









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Better Item Description Filter 1.7.4A combination of Deogo's Better Item Description and my Item Description Filter Plus (based on yutio's Item Description Filter). Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. More Sounds 1.7.6This addon adds new sounds to the game, such as on some talents that don't have an associated sound, and on infliction of certain status effects. Currently adds new sounds to the following: [Status Effects] [Infusions/Runes] [Other] More will be added as I play more. All sounds are fully original and created by me. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Forbidden Cults 1.7.4Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Brawler |
| Level / Exp | 21 / 48% |
| Size | big |
| Lifes / Deaths | Killed by Elarin the crimson crystal at level 21 on the 11st Haze 122nd year of Ascendancy at 22:39 / 1 |
Primary Stats
| Strength | 27 (base 13) |
| Dexterity | 53 (base 50) |
| Constitution | 46 (base 15) |
| Magic | 12 (base 10) |
| Willpower | 24 (base 10) |
| Cunning | 43 (base 34) |
Resources
| Life | -228/627 |
| Stamina | 20/195 |
| Healing Factor | 1.3667804250992 |
| Regeneration | 7.1755972317709 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
| See Stealth | 31.388749514228 |
| See Invisible | 40.388749514228 |
Offense: Barehand
| Damage | 56 |
| Accuracy | 41 |
| Crit Chance | 23% |
| APR | 10 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 32 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +17% |
| Lightning | +3% |
| Darkness | +6% |
| Cold | +9% |
| Physical | +7% |
| Fire | +5% |
| All | +0% |
Offense: Damage Penetration
| Physical | +15% |
| Acid | +10% |
Defense: Base
| Armour (hardiness) | 20 (44.65183292883%) |
| Defense | 51 |
| Ranged Defense | 51 |
| Fatigue | 0 |
| Physical Save | 27 |
| Spell Save | 25 |
| Mental Save | 21 |
Defense: Resistances
| Acid | 49%( 70%) |
| Physical | 30%( 70%) |
| Cold | 30%( 70%) |
| All | 15%( 70%) |
| Darkness | 25%( 70%) |
| Light | 18%( 70%) |
| Lightning | 23%( 70%) |
| Fire | 31%( 70%) |
| Mind | 18%( 70%) |
Defense: Immunities
| Stun Resistance | 66% |
| Teleport Resistance | 20% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 20% |
| Poison Resistance | 10% |
| Knockback Resistance | 10% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 197 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 44 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 675% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 146 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Pugilism | 1.30 |
| 4/5 |
| 2/5 |
| 2/5 |
| 4/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Cunning / Tactical | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Unarmed discipline | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Grappling | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You failed to protect the injured seer from death by ritch flamespitter. Escort: injured seer (level 1 of Old Forest) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Scintillating Caves. Escort: temporal explorer (level 2 of Scintillating Caves)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITELIGHT_GREEN039;Pul and vanquished the Shade. Of trolls and damp caves | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj&WHITESLATE039;Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.&WHITESLATE039;Needed: one giant spider spinneret. The spiders in your barn won&039;ll know a giant spider when you see one, though they&039;Eyal.&WHITESLATE039;Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.&WHITELIGHT_GREEN039;ve found the needed skeleton mage skull. The Brotherhood of Alchemists* &039;re just very small and well back from where you&039; * &039; Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * &039;ve gotten it, cross some moving water on your way back.&WHITESLATE039;Needed: one pouch of faeros ash. They&039; * &039; Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * &039;t worry if it dissolves. Just don&039; * &039; * You& | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Mayeledata the pair of rough leather boots (0 def, 7 armour)2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Res.pen +15% physical Acc +10 (+3 eff.) On Hit (Melee): * 10% chance to reduce all saves and defense by 22 ----- def ----- Armour +7 Die.at -40.00 life HP.reg +2.00 Heal.mod +11% ---------- misc Infravis +1 A pair of boots made of leather. |
