
















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Notes to Self 1.7.0Allows you to add notes to a character which will be displayed just after you load it, as a reminder of anything you want to remember next time you play the character. Useful if, like me, you have several characters going at once. The Character Notes dialog is initially bound to Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Das Blinkenlights 1.6.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Nekarcos's Quality of Life 06: Turn Delay 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
FlexSpec Respec Limitation Relaxer 1.5.5Actually Useful Artifact Steamguns 1.3.0Increase the range of artifact steamguns to at least the range of an ordinary steamgun of the same tier. Frequently Asked Questions: Examine Floor Stack 1.7.0Adds an action to the right-click map menu to examine a stack of objects on the floor. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Monsters tiles set 1.5.10Description Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Этот аддон позволит вам играть за Существо. Добавляет дополнительный сет тайлов, состоящий из слизней, шмелей, варгов, кошачьих и призраков в меню 'Custom tiles' Не меняет ветки скиллов или характеристики! Установка: Удаление: или в игре: Forbidden Cults 1.7.4Official Expansion!Opt-in Adventurers Parties 1.7.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Passive Cooldowns 1.7.0Possessor Bonus Class 1.7.4Donators/Buyers bonus! A Few Bug Fixes 1.5.10Fixed a few bugs(benificial bugs not included) that I can remember right now.
Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Tinker Stores in Last Hope 1.4.9Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Big thanks to Razakai's Improved Stores mod for showing me how to create shops, and to Housepet for pretty much writing this addon. Conveyance Reward 1.5.5This adds the Spell/Conveyance tree as a reward for completing the Tempest Peak questline for Angolwen. All the code is borrowed from DG's own, and thus everything works the same as antimagic characters getting Fungus. Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Items Vault 1.7.0Donators/Buyers bonus! Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. nsrr's Exotic Weapons 1.4.8 Adventurous Arcane Combat 1.4.0Modifies Arcane Combat to function with all bolt/beam spells. Except Temporal Bolt. Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Enhanced Wield Replace 1.7.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Male |
| Race | Halfling |
| Class | Adventurer |
| Level / Exp | 18 / 44% |
| Size | medium |
| Lifes / Deaths | Killed by Adethra the carrion worm mass at level 18 on the 62nd Dusk 122nd year of Ascendancy at 09:51 / 1 |
Primary Stats
| Strength | 40 (base 23) |
| Dexterity | 46 (base 40) |
| Constitution | 40 (base 17) |
| Magic | 2 (base 1) |
| Willpower | 22 (base 20) |
| Cunning | 32 (base 25) |
Resources
| Life | -83/648 |
| Steam | 38/100 |
| Stamina | 181/181 |
| Equilibrium | 20 |
| Healing Factor | 1.3622297605396 |
| Regeneration | 16.68731456661 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 2 |
| See Invisible | 9 |
Offense: Mainhand
| Damage | 54 |
| Accuracy | 58 |
| Crit Chance | 37% |
| APR | 6 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 54 |
| Accuracy | 58 |
| Crit Chance | 37% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 1 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +4% |
| Nature | +5% |
| Blight | +9% |
| Physical | +20% |
| Mind | +3% |
| All | +0% |
Offense: Damage Penetration
| Mind | +5% |
| Blight | +25% |
| Physical | +25% |
| Cold | +5% |
| Nature | +7% |
Defense: Base
| Armour (hardiness) | 31.551211628464 (93.607947236566%) |
| Defense | 27 |
| Ranged Defense | 27 |
| Fatigue | 28 |
| Physical Save | 39 |
| Spell Save | 21 |
| Mental Save | 31 |
Defense: Resistances
| Acid | 23%( 70%) |
| Blight | 37%( 70%) |
| Arcane | 25%( 70%) |
| Cold | 16%( 70%) |
| All | 6%( 70%) |
| Darkness | 18%( 70%) |
| Physical | 7%( 70%) |
| Temporal | 26%( 70%) |
| Lightning | 9%( 70%) |
| Mind | 20%( 70%) |
