











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Temporal Warden |
| Level / Exp | 50 / 3920% |
| Size | medium |
| Lifes / Deaths | / 1 |
Primary Stats
| Strength | 28 (base 11) |
| Dexterity | 77 (base 63) |
| Constitution | 69 (base 10) |
| Magic | 146 (base 63) |
| Willpower | 62 (base 37) |
| Cunning | 94 (base 63) |
Resources
| Life | 1728/1728 |
| Paradox | 200 |
| Healing Factor | 2.4427219866912 |
| Regeneration | 108.09044791109 |
Speed
| Mental | -1.0014211682119E-11% |
| Attack | -1.2989609388114E-11% |
| Movement | +36.80425806594% |
| Spell | -1.2989609388114E-11% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 16 |
| Infravision | 9.1032241298366 |
| See Stealth | 68.892907247488 |
| See Invisible | 62.892907247488 |
Offense: Mainhand
| Damage | 198 |
| Accuracy | 80 |
| Crit Chance | 106% |
| APR | 62 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 75 |
| Crit Chance | 56% |
| Speed | 1.0000000000001 |
Offense: Mind
| Mindpower | 47 |
| Crit Chance | 34% |
| Speed | 1.0000000000001 |
Offense: Damage Bonus
| Acid | +26% |
| Blight | +26% |
| Arcane | +97% |
| All | +17% |
| Darkness | +27% |
| Light | +30% |
| Temporal | +141% |
| Physical | +101% |
| Nature | +26% |
Offense: Damage Penetration
| Physical | +63% |
| Arcane | +34% |
| Temporal | +65% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 6 (69.687909656376%) |
| Defense | 112 |
| Ranged Defense | 112 |
| Fatigue | 0 |
| Physical Save | 33 |
| Spell Save | 44 |
| Mental Save | 48 |
Defense: Resistances
| Blight | 55%( 70%) |
| Arcane | 53%( 70%) |
| Cold | 43%( 70%) |
| All | 37%( 70%) |
| Darkness | 53%( 70%) |
| Light | 39%( 70%) |
| Temporal | 69%( 70%) |
| Physical | 50%( 70%) |
| Nature | 66%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 85% |
| Disarm Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 90% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 64 up to 8 times. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 766 life over 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 100 with a minimum range of 15. Its effects scale with your Dexterity stat. |
Class Talents
| Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 3/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Chronomancy / Bow Threading | 1.60 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Chronomancy / Stasis | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 2/5 |
| 4/5 |
| 4/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 3/5 |
| 5/5 |
| 3/5 |
| 1/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 4/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.00 |
| 3/5 |
| 4/5 |
| 5/5 |
| 3/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Phase Pulse |
| talent | Temporal Hounds |
| talent | Contingency |
| talent | Weapon Folding |
| beneficial effect | The target is moving is 37% faster. 3 Celerity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife& And now for a grave | done |
Back and there again | done |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Dreadfell. Escort: injured seer (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You failed to protect the lost warrior from death by patchwork troll. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You failed to protect the temporal explorer from death by Cultist. Escort: temporal explorer (level 2 of Daikara) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Dreadfell. Escort: worried loremaster (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 8 of Dreadfell. Escort: worried loremaster (level 8 of Dreadfell)As a reward you improved Magic by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called &039;, probably located inside or near Grushnak Pride. | done |
The unhallowed morass is the name of the &039; surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITELIGHT_GREEN039;Pul and vanquished the Shade. Of trolls and damp caves | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
The Doom of the World! | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou killed your future self. In the future, you might wish to avoid time-traveling back to this moment... | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak&WHITELIGHT_GREENWHITELIGHT_GREENWHITELIGHT_GREENWHITELIGHT_GREEN | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Aetherwalk (6 def, 0 armour)2.0 Encumbrance T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag offense ------ Spellpower +15 (+4 eff.) Damage +25% arcane defense ------ Defense +6 (+1 eff.) Fatigue +1% Resistance +25% arcane Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% Creates an arcane explosion dealing 311 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 24 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
