








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Exponential Leveling 1.5.5Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Homosuperior 1.2.3This addon adds another subrace to the humans. Much stronger than any other race, for testing of classes and beginners. + 5 in all main stats exp multiplier: 0.85 Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Arcanum Class Pack 1.5.2Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Items Vault 1.5.0Donators/Buyers bonus! Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.5.9Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Skeleton |
| Class | Archmage |
| Level / Exp | 22 / 88% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton archer at level 2 on the 75th Pyre 122nd year of Ascendancy at 03:12 / 1 |
Primary Stats
| Strength | 35 (base 14) |
| Dexterity | 34 (base 18) |
| Constitution | 51 (base 51) |
| Magic | 63 (base 51) |
| Willpower | 56 (base 51) |
| Cunning | 63 (base 51) |
Resources
| Life | 690/690 |
| Mana | 317/351 |
| Paradox | 300 |
| Healing Factor | 1.5782805429864 |
| Regeneration | 1.2231674208145 |
Speed
| Mental | +3.1500000000001% |
| Attack | +3.1500000000001% |
| Movement | +21% |
| Spell | +3.1500000000001% |
| Global | +102.1% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 3 |
| See Stealth | 35 |
| See Invisible | 51 |
Offense: Mainhand
| Damage | 36 |
| Accuracy | 24 |
| Crit Chance | 25% |
| APR | 6 |
| Speed | 0.97 |
Offense: Spell
| Spellpower | 60 |
| Crit Chance | 34% |
| Speed | 0.96946194861852 |
| Cooldown Reduction | 30 |
Offense: Mind
| Mindpower | 50 |
| Crit Chance | 21% |
| Speed | 0.96946194861852 |
Offense: Damage Bonus
| Acid | +21% |
| Arcane | +12% |
| Mind | +6% |
| All | +0% |
| Lightning | +23% |
| Light | +36% |
| Temporal | +5% |
| Fire | +29% |
| Nature | +19% |
Offense: Damage Penetration
| Blight | +25% |
| Acid | +15% |
| Fire | +40% |
| Light | +15% |
Defense: Base
| Armour (hardiness) | 19.735 (30%) |
| Defense | 20 |
| Ranged Defense | 27 |
| Fatigue | 0 |
| Physical Save | 25 |
| Spell Save | 30 |
| Mental Save | 30 |
Defense: Resistances
| Blight | 35%( 70%) |
| Arcane | 27%( 70%) |
| Cold | 21%( 70%) |
| All | 12%( 70%) |
| Darkness | 25%( 70%) |
| Temporal | 28%( 70%) |
| Lightning | 48%( 75%) |
| Fire | 37%( 70%) |
| Nature | 60%( 70%) |
Defense: Immunities
| Stun Resistance | 9% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Silence Resistance | 10% |
| Bleed Resistance | 100% |
| Pinning Resistance | 41% |
| Disarm Resistance | 15% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 26% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (96% of a turn) Is: a spell Description: Inflicts 392.70 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (96% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 841% for 10 turns and instantly restoring 42 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 415 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (96% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1331% for 10 turns and instantly restoring 66 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Class Talents
| Spell / Arcane | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Spell / Phantasm | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Arcane elements | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Spell / Wildfire | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Meta | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 5/5 |
| 3/5 |
| 2/5 |
| 1/5 |
| Undead / Skeleton | 1.30 |
| 3/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Arcane Shield |
| talent | Feather Wind |
| talent | Shielding |
| talent | Quicken Spells |
| talent | Wildfire |
| talent | Arcane Power |
| beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Heart of the Gloom. Escort: lone alchemist (level 2 of Heart of the Gloom)As a reward you improved talent Channel Staff (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you gained talent category Spell / Staff combat (at mastery 0.80). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Heart of the Gloom. Escort: lost warrior (level 1 of Heart of the Gloom)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Old Forest. Escort: temporal explorer (level 4 of Old Forest)As a reward you improved talent Precognition (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Hunt for the legendary Plumpkin! | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj&WHITELIGHT_GREEN039;ve found the needed warg claw. The Brotherhood of Alchemists* &039;re smaller and easier to remove, but they&039;t poke yourself. Oh yes, and don&039; * You&WHITELIGHT_GREEN039;ve found the needed vial of wight ectoplasm. * You&WHITESLATE039;Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.