| Fire | 11%( 70%) |
| Nature | 45%( 70%) |
Defense: Immunities
| Pinning Resistance | 38% |
| Disarm Resistance | 70% |
| Confusion Resistance | 20% |
| Knockback Resistance | 22% |
| Stun Resistance | 48% |
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 469 life over 5 turns. Its effects scale with your Constitution stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 14.1 steam per turn. Can be activated for an instant burst of 70 steam. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 135 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Archery prowess | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Steamtech / Avoidance | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Gunslinging | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Gunner training | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Marksmanship | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Archery training | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Steamtech / Blacksmith | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Trollmire. Escort: lost tinker (level 3 of Trollmire)As a reward you gained knowledge of tinker technology. | done |
Escort the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest) | active |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor&LIGHT_GREENWHITESLATE039;Pul and find out what lurks there and what treasures are to be gained! Of trolls and damp caves | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj&WHITESLATE039;Needed: one minotaur nose. You&039; The Brotherhood of Alchemists* &039;ve gotten it, cross some moving water on your way back.&WHITESLATE039;Needed: one ritch stinger. Keep as much venom in it as possible.& | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | [vs. pair of rough leather boots &039; (0 def, 1 armour) (On feet)]pair of rough leather boots &039; (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-) Effects on melee hit: * 10% chance to slow global speed by 42% Damage (Melee): 0(-10) item nature slow Damage when hit (Melee): 6(-) light Changes stats: +2(-) Cun / +2(-) Con Changes resistances: +3%(-) nature Physical save: +10 (+5 eff.) (-) Mental save: +10 (+5 eff.) (-) Defense after a teleport: +10 (-) Resist all after a teleport: +10% (-) New effects duration reduction after a teleport: +10% (-) A pair of boots made of leather. |
| Quiver | [vs. barbed pouch of iron shots of grasping (6/16, 20-25 power, 1 apr) (Quiver)]barbed pouch of iron shots of grasping (6/16, 20-25 power, 1 apr) Requires: - Dexterity 11 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 20.5 - 24.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 (-) Crit. chance: +9.0% (-) Capacity: 16 (-) On weapon hit: * 20% chance to create vines that bind the target to the ground dealing 89 nature damage and pinning them for 3 turns On weapon crit: * Wound the target dealing 174 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Talents granted: +1.00(-) Explosive Shell Shots are used with slings to pummel your foes to death. |
| Light source | [vs. Neruldavea the brass lantern (Light source)]Neruldavea the brass lantern Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Defense: +7 (+3 eff.) (-) Changes resistances: +9%(-) blight / +5%(-) arcane Changes resistances penetration: +25%(-) blight Changes damage: +9%(-) blight Physical save: +11 (+6 eff.) (-) Spell save: +10 (+9 eff.) (-) Mental save: +11 (+5 eff.) (-) Light radius: +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Cyrevena (0 def, 2 armour) (On head)]Cyrevena (0 def, 2 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +1 (+0 eff.) (-) Armour: +2 (-) Fatigue: +1% (-) Effects on melee hit: * 20% chance to slow global speed by 42% Damage (Melee): 0(-20) item nature slow Changes resistances: +9%(-) blight / +5%(-) arcane / +3%(-) lightning Mental save: +3 (+1 eff.) (-) Maximum life: +20.00 (-) Light radius: +3 (-) Infravision radius: +2 (-) A cap made of leather. |
