Artemis the level 2 Cornac Rogue by Artemis

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.3
AddonsItems Vault 1.0.3
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassRogue
Level / Exp2 / 50%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 11)
Dexterity16 (base 16)
Constitution12 (base 12)
Magic10 (base 10)
Willpower10 (base 10)
Cunning16 (base 16)

Resources

Life120/120
Stamina103/103
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite-1000
Infravision1
See Stealth7
See Invisible6
Stealth10.24

Offense: Mainhand

Damage13
Accuracy10
Crit Chance8%
APR5
Speed1.00

Offense: Offhand

Damage7
Accuracy10
Crit Chance8%
APR5
Speed1.00

Offense: Spell

Spellpower10
Crit Chance3%
Speed1

Offense: Mind

Mindpower13.4
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense3.1
Ranged Defense3.1
Fatigue7
Physical Save8.05
Spell Save7
Mental Save9.1

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance21%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Cunning / Stealth1.30
3/5
0/5
0/5
0/5
Technique / Dual techniques1.30
1/5
0/5
0/5
0/5
Technique / Dual weapons1.30
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
0/5
1/5

Effects

talent
talent
detrimental effect
beneficial effect

Quests

active

Equipment

On fingers
Main armor
In off hand
On feet
In main hand

Inventory

Achievements

Log


Artemis uses Infusion: Regeneration.

Artemis starts regenerating health quickly.

Rattlesnake hits Artemis for 9 physical damage.
Rattlesnake killed Artemis!
Artemis the level 2 cornac rogue was mutilated to death by a rattlesnake on level 2 of Trollmire.
You have 1 life(s) left.
Artemis stops regenerating health quickly.

Artemis deactivates Lacerating Strikes.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving done.

Saving done.

Saving game...

Resting starts...

Artemis activates Stealth.

Artemis activates Lacerating Strikes.

Artemis deactivates Stealth.

Talent Infusion: Wild is ready to use.
Talent Stealth is ready to use.
Artemis activates Stealth.

Talent Infusion: Regeneration is ready to use.
Rested for 13 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


Saving done.

Saving done.

Saving game...