| Quiver | Growthbrace (52/52, 208% power, 33 apr)3.0 Encumbrance T5 arrow ammo [Random Unique] Arcane/Master Weapon Damage 208% Range: 1.0x-1.4x Uses 70% Dex, 50% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +33 Critical Rate +21.0% Capacity 52 Auto Reload 1 On-Hit, radius 1 +16 nature On-crit, radius 2 +20 nature On Hit: * 20% chance to slow global speed by 57% On Critical: * Wound the target dealing 178 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
| Light source | dwarven lantern &039;1.0 Encumbrance T5 lite [Random Unique] Nature/Master While equipped: Stats +6 Wil offense ------ Physical Crit +5.0% Critical power +20.00% Physical Power +10 (+3 eff.) Damage +12% temporal Ignore resists +15% temporal On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +6% darkness +9% temporal Physical save +12 (+6 eff.) Healmod +24% Blind Resist +40% Confus Resist +25% other ------- Light +10 See Stealth +23 See Invisibility +17 Track: Puts all charms on 40 turn cooldown Effective talent level: 2.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 22 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | elven-silk wizard hat &039; (33 def, 0 armour)2.0 Encumbrance T5 head armor [Random Unique] Arcane/Nature While equipped: Stats +8 Mag +6 Con offense ------ Damage +5% temporal +10% darkness +27% physical +16% arcane +13% light defense ------ Defense +33 (+6 eff.) Resistance +20% physical other ------- Max stamina +20.00 Arcane Eye: (Instant) Puts all charms on 10 turn cooldown Effective talent level: 5.0 Power cost 10 out of 10/10. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
| Tool | Cut Drem Arm2.0 Encumbrance T3 gross misc [Unique] Unknown While equipped: offense ------ When Hit 25 darkness defense ------ Disarm Resist +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
| On fingers | Voritira0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +6 Wil +9 Cun +2 Con offense ------ Accuracy +16 (+3 eff.) Ignore Armor +17 defense ------ Defense +15 (+3 eff.) Life +96.00 Life Regen +12.00 Healmod +18% Blind Resist +50% other ------- Infravision +9 See Stealth +17 See Invisibility +17 Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | voratun ring &039;0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Mag offense ------ On-Hit (Melee): * 22% chance to reduce strength, dexterity, and constitution by 33 * 22% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +6% temporal Mind save +15 (+5 eff.) Life +96.00 Life Regen +22.00 Healmod +18% Confus Resist +50% Stun Resist +103% other ------- Max mana +40.00 Rings make your fingers look great! |
| Around waist | Kindletyphoon the drakeskin leather belt1.0 Encumbrance T5 belt armor [Random Unique] Arcane/Nature/Master While equipped: Stats +5 Con offense ------ Physical Crit +5.0% Critical power +23.00% Physical Power +5 (+2 eff.) defense ------ Defense +15 (+3 eff.) Resistance +3% light Anomaly Control +20 Life +171.00 other ------- Max mana +77.00 Max stamina +49.00 Max hate +20.00 Max psi +35.00 Max vim +39.00 Max positive +40.00 Max negative +39.00 A belt that goes around your waist. |
| In main hand | dragonbone longbow &039;4.0 Encumbrance T5 longbow 2H weapon [Random Unique] Arcane/Master Weapon Damage 66% Range: 1.0x-1.1x Uses 0% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 While equipped: Stats +9 Mag offense ------ Physical Crit +28.0% Damage +9% acid +26% temporal +9% nature +20% physical Ignore resists +23% physical +12% temporal Accuracy +40 (+8 eff.) On-Hit (Ranged): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +6% temporal other ------- Reload +6 Masteries +0.30 Chronomancy/Bow Threading Instant Weapon Swap Longbows are used to shoot arrows at your foes. |
| On hands | Dakhtun&1.5 Encumbrance T5 hands armor [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag offense ------ Physical Crit +10.0% Spell Crit +10% Critical power +50.00% Damage +10% physical defense ------ Armor +6 Unarmed combat: Weapon Damage 145% Range: 1.0x-1.4x Uses 40% Mag, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Critical Rate +10.0% Attack Speed 83% On-hit +20 arcane On Hit: 10% Displacement Shield level 3 On Hit: 15% Wave of Power level 1 Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Main armor | elven-silk robe &039; (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Arcane While equipped: Stats +14 Mag +8 Wil +1 Con offense ------ Spell Crit +7% Spellpower +13 (+4 eff.) Damage +9% blight +81% temporal +27% arcane +27% physical Ignore resists +15% physical +13% temporal defense ------ Resistance +30% temporal +15% all Anomaly Control +16 other ------- Mana/turn +0.08 Max mana +155.