| On hands | [vs. Gema the iron gauntlets (0 def, 1 armour) (On hands)]Gema the iron gauntlets (0 def, 1 armour) Requires: - Heavy armour training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour penetration: +5 (-) Armour: +1 (-) Fatigue: +1% (-) Damage (Melee): 6(-) acid Changes resistances: +6%(-) acid Changes resistances penetration: +25%(-) physical Changes damage: +4%(-) acid / +6%(-) physical Talents granted: +2.00(-) Iron Grip Disarm immunity: +70% (-) Stamina each turn: +2.00 (-) Learn an unarmed attack talent or enable &039; to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | [vs. iron pickaxe &039; (dig speed 40 turns) (Tool)]iron pickaxe &039; (dig speed 40 turns) Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Damage when hit (Melee): 2(-) lightning Changes stats: +1(-) Str Changes resistances: +16%(-) nature / +5%(-) arcane Changes resistances penetration: +5%(-) cold Changes damage: +5%(-) nature When carried: Talents granted: +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | [vs. titan&LASTtitan& Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3(-) Con Physical save: +6 (+3 eff.) (-) Stun/Freeze immunity: +23% (-) Life regen: +2.00 (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. titan&LASTcopper ring &039; Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage when hit (Melee): 8 mind Changes stats: +0(-3) Con Changes resistances: +5% arcane / +6% nature Changes resistances penetration: +5% mind Changes damage: +3% mind Physical save: +0 (+0 eff.) (-6 (-3 eff.)) Stun/Freeze immunity: +25% (+2%) Life regen: +3.00 (+1.00) Only die when reaching: -80.00 life Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. copper amulet &039; (Around neck)]copper amulet &039; Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +6%(-) mind / +21%(-) temporal Spell save: +3 (+2 eff.) (-) Blindness immunity: +10% (-) Pinning immunity: +21% (-) Knockback immunity: +22% (-) Defense after a teleport: +5 (-) Resist all after a teleport: +5% (-) New effects duration reduction after a teleport: +5% (-) Amulets make your neck look great! |
| In main hand | [vs. throat-seeking stralite steamgun of true flight (In main hand, 1 of 2)]throat-seeking stralite steamgun of true flight Requires: - Dexterity 35 - Talent Shoot - Talent Steam Pool Infused by arcane disrupting forces Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 4 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +12 (-) Attack speed: 100% (-) Firing range: +10 (-) On weapon hit: * splashes acid on your target dealing 27 damage and reducing their armor On weapon crit: * silences the target Travel speed: +600% (-) Damage (Ranged): +13(-) nature Attacks use: 2.0(-) Steam When wielded/worn: Accuracy: +9 (+3 eff.) (-) Physical crit. chance: +9.0% (-) Changes resistances penetration: +7%(-) nature Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. Tap to cycle through comparison choices |
| Around waist | [vs. Earosathel the rough leather belt (Around waist)]Earosathel the rough leather belt Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour: +10 (-) Changes resistances: +3%(-) nature / +6%(-) fire / +6%(-) mind / +6%(-) cold Physical save: +3 (+2 eff.) (-) Confusion immunity: +20% (-) A belt that goes around your waist. |
| In off hand | [vs. throat-seeking stralite steamgun of true flight (In main hand, 1 of 2)]gunslinger& Requires: - Dexterity 35 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 4 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +12 (-) Attack speed: 100% (-) Firing range: +10 (-) On weapon hit: - splashes acid on your target dealing 27 damage and reducing their armor + splashes acid on your target dealing 25 damage and reducing their armor On weapon crit: - silences the target Travel speed: +600% (-) Damage (Ranged): +0(-13) nature Attacks use: 2.0(-) Steam When wielded/worn: Accuracy: +9 (+3 eff.) (-) Physical crit. chance: +9.0% (-) Changes resistances penetration: +0%(-7%) nature Changes damage: +14% physical Talents cooldown: Trick Shot (-2 turns) Strafe (-2 turns) Double Shots (-2 turns) Steampower: +9 (+5 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. Tap to cycle through comparison choices |
