






Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Traduction Française 1.7.6Bonjour tout le monde, Le projet de traduction avance. Il reste a traduire les talents de toutes les autres classes, donc les quêtes d'escortes vous donnerons si vous en prenez un/des talents en anglais. J'ai essayé d'harmoniser un maximum la traduction, mais je sais qu'il reste des erreurs. J'en attends notamment sur les logs de combats dont certaines chaines sont parfois illisible/intraduisible dans les fichiers. Problemes connus: PS: N'hésitez pas a me contacter sur Discord (dirian) si vous voyez des choses qui vous semblent incorrecte. Un grand merci a Malga et Zoribig pour leur contributions au projet. Lien vers le git du projet: https://github.com/Diriian/ToME-Fr Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Werewolves of Maj'Eyal 1.7.6Adds 5 werewolf races to the game! Copying and pasting the gist of the racial details from the forum post into here for easy visibility. Fullmoon Gibbous Halfmoon Crescent Newmoon Weaver Class 1.7.6Adds Weaver class. Weaver is a Wilder subclass, a resilient unarmed combatant with emphasis of moving around strategically through their set-up battlefield. Their skill sets revolve around arachnids. Laying webs, injecting enemies with poison, beating enemies with your limbs, creating cocoon for later consumption, and more! Their talents mainly uses equilibrium, have huge equilibrium demand yet heavy hitting, and moderate-long cooldown. Some even needs "special charge" to use. So if you decide to become one of the weaver, make sure to use your talents and resources wisely! They get access to: --- wild-gift: weaver anatomy wild-gift: threads and webs wild-gift: dance of the Weaver wild-gift: cocoon utilization wild-gift: chitin --- Post Note: We are highly looking forward for you to become one of the weaver and take part on the hunt for preys!. Please leave reviews, comments, and certainly bug reports! Happy hunting, Weaver! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
More Sounds 1.7.6This addon adds new sounds to the game, such as on some talents that don't have an associated sound, and on infliction of certain status effects. Currently adds new sounds to the following: [Status Effects] [Infusions/Runes] [Other] More will be added as I play more. All sounds are fully original and created by me. Frost Invoker 1.7.6Adds the Frost Invoker, a mage subclass. The Frost Invoker is a Cold-focused caster and unarmed fighter. Their primary stats are Magic and Dexterity. Generic: Frozen Core: Unarmed training with 40/80 Mag/Dex dam mods, and utility. Class: Hail: Offensive spells which can reduce the cd of Artic talents. Locked: Blizzard: Defense and debuffs focused on a single AoE spell. Talent icons from https://game-icons.net Class: Demolisher 1.7.6A new tinker class, the Demolisher. This addon requires the Embers of Rage DLC to function. Demolishers are designed to be a sort of Steam-Caster, using bombs, drones, and their steam-buggy to destroy their enemies rather than weapons. New Talents: Advanced Talents: Generic Talents: With new graphics by ToME artist rexorcorum Class: Hunted 1.7.6A stealthy Cursed class that uses unarmed attacks. Inspired by HousePet's Werebeast from the Verdant Class Pack. First and foremost, thank you to everyone in the Tales of Maj'Eyal Discord for all the coding help! --- Class Talents --- Cursed / Prowl (WIL) Cursed / Gore (WIL, Locked) Cursed / Endless hunt --- Generic Talents --- Technique / Combat training White Monk 1.7.6Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. Allow Transmo Schematics 1.7.6Allows schematics in the transmo chest. |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Crescent |
| Class | Demolisher |
| Level / Exp | 2 / 54% |
| Size | moyen |
| Lifes / Deaths | Killed by rattlesnake at level 2 on the 75ième Bûcher 122ième year of Ascendancy at 05:19 / 1 |
Primary Stats
| Strength | 11 (base 10) |
| Dexterity | 13 (base 14) |