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Goreraptor the elven-silk cloak (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Arcane/Nature/Master While equipped: offense ------ Spell Crit +5% Critical power +51.00% Spellpower +9 (+3 eff.) Damage +12% arcane Ignore resists +9% arcane Accuracy +14 (+3 eff.) Ignore Armor +12 On-Hit (Melee): * 20% chance to slow global speed by 57% * 10% chance to reduce damage dealt by 24% defense ------ Defense +3 (+1 eff.) Resistance +19% blight +21% nature +9% darkness Stealth +14 Life Regen +8.00 Healmod +17% other ------- Max mana +67.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Limmir&0.1 Encumbrance T5 amulet jewelry [Unique] While equipped: Stats +40 Con offense ------ Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all defense ------ Resistance +10% blight +10% cold +25% nature +10% darkness Crit Resistance 23.00% Affinity +15% nature Life Regen +2.00 Healmod +30% Stun Resist +30% Amulets make your neck look great! |
Inventory
Rune of the Rift (398.00 temporal damage, removed from time 4 turns)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Range 6 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 959.18 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the sneak (threshold 52; blocks 6; dur 4; cd 12)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 52 up to 6 times. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Bregerab0.1 Encumbrance T4 amulet jewelry [Rare] Arcane While equipped: Stats +9 Mag +3 Wil +10 Cun +3 Con offense ------ Damage +18% temporal On-Hit (Melee): * 20% chance to reduce armor by 43% Amulets make your neck look great! |
Choker of Dread0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Physical Power +5 (+2 eff.) Spellpower +5 (+2 eff.) defense ------ Blind Resist +100% other ------- See Invisibility +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
Fanged Collar0.1 Encumbrance T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil defense ------ Resistance +15% blight +15% darkness +15% acid Physical save +15 (+7 eff.) Spell save +15 (+5 eff.) Mind save -7 (-2 eff.) Life +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Hular the voratun amulet0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Str +5 Wil offense ------ Spell Crit +3% Critical power +39.00% Mindpower +15 (+5 eff.) Damage +6% arcane +3% blight Accuracy +10 (+2 eff.) Ignore Armor +18 defense ------ Spell save +18 (+6 eff.) Mind save +13 (+5 eff.) Confus Resist +25% Amulets make your neck look great! |
Nerata the gold amulet0.1 Encumbrance T3 amulet jewelry [Rare] Master While equipped: Stats +3 Str +5 Mag offense ------ Spell Crit +5% Physical Power +7 (+2 eff.) Spellpower +25 (+6 eff.) Spellpower/crit +6 Combat Speed +10% Damage +12% arcane +8% physical defense ------ Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Mana/turn +0.12 Amulets make your neck look great! |
The Black Core0.1 Encumbrance T2 amulet jewelry [Unique] Arcane While equipped: defense ------ Resistance +15% darkness Unlife -100.00 life Blind Resist +100% other ------- Infravision +6 Masteries +0.20 Corruption/Black-magic Shadow Power +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
stralite amulet &039;0.1 Encumbrance T4 amulet jewelry [Rare] Nature While equipped: Stats +5 Wil +5 Mag offense ------ Ignore resists +10% arcane defense ------ Defense +30 (+5 eff.) Resistance +12% temporal +26% mind +5% arcane Confus Resist +36% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Mana/turn +0.08 Max vim +50.00 Amulets make your neck look great! |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Glory of the Pride0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: offense ------ Physical Power +10 (+3 eff.) Damage +8% physical Accuracy +10 (+2 eff.) defense ------ Armor +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Physical save +45 (+17 eff.) Confus Resist +50% other ------- Max mana -40.00 Max stamina +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Growtorrent the voratun ring0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +8 Mag +7 Wil +18 Cun offense ------ Spellpower +11 (+3 eff.) Mindpower +5 (+1 eff.) On-Hit 26 physical On-Ranged-Hit 25 physical Damage +9% nature Ignore resists +10% nature +10% mind On-Hit (Melee): * 20% chance to slow global speed by 57% * 17% chance to reduce all saves and defense by 29 On-Hit (Ranged): * 16% chance to reduce all saves and defense by 29 defense ------ Defense +20 (+3 eff.) Mind save +6 (+2 eff.) other ------- Hate-on-crit +3.00 Max hate +10.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
Ichorshine the stralite ring0.1 Encumbrance T4 ring jewelry [Rare] Psionic While equipped: offense ------ Damage +30% nature Ignore resists +20% temporal When Hit 6 nature 10 cold On-Hit (Melee): * 20% chance to slow global speed by 57% defense ------ Resistance +6% cold Mind save +13 (+5 eff.) Confus Resist +41% Rings make your fingers look great! |