| Cloak | [vs. Tarruhad the linen cloak (1 def, 0 armour) (Cloak)]Tarruhad the linen cloak (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) (-) Changes stats: +3(-) Dex / +1(-) Mag / +2(-) Cun Changes resistances: +9%(-) acid / +5%(-) cold / +5%(-) nature Life regen: +4.00 (-) Maximum life: +33.00 (-) See invisible: +3 (-) Healing mod.: +10% (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. iron plate armour &039; (0 def, 9 armour) (Main armor)]iron plate armour &039; (0 def, 9 armour) Requires: - Massive armour training - Strength 22 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +9 (-) Armour Hardiness: +20% (-) Fatigue: +26% (-) Changes stats: +2(-) Str / +2(-) Wil Changes resistances: +3%(-) acid / +13%(-) darkness / +15%(-) blight / +9%(-) nature / +3%(-) mind Light radius: +1 (-) See invisible: +6 (-) A suit of armour made of metal plates. |
Inventory
Blood of Undeath =EL=Powered by arcane forces 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
Prismatic Rune (6 turns; acid, physical, cold, blight)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 acid, 3 physical, 3 cold, 5 blight It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Air RecyclerRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Flash PowderRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Iron GripRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Magnetic ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rocket BootsRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Rustproof CoatingRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Second SkinRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Shocking TouchRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spring GrappleRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: SteamsawRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Waterproof CoatingRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
[vs. titan&LASTThis item will automatically be transmogrified when you leave the level. Nimbusdare the steel ring Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +25 (+13 eff.) Changes stats: +0(-3) Con Changes resistances: +6% blight / +28% nature / +12% mind Changes resistances penetration: +5% nature Changes damage: +14% nature / +9% lightning Physical save: +0 (+0 eff.) (-6 (-3 eff.)) Stun/Freeze immunity: +0% (-23%) Life regen: +0.00 (-2.00) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. throat-seeking stralite steamgun of true flight (In main hand, 1 of 2)] Nerokira the rough leather whip (16-19 power, 0 apr)This item will automatically be transmogrified when you leave the level. Nerokira the rough leather whip (16-19 power, 0 apr) Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: weapon / whip ; tier 1 Base power: 16.0 - 19.2(+16.0 - +19.2) Uses stat: 80% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +0 (-12) Crit. chance: +5.0% Attack speed: 125% (+25%) Firing range: +0 (-10) On weapon hit: - splashes acid on your target dealing 27 damage and reducing their armor On weapon crit: - silences the target Travel speed: +0% (-600%) Damage (Ranged): +0(-13) nature Attacks use: 0.0(-2.0) Steam When wielded/worn: Accuracy: +7 (+3 eff.) (-2 (+0 eff.)) Armour penetration: +3 Physical crit. chance: +0.0% (-9.0%) Defense: +6 (+3 eff.) Changes resistances: +6% temporal / +2% physical Changes resistances penetration: +0%(-7%) nature Critical mult.: +5.00% Silence immunity: +10% Disarm immunity: +23% Long and lethal. Tap to cycle through comparison choices |
[vs. Earosathel the rough leather belt (Around waist)]Velugakira the rough leather belt Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour: +0 (-10) Changes resistances: +9% acid / +6% light / +0%(-3%) nature / +0%(-6%) cold / +0%(-6%) mind / +0%(-6%) fire Critical mult.: +10.00% Physical save: +0 (+0 eff.) (-3 (-2 eff.)) Cut immunity: +10% Disarm immunity: +10% Confusion immunity: +0% (-20%) Maximum life: +32.00 A belt that goes around your waist. |
