










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.7.4Official Expansion!Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Cultist of Entropy |
| Level / Exp | 25 / 41% |
| Size | medium |
| Lifes / Deaths | Killed by Cyrariawen the Guard at level 25 on the 53rd Haze 122nd year of Ascendancy at 22:48 / 1 |
Primary Stats
| Strength | 21 (base 10) |
| Dexterity | 16 (base 10) |
| Constitution | 13 (base 10) |
| Magic | 58 (base 55) |
| Willpower | 17 (base 10) |
| Cunning | 56 (base 52) |
Resources
| Life | -279/483 |
| Insanity | 43/100 |
| Healing Factor | 1.0283363011316 |
| Regeneration | 0.2570840752829 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 3 |
| See Stealth | 8 |
| See Invisible | 5 |
Offense: Mainhand
| Damage | 34 |
| Accuracy | 18 |
| Crit Chance | 35% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 56 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +11% |
| Blight | +17% |
| Arcane | +4% |
| Cold | +9% |
| All | +0% |
| Darkness | +30% |
| Light | +30% |
| Temporal | +30% |
| Physical | +35% |
| Fire | +7% |
| Nature | +12% |
Offense: Damage Penetration
| Blight | +10% |
| Darkness | +0% |
| All | +0% |
Defense: Base
| Armour (hardiness) | 33.201116321116 (48.304188961773%) |
| Defense | 32 |
| Ranged Defense | 32 |
| Fatigue | 0 |
| Physical Save | 37 |
| Spell Save | 32 |
| Mental Save | 45 |
Defense: Resistances
| Acid | 30%( 70%) |
| Blight | 27%( 70%) |
| Arcane | 22%( 70%) |
| Mind | 23%( 70%) |
| All | 15%( 70%) |
| Darkness | 24%( 70%) |
| Temporal | 17%( 70%) |
| Physical | 26%( 70%) |
| Cold | 37%( 70%) |
| Fire | 40%( 70%) |
| Nature | 22%( 70%) |
Defense: Immunities
| Disarm Resistance | 20% |
| Teleport Resistance | 20% |
| Pinning Resistance | 34% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 27% |
Inscriptions (4/4)
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 37 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 21% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 152 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 2.5 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 52 with a minimum range of 15. Its effects scale with your Constitution stat. |
Class Talents
| Demented / Oblivion | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Demented / Madness | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Demented / Entropy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Nether | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Timethief | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Chronophage | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Demented / Void | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Generic Talents
| Demented / Doom | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Calamity | 1.30 |
| 4/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
| talent | Revelation |
| talent | Twofold Curse |
| beneficial effect | Increases spell critical chance by 2%. At 5 stacks, next Nether spell is empowered. 1 Halo of Ruin |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the lost defiler from death by Mayurada the large brown snake. Escort: lost defiler (level 4 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITELIGHT_GREEN039;Pul and vanquished the Possessed. Of trolls and damp caves | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj&WHITESLATE039;Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.&WHITELIGHT_GREEN039;ve found the needed warg claw. The Brotherhood of Alchemists* &039; | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm& | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots &039; (0 def, 13 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +4 Wil +4 Cun +3 Con offense ------ When Hit 4 physical defense ------ Armor +13 Physical save +12 (+5 eff.) Mind save +15 (+5 eff.) Life +40.00 other ------- Infravision +3 A pair of boots made of leather. |
| Light source | Radhuyon the brass lantern2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +1 Str +2 Dex offense ------ Physical Power +5 (+2 eff.) defense ------ Armor +2 Defense +15 (+7 eff.) Mind save +6 (+2 eff.) Unlife -80.00 life other ------- Light +3 See Stealth +8 See Invisibility +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Dagochik (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +2 Str defense ------ Armor +1 Fatigue +1% Resistance +9% nature +3% cold Mind save +3 (+1 eff.) Life +60.00 Disease Resist +20% Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 4.5 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy&ANTIQUE_WHITE |
