zzz the level 12 Ghoul Sun Paladin by KiparElbret

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceGhoul
ClassSun Paladin
Level / Exp12 / 56%
Sizemedium
Lifes / Deaths

Primary Stats

Strength40.845727509167 (base 23)
Dexterity14 (base 13)
Constitution28.845727509167 (base 13)
Magic40 (base 36)
Willpower11 (base 10)
Cunning8 (base 10)

Resources

Life382/401
Mana36/51
Stamina136/136
Positive0/43
Healing Factor1.3
Regeneration0.325

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite2
See Stealth6
See Invisible6

Offense: Mainhand

Damage44
Accuracy23
Crit Chance5%
APR3
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower33.5
Crit Chance5%
Speed1

Offense: Mind

Mindpower15.9
Crit Chance2%
Speed1

Offense: Damage Bonus

Temporal+8%
Darkness+8%

Offense: Damage Penetration

Temporal+10%
Darkness+10%

Defense: Base

Armour (hardiness)18.62 (59.10447761194%)
Defense22.2
Ranged Defense25.2
Fatigue27
Physical Save33.454547486692
Spell Save30.183542858484
Mental Save12.525

Defense: Resistances

Blight 20%( 70%)
Mind 10%( 70%)
All 0%( 70%)
Lightning 6%( 70%)
Temporal 14%( 70%)
Cold 25%( 70%)
Darkness 8%( 70%)
Fire 5%( 70%)
Nature 23%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Confusion Resistance21%
Fear Resistance100%
Poison Resistance80%
Instadeath Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Celestial / Guardian1.30
1/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
1/5
1/5
0/5
Technique / Shield offense1.10
5/5
5/5
1/5
1/5
Celestial / Sun1.00
1/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
1/5
1/5
1/5
0/5
Undead / Ghoul1.10
5/5
1/5
1/5
0/5
Celestial / Chants1.30
2/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
1/5
2/5
0/5

Effects

talent
talent
talent
talent
beneficial effect

Quests

done
done
done
done
done
done
active
active
active
done
done

Equipment

On feet
Light source
On head
Tool
On hands
Around waist
In main hand
Main armor
In off hand
Cloak
Around neck

Inventory

Achievements

Level 10 (Roguelike) Got a character to level 10.
By zzz the Ghoul Sun Paladin level 10
3rd Summertide 122nd year of Ascendancy at 21:13
see stats
The Arena (Roguelike) Unlocked Arena mode.
By zzz the Ghoul Sun Paladin level 7
8th Mirth 122nd year of Ascendancy at 03:48
see stats
The secret city (Roguelike) Discovered the truth about mages.
By zzz the Ghoul Sun Paladin level 10
4th Flare 122nd year of Ascendancy at 13:00
see stats

Log

Ran for 43 turns (stop reason: at exit).

You gain 1.73 gold from the transmogrification of
prismatic steel plate armour of stability (4 def, 9 armour).
You gain 1.64 gold from the transmogrification of
spiked cured leather armour of acid resistance (2 def, 4 armour).
You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 0.94 gold from the transmogrification of
iron waraxe of crippling (7-9.8 power, 2 apr).
You gain 3.03 gold from the transmogrification of
balanced steel waraxe of erosion (11-15.4 power, 3 apr).
You gain 3.10 gold from the transmogrification of
shimmering ash magestaff of might (15-18 power, 3 apr, cold damage).
You gain 3.95 gold from the transmogrification of
elm magestaff &039; (10-12 power, 2 apr, cold damage).
You gain 4.40 gold from the transmogrification of
Tempestwire the steel longsword (14.5-20.3 power, 3 apr).
You gain 3.33 gold from the transmogrification of
mage-hunter&LASTLASTsteel dagger &039; (10.5-13.65 power, 6 apr).
You gain 1.50 gold from the transmogrification of
flaming iron dagger of crippling (5.5-7.15 power, 5 apr).
There is a way to the old forest here (press &039; or right click to use).
You feel mildly anxious, and walk with caution.
Saving game...


Lore found:
journal entry (old forest)
You can read all your collected lore in the game menu, by pressing Escape.

Accepted quest &039;Tul Fortress&WHITE039;j&LASTLASTLASTLASTLASTLASTLASTLASTLAST