[vs. iron plate armour &039; (0 def, 9 armour) (Main armor)]Rags of the Sanctuary of darkness (+16%) (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Cosmetic Item] Type: armor / cloth ; tier 1 When wielded/worn: Armour: +0 (-9) Armour Hardiness: +0% (-20%) Fatigue: +0% (-26%) Changes stats: +0(-2) Str / +0(-2) Wil Changes resistances: +0%(-3%) acid / +16%(+3%) darkness / +0%(-15%) blight / +0%(-3%) mind / +0%(-9%) nature / +7% all Changes damage: +11% darkness Light radius: +0 (-1) See invisible: +0 (-6) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Gema the iron gauntlets (0 def, 1 armour) (On hands)]Xodhetha the Stokesaw (10 def, 1 armour) Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +0 (-5) Physical power: +6 (+2 eff.) Armour: +1 (-) Defense: +10 (+5 eff.) Fatigue: +1% (-) Damage (Melee): 0(-6) acid Changes stats: +3 Str / +3 Dex Changes resistances: +0%(-6%) acid / +6% fire Changes resistances penetration: +25%(-) physical Changes damage: +0%(-4%) acid / +0%(-6%) physical Talent granted: +0(+-2) Iron Grip Physical save: +9 (+3 eff.) Disarm immunity: +0% (-70%) Stamina each turn: +0.00 (-2.00) Learn an unarmed attack talent or enable &039; to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Cyrevena (0 def, 2 armour) (On head)]Betirerin the rough leather cap (0 def, 1 armour) Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-1 (+0 eff.)) Armour: +1 (-1) Fatigue: +1% (-) Damage (Melee): 0(-20) item nature slow Changes stats: +3 Con Changes resistances: +0%(-3%) lightning / +1% physical / +5%(-4%) blight / +5% nature / +0%(-5%) arcane Mental save: +0 (+0 eff.) (-3 (-1 eff.)) Poison immunity: +10% Confusion immunity: +10% Maximum life: +0.00 (-20.00) Light radius: +0 (-3) Infravision radius: +0 (-2) A cap made of leather. |
[vs. Cyrevena (0 def, 2 armour) (On head)]Cloud Caller (0 def, 0 armour) Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-1 (+0 eff.)) Armour: +0 (-2) Fatigue: +0% (-1%) Damage (Melee): 0(-20) item nature slow Changes resistances: +10%(+7%) lightning / +10% cold / +0%(-5%) arcane / +0%(-9%) blight Changes damage: +10% lightning / +10% cold Mental save: +0 (+0 eff.) (-3 (-1 eff.)) Maximum life: +0.00 (-20.00) Light radius: +0 (-3) Infravision radius: +0 (-2) A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 15 power out of 30/30) : Effective talent level: 1.0 Power cost: 15 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 25.41 to 76.23 lightning damage (50.82 average). The damage will increase with your Mindpower. This hat& |
[vs. Cyrevena (0 def, 2 armour) (On head)]Eilinyba (0 def, 3 armour) =WB= Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-1 (+0 eff.)) Armour: +3 (+1) Fatigue: +5% (+4%) Damage (Melee): 0(-20) item nature slow Changes stats: +1 Cun Changes resistances: +3%(-6%) blight / +6% cold / +0%(-5%) arcane / +0%(-3%) lightning Allows you to breathe in: water Mental save: +0 (+0 eff.) (-3 (-1 eff.)) Only die when reaching: -40.00 life Maximum life: +0.00 (-20.00) Mental crit. chance: +2% Light radius: +0 (-3) Infravision radius: +0 (-2) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. iron plate armour &039; (0 def, 9 armour) (Main armor)]Flashrot the iron mail armour (2 def, 4 armour) Requires: - Heavy armour training - Strength 14 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Accuracy: +5 (+2 eff.) Armour: +4 (-5) Armour Hardiness: +0% (-20%) Defense: +2 (+1 eff.) Fatigue: +12% (-14%) Changes stats: +0(-2) Str / +0(-2) Wil Changes resistances: +0%(-3%) acid / +1% physical / +0%(-13%) darkness / +0%(-15%) blight / +0%(-9%) nature / +0%(-3%) mind Changes resistances penetration: +10% physical Changes damage: +12% lightning / +6% darkness Critical mult.: +5.00% Life regen: +2.50 Stamina each turn: +0.60 Only die when reaching: -60.00 life Light radius: +0 (-1) See invisible: +0 (-6) A suit of armour made of mail. |
[vs. iron plate armour &039; (0 def, 9 armour) (Main armor)]Mudunanik the cured leather armour (25 def, 8 armour) Requires: - Strength 14 Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +8 (-1) Armour Hardiness: +0% (-20%) Defense: +25 (+13 eff.) Fatigue: +7% (-19%) Damage (Melee): 12 acid / 9 fire Damage when hit (Melee): 9 acid / 9 fire Changes stats: +0(-2) Str / +5 Dex / +0(-2) Wil / +5 Cun Changes resistances: +3% lightning / +6% light / +14% fire / +0%(-9%) nature / +14%(+11%) acid / +0%(-15%) blight / +0%(-3%) mind / +6% arcane / +0%(-13%) darkness Physical save: +6 (+2 eff.) Spell save: +11 (+5 eff.) Light radius: +0 (-1) See invisible: +0 (-6) A suit of armour made of leather. |