| Tool | Aledrarim the Puregrit [power 51] (25 cooldown)2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: offense ------ Damage +6% nature On-Hit (Melee): * 20% chance to slow global speed by 44% * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +3% temporal +6% fire Setup a psionic shield, reducing all damage taken by 51 for 5 turns Puts all charms on 25 turn cooldown 100% to increase all damage penetration by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | copper ring of blight (+11%)0.1 Encumbrance T1 ring jewelry [Ego] Arcane While equipped: offense ------ Damage +11% blight defense ------ Resistance +11% blight Rings make your fingers look great! |
| On fingers | marksman&0.1 Encumbrance T2 ring jewelry [Ego] Master While equipped: Stats +4 Dex offense ------ Accuracy +8 (+4 eff.) defense ------ Life +22.00 Disarm Resist +20% Pinning Resist +24% Knockbk Resist +27% Rings make your fingers look great! |
| Around waist | Bilewhisper the hardened leather belt1.0 Encumbrance T3 belt armor [Rare] Master While equipped: offense ------ Physical Crit +5.0% Critical power +9.00% Physical Power +3 (+1 eff.) Damage +6% nature On-Hit (Melee): * 20% chance to reduce all saves and defense by 19 defense ------ Resistance +2% physical Unlife -80.00 life A belt that goes around your waist. |
| In main hand | Cinderdeath the dragonbone magestaff (136% power, 6 apr, darkness element)5.0 Encumbrance T5 staff 2H weapon [Random Unique] Arcane Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Physical Crit +11.0% Spell Crit +15% Spellpower +36 (+10 eff.) On-Hit 42 arcane Damage +30% physical +30% temporal +30% light +30% darkness defense ------ Resistance +5% arcane +3% blight Spell save +9 (+5 eff.) Pinning Resist +10% other ------- Max mana +55.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | dwarven-steel gauntlets &039; (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Str +3 Mag +3 Wil offense ------ Physical Power +5 (+2 eff.) Spellpower +9 (+3 eff.) On-Hit 8 arcane 5 acid Damage +5% acid +4% arcane +6% blight Ignore resists +10% blight When Hit 4 temporal defense ------ Armor +2 Fatigue +3% Resistance +3% arcane +7% acid Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% Learn an unarmed attack talent or enable &039; to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Polutira the woollen robe (2 def, 3 armour)2.0 Encumbrance T2 cloth armor [Random Unique] Arcane/Master/Psionic While equipped: offense ------ Spellpower +5 (+1 eff.) Damage +6% acid +5% physical +7% fire +9% cold defense ------ Armor +3 Defense +2 (+1 eff.) Resistance +11% acid +11% physical +11% darkness +12% fire +11% cold +10% mind +9% all Physical save +26 (+10 eff.) Spell save +10 (+5 eff.) Mind save +20 (+7 eff.) Teleport Resist +20% other ------- Cooldown Refit Golem -4 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | resilient cashmere cloak of implacability (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego+] Nature While equipped: defense ------ Defense +2 (+1 eff.) Physical save +6 (+3 eff.) Mind save +7 (+2 eff.) Unlife -50.00 life Life +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | insulating copper amulet of strength (+4)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +4 Str defense ------ Resistance +11% fire +12% cold Amulets make your neck look great! |
Inventory
movement infusion of the sneak (speed 568%; cd 8)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 8 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 568% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of Life0.4 Encumbrance potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the sneak (range 5; phase 18; cd 10)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 5 Cooldown: 10 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Churomirath the Galepierce0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: offense ------ Ignore resists +20% acid defense ------ Resistance +21% lightning +6% physical +12% mind other ------- Stamina/turn +0.20 Amulets make your neck look great! |
conjurer&0.1 Encumbrance T3 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag +5 Wil offense ------ Spellpower +7 (+2 eff.) Rings make your fingers look great! |
conjurer&0.1 Encumbrance T3 ring jewelry [Ego++] Arcane/Master While equipped: Stats +5 Mag +5 Wil offense ------ Spellpower +7 (+2 eff.) Accuracy +9 (+5 eff.) Ignore Armor +9 defense ------ Defense +10 (+5 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 3.5 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
copper ring &039;0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +6 Str +5 Cun +5 Con offense ------ Mind Crit +7% Physical Power +7 (+3 eff.) Damage +9% mind +12% fire Rings make your fingers look great! |
marksman&0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Dex offense ------ Accuracy +8 (+4 eff.) defense ------ Blind Resist +26% other ------- Infravision +4 See Stealth +7 See Invisibility +5 Rings make your fingers look great! |