&WHITEREDWHITEREDWHITELIGHT_GREEN039;ve found the needed naga tongue. * You&WHITESLATE039;Needed: one pouch of faeros ash. They&039; Ungrol of Last Hope needs your help making an elixir of brawn, which can be used to permanently increase your strength and constitution by three. He has given you some notes on the ingredients: * &039; * You&WHITELIGHT_GREEN039;ve found the needed minotaur nose. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Till the Blood Runs Clear | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Dairythel the pair of dwarven-steel boots (3 def, 10 armour)3.0 T3 feet armor [Rare] Master While equipped: ----- def ----- Armour +10 Defense +3 (+2 eff.) Rng.Def +3 (+2 eff.) Fatigue +3% Resists +6% blight +6% darkness Die.at -80.00 life Silence- +10% Disarm- +15% ---------- misc Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
| Light source | Light of Revelation2.0 T2 lite [Unique] Unknown While equipped: dps ---------- Against +25% Horror ----- def ----- D.Red.from +25% Horror ---------- misc Light +7 See.Stealth +35 See.Invis +35 Sometimes reveals the hidden truths you&WHITEANTIQUE_WHITE |
| On head | Extradimensional Hat (0 def, 0 armour)2.0 T1 head armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +3 (+1 eff.) Dmg.mod +5% temporal ----- def ----- Resists +5% temporal ---------- misc Max.enc +50 Adventuring wizards tend to have a major problem. How to carry all the paraphenalia that goes with being a wizard? This hat was designed as *the* solution. The top part of the hat contains a large extradimensional space for storing all their heavy gear. |
| Tool | Furnacevile (dig speed 18 turns)3.0 T5 digger tool [Random Unique] Nature/Master While equipped: Stats +6 Str dps ---------- Dmg.mod +6% acid +6% fire +8% nature Res.pen +15% acid Melee Ret 12 acid ----- def ----- Fatigue -7% Resists +13% nature +9% fire ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Flashdredge0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +15% acid +11% nature +6% light Res.pen +10% light ----- def ----- Resists +22% nature ---------- misc Light +2 Rings can have magical properties. |
| On fingers | Vorath the gold ring0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +2 Wil dps ---------- Spell.crit +3% Dmg.mod +13% lightning +12% arcane Res.pen +25% blight ----- def ----- Resists +26% lightning Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.mana +40.00 Rings can have magical properties. |
| Around waist | Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | dragonbone starstaff &039; (30-36 power, 6 apr, light element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +13 draining blight On Crit.r2 +8 light While equipped: dps ---------- Spell.crit +5% Crit.mult +22.00% Spell.pwr +24 (+6 eff.) Melee+ 31 fire Dmg.mod +30% light Res.pen +5% light ----- def ----- Resists +9% darkness HP.leech%% +7% HP.leech +9% ---------- misc Mana/turn +0.32 Max.mana +59.00 Light +2 See.Invis +16 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | Storm Bringer&1.5 T3 hands armor [Unique] Arcane While equipped: Stats +4 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Dmg.mod +10% lightning ----- def ----- Armour +3 Resists +15% lightning Res.Cap +5% lightning Chain Lightning: Level 3.9 Pwr.cost 16 out of 16/16. Range 10 Travel.spd instantaneous Is a spell Description: Invokes a forking beam of lightning doing 71.18 to 213.54 damage and forking to another target. It can hit up to 7 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
| Main armor | Firewalker (8 def, 2 armour)2.0 T3 cloth armor [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +20% fire Res.pen +20% fire Melee Ret 18 fire ----- def ----- Armour +2 Defense +8 (+4 eff.) Resists +20% fire -10% cold This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
| Cloak | linen cloak &039; (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +6 Cun dps ---------- Dmg.mod +6% mind ----- def ----- Defense +1 (+1 eff.) Fatigue -2% Max.HP +33.00 ---------- misc Light +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | stabilizing steel amulet of manastreaming0.1 T2 amulet jewelry [Ego+] Arcane/Nature While equipped: Stats +2 Mag dps ---------- S.pwr/crit +3 ----- def ----- Resists +13% temporal Pinning- +22% Knockbk- +26% ---------- misc Mana/turn +0.13 Max.mana +30.00 Amulets can have magical properties. |
Inventory