| Constitution | 11 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 12 (base 10) |
| Cunning | 24 (base 21) |
Resources
| Life | -1/116 |
| Hull | 0/132 |
| Steam | 100/100 |
| Healing Factor | 1.0097162075846 |
| Regeneration | 0.25242905189616 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 3 |
Offense: Mainhand
| Damage | 7 |
| Accuracy | 7 |
| Crit Chance | 8% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 18 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Acide | +3% |
| All | +0% |
Defense: Base
| Armour (hardiness) | 1 (30%) |
| Defense | 2 |
| Ranged Defense | 2 |
| Fatigue | 0 |
| Physical Save | 7 |
| Spell Save | 7 |
| Mental Save | 12 |
Defense: Resistances
| Acide | 12%( 70%) |
| All | 7%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Implants | Niveau de talent effectif: 1.0 Implant: Steam GeneratorMode d&00FF006FFF83FFFFFF6FFF83FFFFFF6FFF83FFFFFF6FFF83039;Utilisation: Steamtech (100% d&6FFF83FFFFFF6FFF83 |
| Implants | Niveau de talent effectif: 1.0 Implant: Medical InjectorMode d&00FF006FFF83FFFFFF6FFF83FFFFFF6FFF83FFFFFF6FFF83039;Utilisation: Instantané (0% d&6FFF83FFFFFF6FFF83 |
| Implants | Niveau de talent effectif: 1.0 Implant: Medical InjectorMode d&00FF006FFF83FFFFFF6FFF83FFFFFF6FFF83FFFFFF6FFF83039;Utilisation: Instantané (0% d&6FFF83FFFFFF6FFF83 |
Class Talents
| Steamtech / Engine | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Battle machinery | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Drones | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Piloting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Explosives | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Steamtech / Physics | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Engineering | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Formation au combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Crescent Werewolf | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
La forêt de Thalore est perturbée. La corruption se répand. On dit que Norgos, l&039;est installée. Les choses à l&SLATEWHITESLATE La Folie des Eres | actif |
Equipment
| En main principale | dague en fer (10-13 puissance, 5 pén)Requis: - Dextérité 11 Encombrement: 1.00 Type: arme / dague ; palier 1 Puissance de base: 10.0 - 13.0 Utilise stats: 50% For, 50% Dex Type de dégâts: Physique Bonus de précision: +0.2% chance de crit (max 25%) Péné d&LIGHT_GREENLASTLIGHT_GREENLAST039;attaque: 100% Tranchant, court et mortel. |
| Carquois | poche de bille en fer (4/13, 15-18 puissance, 1 pén)Requis: - Dextérité 11 Encombrement: 3.00 Type: munition / billes ; palier 1 Puissance de base: 15.0 - 18.0 Utilise stats: 50% Rus, 70% Dex Type de dégâts: Physique Bonus de précision: +0.2% dégâts de base (max 20%) Péné d&LIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTANTIQUE_WHITE |
| Aux mains | corrosif gants en cuir brut (0 def, 1 armure)Infusé par la nature Encombrement: 1.00 Type: armure / mains ; palier 1 Quand manié/porté: Armure: +1 Dégâts (Mélée): 6 acide Résistances: +5% acide Dégâts: +3% acide Apprenez un talent d&LASTANTIQUE_WHITE039;entravent pas sérieusement les mouvements des doigts, tout en protégeant un peu les mains. |
| Source de lumière | lampe en laitonEncombrement: 2.00 Type: lampe / lampe ; palier 1 Quand manié/porté: Portée lumineuse: +3 Récipient en laiton d&039;air par une feuille de papier graissé. Il peut être porté par une poignée. |
| Armure principale | robe en lin (0 def, 0 armure)Encombrement: 2.00 Type: armure / tissu ; palier 1 Quand manié/porté: Résistances: +7% tous Un vêtement en tissu. Il n& |
Inventory
Cet objet sera automatiquement transmogrifié lorsque vous quitterez le niveau.épée longue en fer de massacre (18-26 puissance, 2 pén) Requis: - Force 11 Forgé par un maître Encombrement: 3.00 Type: arme / épée longue ; palier 1 Puissance de base: 18.5 - 25.9 Utilise stat: 100% For Type de dégâts: Physique Bonus de précision: +0.4% crit mult (max 40%) Péné d&LIGHT_GREENLASTLIGHT_GREENLAST039;attaque: 100% Aiguisé, longue, et mortel. |