Inertial Twine0.1 Encumbrance T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil offense ------ Damage +5% physical defense ------ Armor +5 Resistance +5% physical Physical save +12 (+6 eff.) Knockbk Resist +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Ring of the Dead0.1 Encumbrance T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck defense ------ Physical save +10 (+5 eff.) Spell save +10 (+4 eff.) Mind save +10 (+4 eff.) Unlife -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Wheel of Fate0.1 Encumbrance T1 ring jewelry [Unique] Arcane While equipped: Stats +2 Cun +3 Dex offense ------ Physical Power +25 (+8 eff.) On-Hit 11 physical On-Ranged-Hit 10 physical Damage +12% mind +6% physical Accuracy +10 (+2 eff.) On-Hit (Melee): * 12% chance to reduce all saves and defense by 29 On-Hit (Ranged): * 12% chance to reduce all saves and defense by 29 defense ------ Defense +20 (+3 eff.) Resistance +7% blight +12% mind +7% nature Poison Resist +14% Disease Resist +14% other ------- Hate-on-crit +2.00 Max hate +7.00 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Puts all charms on 1 turn cooldown "This isn& |
Writhing Ring of the Hunter0.1 Encumbrance T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con other ------- Talents +1 Arcane Might You have set the ring to grant you Arcane Might! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
gladiator&0.1 Encumbrance T5 ring jewelry [Ego+] Master While equipped: Stats +10 Str +7 Con offense ------ Physical Power +14 (+5 eff.) Rings make your fingers look great! |
gold quartz ring0.1 Encumbrance T3 ring jewelry [Ego+] Nature While equipped: defense ------ Life +57.00 Life Regen +10.00 Healmod +12% Stun Resist +30% Rings make your fingers look great! |
gold quartz ring0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: offense ------ Move Speed +15% Accuracy +7 (+1 eff.) defense ------ Defense +7 (+1 eff.) Stun Resist +30% Blinding Speed: Puts all charms on 40 turn cooldown Effective talent level: 4.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 35% for 5 turns. Rings make your fingers look great! |
voratun ring &039;0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: Stats +14 Str +3 Dex +10 Con offense ------ Physical Crit +8.0% Mind Crit +3% Critical power +25.00% Physical Power +28 (+9 eff.) Damage +12% arcane +9% physical When Hit 6 mind 10 arcane other ------- EQ when Hit +0.20 Rings make your fingers look great! |
voratun ring of misery0.1 Encumbrance T5 ring jewelry [Ego+] Psionic While equipped: Stats +8 Cun offense ------ On-Hit 18 physical On-Ranged-Hit 23 physical On-Hit (Melee): * 16% chance to reduce all saves and defense by 29 On-Hit (Ranged): * 15% chance to reduce all saves and defense by 29 other ------- Hate-on-crit +2.00 Max hate +10.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 2.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
Mandible of Ungolmor (150% power, 12 apr)1.0 Encumbrance T5 dagger 1H weapon [Unique] Nature Weapon Damage 150% Range: 1.0x-1.3x Uses 30% Cun, 35% Dex, 35% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +12 Critical Rate +22.0% Attack Speed 100% Damage Conversion 30% darkness On Hit: 20% Poisonous Bite level 3 On Critical: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target While equipped: Stats +8 Cun +4 Dex offense ------ Damage +30% nature +20% darkness defense ------ Armor +15 Poison Resist +100% other ------- Light -2 Talents +5 Toxic Death This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
Awakened Staff of Absorption (172% power, 60 apr, fire element)7.0 Encumbrance T5 staff 2H weapon [Godslayer] Unknown Weapon Damage 172% Range: 1.0x-1.2x Uses 130% Mag Damage Arcane Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Accuracy +30 Ignore Armor +60 Attack Speed 100% While equipped: Stats +10 Mag +10 Wil offense ------ Spell Crit +15% Spellpower +48 (+11 eff.) Damage +60% lightning +60% fire +60% arcane +60% cold Ignore resists +30% lightning +30% fire +30% arcane +30% cold other ------- Max mana +100.00 Max positive +50.00 Max negative +50.00 Talents +1 Command Staff May understand old Sher&LASTffff66LIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTLAST999900LASTANTIQUE_WHITE{italic} |
Charenvy the drakeskin leather belt1.0 Encumbrance T5 belt armor [Random Unique] Master/Psionic While equipped: Stats +12 Dex +11 Cun +9 Lck offense ------ Physical Crit +14.0% Mind Crit +13% Mindpower +7 (+2 eff.) Damage +3% fire defense ------ Armor +2 Resistance +3% acid +9% fire +6% mind Physical save +15 (+7 eff.) Stealth +12 Life Regen +2.00 Pinning Resist +21% other ------- Disarm Traps +26 Infravision +5 A belt that goes around your waist. |