Ring of Insight0.1 T1 ring jewelry [Unique] Arcane/Psionic While equipped: Stats +2 Cun +2 Mag ---------- misc Infravis +1 See.Stealth +3 See.Invis +3 Telpty rng +1 Masteries +0.20 Spell/Divination This small iron ring seems exceptionally shiny and in focus. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+3 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+1 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
dreamer&2.0 T2 cloth armor [Ego++] Nature/Psionic While equipped: ----- def ----- Resists +6% blight +12% mind +10% darkness Phys.save +12 (+6 eff.) Spell.save +12 (+6 eff.) Mind.save +20 (+10 eff.) Max.HP +40.00 HP.reg +2.20 Heal.mod +12% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
channeler& channeler&1.0 T2 wardstone armor [Ego] Arcane While equipped: Stats +1 Mag dps ---------- Dmg.mod +11% light ----- def ----- Defense +4 (+2 eff.) Resists +11% light Dmg.red +2 all Proj.slow +15% ---------- misc Mana/turn +0.90 Max.mana +10.00 Wards +2 light Talents +2 Ward Handheld warding devices |
mage& mage&1.0 T1 wardstone armor [Ego] Arcane/Psionic While equipped: dps ---------- Dmg.mod +10% fire ----- def ----- Defense +2 (+1 eff.) Resists +10% fire Dmg.red +1 all Spell.save +11 (+6 eff.) Proj.slow +10% ---------- misc Wards +1 fire Talents +1 Ward Handheld warding devices |
Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal& |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 265/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Exterminator (Exploration mode)
Killed 1000 creatures.By Bonespell the Skeleton Archmage level 17
38th Dusk 122nd year of Ascendancy at 21:16 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Bonespell the Skeleton Archmage level 20
14th Haze 122nd year of Ascendancy at 12:03 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Bonespell the Skeleton Archmage level 10
2nd Flare 122nd year of Ascendancy at 05:33 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Bonespell the Skeleton Archmage level 20
68th Dusk 122nd year of Ascendancy at 22:55 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Bonespell the Skeleton Archmage level 17
37th Dusk 122nd year of Ascendancy at 18:00 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Bonespell the Skeleton Archmage level 22
25th Haze 122nd year of Ascendancy at 12:50 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Bonespell the Skeleton Archmage level 10
2nd Flare 122nd year of Ascendancy at 18:15 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Bonespell the Skeleton Archmage level 17
38th Dusk 122nd year of Ascendancy at 16:53 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Bonespell the Skeleton Archmage level 10
4th Flare 122nd year of Ascendancy at 09:58 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Bonespell the Skeleton Archmage level 19
68th Dusk 122nd year of Ascendancy at 16:57 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Bonespell the Skeleton Archmage level 18
56th Dusk 122nd year of Ascendancy at 08:43 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Bonespell the Skeleton Archmage level 13
11st Dusk 122nd year of Ascendancy at 14:33 see stats
Log
You have no more inscription slots.
You are now inscribed with Rune of the Rift.
Bonespell drops on the floor: Genocide (42-67.2 power, 4 apr).
Your Genocide (42-67.2 power, 4 apr) is magically sorted by the storage room.
Bonespell drops on the floor: Corpsebow.
Your Corpsebow is magically sorted by the storage room.
You gain 12.00 gold from the transmogrification of Aduriavena (2 def, 0 armour).
You gain 2.64 gold from the transmogrification of sand rough leather gloves of strength (+3) (0 def, 6 armour).
You gain 12.00 gold from the transmogrification of onyx.
You gain 24.00 gold from the transmogrification of 3 aquamarine.
You gain 24.00 gold from the transmogrification of 2 lapis lazuli.
You gain 16.00 gold from the transmogrification of 2 opal.
You gain 32.00 gold from the transmogrification of 4 topaz.
You gain 12.00 gold from the transmogrification of emerald.
You gain 16.00 gold from the transmogrification of turquoise.
You gain 12.00 gold from the transmogrification of garnet.
You gain 16.00 gold from the transmogrification of 2 amethyst.
You gain 12.00 gold from the transmogrification of quartz.
Talent Rune of the Rift is ready to use.
Bonespell deactivates Wildfire.
Bonespell deactivates Arcane Shield.
Bonespell deactivates Feather Wind.
Bonespell deactivates Quicken Spells.
Bonespell deactivates Arcane Power.
Bonespell deactivates Shielding.












































