rogue&0.1 Encumbrance T3 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Cun defense ------ Defense +6 (+3 eff.) Mind save +7 (+2 eff.) Confus Resist +22% Rings make your fingers look great! |
Swordbreaker (129% power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Master Weapon Damage 129% Range: 1.0x-1.3x Uses 50% Cun, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +15.0% Attack Speed 111% On Critical: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex defense ------ Hardiness +20% Defense +15 (+7 eff.) Physical save +15 (+6 eff.) Disarm Resist +50% other ------- Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
steel dagger &039; (109% power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Rare] Nature Weapon Damage 109% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +3 Dex +7 Wil +5 Cun +9 Con offense ------ Damage +6% fire defense ------ Resistance +5% arcane +6% acid Life +33.00 Sharp, short and deadly. |
acidic dwarven-steel longsword of massacre (132% power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon Reqs Str 24 [Ego] Arcane/Master Weapon Damage 133% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On Critical: * Splash the target with acid dealing 158 damage over 5 turns and reducing armor and accuracy by 20 Sharp, long, and deadly. |
arcing dwarven-steel mace of massacre (142% power, 4 apr)3.0 Encumbrance T3 mace 1H weapon Reqs Str 24 [Ego] Arcane/Master Weapon Damage 142% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 95 damage Blunt and deadly. |
thorny mindstar of gales (96% power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon Reqs Wil 24 [Ego+] Nature Weapon Damage 96% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +6 (+3 eff.) Damage +4% lightning +8% cold +4% physical defense ------ Defense +10 (+5 eff.) Pinning Resist +19% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mighty cured leather sling of enduring4.0 Encumbrance T2 sling 1H weapon [Ego+] Nature/Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +7 While equipped: Stats +2 Str +6 Wil +8 Con offense ------ Physical Power +6 (+3 eff.) defense ------ Life +10.00 Slings are used to hurl stones or metal shots at your foes. |
Blazetyphoon the yew vilestaff (120% power, 4 apr, acid element)5.0 Encumbrance T3 staff 2H weapon [Random Unique] Arcane/Master Weapon Damage 121% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +20% Critical power +12.00% Spellpower +9 (+3 eff.) Spellpower/crit +4 Damage +20% acid +9% light Ignore resists +15% acid When Hit 2 acid defense ------ Resistance +3% acid other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ash starstaff &039; (111% power, 3 apr, darkness element)5.0 Encumbrance T2 staff 1H weapon [Random Unique] Master Weapon Damage 111% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Physical Crit +5.0% Spell Crit +14% Critical power +23.00% Physical Power +6 (+3 eff.) Spellpower +12 (+4 eff.) Damage +15% darkness Ignore resists +5% light Accuracy +6 (+3 eff.) defense ------ Resistance +3% acid +3% fire +3% darkness other ------- Light +1 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Focus Whip (118% power, 7 apr)3.0 Encumbrance T3 whip 1H weapon [Unique] Psionic Weapon Damage 119% Range: 1.0x-1.1x Uses 20% Wil, 10% Cun, 70% Dex Damage Mind Mastery Exotic Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Accuracy Stat Wil Ignore Armor +7 Critical Rate +5.0% Attack Speed 125% On Critical: * Try to fry your enemies brain (25% chance to brainlock) While equipped: offense ------ Mind Crit +3% Mindpower +10 (+5 eff.) Strike all targets in a line (for 100% weapon damage as mind) out to range 4. Uses 10 power out of 10/10 A small mindstar rests at top of this handle. As you touch it, a translucent cord appears, flicking with your will. |
Xanurianne the Brightseam1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +3 Str +1 Cun +4 Con offense ------ Damage +3% mind defense ------ Resistance +6% fire +3% light +6% cold other ------- Max hate +2.00 See Invisibility +3 A belt that goes around your waist. |
Yvira the Ravendash1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ Ignore resists +20% darkness defense ------ Defense +9 (+4 eff.) Resistance +5% arcane Spell save +3 (+2 eff.) Stealth +6 Pinning Resist +20% A belt that goes around your waist. |
rough leather belt of unlife1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +5% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