Hellwill the drakeskin leather belt1.0 Encumbrance T5 belt armor [Random Unique] Nature/Master While equipped: Stats +7 Str +7 Dex +6 Wil +7 Cun +6 Con offense ------ Mindpower +9 (+3 eff.) Damage +6% fire +23% physical Ignore resists +15% physical +5% nature +20% fire When Hit 6 fire On-Hit (Melee): * 21% chance to slow global speed by 57% defense ------ Resistance +3% nature +3% fire Physical save +20 (+9 eff.) Spell save +19 (+7 eff.) Mind save +34 (+12 eff.) A belt that goes around your waist. |
insulating rough leather belt of unlife1.0 Encumbrance T1 belt armor [Ego+] Arcane/Master While equipped: defense ------ Resistance +6% blight +5% cold +5% fire The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Betynor the elven-silk wizard hat (3 def, 0 armour)2.0 Encumbrance T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +8 Wil +17 Mag offense ------ Spell Crit +5% Mind Crit +4% Spellpower +16 (+4 eff.) Mindpower +9 (+3 eff.) Damage +11% mind +9% acid When Hit 4 arcane defense ------ Defense +3 (+1 eff.) Resistance +19% mind Physical save +13 (+7 eff.) Spell save +13 (+5 eff.) Mind save +18 (+6 eff.) other ------- Max psi +37.00 A pointy cloth hat, very wizardly... |
Brightfiend the drakeskin leather cap (10 def, 5 armour)2.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats +14 Cun +13 Dex offense ------ Damage +15% fire Ignore resists +25% temporal Accuracy +10 (+2 eff.) Ignore Armor +7 When Hit 2 fire When Hit: * 17% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +5 Defense +10 (+2 eff.) Fatigue +5% Resistance +3% fire A cap made of leather. |
Helm of Knowledge (0 def, 12 armour)3.0 Encumbrance T3 head armor [Unique] Arcane/Psionic While equipped: Stats +10 Cun +10 Wil defense ------ Armor +12 Fatigue +8% Resistance +15% light +15% mind +10% arcane Life Regen +2.00 It can be used without being worn. Sense the presence of unique objects. Uses 20 power out of 20/20 A large crown, part metallic part glass that radiates with psionic powers. |
Manontir the Magmabender (3 def, 0 armour)2.0 Encumbrance T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +6 Mag +13 Wil +7 Cun offense ------ Mind Crit +6% Spellpower +6 (+2 eff.) Damage +18% light +6% mind Ignore resists +20% fire When Hit 6 cold On-Hit (Melee): * 20% chance to reduce all saves and defense by 29 defense ------ Defense +3 (+1 eff.) Resistance +27% light +3% fire Mind save +30 (+10 eff.) Hateful Whisper: Puts all charms on 15 turn cooldown Effective talent level: 3.0 Power cost 15 out of 15/15. Range 5 Cooldown: 10 Travel.spd instantaneous Is: a mind power Description: Infect a target&ANTIQUE_WHITE |
Shimmerdare (3 def, 2 armour)2.0 Encumbrance T5 head armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +8 Wil offense ------ Mind Crit +4% Mindpower +9 (+3 eff.) Damage +9% lightning +34% physical +11% light +12% temporal +31% darkness defense ------ Armor +2 Defense +3 (+1 eff.) Resistance +3% lightning +19% physical +20% darkness +3% fire +3% cold Physical save +15 (+7 eff.) Spell save +6 (+2 eff.) Healmod +5% Poison Resist +21% other ------- Max hate +13.00 A pointy cloth hat, very wizardly... |
Wildshine the elven-silk wizard hat (3 def, 0 armour)2.0 Encumbrance T5 head armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +6 Mag +6 Wil offense ------ Spellpower +5 (+2 eff.) Damage +16% mind +17% cold Ignore resists +25% nature On-Hit (Melee): * 20% chance to slow global speed by 57% defense ------ Defense +3 (+1 eff.) Resistance +28% cold +16% mind +3% nature A pointy cloth hat, very wizardly... |
voratun helm &039; (13 def, 13 armour)3.0 Encumbrance T5 head armor [Random Unique] Master/Psionic While equipped: Stats +5 Str +5 Dex +5 Wil +10 Cun offense ------ Mindpower +6 (+2 eff.) Ignore resists +10% mind Ignore Armor +7 defense ------ Armor +13 Defense +13 (+2 eff.) Fatigue +5% Resistance +6% lightning +9% mind +7% all Physical save +15 (+7 eff.) Spell save +3 (+1 eff.) Life Regen +4.58 Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Light +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Void Quiver (0/0, 156% power, 120 apr)3.0 Encumbrance T5 arrow ammo [Unique] Arcane Weapon Damage 156% Range: 1.0x-1.4x Uses 70% Dex, 90% Mag Damage Void Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +120 Critical Rate +6.0% On Hit: 15% Spatial Tether level 1 On Hit: 15% Dimensional Anchor level 1 An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. |
51 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