| On hands | Woeoath the dwarven-steel gauntlets (0 def, 11 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +6 Cun +9 Con dps ---------- Crit.mult +15.00% Melee Ret 2 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 18% ----- def ----- Armour +11 Hardiness +9% Fatigue +3% Resists +6% physical Unarmed combat: Power 125% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 100% On Hit: 5% Stone Touch 3 Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | linen wizard hat &039; (16 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: ----- def ----- Defense +16 (+5 eff.) Resists +3% lightning +6% darkness +6% fire +3% light +6% cold Spell.save +3 (+1 eff.) A pointy cloth hat, very wizardly... |
| Tool | focusing iron torque of psionic shield [power 25] (15/25 cooldown)2.0 T1 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 cooldown Reduce 1 talent CDs by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | steel ring &039;0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Melee Ret 2 darkness On Hit (Melee): * 20% chance to reduce armor by 17% ----- def ----- Resists +25% acid HP.reg +3.00 Stun/Frz- +46% Rings make your fingers look great! |
| On fingers | Festernull the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+2 eff.) Melee Ret 2 nature ----- def ----- Resists +6% darkness +3% fire Die.at -20.00 life Rings make your fingers look great! |
| Around neck | Faliran the Blindsquall0.1 T1 amulet jewelry [Rare] Arcane While equipped: ----- def ----- Resists +3% acid Poison- +10% Stun/Frz- +20% Teleport- +20% Amulets make your neck look great! |
| Main armor | Cloudriver (0 def, 0 armour)2.0 T1 cloth armor [Rare] Arcane While equipped: Stats +1 Cun dps ---------- Dmg.mod +7% physical ----- def ----- Resists +12% acid +11% physical +3% lightning +11% cold +10% fire +7% all Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light +1 See.Invis +9 Cooldown Refit Golem -2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Light source | Fulogorn the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +2 Cun dps ---------- On Hit (Melee): * 10 arcane resource burn ----- def ----- Defense +10 (+3 eff.) Resists +3% lightning +3% mind Spell.save +9 (+4 eff.) Max.HP +40.00 Knockbk- +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | linen cloak &039; (6 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +12 (+4 eff.) Apr +1 Melee Ret 6 physical ----- def ----- Defense +6 (+2 eff.) Fatigue -3% Phys.save +9 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | rough leather belt &039;1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) ----- def ----- Armour +2 Spell.save +6 (+3 eff.) Die.at -20.00 life Max.HP +40.00 Disarm- +20% ---------- misc Size +1 A belt that goes around your waist. |
Inventory
movement infusion (speed 411%; cd 15)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 411% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 443%; cd 12)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 443% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 264; 17 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 264 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune (range 4; phase 10; cd 12)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Glylerassra0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +22% darkness Def/telep +10 Res/telep +10% Dur/telep +10% Rings make your fingers look great! |
mule&ORANGE0.1 T1 ring jewelry [Ego] Nature/Master While equipped: ----- def ----- Fatigue -4% Resists +22% fire ---------- misc Max.enc +21 Rings make your fingers look great! |
Cracklestone the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Melee Ret 4 lightning ----- def ----- Resists +15% mind Max.HP +24.00 Disarm- +23% Pinning- +27% Knockbk- +26% Rings make your fingers look great! |
steel ring0.1 T2 ring jewelry [Normal] Rings make your fingers look great! |
titan&0.1 T2 ring jewelry [Ego] Nature While equipped: Stats +4 Con ----- def ----- Phys.save +8 (+4 eff.) Rings make your fingers look great! |
gold ring &039; =5con=0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Str +5 Con dps ---------- Phys.pwr +7 (+2 eff.) ----- def ----- Spell.save +10 (+5 eff.) Blind- +25% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Infravis +4 See.Stealth +8 See.Invis +8 Rings make your fingers look great! |
balanced dwarven-steel battleaxe of massacre (157% power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego] Master Power 158% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% While equipped: dps ---------- Acc +10 (+3 eff.) ----- def ----- Defense +12 (+4 eff.) Disarm- +32% Massive two-handed battleaxes. |