cashmere cloak &039; (12 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +1 Con offense ------ Critical power +20.00% Damage +11% darkness Ignore resists +10% darkness defense ------ Defense +12 (+6 eff.) Resistance +9% blight +9% cold +13% darkness Stealth +10 Life +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient linen cloak of the hunter (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego+] Nature While equipped: offense ------ Accuracy +16 (+8 eff.) defense ------ Defense +1 (+0 eff.) Fatigue -5% Life +73.00 other ------- Max stamina +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled cashmere cloak of the voidstalker (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego++] Arcane While equipped: Stats +1 Mag +3 Wil defense ------ Defense +2 (+1 eff.) Resistance +20% darkness +20% temporal Spell save +6 (+3 eff.) Out-of-Phase Defense +13 Out-of-Phase Resistance +10% Out-of-Phase Resilience +12% other ------- Max mana +45.00 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere robe of darkness (+22%) (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego] Arcane While equipped: offense ------ Damage +15% darkness defense ------ Resistance +22% darkness +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe &039; (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Random Unique] Arcane While equipped: Stats +1 Str +1 Mag +4 Wil offense ------ Spell Crit +3% Spellpower +3 (+1 eff.) Damage +9% physical +13% darkness +7% temporal Ignore resists +7% temporal +7% physical On-Hit (Melee): * 20% chance to reduce armor by 37% defense ------ Resistance +6% acid +19% darkness +9% all Spell save +20 (+9 eff.) Anomaly Control +10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of iron boots &039; (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +3 Str +2 Con defense ------ Armor +3 Fatigue +2% Physical save +6 (+3 eff.) Unlife -20.00 life Healmod +15% Disarm Resist +10% Knockbk Resist +10% other ------- Max hate +10.00 Rush: Puts all charms on 25 turn cooldown Effective talent level: 4.5 Power cost 25 out of 25/25. Range 9 Cooldown: 20 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Belirianne the dwarven-steel gauntlets (0 def, 9 armour)1.5 Encumbrance T2 hands armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +7 Con offense ------ On-Hit 5 cold Damage +3% cold +3% arcane +3% mind Ignore resists +10% arcane Accuracy +7 (+4 eff.) defense ------ Armor +9 Hardiness +5% Fatigue +3% Resistance +5% arcane +6% cold +6% mind +5% physical Physical save +6 (+3 eff.) Mind save +6 (+2 eff.) Disarm Resist +21% Learn an unarmed attack talent or enable &039; to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Daywoe (15 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Con offense ------ Damage +6% light Ignore resists +10% light +5% fire defense ------ Armor +1 Defense +15 (+7 eff.) Fatigue +1% Resistance +3% fire other ------- Stamina/turn +1.00 A cap made of leather. |
cashmere wizard hat &039; (2 def, 0 armour)2.0 Encumbrance T3 head armor [Random Unique] Nature/Psionic While equipped: Stats +3 Cun +4 Wil offense ------ Mind Crit +6% Mindpower +6 (+3 eff.) Damage +12% acid +10% physical +9% darkness +9% nature defense ------ Defense +2 (+1 eff.) Resistance +18% acid +11% physical +5% darkness +6% nature Mind save +20 (+7 eff.) other ------- Max hate +11.00 Hateful Whisper: Puts all charms on 15 turn cooldown Effective talent level: 4.5 Power cost 15 out of 15/15. Range 5 Cooldown: 10 Travel.spd instantaneous Is: a mind power Description: Infect a target&ANTIQUE_WHITE |
linen wizard hat &039; (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +2 Cun offense ------ Damage +3% nature Ignore resists +20% acid defense ------ Defense +1 (+0 eff.) Physical save +3 (+2 eff.) Mind save +5 (+2 eff.) Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% A pointy cloth hat, very wizardly... |
dwarven-steel mail armour of implacability (3 def, 14 armour)14.0 Encumbrance T3 heavy armor Reqs - Heavy armour training Str 28 [Ego+] Master While equipped: defense ------ Armor +14 Defense +3 (+1 eff.) Fatigue +7% Physical save +7 (+3 eff.) A suit of armour made of mail. |
Phoenixblur (9 def, 6 armour)9.0 Encumbrance T3 light armor [Rare] Master While equipped: Stats +7 Con offense ------ Physical Crit +3.0% Critical power +13.00% Physical Power +7 (+3 eff.) Damage +3% mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 19 defense ------ Armor +6 Defense +9 (+4 eff.) Fatigue +8% Resistance +9% fire A suit of armour made of leather. |
cleansing hardened leather armour of clarity (9 def, 6 armour)9.0 Encumbrance T3 light armor [Ego] Disrupt/Psionic While equipped: defense ------ Armor +6 Defense +9 (+4 eff.) Fatigue +8% Resistance +10% blight +7% mind +10% nature Mind save +16 (+5 eff.) A suit of armour made of leather. |
flaming steel shield of physical resistance (+13%) (0 def, 4 armour, 39 block)7.0 Encumbrance T2 shield armor Reqs - Shield usage training [Ego] Nature/Master Learn shield attack talent or enable &039; to see combat stats. While equipped: offense ------ On-Hit 6 fire When Hit 3 fire defense ------ Armor +4 Fatigue +8% Resistance +13% physical other ------- Talents +1 Block Handheld deflection devices. |
