Malran the level 6 Cornac Marauder by Dem

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceCornac
ClassMarauder
Level / Exp6 / 80%
Sizemedium
Lifes / Deaths

Primary Stats

Strength21 (base 21)
Dexterity24 (base 24)
Constitution10 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning13 (base 12)

Resources

Life200/200
Stamina105/105
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5
See Stealth19.433042497527
See Invisible19.433042497527

Offense: Mainhand

Damage25
Accuracy26
Crit Chance6%
APR5
Speed1.00

Offense: Offhand

Damage15
Accuracy26
Crit Chance6%
APR5
Speed1.00

Offense: Spell

Spellpower10
Crit Chance3%
Speed1

Offense: Mind

Mindpower12
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)10 (30%)
Defense13
Ranged Defense13
Fatigue11
Physical Save11
Spell Save7
Mental Save8

Defense: Resistances

Cold 11%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat techniques1.30
3/5
0/5
0/5
0/5
Technique / Duelist1.20
1/5
1/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Dual techniques1.20
1/5
1/5
0/5
0/5
Technique / Throwing knives1.20
1/5
1/5
0/5
0/5
Cunning / Poisons0.90
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5

Generic Talents

Technique / Combat training1.30
0/5
1/5
0/5
1/5
1/5
2/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Thuggery1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.30
1/5
0/5
0/5
0/5

Effects

talent
beneficial effect

Quests

done
done
active

Equipment

Tool
On head
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

You pickup 0.85 gold pieces.
You pickup 0.60 gold pieces.

You pickup 0.80 gold pieces.

You pickup 0.50 gold pieces.

You pickup 0.80 gold pieces.

You pickup 0.85 gold pieces.

There is a way to the previous level here (press &039; or right click to use).
Ran for 25 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 4 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 36 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 1.10 gold from the transmogrification of
iron plate armour of resilience (3 def, 7 armour).
You gain 0.50 gold from the transmogrification of
rough leather armour (1 def, 2 armour).
You gain 0.10 gold from the transmogrification of
linen cloak (1 def, 0 armour).
You gain 0.25 gold from the transmogrification of
iron longsword (11-15.4 power, 2 apr).
You gain 4.66 gold from the transmogrification of
balanced iron greatsword of daylight (16-25.6 power, 1 apr).
There is a Passageway into the Trollmire here (press &039; or right click to use).
You feel very confident walking into this place.
Saving game...


Saving done.


Malran deactivates Apply Poison.