Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
| Addons | Old RPG Tileset 1.0.0 Barbarian Class 1.0.0 |
| Campaign | Arena |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Shalore |
| Class | Barbarian |
| Level / Exp | 18 / 4% |
| Size | medium |
| Lifes / Deaths | Killed by armoured skeleton warrior at level 18 on the 76th Pyre 122nd year of Ascendancy at 06:44 5 / 1 |
Primary Stats
| Strength | 47 (base 39) |
| Dexterity | 11 (base 10) |
| Constitution | 20 (base 20) |
| Magic | 7 (base 2) |
| Willpower | 25 (base 22) |
| Cunning | 38 (base 23) |
Resources
| Life | -42/443 |
| Stamina | 28/188 |
| Healing Factor | 0.82 |
| Regeneration | 1.845 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +86.070797642506% |
Vision
| Sight | 11 |
| Lite | 2 |
| See Stealth | 11 |
| See Invisible | 9 |
Offense: Mainhand
| Damage | 55 |
| Accuracy | 32 |
| Crit Chance | 12% |
| APR | 11 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 25 |
| Accuracy | 32 |
| Crit Chance | 15% |
| APR | 11 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 7 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26.35 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +3% |
| Arcane | +3% |
Defense: Base
| Armour (hardiness) | 25.92 (69%) |
| Defense | 23.175 |
| Ranged Defense | 24.175 |
| Fatigue | 13 |
| Physical Save | 31.725 |
| Spell Save | 17.2 |
| Mental Save | 25.525 |
Defense: Resistances
| Darkness | 11%( 70%) |
| Lightning | 15%( 70%) |
| Light | 16%( 70%) |
| Nature | 50%( 70%) |
| Blight | 6%( 70%) |
| Fire | 10%( 70%) |
| Cold | 6%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Pinning Resistance | 27% |
| Confusion Resistance | 10% |
| Knockback Resistance | 20% |
| Stun Resistance | 10% |
| Disarm Resistance | 26% |
| Blind Resistance | 23% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 97 life. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 40 life. |
Class Talents
| Cunning / Thug | 1.20 |
| 1/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| Technique / Gladiator | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| Technique / Barbarian | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Executioner | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Wild-gift / Genetics | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | Badly off balance. Global speed is reduced by 15%. Off-balance |
| detrimental effect | The target is stunned, reducing damage by 70%, putting random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| detrimental effect | The target is poisoned, taking 2.57 nature damage per turn and decreasing all heals received by 18%. Insidious Poison |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | The target is maimed, unable to correctly wield a weapon. Disarmed |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | insulating pair of rough leather boots of uncanny dodging (3 def, 1 armour) insulating pair of rough leather boots of uncanny dodging (3 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +3 Ranged Defense: +2 Fatigue: +1% Changes resistances: +6% fire / +6% cold A pair of boots made of leather. |
| On hands | light iron gauntlets of magic (+3) (0 def, 1 armour) light iron gauntlets of magic (+3) (0 def, 1 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +3 Mag Damage when the wearer hits(melee): 6 light Changes resistances: +5% light Changes damage: +3% arcane / +3% light Metal gloves protecting the hands up to the middle of the lower arm. |
| On fingers | gold ring of sensing gold ring of sensingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Blindness immunity: +23% See stealth: +11 See invisible: +9 Rings can have magical properties. |
| On fingers | rogue& rogue&Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +8 Changes stats: +4 Cun Disarm immunity: +26% Pinning immunity: +27% Knockback immunity: +20% Rings can have magical properties. |
| Around neck | savior& savior&Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Physical save: +5 Spell save: +6 Mental save: +6 Amulets can have magical properties. |
| In main hand | plaguebringer& plaguebringer&Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 16.0 - 22.4 Uses stat: 100% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). Damage when this weapon hits: +6 blight When wielded/worn: Disease immunity: +13% Blunt and deadly. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| In off hand | steel waraxe of daylight (11-15.4 power, 3 apr) steel waraxe of daylight (11-15.4 power, 3 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 11.0 - 15.4 Uses stat: 100% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Damage when this weapon hits: +6 light Damage against: +10% Undead One-handed war axes. |
| Main armor | prismatic iron mail armour of lightning resistance (2 def, 4 armour) prismatic iron mail armour of lightning resistance (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Changes resistances: +11% darkness / +15% lightning / +11% light A suit of armour made of mail. |
| Around waist | rough leather belt rough leather belt1.00 Encumbrance. Type: armor / belt ; tier 1 A belt that goes around your waist. |
Inventory
gold amulet of the fish gold amulet of the fishInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +12% cold Allows you to breathe in: water Amulets can have magical properties. |
Newly picked up gold ringgold ring 0.10 Encumbrance. Type: jewelry / ring ; tier 3 Rings can have magical properties. |
dwarven-steel dagger &039; (22.5-29.25 power, 7 apr) dwarven-steel dagger &039; (22.5-29.25 power, 7 apr)Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 22.5 - 29.3 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% When wielded/worn: Accuracy: +12 Defense: +10 Damage when the wearer hits(melee): 4 mind Changes resistances penetration: +5% temporal Sharp, short and deadly. |
arcing steel waraxe (12-16.8 power, 3 apr) arcing steel waraxe (12-16.8 power, 3 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +7 lightning One-handed war axes. |
balanced steel waraxe of daylight (13-18.2 power, 3 apr) balanced steel waraxe of daylight (13-18.2 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Damage when this weapon hits: +5 light Damage against: +7% Undead When wielded/worn: Accuracy: +6 Defense: +6 One-handed war axes. |
cleansing steel plate armour of stability (4 def, 9 armour) cleansing steel plate armour of stability (4 def, 9 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% Changes resistances: +11% nature / +12% blight Physical save: +13 A suit of armour made of metal plates. |
51 alchemist agate 51 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
Achievements
Log
Skeleton warrior hits Barbie for 20 physical, 1 nature damage (total 19.59).
Talent Infusion: Healing is ready to use.
Skeleton warrior hits Barbie for 1 nature damage.
Barbie uses Infusion: Healing.
Talent Charge is ready to use.
Skeleton warrior hits Barbie for 1 nature, 21 physical, 1 nature damage (total 21.47).
Armoured skeleton warrior uses Block.
Barbie hits skeleton warrior for 58 physical, 6 blight, 7 light, 28 physical, 7 light, 7 light damage (total 109.37).
Skeleton warrior hits Barbie for 1 nature damage.
Skeleton warrior hits Barbie for 22 physical, 1 nature damage (total 22.29).
Barbie hits skeleton warrior for 63 physical damage.
Barbie killed skeleton warrior!
Skeleton warrior hits Barbie for 1 nature damage.
Barbie uses Butcher.
Barbie hits armoured skeleton warrior for 0 physical, 6 blight, 0 light, 0 physical, 0 light, 0 light, 0 physical, 6 blight, 0 light, 0 physical, 0 light, 0 light damage (total 10.56).
Armoured skeleton warrior hits Barbie for 11 light, 11 light, 11 light, 11 light damage (total 40.32).
Armoured skeleton warrior uses Disarm.
Barbie is disarmed!
Armoured skeleton warrior hits Barbie for 76 physical, 5 light damage (total 79.98).
Talent Club is ready to use.
Skeleton warrior hits Barbie for 1 nature damage.
Armoured skeleton warrior uses Shield Pummel.
Barbie is stunned!
Armoured skeleton warrior hits Barbie for 76 physical damage.
Armoured skeleton warrior killed Barbie!
Barbie the level 18 shalore barbarian was maimed to death by an armoured skeleton warrior on level 24 of The Arena.
