Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Opt-in Adventurers Parties 1.0.3 Infinite500: Revised high level play for ToME v1.10b 1.0.4 Draconians 1.0.4 |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 5 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 2 / 0 |
Primary Stats
| Strength | 16 (base 16) |
| Dexterity | 12 (base 12) |
| Constitution | 15 (base 13) |
| Magic | 12 (base 12) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 167/175 |
| Mana | 116/116 |
| Stamina | 112/112 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 22 |
| Accuracy | 26 |
| Crit Chance | 0% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Penetration
| Cold | +20% |
| Physical | +8% |
Defense: Base
| Armour (hardiness) | 8.55 (46.25%) |
| Defense | 2.7 |
| Ranged Defense | 2.7 |
| Fatigue | 12 |
| Physical Save | 11.796416407973 |
| Spell Save | 8.3753331465363 |
| Mental Save | 7.5971977687388 |
Defense: Resistances
| Blight | 4%(100%) |
| All | 0%(100%) |
Defense: Immunities
| Disarm Resistance | 12% |
| Bleed Resistance | 100% |
| Stoning Resistance | 100% |
| Fear Resistance | 100% |
| Stun Resistance | 0% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
| beneficial effect | The target is walking on an icy floor. Increasing movement speed by 20%, providing +20% cold damage piercing and -30% stun immunity. Icy Floor |
Quests
Equipment
| Main armor | iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% A suit of armour made of mail. |
| In main hand | warbringer& warbringer&Requires: - Strength 11 Powered by arcane forces Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 13.0 - 19.5 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% Special effect when this weapon hits: 20% chance to curse the target Damage when this weapon hits: +8 darkness / +6 blight When wielded/worn: Physical power: +8 Changes stats: +2 Con Changes resistances penetration: +8% physical Disarm immunity: +12% Massive two-handed maul. |
Inventory
Unerring Scalpel (15-19.5 power, 25 apr) Unerring Scalpel (15-19.5 power, 25 apr)Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 45% Str, 55% Dex Damage type: Physical Armour Penetration: +25 Physical crit. chance: +0.0% Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 This scalpel was used by the dread sorcerer Kor& |
flaming iron dagger of massacre (8.5-11.05 power, 5 apr) flaming iron dagger of massacre (8.5-11.05 power, 5 apr)Requires: - Dexterity 11 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 8.5 - 11.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Burst (radius 1) on hit: +5 fire Sharp, short and deadly. |
flaming iron longsword (7-9.8 power, 2 apr) flaming iron longsword (7-9.8 power, 2 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 7.0 - 9.8 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Burst (radius 1) on hit: +6 fire Sharp, long, and deadly. |
Aeriroddathad (3-3.3 power, 12 apr, nature damage) Aeriroddathad (3-3.3 power, 12 apr, nature damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 30% Wil, 10% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes resistances: +5% arcane Mana when firing critical spell: +2.00 Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
iron shield of cold resistance (+16%) (4 def, 2 armour, 18.5 block) iron shield of cold resistance (+16%) (4 def, 2 armour, 18.5 block)Requires: - Strength 11 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Fatigue: +6% Changes resistances: +16% cold Talent granted: +1 Block Handheld deflection devices |
Achievements
Log
Ran for 2 turns (stop reason: at door).
You give flaming iron longsword (7-9.8 power, 2 apr) to golem (servant of Dr. Bomb).
Dr. Bomb uses Infusion: Wild.
Dr. Bomb lessens the pain.
Dr. Bomb casts Extract Gems.
You extract ametrine from iron greatsword (12-19.2 power, 1 apr)
Dr. Bomb casts Extract Gems.
You extract agate from iron waraxe (6.5-9.1 power, 2 apr)
Dr. Bomb casts Extract Gems.
You extract agate from reinforced iron shield (4 def, 6 armour, 38.5 block)
Character control switched to golem (servant of Dr. Bomb).
Golem (servant of Dr. Bomb) wears(replacing): flaming iron longsword (7-9.8 power, 2 apr).
Golem (servant of Dr. Bomb) wears(offslot): flaming iron dagger of massacre (8.5-11.05 power, 5 apr).
Dr. Bomb feels pain again.
Character control switched to Dr. Bomb.
Character control switched to golem (servant of Dr. Bomb).
Golem (servant of Dr. Bomb) can not wear: warbringer&LASTLASTiron battleaxe (9.5-14.25 power, 1 apr) to Dr. Bomb.
Golem (servant of Dr. Bomb) wears: warbringer&LAST