4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
[vs. barbed pouch of iron shots of grasping (6/16, 20-25 power, 1 apr) (Quiver)]283 alchemist agate 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 Armour Penetration: +0 (-1) Crit. chance: +0.0% (-9.0%) Capacity: 0 (-16) On weapon hit: - 20% chance to create vines that bind the target to the ground dealing 89 nature damage and pinning them for 3 turns On weapon crit: - Wound the target dealing 174 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Talent granted: +0(+-1) Explosive Shell When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
[vs. iron pickaxe &039; (dig speed 40 turns) (Tool)]Tooth of the Mouth (dig speed 12 turns) =Digger= Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 0(-2) lightning / 10 draining blight Changes stats: +0(-1) Str Changes resistances: +0%(-16%) nature / +0%(-5%) arcane Changes resistances penetration: +0%(-5%) cold Changes damage: +5% blight / +0%(-5%) nature When carried: Talents granted: +1.00(-) Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Forbidden Tome: "The Illusory Castle" =For Later=Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Madness (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Atlas Vi Luna the Halfling Adventurer level 11
8th Dusk 122nd year of Ascendancy at 05:03 see stats
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By Atlas Vi Luna the Halfling Adventurer level 10
2nd Summertide 122nd year of Ascendancy at 16:42 see stats
The Arena (Madness (Roguelike) difficulty)
Unlocked Arena mode.By Atlas Vi Luna the Halfling Adventurer level 6
79th Pyre 122nd year of Ascendancy at 13:27 see stats
The secret city (Madness (Roguelike) difficulty)
Discovered the truth about mages.By Atlas Vi Luna the Halfling Adventurer level 13
28th Dusk 122nd year of Ascendancy at 10:25 see stats
Log
Deadly Poison from Adethra the carrion worm mass hits Atlas Vi Luna for (7 flat reduction), 6 nature (6 total damage).
Agony from Salolle the large white snake hits Atlas Vi Luna for (7 flat reduction), 25 mind (25 total damage).
Shadow casts Blindside.
Melee retaliation hits Shadow for 2 lightning, 9 light, 3 mind (14 total damage).
Shadow hits Atlas Vi Luna for (7 flat reduction), 19 physical (19 total damage).
Salolle the large white snake uses Hateful Whisper.
Atlas Vi Luna has heard the hateful whisper!
Atlas Vi Luna is recovering from the damage!
Salolle the large white snake hits Atlas Vi Luna for (7 flat reduction), 150 mind (150 total damage).
Dire wolf howls
Adethra the carrion worm mass uses Dual Strike.
Atlas Vi Luna is stunned!
Adethra the carrion worm mass hits Atlas Vi Luna for (7 flat reduction), 38 physical, (7 flat reduction), 11 physical, (7 flat reduction), 55 physical, (7 flat reduction), 11 physical (115 total damage).
Melee retaliation hits Adethra the carrion worm mass for 1 lightning, 3 light, 5 mind, 0 lightning, 1 light, 1 mind (13 total damage).
Warg is not stunned anymore.
Warg has recovered!
Deep Wound from Atlas Vi Luna hits Dire wolf for 12 physical damage.
Adethra the carrion worm mass&fbd578LAST
Adethra the carrion worm mass&fbd578LASTWHITELAST83 physical, 0 arcane, (7 flat reduction), 11 physical (94 total damage).
Melee retaliation hits Adethra the carrion worm mass for 0 lightning, 1 light, 2 mind (4 total damage).
Poison bursts out of Atlas Vi Luna&LASTLASTLASTLASTfbd578LASTDARK_GREENLASTDARK_GREENLAST3 total damage).
Deadly Poison from Adethra the carrion worm mass hits Atlas Vi Luna for (7 flat reduction), 17 nature (17 total damage).
Agony from Salolle the large white snake hits Atlas Vi Luna for (7 flat reduction), 41 mind (41 total damage).
Atlas Vi Luna the level 18 halfling adventurer was plagued to death by Adethra the carrion worm mass on level 1 of Old Forest.
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