reinforced steel shield of resilience (0 def, 7 armour, 67.5 block)7.0 Encumbrance T2 shield armor Reqs - Shield usage training [Ego] Nature/Master Learn shield attack talent or enable &039; to see combat stats. While equipped: defense ------ Armor +7 Fatigue +8% Life +50.00 other ------- Talents +1 Block Handheld deflection devices. |
7 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
285 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Armyharadig the iron pickaxe (dig speed 29 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +2 Cun +1 Str offense ------ Accuracy +4 (+2 eff.) defense ------ Resistance +3% acid +2% physical +5% arcane Spell save +6 (+3 eff.) other ------- Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
4 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Nerylrassra the Shimmerquake2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats +2 Con offense ------ Physical Crit +4.0% Damage +6% lightning Ignore Armor +3 defense ------ Physical save +6 (+3 eff.) other ------- Max stamina +10.00 Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern &039;2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +4 Wil offense ------ Damage +6% mind +12% blight defense ------ Resistance +6% darkness Crit Resistance 10.00% Life Regen +4.00 Teleport Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
arcing pouch of dwarven-steel shots of grasping (20/22, 142% power, 3 apr)3.0 Encumbrance T3 shot ammo Reqs Dex 24 [Ego+] Arcane/Nature Weapon Damage 142% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +5.0% Capacity 22 On Hit: * 20% chance to create vines that bind the target to the ground dealing 104 nature damage and pinning them for 3 turns * 25% chance for lightning to strike from the target to a second target dealing 95 damage Shots are used with slings to pummel your foes to death. |
elm totem of healing [power 110] (15 cooldown)2.0 Encumbrance T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power. |
amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By coe chto the Cornac Cultist of Entropy level 22
49th Haze 122nd year of Ascendancy at 04:53 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By coe chto the Cornac Cultist of Entropy level 10
3rd Mirth 122nd year of Ascendancy at 18:23 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By coe chto the Cornac Cultist of Entropy level 20
49th Dusk 122nd year of Ascendancy at 00:29 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By coe chto the Cornac Cultist of Entropy level 20
11st Haze 122nd year of Ascendancy at 13:03 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By coe chto the Cornac Cultist of Entropy level 14
15th Dusk 122nd year of Ascendancy at 02:59 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By coe chto the Cornac Cultist of Entropy level 10
4th Mirth 122nd year of Ascendancy at 10:05 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By coe chto the Cornac Cultist of Entropy level 10
6th Mirth 122nd year of Ascendancy at 04:07 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By coe chto the Cornac Cultist of Entropy level 17
27th Dusk 122nd year of Ascendancy at 18:17 see stats
Log
Talent Infusion: Healing is ready to use.
Cyrariawen the Guard&fbd578LASTWHITELASTROYAL_BLUELASTLIGHT_REDLAST57 total damage).
Cyrariawen the Guard&fbd578LASTWHITELASTROYAL_BLUELASTLIGHT_REDLAST15 total damage).
Cyrariawen the Guard&fbd578LASTWHITELASTROYAL_BLUELASTLIGHT_REDLAST15 total damage).
Deadly Poison from Cyrariawen the Guard hits coe chto for 0 nature damage.
Poison from Cyrariawen the Guard hits coe chto for 29 nature damage.
Coe chto uses Infusion: Healing.
Coe chto stops being poisoned.
coe chto receives 156 healing from Infusion: Healing.
Coe chto casts Rune: Teleportation.
Coe chto loses 4 health to the entropy.
Talent Command Staff is ready to use.
Talent Rift Cutter is ready to use.
Talent Terminus is ready to use.
Deadly Poison from Cyrariawen the Guard hits coe chto for 51 nature damage.
Cyrariawen the Guard&fbd578LASTWHITELASTROYAL_BLUELASTLIGHT_REDLAST70 total damage).
Coe chto loses 4 health to the entropy.
Deadly Poison from Cyrariawen the Guard hits coe chto for 51 nature damage.
Cyrariawen the Guard&fbd578LAST
Coe chto is pinned to the ground.
Cyrariawen the Guard&fbd578LAST214 physical, 15 lightning, 4 fire, 6 lightning (238 total damage).
Coe chto loses 4 health to the entropy.
Coe chto is not stunned anymore.
Deadly Poison from Cyrariawen the Guard hits coe chto for 54 nature damage.
Cyrariawen the Guard&fbd578LAST
Poison bursts out of Coe chto&LAST039;s Shoot hits coe chto for 83 physical damage.
coe chto the level 25 cornac cultist of entropy was stabbed to death by Cyrariawen the Guard on level 1 of bandit fortress.




































































