2 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Physical save +8 (+4 eff.) Spell save +8 (+3 eff.) Mind save +8 (+3 eff.) Item imbue powers: Defense +8 (+1 eff.) Physical save +8 (+4 eff.) Spell save +8 (+3 eff.) Mind save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Brighttide the iron pickaxe (dig speed 20 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str offense ------ Damage +21% fire defense ------ Defense +30 (+5 eff.) Resistance +6% darkness +6% fire Life Regen +4.00 Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Gilarand the voratun pickaxe (dig speed 9 turns)3.0 Encumbrance T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +17 Str +11 Wil +3 Cun offense ------ Physical Crit +9.0% Mind Crit +14% defense ------ Fatigue -10% Resistance +12% acid +9% fire +8% darkness other ------- Infravision +3 See Invisibility +15 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "The Day It Came"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
2 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+2 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eldritch Pearl0.0 Encumbrance lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck offense ------ Physical Power +12 (+4 eff.) Spellpower +12 (+3 eff.) other ------- Light +6 Breathe water Tidal Wave: Effective talent level: 4.0 Power cost 80 out of 150/150. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 42.82 cold damage and 73.57 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 7 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Eleldassra1.0 Encumbrance T5 lite [Random Unique] Nature/Psionic While equipped: Stats +2 Mag +8 Wil offense ------ Physical Crit +5.0% Mind Crit +1% Critical power +33.00% Physical Power +8 (+3 eff.) Mindpower +10 (+3 eff.) defense ------ Physical save +12 (+6 eff.) Mind save +13 (+5 eff.) Healmod +29% other ------- Max hate +2.00 Light +5 Infravision +2 See Stealth +17 See Invisibility +16 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Crystal Heart0.0 Encumbrance T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resistance +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe&0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Telos&0.0 Encumbrance T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resistance +30% mind Confus Resist +30% Fear Resist +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resistance +30% mind Confus Resist +30% Fear Resist +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon&0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +20% fire When Hit 100 fire Life +60.00 Pinning Resist +50% Light +2 Item imbue powers: Damage +20% fire When Hit 100 fire Life +60.00 Pinning Resist +50% Light +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
7 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
14 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 289/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Lustrewrecker the voratun torque of psionic shield [power 171] (25 cooldown)2.0 Encumbrance T5 torque charm [Rare] Psionic While equipped: Stats +4 Dex +9 Con offense ------ Mindpower +10 (+3 eff.) defense ------ Resistance +6% light other ------- EQ when Hit +0.32 Psi when Hit +0.08 Max psi +20.00 Light +3 Setup a psionic shield, reducing all damage taken by 171 for 5 turns Puts all charms on 25 turn cooldown 100% to gain a 40% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Sunfame the stralite torque of psionic shield [power 131] (25 cooldown)2.0 Encumbrance T4 torque charm [Rare] Psionic While equipped: offense ------ Damage +9% fire When Hit 8 mind defense ------ Resistance +9% acid +15% temporal +21% light +18% cold +12% nature Life +100.00 Disarm Resist +21% Setup a psionic shield, reducing all damage taken by 131 for 5 turns Puts all charms on 25 turn cooldown 100% to increase the duration of 3 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
Betovena the Blazerot [power 116] (15 cooldown)2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: defense ------ Defense +30 (+5 eff.) Resistance +18% lightning Life +100.00 Blind Resist +20% Pinning Resist +10% Sting an enemy dealing 146 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to increase the duration of 2 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
2 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Tidan the dragonbone wand of conjuration [power 370] (15 cooldown)2.0 Encumbrance T5 wand charm [Random Unique] Arcane While equipped: Stats +8 Cun +2 Wil offense ------ Mind Crit +1% Mindpower +5 (+1 eff.) Damage +6% mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 29 defense ------ Mind save +6 (+2 eff.) Fire a magical bolt dealing 466 acid damage Puts all charms on 15 turn cooldown 100% to increase the duration of 3 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Glowing Core1.0 Encumbrance T4 white gem [Unique] Arcane While equipped: Resistance +50% light +50% fire Affinity +20% light +20% fire Blind Resist +100% See Invisibility +20 While carried: Light +2 Item imbue powers: Resistance +50% light +50% fire Affinity +20% light +20% fire Blind Resist +100% Light +4 See Invisibility +20 Latent Damage Type: Light This is all that& |
