Agostee the level 11 Yeek Archer by Mint Coffee

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceYeek
ClassArcher
Level / Exp11 / 25%
Sizesmall
Lifes / Deaths

Primary Stats

Strength22 (base 24)
Dexterity40 (base 36)
Constitution7 (base 10)
Magic10 (base 10)
Willpower24 (base 10)
Cunning18 (base 12)

Resources

Life186/186
Stamina135/135
Healing Factor1.0688045797962
Regeneration2.8323321364599

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage50
Accuracy36
Crit Chance3%
APR5
Speed1.00

Offense: Spell

Spellpower5
Crit Chance3%
Speed1

Offense: Mind

Mindpower23
Crit Chance3%
Speed1

Offense: Damage Bonus

Acid+15%
Fire+5%
Light+10%

Defense: Base

Armour (hardiness)6 (63.914983985962%)
Defense40
Ranged Defense40
Fatigue0
Physical Save10
Spell Save11
Mental Save22

Defense: Resistances

Nature 6%( 70%)
Light 30%( 70%)
Cold 21%( 70%)
Blight 5%( 70%)
Mind 10%( 70%)
Fire 16%( 70%)
All 0%( 70%)

Defense: Immunities

Silence Resistance34%
Instadeath Resistance100%
Confusion Resistance92%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
1/5
1/5
1/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Reflexes1.30
1/5
4/5
0/5
0/5
Technique / Archery training1.30
2/5
1/5
1/5
0/5
Technique / Marksmanship1.30
4/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
4/5
1/5
0/5
0/5
Technique / Conditioning1.00
0/5
0/5
0/5
0/5
Technique / Mobility1.00
2/5
1/5
0/5
0/5
Race / Yeek1.00
1/5
2/5
0/5
0/5

Effects

talent

Quests

active
done
done
done
active
active

Equipment

On feet
Quiver
On hands
On head
Tool
Around waist
Main armor
In main hand
Light source
Cloak
Around neck

Inventory

Achievements

Level 10 (Roguelike) Got a character to level 10.
By Agostee the Yeek Archer level 10
43rd Dusk 122nd year of Ascendancy at 11:18
see stats

Log

You gain 0.02 gold from the transmogrification of brass lantern.
Space around you starts to dissolve...


Resting starts...

Rested for 7 turns (stop reason: all resources and life at maximum).


There is a ladder to the previous level here (press &039; or right click to use).
Ran for 3 turns (stop reason: at exit).


Resting starts...

You are yanked out of this place!

Rested for 29 turns (stop reason: dialog is displayed).


You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 5.85 gold from the transmogrification of
Nightbolt (0 def, 3 armour).
You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 0.49 gold from the transmogrification of
insulating pair of rough leather boots (0 def, 1 armour).
You gain 5.74 gold from the transmogrification of
Khelogachak (10-15 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (11-16 power, 1 apr).
You gain 1.79 gold from the transmogrification of
surging elm magestaff (10-12 power, 2 apr, arcane element).
You gain 2.87 gold from the transmogrification of
cruel elm magestaff of fate (10-12 power, 2 apr, fire element).
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 5.05 gold from the transmogrification of
copper amulet of healing.
You gain 1.69 gold from the transmogrification of
biting gale rune of the wizard (damage 60; dur 4; cd 15).
You gain 2.01 gold from the transmogrification of
blink rune of the wizard (range 4; phase 11; cd 18).
You gain 1.18 gold from the transmogrification of
regeneration infusion of the sneak (heal 121; 12 cd).
There is a Entrance to the Scintillating Caves here (press &039; or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.