Cet objet sera automatiquement transmogrifié lorsque vous quitterez le niveau.d& Requis: - Entrainement aux armures lourdes Alimenté par une force arcanique Encombrement: 1.50 Type: armure / mains ; palier 1 Quand manié/porté: Armure: +1 Fatigue: +1% Dégâts (Mélée): 5 obscurité Résistances: +5% obscurité Dégâts: +4% obscurité Apprenez un talent d&LASTANTIQUE_WHITE039;au milieu de l& |
spinelleEncombrement: 0.00 Type: gemme / vert ; palier 1 Quand manié/porté: Défense: +2 (+2 eff.) Sauvegarde physique: +2 (+2 eff.) Sauvegarde des sorts: +2 (+2 eff.) Sauvegarde mentale: +2 (+2 eff.) Quand utilisé pour imprégner un objet: Défense: +2 (+2 eff.) Sauvegarde physique: +2 (+2 eff.) Sauvegarde des sorts: +2 (+2 eff.) Sauvegarde mentale: +2 (+2 eff.) Type de dégât latent: Dégâts de nature Les gemmes peuvent être vendues pour de l& |
Orbe de ScrutationAlimenté par une force inconnue Encombrement: 1.00 [Objet de quête] Type: orbe / orbe Quand porté: Cet orbe identifiera automatiquement les objets que vous trouverez. |
Automated Portable ExtractorPowered by steamtech Encombrement: 0.00 [Objet de quête] Type: babiole / pouvoir Quand porté: Peut être utilisé pour melt all the items in the APE at once (also done automatically when you change level) L&039;énergie sur 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
simple frost salve [puissance 10] simple frost salve [puissance 10]Infusé par la nature Powered by steamtech Encombrement: 1.00 Type: divers / salve ; palier 1 Using medical injector with 100% efficiency and 100% cooldown modifier. L&YELLOW039;activation met Talent Medical Injector en rechargement pendant 25 tours. Medical salve. |
simple healing salve [puissance 118] simple healing salve [puissance 118]Infusé par la nature Powered by steamtech Encombrement: 1.00 Type: divers / salve ; palier 1 Using medical injector with 100% efficiency and 100% cooldown modifier. Peut être utilisé pour heal 118 L&LASTANTIQUE_WHITE |
Coffre de TransmogrificationAlimenté par une force inconnue Encombrement: 2.00 [Objet de quête] Type: coffre / sher&YELLOWLASTYELLOW039;activation coûte 0 d&LASTANTIQUE_WHITE039;tul. Tout objet déposé à l&039;énergie. Le sous-produit de cet effet est la création d&039;intérieur et transmogrifiés lorsque vous quitterez le niveau. Il suffit d& |
Achievements
Log
Serpent à sonnettes touche Axeguarl pour 4 dégâts de nature dégâts.
Serpent à sonnettes touche Axeguarl pour (4 to hull), 3 physique (3 dégâts totaux).
Le talent Sharp Focus est prêt.
Axeguarl utilise Sharp Focus.
Axeguarl heightens their senses and aims for the kill!
Poison de Serpent à sonnettes touche Axeguarl pour 8 dégâts de nature dégâts.
Axeguarl loupe Serpent à sonnettes.
Gunner drone de Axeguarl loupe Serpent à sonnettes.
Serpent à sonnettes touche Axeguarl pour 8 physique dégâts.
Serpent à sonnettes touche Axeguarl pour 8 physique dégâts.
Renard loupe Axeguarl.
Serpent à sonnettes touche Axeguarl pour 8 physique dégâts.
Poison de Serpent à sonnettes touche Axeguarl pour 8 dégâts de nature dégâts.
Serpent à sonnettes touche Axeguarl pour 8 physique dégâts.
Axeguarl touche Serpent à sonnettes pour 9 physique, 7 acide (16 dégâts totaux).
Gunner drone de Axeguarl loupe Serpent à sonnettes.
Serpent à sonnettes touche Axeguarl pour 8 physique dégâts.
Serpent à sonnettes touche Axeguarl pour 8 physique dégâts.
Renard touche Axeguarl pour 6 physique dégâts.
Poison de Serpent à sonnettes touche Axeguarl pour 8 dégâts de nature dégâts.
Axeguarl loupe Serpent à sonnettes.
Gunner drone de Axeguarl loupe Renard.
Serpent à sonnettes touche Axeguarl pour 7 physique dégâts.
Serpent à sonnettes touche Axeguarl pour 8 physique dégâts.
Renard touche Axeguarl pour 6 physique dégâts.
Poison de Serpent à sonnettes touche Axeguarl pour 8 dégâts de nature dégâts.
Axeguarl le niveau 2 crescent demolisher a été engluanté à mort par un serpent à sonnettes dans le niveau 2 de Repaire de Norgos.

