Pearl of Life and Death2.0 Encumbrance white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Damage +7% all Resistance +7% all Stun Resist +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
2 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Physical save +10 (+5 eff.) Spell save +10 (+4 eff.) Mind save +10 (+4 eff.) Item imbue powers: Defense +10 (+2 eff.) Physical save +10 (+5 eff.) Spell save +10 (+4 eff.) Mind save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By dog shit the Cornac Temporal Warden level 42
13rd Pyre 123rd year of Ascendancy at 01:58 see stats
A different point of view (Insane (Roguelike) difficulty)
69th Haze 123rd year of Ascendancy at 04:38 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By dog shit the Cornac Temporal Warden level 41
39th Regrowth 123rd year of Ascendancy at 01:26 see stats
Are you out of your mind?! (Insane (Roguelike) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By dog shit the Cornac Temporal Warden level 50
6th Allure 124th year of Ascendancy at 19:50 see stats
Atamathoned! (Insane (Roguelike) difficulty)
Killed the giant golem Atamathon after foolishly reactivating it.By dog shit the Cornac Temporal Warden level 50
21st Regrowth 124th year of Ascendancy at 10:37 see stats
Back and there again (Insane (Roguelike) difficulty)
14th Haze 123rd year of Ascendancy at 03:30 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By dog shit the Cornac Temporal Warden level 45
30th Pyre 123rd year of Ascendancy at 21:14 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By dog shit the Cornac Temporal Warden level 22
72nd Dusk 122nd year of Ascendancy at 22:48 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By dog shit the Cornac Temporal Warden level 24
70th Haze 122nd year of Ascendancy at 12:43 see stats
Destroyer of the creation (Insane (Roguelike) difficulty)
Killed Slasul.By dog shit the Cornac Temporal Warden level 50
71st Dusk 123rd year of Ascendancy at 13:12 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By dog shit the Cornac Temporal Warden level 43
27th Pyre 123rd year of Ascendancy at 09:18 see stats
Dethroned (Insane (Roguelike) difficulty)
Vanquished the Glass Golem without letting it use the glass throne to heal.By dog shit the Cornac Temporal Warden level 50
32nd Regrowth 124th year of Ascendancy at 16:09 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By dog shit the Cornac Temporal Warden level 35
17th Regrowth 123rd year of Ascendancy at 09:46 see stats
Evil denied (Insane (Roguelike) difficulty)
Won ToME by preventing the Void portal from opening.By dog shit the Cornac Temporal Warden level 50
1st Wintertide 124th year of Ascendancy at 23:05 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By dog shit the Cornac Temporal Warden level 21
71st Dusk 122nd year of Ascendancy at 06:20 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By dog shit the Cornac Temporal Warden level 34
6th Regrowth 123rd year of Ascendancy at 09:29 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By dog shit the Cornac Temporal Warden level 35
18th Regrowth 123rd year of Ascendancy at 06:20 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By dog shit the Cornac Temporal Warden level 50
7th Decay 123rd year of Ascendancy at 18:51 see stats
Flooder (Insane (Roguelike) difficulty)
Defeated Ukllmswwik while doing his own quest.By dog shit the Cornac Temporal Warden level 50
71st Dusk 123rd year of Ascendancy at 15:57 see stats
Gem of the Moon (Insane (Roguelike) difficulty)
Completed the Master Jeweler quest with Limmir.By dog shit the Cornac Temporal Warden level 50
26th Haze 123rd year of Ascendancy at 09:31 see stats
Home sweet home (Insane (Roguelike) difficulty)
1st Regrowth 123rd year of Ascendancy at 07:59 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Roguelike) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By dog shit the Cornac Temporal Warden level 50
7th Allure 124th year of Ascendancy at 08:14 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By dog shit the Cornac Temporal Warden level 10
5th Mirth 122nd year of Ascendancy at 00:29 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By dog shit the Cornac Temporal Warden level 20
39th Dusk 122nd year of Ascendancy at 05:53 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By dog shit the Cornac Temporal Warden level 30
2nd Wintertide 123rd year of Ascendancy at 12:54 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By dog shit the Cornac Temporal Warden level 40