Hazepiercer (111% power, 3 apr)3.0 T2 longsword 1H weapon [Rare] Master Power 111% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Acc +9 (+3 eff.) ----- def ----- Armour +8 Defense +7 (+2 eff.) Resists +9% blight +3% light Mind.save +9 (+5 eff.) Cut- +10% Disarm- +29% Sharp, long, and deadly. |
Heladas the Toxinwasp (115% power, 4 apr)3.0 T3 waraxe 1H weapon [Random Unique] Nature/Disrupt/Master Power 115% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Crit.r2 +5 fire On Hit: * 12% chance to slow global speed by 48% While equipped: dps ---------- All.spd +4% Res.pen +7% physical Acc +5 (+2 eff.) Apr +7 Melee Ret 2 nature On Hit (Melee): * 20% chance to reduce all saves and defense by 22 One-handed war axes. |
dwarven-steel dagger of massacre (129% power, 7 apr)1.0 T3 dagger 1H weapon [Ego] Master Power 130% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Sharp, short and deadly. |
truestriking dwarven-steel dagger of persecution (111% power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Disrupt/Master Power 111% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Against +7% Unnatural While equipped: dps ---------- Res.pen +7% physical Acc +11 (+4 eff.) Apr +5 Sharp, short and deadly. |
Xaniwyn the Blindoath (19/19, 114% power, 1 apr)3.0 T1 shot ammo [Rare] Arcane Power 114% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 19 Ranged+ +6 light +20 darkness +8 arcane Against +8% Undead On Hit.r1 +20 darkness On Hit: * 20% chance to reduce damage dealt by 18% Shots are used with slings to pummel your foes to death. |
focusing woollen robe of frost (+19%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Nature/Psionic While equipped: ----- def ----- Resists +9% all +19% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cleansing rough leather armour of resilience (3 def, 2 armour)9.0 T1 light armor [Ego] Nature/Disrupt While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +10% nature +11% blight Max.HP +21.00 A suit of armour made of leather. |
dwarven-steel mail armour of implacability (3 def, 13 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego+] Master While equipped: ----- def ----- Armour +13 Defense +3 (+1 eff.) Fatigue +6% Phys.save +5 (+2 eff.) A suit of armour made of mail. |
Shadejam1.0 T1 belt armor [Rare] Arcane While equipped: Stats +3 Str +1 Dex ----- def ----- Resists +5% light +18% darkness Die.at -20.00 life ---------- misc Stam/turn +2.00 A belt that goes around your waist. |
Tarroregodig the rough leather belt1.0 T1 belt armor [Rare] Psionic While equipped: ----- def ----- Resists +6% light +4% physical Mind.save +6 (+3 eff.) Die.at -20.00 life Max.HP +49.00 Blind- +10% ---------- misc Light +2 A belt that goes around your waist. |
insulating rough leather belt of unlife =undead=1.0 T1 belt armor [Ego+] Arcane/Master While equipped: ----- def ----- Resists +6% blight +6% cold +6% fire The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Starwinter the linen cloak (6 def, 2 armour) =5 con=2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +5 Con ----- def ----- Armour +2 Defense +6 (+2 eff.) Resists +1% physical ---------- misc Light +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Cun dps ---------- Mov.spd +20% ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Gutira the Shadowtyphoon (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +3 Con dps ---------- Res.pen +6% physical Melee Ret 4 light On Hit (Melee): * 20% chance to reduce damage dealt by 18% ----- def ----- Armour +3 Fatigue +2% Resists +15% lightning Blindside: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 8 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Crystle&1.0 T2 hands armor [Unique] Arcane/Master While equipped: ----- def ----- Resists +8% darkness +8% temporal Unarmed combat: Power 109% Range: 1.1x Uses 40% Dex, 40% Cun, 20% Mag 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +6.0% Atk.spd 125% Dmg.conv 100% void On Hit: 15% Dust to Dust 1 On Hit: 10% Mind Blast 1 On Hit: 10% Turn Back the Clock 1 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Normal] While equipped: ----- def ----- Armour +2 Unarmed combat: Power 113% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 125% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
grounding rough leather cap of the depths (0 def, 1 armour)2.0 T1 head armor [Ego] Nature While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +6% temporal +6% cold ---------- misc Breathe water A cap made of leather. |
