hits Shadow for 0 physical damage.
Aretha the Invoker&WHITELASTLAST039;s cleansing fire area effect hits Arydheda the Flamebringer for (27 ignored), 0 fire (0 total damage).
Polenn the Invoker&LIGHT_REDLASTLAST039;s cleansing fire area effect hits Shadow for 0 fire damage.
Polenn the Invoker&WHITELASTLAST039;s nightmare area effect hits Arydheda the Flamebringer for 145 mind damage.
Arydheda the Flamebringer&YELLOWLASTLAST039;s cleansing fire area effect hits Terror for 113 light damage.
Arydheda the Flamebringer&fbd578LASTSLATELASTYELLOWLAST38 total damage).
Arydheda the Flamebringer&YELLOWLASTLAST039;s caustic mire area effect hits Shadow for 0 light damage.
Arydheda the Flamebringer&YELLOWLASTLAST{bold}
The unseen force around Doomeeyki subsides.








































































































































