Belkar the level 5 Halfling Rogue by Aura of the Dawn

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.4
AddonsOpt-in Adventurers Parties 1.0.3
Monk 0.9.42
Infinite Farportal 1.0.4
Trolls 1.0.4
Arcanum Class Pack 1.0.4
Infinite500: Revised high level play for ToME v1.10c 1.0.4
Bunnymorph race 1.0.4
Misc objects Addon 1.0.4
Turtle race 1.0.4
CampaignInfinite
ModeNormal Adventure
SexMale
RaceHalfling
ClassRogue
Level / Exp5 / 49%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity17 (base 14)
Constitution11 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning30 (base 27)

Resources

Life-2/161
Stamina112/112
Healing Factor1
Regeneration12.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage18
Accuracy30
Crit Chance12%
APR3
Speed1.00

Offense: Offhand

Damage8
Accuracy30
Crit Chance14%
APR5
Speed1.00

Offense: Spell

Spellpower10
Crit Chance8%
Speed1

Offense: Mind

Mindpower19
Crit Chance8%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense5.45
Ranged Defense5.45
Fatigue6
Physical Save8.225
Spell Save7.875
Mental Save14.875

Defense: Resistances

All 14%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Cunning / Stealth1.30
5/5
1/5
0/5
0/5
Technique / Dual techniques1.30
1/5
0/5
0/5
0/5
Technique / Dual weapons1.30
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
2/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
2/5
0/5
1/5

Effects

talent
beneficial effect
detrimental effect
beneficial effect

Quests

active

Equipment

Tool
Main armor
In off hand
In main hand
Light source

Inventory

Achievements

Log


Belkar hits thief for 1 physical damage.
Belkar feels pain again.

Thief hits Belkar for 10 nature damage.

Belkar hits thief for 1 physical damage.
Belkar stops regenerating health quickly.

Thief hits Belkar for 11 nature damage.

Belkar hits thief for 1 physical damage.
Belkar stops being poisoned.


Belkar hits thief for 1 physical damage.

Belkar hits thief for 1 physical damage.

Thief stops bleeding.


Talent Infusion: Regeneration is ready to use.

Talent Infusion: Wild is ready to use.

Belkar uses Infusion: Wild.

Belkar lessens the pain.

Belkar uses Infusion: Regeneration.

Belkar starts regenerating health quickly.

Thief performs a critical strike!
Saving done.

Saving done.

Saving game...