bladed hardened leather cap of constitution (+5) (0 def, 3 armour) =5 con=2.0 T3 head armor [Ego+] Master While equipped: Stats +5 Str +5 Con ----- def ----- Armour +3 Fatigue +3% Skullcr.mult +1 Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy&LIGHT_GREENLASTWHITELASTLIGHT_GREENLASTLIGHT_GREENLASTWHITELASTWHITELASTWHITEANTIQUE_WHITE |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
313 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Sunstreak2.0 T1 lite [Rare] Nature While equipped: dps ---------- Melee Ret 4 light On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +6% blight +1% physical Phys.save +6 (+3 eff.) Heal.mod +11% ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern &039;2.0 T1 lite [Rare] Nature While equipped: Stats +2 Cun ----- def ----- Max.HP +42.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 2 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
miner&3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prox&2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling&039;s hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn&039;s clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900WHITELASTWHITE This chest is an extension of old Sher& |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Elysekira the Tempestdredge [power 160] (15/15 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: Blast the opponent&ORANGELASTLIGHT_GREENLASTORANGELASTLIGHT_GREENLASTLAST999900WHITELASTLAST999900LIGHT_GREENLAST039; duration by 2. Heal for 30. Gain 10% evasion for 2 turns. Torques are made by powerful psionics to store psionic powers. |
cleansing elm totem of stinging [power 116] (15/15 cooldown)2.0 T1 totem charm [Ego] Nature Sting an enemy dealing 116 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown Cleanse 1 disease/wound/poison. Natural totems are made by powerful wilders to store nature power. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By ZorPunch the Cornac Brawler level 11
3rd Dusk 122nd year of Ascendancy at 16:22 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By ZorPunch the Cornac Brawler level 10
8th Mirth 122nd year of Ascendancy at 13:41 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By ZorPunch the Cornac Brawler level 20
59th Dusk 122nd year of Ascendancy at 21:25 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By ZorPunch the Cornac Brawler level 20
60th Dusk 122nd year of Ascendancy at 05:59 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By ZorPunch the Cornac Brawler level 21
11st Haze 122nd year of Ascendancy at 08:15 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By ZorPunch the Cornac Brawler level 6
78th Pyre 122nd year of Ascendancy at 19:53 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By ZorPunch the Cornac Brawler level 15
28th Dusk 122nd year of Ascendancy at 10:07 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By ZorPunch the Cornac Brawler level 18
44th Dusk 122nd year of Ascendancy at 10:04 see stats
Log
ZorPunch is no longer evading attacks.
Lava floor burns ZorPunch!
Impending Doom from Elarin the crimson crystal hits ZorPunch for (11 flat reduction), 2 cold, (11 flat reduction), 2 darkness (4 total damage).
Elarin the crimson crystal hits ZorPunch for (11 flat reduction), 82 fire (82 total damage).
ZorPunch uses Infusion: Healing.
ZorPunch slows down.
ZorPunch receives 44 healing from Infusion: Healing.
ZorPunch casts Rune: Shatter Afflictions.
ZorPunch is freed from the impending doom.
A shield forms around ZorPunch.
ZorPunch lashes out with a flurry of fists.
Elarin the crimson crystal&LASTLASTZorPunch hits Elarin the crimson crystal for 52 physical, 9 arcane, 50 physical, 9 arcane, 45 physical, 9 arcane (173 total damage).
Elarin the crimson crystal loses 23 health to the entropy.
Lava floor heals Elarin the crimson crystal!
Elarin the crimson crystal casts Netherblast.
Elarin the crimson crystal&
ZorPunch speeds up.
Elarin the crimson crystal receives 99 healing.
ZorPunch reacts to damage from Elarin the crimson crystal&LASTLASTLASTLAST039;s Netherblast hits ZorPunch for (11 flat reduction), (22 reacted , -3 stam), (24 absorbed), 118 temporal, (11 flat reduction), 133 darkness (251 total damage).
Elarin the crimson crystal deactivates Fearscape.
Lava floor burns ZorPunch!
Elarin the crimson crystal hits ZorPunch for (11 flat reduction), 67 fire (67 total damage).
ZorPunch the level 21 cornac brawler was roasted to death by Elarin the crimson crystal on level 1 of Fearscape.
You are brought back from the Fearscape!






























































