34th Regrowth 123rd year of Ascendancy at 20:38 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By dog shit the Cornac Temporal Warden level 50
18th Dusk 123rd year of Ascendancy at 21:55 see stats
Now, this is impressive! (Insane (Roguelike) difficulty)
Killed Linaniil, the Supreme Archmage of Angolwen.By dog shit the Cornac Temporal Warden level 50
24th Regrowth 124th year of Ascendancy at 18:29 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By dog shit the Cornac Temporal Warden level 50
68th Haze 123rd year of Ascendancy at 05:49 see stats
Paradoxology (Insane (Roguelike) difficulty)
Both killed your future self and got killed by your future self.By dog shit the Cornac Temporal Warden level 26
5th Decay 122nd year of Ascendancy at 07:07 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By dog shit the Cornac Temporal Warden level 24
18th Haze 122nd year of Ascendancy at 23:16 see stats
Portal master (Insane (Roguelike) difficulty)
Fought the two Sorcerers and closed four invocation portals.By dog shit the Cornac Temporal Warden level 50
1st Wintertide 124th year of Ascendancy at 23:04 see stats
Race through fire (Insane (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By dog shit the Cornac Temporal Warden level 50
75th Dusk 123rd year of Ascendancy at 06:40 see stats
Self-killer (Insane (Roguelike) difficulty)
Killed your future self.By dog shit the Cornac Temporal Warden level 26
5th Decay 122nd year of Ascendancy at 07:07 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By dog shit the Cornac Temporal Warden level 40
36th Regrowth 123rd year of Ascendancy at 18:51 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By dog shit the Cornac Temporal Warden level 39
31st Regrowth 123rd year of Ascendancy at 14:46 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By dog shit the Cornac Temporal Warden level 44
27th Pyre 123rd year of Ascendancy at 13:28 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By dog shit the Cornac Temporal Warden level 21
49th Dusk 122nd year of Ascendancy at 01:43 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By dog shit the Cornac Temporal Warden level 50
49th Haze 123rd year of Ascendancy at 03:16 see stats
The Old Ones (Insane (Roguelike) difficulty)
Kill all the three demons that are on Eyal since before the Spellblaze: Shasshhiy&039;Feijan and Walrog.By dog shit the Cornac Temporal Warden level 50
69th Dusk 123rd year of Ascendancy at 20:19 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By dog shit the Cornac Temporal Warden level 50
64th Dusk 123rd year of Ascendancy at 19:43 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By dog shit the Cornac Temporal Warden level 11
1st Flare 122nd year of Ascendancy at 11:50 see stats
There and back again (Insane (Roguelike) difficulty)
63rd Pyre 123rd year of Ascendancy at 12:28 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By dog shit the Cornac Temporal Warden level 23
74th Dusk 122nd year of Ascendancy at 11:48 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By dog shit the Cornac Temporal Warden level 16
23rd Dusk 122nd year of Ascendancy at 19:29 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By dog shit the Cornac Temporal Warden level 50
36th Regrowth 124th year of Ascendancy at 19:11 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By dog shit the Cornac Temporal Warden level 40
38th Regrowth 123rd year of Ascendancy at 03:37 see stats
Wibbly Wobbly Timey Wimey Stuff (Insane (Roguelike) difficulty)
Killed the weaver queen and the temporal defiler.By dog shit the Cornac Temporal Warden level 5
77th Pyre 122nd year of Ascendancy at 10:22 see stats
You were not supposed to see that! (Insane (Roguelike) difficulty)
Read a Forbidden Tome.By dog shit the Cornac Temporal Warden level 50
31st Regrowth 124th year of Ascendancy at 12:54 see stats
Log
There is a Entrance to a dark crypt here (press &039; or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Dog shit switches his weapons to: dragonbone longbow &039;
Growthbrace.
Today is the 37th Regrowth of the 124th year of the Age of Ascendancy of Maj&LASTTalent Rune: Stormshield is ready to use.
Talent Time Shield is ready to use.
Ran for 3 turns (stop reason: hostile spotted to the southeast (Orcs patrol)).
Orcs patrol kills Anorithil patrol.
Today is the 38th Regrowth of the 124th year of the Age of Ascendancy of Maj&LASTLASTTalent Haste is ready to use.
Today is the 39th Regrowth of the 124th year of the Age of Ascendancy of Maj&LASTLASTYELLOW_GREEN039;&LASTLASTLASTYELLOW_GREEN039;&LASTLAST039;t move).
Dog shit activates Temporal Hounds.
Saving done.





































































































































