Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | More Taints 1.0.4 Items Vault 1.0.3 Class: Battledancer 1.0.4 |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Higher |
| Class | Battledancer |
| Level / Exp | 1 / 62% |
| Size | medium |
| Lifes / Deaths | Killed by king cobra at level 1 on the 74th Pyre 122nd year of Ascendancy at 19:15 / 1 |
Primary Stats
| Strength | 15 (base 14) |
| Dexterity | 18 (base 17) |
| Constitution | 12 (base 12) |
| Magic | 11 (base 10) |
| Willpower | 11 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 0/108 |
| Stamina | 15/62 |
| Healing Factor | 1 |
| Regeneration | 12.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 16 |
| Accuracy | 22 |
| Crit Chance | 2% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11.7 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 2 (30%) |
| Defense | 0.16 |
| Ranged Defense | 0.16 |
| Fatigue | 6 |
| Physical Save | 9.45 |
| Spell Save | 7.7 |
| Mental Save | 9.37475 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Technique / Combat dancing | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dance floor movements | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Adrenaline actions | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Adrenaline control | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual combat training | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.20 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Sanguine overture |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
| beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
| beneficial effect | Levaniel is going through an adrenaline rush and has the following effects: Adrenaline rushPhysical power: +2 Mental save: +2 Spell power: -5 Mental power: -5 Defense: -4 |
Quests
Explore the caves below the ruins of Kor&SLATEWHITESLATE039;Pul and find out what lurks there and what treasures are to be gained! Of trolls and damp caves | active |
Equipment
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Main armor | rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. |
| In main hand | iron double sided sword (9-12.6 power, 1 apr) iron double sided sword (9-12.6 power, 1 apr)Requires: - Dexterity 14 3.00 Encumbrance. Type: weapon / double_weapon ; tier 1 It must be held with both hands. Base power: 9.0 - 12.6 Uses stat: 100% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% A two-sided sword. This weapon has a chance to perform an extra offhand attack. Two-sided swords require the double weapons mastery talent to use correctly. |
Inventory
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE |
Achievements
Log
Levaniel hits king cobra for 4 physical damage.
Levaniel misses king cobra.
King cobra hits Levaniel for 12 physical damage.
King cobra hits Levaniel for 12 physical damage.
Levaniel hits king cobra for 4 physical damage.
Levaniel hits king cobra for 4 physical damage.
King cobra hits Levaniel for 12 physical damage.
Levaniel hits king cobra for 6 physical damage.
Levaniel uses Infusion: Wild.
Levaniel lessens the pain.
Talent Infusion: Regeneration is ready to use.
Talent Chasse is ready to use.
Levaniel hits king cobra for 6 physical damage.
Talent Hack&039;Back is ready to use.
Levaniel hits king cobra for 6 physical damage.
King cobra hits Levaniel for 12 physical damage.
King cobra stops bleeding.
Levaniel feels pain again.
Levaniel uses Infusion: Regeneration.
Levaniel starts regenerating health quickly.
King cobra hits Levaniel for 13 physical damage.
Saving done.
Saving done.
Saving game...
